diff options
author | CeRiAl | 2011-10-18 13:10:20 +0200 |
---|---|---|
committer | CeRiAl | 2011-10-18 13:10:20 +0200 |
commit | a97cd0077fbe2df315a9356e38b39a5065b77c02 (patch) | |
tree | 9437da60a9203d3918c56848bcad265f06bb442f /backends/platform/wince/README-WinCE.txt | |
parent | 757c522dd1a9ed431e6621dabed776211651ff31 (diff) | |
download | scummvm-rg350-a97cd0077fbe2df315a9356e38b39a5065b77c02.tar.gz scummvm-rg350-a97cd0077fbe2df315a9356e38b39a5065b77c02.tar.bz2 scummvm-rg350-a97cd0077fbe2df315a9356e38b39a5065b77c02.zip |
WINCE: Add workaround for memory management problem on Windows CE < 6.0
This fixes the "32MB memory limit per process" problem in Windows CE < 6.0
Diffstat (limited to 'backends/platform/wince/README-WinCE.txt')
-rw-r--r-- | backends/platform/wince/README-WinCE.txt | 21 |
1 files changed, 13 insertions, 8 deletions
diff --git a/backends/platform/wince/README-WinCE.txt b/backends/platform/wince/README-WinCE.txt index 60bcf710bb..429168c293 100644 --- a/backends/platform/wince/README-WinCE.txt +++ b/backends/platform/wince/README-WinCE.txt @@ -1,18 +1,23 @@ ScummVM Windows CE FAQ -Last updated: 2011-07-20 -Release version: x.x.x +Last updated: 2011-10-15 +Release version: 1.4.0 ------------------------------------------------------------------------ New in this version ------------------- -x.x.x: -- Changed default values for "high_sample_rate" & "FM_high_quality" to "true" as - most devices today are fast enough to handle this. It's still possible to set - this to "false" if you have a slower device. +1.4.0: +- Changed the memory management so that it is finally possible to break the + 32MB per process barrier on Windows CE. It should be possible now (finally) + to play nearly every game with the "big" binary (scummvm.exe, which includes + all game engines). +- Changed default values for "high_sample_rate" & "FM_high_quality" to "true" + as most devices today are fast enough to handle this. It's still possible to + set this to "false" if you have a slower device. - Fix for TeenAgent & Hugo engines (both weren't running at all, crashed right at the beginning) -- Replaced the game mass-adding functionality with the functionality used on all - other platforms. It now shows progress while searching for games. +- Discworld 2 is now playable (works now because of the new memory management) +- Replaced the game mass-adding functionality with the functionality used on + all other platforms. It now shows progress while searching for games. 1.3.1: - Fix for Normal2xAspect scaler which was causing screen update issues in some |