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author | Fabio Battaglia | 2010-02-21 13:54:58 +0000 |
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committer | Fabio Battaglia | 2010-02-21 13:54:58 +0000 |
commit | 6af6d66e2b152e8c84936f0116d2e66ef662cf6c (patch) | |
tree | 3092902e8f085af26003dffabfb5f4a265138da0 /backends/platform | |
parent | d22d8f910a53a7ad20a5ac4df598ce92c445db7c (diff) | |
download | scummvm-rg350-6af6d66e2b152e8c84936f0116d2e66ef662cf6c.tar.gz scummvm-rg350-6af6d66e2b152e8c84936f0116d2e66ef662cf6c.tar.bz2 scummvm-rg350-6af6d66e2b152e8c84936f0116d2e66ef662cf6c.zip |
N64: Simulate numpad using C-Buttons on the gamepad
svn-id: r48104
Diffstat (limited to 'backends/platform')
-rw-r--r-- | backends/platform/n64/osys_n64_events.cpp | 250 |
1 files changed, 193 insertions, 57 deletions
diff --git a/backends/platform/n64/osys_n64_events.cpp b/backends/platform/n64/osys_n64_events.cpp index 5f02f86f27..0872068b7c 100644 --- a/backends/platform/n64/osys_n64_events.cpp +++ b/backends/platform/n64/osys_n64_events.cpp @@ -49,6 +49,37 @@ #define CU_BUTTON(a) (a & 0x0008) #define CD_BUTTON(a) (a & 0x0004) +// Macro for button press checking +#define PRESSED_START(now, before) (START_BUTTON(now) && !START_BUTTON(before)) +#define RELEASED_START(now, before) (!START_BUTTON(now) && START_BUTTON(before)) +#define PRESSED_A(now, before) (A_BUTTON(now) && !A_BUTTON(before)) +#define RELEASED_A(now, before) (!A_BUTTON(now) && A_BUTTON(before)) +#define PRESSED_B(now, before) (B_BUTTON(now) && !B_BUTTON(before)) +#define RELEASED_B(now, before) (!B_BUTTON(now) && B_BUTTON(before)) +#define PRESSED_Z(now, before) (Z_BUTTON(now) && !Z_BUTTON(before)) +#define RELEASED_Z(now, before) (!Z_BUTTON(now) && Z_BUTTON(before)) +#define PRESSED_TL(now, before) (TL_BUTTON(now) && !TL_BUTTON(before)) +#define RELEASED_TL(now, before) (!TL_BUTTON(now) && TL_BUTTON(before)) +#define PRESSED_TR(now, before) (TR_BUTTON(now) && !TR_BUTTON(before)) +#define RELEASED_TR(now, before) (!TR_BUTTON(now) && TR_BUTTON(before)) +#define PRESSED_DL(now, before) (DL_BUTTON(now) && !DL_BUTTON(before)) +#define RELEASED_DL(now, before) (!DL_BUTTON(now) && DL_BUTTON(before)) +#define PRESSED_DR(now, before) (DR_BUTTON(now) && !DR_BUTTON(before)) +#define RELEASED_DR(now, before) (!DR_BUTTON(now) && DR_BUTTON(before)) +#define PRESSED_DU(now, before) (DU_BUTTON(now) && !DU_BUTTON(before)) +#define RELEASED_DU(now, before) (!DU_BUTTON(now) && DU_BUTTON(before)) +#define PRESSED_DD(now, before) (DD_BUTTON(now) && !DD_BUTTON(before)) +#define RELEASED_DD(now, before) (!DD_BUTTON(now) && DD_BUTTON(before)) +#define PRESSED_CL(now, before) (CL_BUTTON(now) && !CL_BUTTON(before)) +#define RELEASED_CL(now, before) (!CL_BUTTON(now) && CL_BUTTON(before)) +#define PRESSED_CR(now, before) (CR_BUTTON(now) && !CR_BUTTON(before)) +#define RELEASED_CR(now, before) (!CR_BUTTON(now) && CR_BUTTON(before)) +#define PRESSED_CU(now, before) (CU_BUTTON(now) && !CU_BUTTON(before)) +#define RELEASED_CU(now, before) (!CU_BUTTON(now) && CU_BUTTON(before)) +#define