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authorMax Horn2011-06-07 11:46:33 +0200
committerMax Horn2011-06-07 14:57:58 +0200
commit4ebe2065b62909b1e7bb5e2b1458818fd60595f3 (patch)
tree3a92d70755d53fafe9092a593a2dbf23a963bc93 /backends/platform
parentff2ada1a0505321d085054d39651a1fb7928251c (diff)
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WINCE: Add FIXME for timer code (maintainer notified)
Diffstat (limited to 'backends/platform')
-rw-r--r--backends/platform/wince/wince-sdl.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/backends/platform/wince/wince-sdl.cpp b/backends/platform/wince/wince-sdl.cpp
index a53bc41667..5b45e17973 100644
--- a/backends/platform/wince/wince-sdl.cpp
+++ b/backends/platform/wince/wince-sdl.cpp
@@ -379,6 +379,13 @@ void OSystem_WINCE3::initBackend() {
((WINCESdlEventSource *)_eventSource)->init((WINCESdlGraphicsManager *)_graphicsManager);
+
+ // FIXME: This timer manager is *not accesible* from the outside.
+ // Instead the timer manager setup by OSystem_SDL is visible on the outside.
+ // Since the WinCE backend actually seems to work, my guess is that
+ // SDL_AddTimer works after all and the following code is redundant.
+ // However it may be, this must be resolved one way or another.
+
// Create the timer. CE SDL does not support multiple timers (SDL_AddTimer).
// We work around this by using the SetTimer function, since we only use
// one timer in scummvm (for the time being)