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author | Colin Snover | 2016-09-28 15:21:59 -0500 |
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committer | Colin Snover | 2016-09-29 19:39:16 -0500 |
commit | b7f93623c420718e5e781c08149a57a2163318c2 (patch) | |
tree | e66028e02ef02819a81d8972c9bedb8cfd43492c /backends/platform/symbian/src/SymbianMain.cpp | |
parent | e412eaffbc47e5087401dc57912863bd59dcbf48 (diff) | |
download | scummvm-rg350-b7f93623c420718e5e781c08149a57a2163318c2.tar.gz scummvm-rg350-b7f93623c420718e5e781c08149a57a2163318c2.tar.bz2 scummvm-rg350-b7f93623c420718e5e781c08149a57a2163318c2.zip |
SCI32: Fix broken palette cycling in SCI2/2.1early games
This fixes the incorrect appearance of the Sierra logo in PQ4 when
the main menu appears in hi-res mode.
The behaviour of kPalCycle(SetCycle) changed in between 2.1early
and 2.1mid to fix an off-by-one error that prevented the last
palette entry in a cycle range from being used. Some earlier games,
like PQ4CD in hi-res mode, relied on this behaviour, and would
render incorrectly if the last palette entry in a range was used.
Diffstat (limited to 'backends/platform/symbian/src/SymbianMain.cpp')
0 files changed, 0 insertions, 0 deletions