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| author | Torbjörn Andersson | 2010-09-21 20:51:45 +0000 |
|---|---|---|
| committer | Torbjörn Andersson | 2010-09-21 20:51:45 +0000 |
| commit | c63553c234c84f27554bbf28ba3d878587cc8aef (patch) | |
| tree | e2ea64bbe738a33970ed06dc97efc6ec6618bbc2 /backends/platform/wince/CEkeys/EventsBuffer.cpp | |
| parent | eb5ede13c3e3acce29d488107bbd59fbd210d067 (diff) | |
| download | scummvm-rg350-c63553c234c84f27554bbf28ba3d878587cc8aef.tar.gz scummvm-rg350-c63553c234c84f27554bbf28ba3d878587cc8aef.tar.bz2 scummvm-rg350-c63553c234c84f27554bbf28ba3d878587cc8aef.zip | |
DRASCULA: Keep keyboard buffer flushed while waiting for conversation
Otherwise buffered-up key presses can cause dialog to be skipped once
the player finally picks a conversation option.
svn-id: r52850
Diffstat (limited to 'backends/platform/wince/CEkeys/EventsBuffer.cpp')
0 files changed, 0 insertions, 0 deletions
