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authorMax Horn2008-10-02 16:58:59 +0000
committerMax Horn2008-10-02 16:58:59 +0000
commitc7fde102e325b423b1b153a78f7544697c052b72 (patch)
tree051aa4e66c66a20fa52fbb771328df5ea8d4790a /backends/platform/wince
parent31be8a6b3f22880378db870600b29906135c8ef5 (diff)
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Renamed FilesystemNode -> FSNode
svn-id: r34716
Diffstat (limited to 'backends/platform/wince')
-rw-r--r--backends/platform/wince/CELauncherDialog.cpp6
-rw-r--r--backends/platform/wince/CELauncherDialog.h2
2 files changed, 4 insertions, 4 deletions
diff --git a/backends/platform/wince/CELauncherDialog.cpp b/backends/platform/wince/CELauncherDialog.cpp
index 7e306be114..f0dfda5ee4 100644
--- a/backends/platform/wince/CELauncherDialog.cpp
+++ b/backends/platform/wince/CELauncherDialog.cpp
@@ -72,10 +72,10 @@ void CELauncherDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 d
}
}
-void CELauncherDialog::automaticScanDirectory(const Common::FilesystemNode &node) {
+void CELauncherDialog::automaticScanDirectory(const Common::FSNode &node) {
// First check if we have a recognized game in the current directory
Common::FSList files;
- node.getChildren(files, Common::FilesystemNode::kListFilesOnly);
+ node.getChildren(files, Common::FSNode::kListFilesOnly);
// detect
GameList candidates(EngineMan.detectGames(files));
// insert
@@ -86,7 +86,7 @@ void CELauncherDialog::automaticScanDirectory(const Common::FilesystemNode &node
}
// Then recurse on the subdirectories
Common::FSList dirs;
- node.getChildren(dirs, Common::FilesystemNode::kListDirectoriesOnly);
+ node.getChildren(dirs, Common::FSNode::kListDirectoriesOnly);
for (Common::FSList::const_iterator currentDir = dirs.begin(); currentDir != dirs.end(); ++currentDir)
automaticScanDirectory(*currentDir);
diff --git a/backends/platform/wince/CELauncherDialog.h b/backends/platform/wince/CELauncherDialog.h
index a5f3fd0d43..7e86f808fc 100644
--- a/backends/platform/wince/CELauncherDialog.h
+++ b/backends/platform/wince/CELauncherDialog.h
@@ -36,7 +36,7 @@ public:
virtual void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data);
protected:
void addGame();
- void automaticScanDirectory(const Common::FilesystemNode &node);
+ void automaticScanDirectory(const Common::FSNode &node);
};
typedef GUI::LauncherDialog GUILauncherDialog;