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authorKostas Nakos2007-10-28 18:40:03 +0000
committerKostas Nakos2007-10-28 18:40:03 +0000
commit507b60f5b42b34aeca25e7171b37c79f331110de (patch)
tree561d3a3fb6970a6a8b9f5a6af20d577501070175 /backends/platform/wince/stub.cpp
parente4feebe3f736a39ea40967504e44a4fb9aaaf74a (diff)
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entry point for plugin builds
svn-id: r29305
Diffstat (limited to 'backends/platform/wince/stub.cpp')
-rw-r--r--backends/platform/wince/stub.cpp58
1 files changed, 58 insertions, 0 deletions
diff --git a/backends/platform/wince/stub.cpp b/backends/platform/wince/stub.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include <windows.h>
+
+extern int dynamic_modules_main(HINSTANCE hInst, HINSTANCE hPrev, LPWSTR szCmdLine, int sw);
+
+int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrev, LPWSTR szCmdLine, int sw) {
+
+ /* Hello!
+ * This thing looks trivial, right? Guess again :-)
+ * Observe:
+ * 1) Because of the way plugins are done within the scummvm core
+ * (read: slightly dirty) it is required that the plugins
+ * (built as dlls in win32 systems) have to "backlink" into the
+ * main executable. More specifically, the dlls have to call
+ * functions from the (separately built) main module.
+ * This means trouble for wince, as the dynamic linker does not
+ * resolve imported symbols to a dll from an executable.
+ * 2) But wait! DLLs can have any way of importing/exporting symbols
+ * between them. Hmmm...
+ *
+ * Right! The solution is thus: We build everything as a dll. This means
+ * the individual engines (plugins) and also the scummvm core application.
+ * It is in fact "The sub-DLL solution" described over at edll
+ * (ref. http://edll.sourceforge.net/).
+ *
+ * The last thing to watch out for is that in a plugin build, we already
+ * supply a WinMain function (this one, right here) which supersedes
+ * SDL's one. So we need to do the startup things SDL does in scummvm
+ * before running SDL_main.
+ *
+ * All this leaves us, for this source file, to do this crummy little... */
+
+ dynamic_modules_main(hInst, hPrev, szCmdLine, sw);
+}