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path: root/backends/platform/wince/CEActionsSmartphone.cpp
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Diffstat (limited to 'backends/platform/wince/CEActionsSmartphone.cpp')
-rw-r--r--backends/platform/wince/CEActionsSmartphone.cpp9
1 files changed, 6 insertions, 3 deletions
diff --git a/backends/platform/wince/CEActionsSmartphone.cpp b/backends/platform/wince/CEActionsSmartphone.cpp
index 6877c343e3..dbcddac98c 100644
--- a/backends/platform/wince/CEActionsSmartphone.cpp
+++ b/backends/platform/wince/CEActionsSmartphone.cpp
@@ -119,11 +119,13 @@ void CEActionsSmartphone::initInstanceGame() {
bool is_parallaction = (gameid == "parallaction");
bool is_lure = (gameid == "lure");
bool is_feeble = (gameid == "feeble");
+ bool is_drascula = (strncmp(gameid.c_str(), "drascula",8) == 0);
GUI_Actions::initInstanceGame();
// See if a right click mapping could be needed
- if (is_sword1 || is_sword2 || is_sky || is_queen || is_comi || is_gob || is_samnmax || is_cine || is_touche || is_parallaction)
+ if (is_sword1 || is_sword2 || is_sky || is_queen || is_comi || is_gob ||
+ is_samnmax || is_cine || is_touche || is_parallaction || is_drascula)
_right_click_needed = true;
// Initialize keys for different actions
@@ -136,7 +138,7 @@ void CEActionsSmartphone::initInstanceGame() {
} else if (is_sky) {
_action_enabled[SMARTPHONE_ACTION_SAVE] = true;
_key_action[SMARTPHONE_ACTION_SAVE].setKey(Common::ASCII_F5, SDLK_F5);
- } else if (is_cine) {
+ } else if (is_cine || is_drascula) {
_action_enabled[SMARTPHONE_ACTION_SAVE] = true;
_key_action[SMARTPHONE_ACTION_SAVE].setKey(Common::ASCII_F10, SDLK_F10); //F10
} else if (is_agi) {
@@ -151,7 +153,8 @@ void CEActionsSmartphone::initInstanceGame() {
}
// Skip
_action_enabled[SMARTPHONE_ACTION_SKIP] = true;
- if (is_simon || is_sky || is_sword2 || is_queen || is_sword1 || is_gob || is_saga || is_kyra || is_touche || is_lure || is_feeble)
+ if (is_simon || is_sky || is_sword2 || is_queen || is_sword1 || is_gob ||
+ is_saga || is_kyra || is_touche || is_lure || is_feeble || is_drascula)
_key_action[SMARTPHONE_ACTION_SKIP].setKey(VK_ESCAPE);
else
_key_action[SMARTPHONE_ACTION_SKIP].setKey(KEY_ALL_SKIP);