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authorJordi Vilalta Prat2008-05-12 00:26:29 +0000
committerJordi Vilalta Prat2008-05-12 00:26:29 +0000
commit2c9968fe80c4ba78f895c9bac757dd6b1604ccce (patch)
tree863d7b8e84b7ba511b2880ba95e0e8010db79841 /backends/platform/wince
parentbb035967442df0f9cb7de3e3da3d73ce2f4ce5d2 (diff)
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- Added an engine plugin manager and moved engine specific functionality into it
- base/plugins.* reorganization svn-id: r32045
Diffstat (limited to 'backends/platform/wince')
-rw-r--r--backends/platform/wince/CELauncherDialog.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/backends/platform/wince/CELauncherDialog.cpp b/backends/platform/wince/CELauncherDialog.cpp
index 45e41e5e93..d474110f26 100644
--- a/backends/platform/wince/CELauncherDialog.cpp
+++ b/backends/platform/wince/CELauncherDialog.cpp
@@ -77,7 +77,7 @@ void CELauncherDialog::automaticScanDirectory(const FilesystemNode &node) {
FSList files;
node.getChildren(files, FilesystemNode::kListFilesOnly);
// detect
- GameList candidates(PluginManager::instance().detectGames(files));
+ GameList candidates(EngineMan.detectGames(files));
// insert
if (candidates.size() >= 1) {
GameDescriptor result = candidates[0];