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-rw-r--r--backends/platform/wince/README-WinCE.txt21
1 files changed, 13 insertions, 8 deletions
diff --git a/backends/platform/wince/README-WinCE.txt b/backends/platform/wince/README-WinCE.txt
index 60bcf710bb..429168c293 100644
--- a/backends/platform/wince/README-WinCE.txt
+++ b/backends/platform/wince/README-WinCE.txt
@@ -1,18 +1,23 @@
ScummVM Windows CE FAQ
-Last updated: 2011-07-20
-Release version: x.x.x
+Last updated: 2011-10-15
+Release version: 1.4.0
------------------------------------------------------------------------
New in this version
-------------------
-x.x.x:
-- Changed default values for "high_sample_rate" & "FM_high_quality" to "true" as
- most devices today are fast enough to handle this. It's still possible to set
- this to "false" if you have a slower device.
+1.4.0:
+- Changed the memory management so that it is finally possible to break the
+ 32MB per process barrier on Windows CE. It should be possible now (finally)
+ to play nearly every game with the "big" binary (scummvm.exe, which includes
+ all game engines).
+- Changed default values for "high_sample_rate" & "FM_high_quality" to "true"
+ as most devices today are fast enough to handle this. It's still possible to
+ set this to "false" if you have a slower device.
- Fix for TeenAgent & Hugo engines (both weren't running at all, crashed right
at the beginning)
-- Replaced the game mass-adding functionality with the functionality used on all
- other platforms. It now shows progress while searching for games.
+- Discworld 2 is now playable (works now because of the new memory management)
+- Replaced the game mass-adding functionality with the functionality used on
+ all other platforms. It now shows progress while searching for games.
1.3.1:
- Fix for Normal2xAspect scaler which was causing screen update issues in some