PRESSED_CD(now, before) (CD_BUTTON(now) && !CD_BUTTON(before)) +#define RELEASED_CD(now, before) (!CD_BUTTON(now) && CD_BUTTON(before)) + + #define MOUSE_DEADZONE 0 #define PAD_DEADZONE 1 #define PAD_ACCELERATION 15 @@ -139,112 +170,218 @@ bool OSystem_N64::pollEvent(Common::Event &event) { static bool down_digital = false; if (newButtons != oldButtons) { // Check PAD button press - if (DL_BUTTON(newButtons) && !DL_BUTTON(oldButtons)) // Pressed LEFT + if (PRESSED_DL(newButtons, oldButtons)) // Pressed LEFT left_digital = true; - else if (!DL_BUTTON(newButtons) && DL_BUTTON(oldButtons)) // Released LEFT + else if (RELEASED_DL(newButtons, oldButtons)) // Released LEFT left_digital = false; - if (DR_BUTTON(newButtons) && !DR_BUTTON(oldButtons)) // Pressed RIGHT + if (PRESSED_DR(newButtons, oldButtons)) // Pressed RIGHT right_digital = true; - else if (!DR_BUTTON(newButtons) && DR_BUTTON(oldButtons)) // Released RIGHT + else if (RELEASED_DR(newButtons, oldButtons)) // Released RIGHT right_digital = false; - if (DU_BUTTON(newButtons) && !DU_BUTTON(oldButtons)) // Pressed UP + if (PRESSED_DU(newButtons, oldButtons)) // Pressed UP up_digital = true; - else if (!DU_BUTTON(newButtons) && DU_BUTTON(oldButtons)) // Released UP + else if (RELEASED_DU(newButtons, oldButtons)) // Released UP up_digital = false; - if (DD_BUTTON(newButtons) && !DD_BUTTON(oldButtons)) // Pressed DOWN + if (PRESSED_DD(newButtons, oldButtons)) // Pressed DOWN down_digital = true; - else if (!DD_BUTTON(newButtons) && DD_BUTTON(oldButtons)) // Released DOWN + else if (RELEASED_DD(newButtons, oldButtons)) // Released DOWN down_digital = false; - if (B_BUTTON(newButtons) && !B_BUTTON(oldButtons)) { // Pressed B - Right Mouse Button + if (PRESSED_B(newButtons, oldButtons)) { // Pressed B - Right Mouse Button buttonPressed = true; event.type = Common::EVENT_RBUTTONDOWN; - } else if (!B_BUTTON(newButtons) && B_BUTTON(oldButtons)) { // Released B + } else if (RELEASED_B(newButtons, oldButtons)) { // Released B buttonPressed = true; event.type = Common::EVENT_RBUTTONUP; - } else if (A_BUTTON(newButtons) && !A_BUTTON(oldButtons)) { // Pressed A - Period + } else if (PRESSED_A(newButtons, oldButtons)) { // Pressed A - Period buttonPressed = true; event.kbd.keycode = Common::KEYCODE_PERIOD; event.kbd.ascii = '.'; event.type = Common::EVENT_KEYDOWN; - } else if (!A_BUTTON(newButtons) && A_BUTTON(oldButtons)) { // Released A + } else if (RELEASED_A(newButtons, oldButtons)) { // Released A buttonPressed = true; event.kbd.keycode = Common::KEYCODE_PERIOD; event.kbd.ascii = '.'; event.type = Common::EVENT_KEYUP; - } else if (START_BUTTON(newButtons) && !START_BUTTON(oldButtons)) { // Pressed START - F5 + } else if (PRESSED_START(newButtons, oldButtons)) { // Pressed START buttonPressed = true; event.kbd.keycode = Common::KEYCODE_F5; event.kbd.ascii = Common::ASCII_F5; event.type = Common::EVENT_KEYDOWN; - } else if (!START_BUTTON(newButtons) && START_BUTTON(oldButtons)) { // Released START + } else if (RELEASED_START(newButtons, oldButtons)) { // Released START buttonPressed = true; event.kbd.keycode = Common::KEYCODE_F5; event.kbd.ascii = