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author | Kostas Nakos | 2007-12-16 20:08:56 +0000 |
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committer | Kostas Nakos | 2007-12-16 20:08:56 +0000 |
commit | 45b03eadf0d4b6e7a2d8030c1d413553dc204cdb (patch) | |
tree | 53d2d810c46b24248b34e958a32ddf02ed863c09 /backends/platform/wince | |
parent | b5ab73075c24adb4904fa285a425a19a8eed8519 (diff) | |
download | scummvm-rg350-45b03eadf0d4b6e7a2d8030c1d413553dc204cdb.tar.gz scummvm-rg350-45b03eadf0d4b6e7a2d8030c1d413553dc204cdb.tar.bz2 scummvm-rg350-45b03eadf0d4b6e7a2d8030c1d413553dc204cdb.zip |
adding preliminary lure support
svn-id: r29884
Diffstat (limited to 'backends/platform/wince')
-rw-r--r-- | backends/platform/wince/CEActionsPocket.cpp | 3 | ||||
-rw-r--r-- | backends/platform/wince/CEActionsSmartphone.cpp | 3 |
2 files changed, 4 insertions, 2 deletions
diff --git a/backends/platform/wince/CEActionsPocket.cpp b/backends/platform/wince/CEActionsPocket.cpp index 43e2594ac5..805a9d9c08 100644 --- a/backends/platform/wince/CEActionsPocket.cpp +++ b/backends/platform/wince/CEActionsPocket.cpp @@ -127,6 +127,7 @@ void CEActionsPocket::initInstanceGame() { bool is_touche = (gameid == "touche"); bool is_agi = (gameid == "agi"); bool is_parallaction = (gameid == "parallaction"); + bool is_lure = (gameid == "lure"); GUI_Actions::initInstanceGame(); @@ -169,7 +170,7 @@ void CEActionsPocket::initInstanceGame() { // Skip if (!is_cine && !is_parallaction) _action_enabled[POCKET_ACTION_SKIP] = true; - if (is_simon || is_sky || is_sword2 || is_queen || is_sword1 || is_gob || is_saga || is_kyra || is_touche) + if (is_simon || is_sky || is_sword2 || is_queen || is_sword1 || is_gob || is_saga || is_kyra || is_touche || is_lure) _key_action[POCKET_ACTION_SKIP].setKey(VK_ESCAPE); else _key_action[POCKET_ACTION_SKIP].setKey(KEY_ALL_SKIP); diff --git a/backends/platform/wince/CEActionsSmartphone.cpp b/backends/platform/wince/CEActionsSmartphone.cpp index a04c818070..fd67b16be9 100644 --- a/backends/platform/wince/CEActionsSmartphone.cpp +++ b/backends/platform/wince/CEActionsSmartphone.cpp @@ -117,6 +117,7 @@ void CEActionsSmartphone::initInstanceGame() { bool is_touche = (gameid == "touche"); bool is_agi = (gameid == "agi"); bool is_parallaction = (gameid == "parallaction"); + bool is_lure = (gameid == "lure"); GUI_Actions::initInstanceGame(); @@ -149,7 +150,7 @@ void CEActionsSmartphone::initInstanceGame() { } // Skip _action_enabled[SMARTPHONE_ACTION_SKIP] = true; - if (is_simon || is_sky || is_sword2 || is_queen || is_sword1 || is_gob || is_saga || is_kyra || is_touche) + if (is_simon || is_sky || is_sword2 || is_queen || is_sword1 || is_gob || is_saga || is_kyra || is_touche || is_lure) _key_action[SMARTPHONE_ACTION_SKIP].setKey(VK_ESCAPE); else _key_action[SMARTPHONE_ACTION_SKIP].setKey(KEY_ALL_SKIP); |