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authorMax Horn2007-06-19 22:39:59 +0000
committerMax Horn2007-06-19 22:39:59 +0000
commitb51f2f3212ae8a5abbdce4d947ec2d1cad1a0b6f (patch)
tree45a838924ce55038021cd3c3d8760e80ff630f38 /backends/platform/wince/wince-sdl.h
parentab9b9a1bf362e68f5f6a69462ef2b7c146e6e08f (diff)
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Implemented the OSystem framebuffer API, as discussed on scummvm-devel. All changes are just fine, and won't cause any compile problems or regressions, despite the fact that I can't test most of the non-SDL backend changes, at an improbability level of two to the power of two hundred and seventy-six thousand to one against - possibly much higher. Anything you still can't cope with is therefore your own problem. Please relax.
svn-id: r27548
Diffstat (limited to 'backends/platform/wince/wince-sdl.h')
-rw-r--r--backends/platform/wince/wince-sdl.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/backends/platform/wince/wince-sdl.h b/backends/platform/wince/wince-sdl.h
index 41b71bba02..e74c438807 100644
--- a/backends/platform/wince/wince-sdl.h
+++ b/backends/platform/wince/wince-sdl.h
@@ -97,7 +97,8 @@ public:
void copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h);
void showOverlay();
void hideOverlay();
- bool grabRawScreen(Graphics::Surface *surf);
+ Graphics::Surface *lockScreen();
+ void unlockScreen();
// GUI and action stuff
void swap_panel_visibility();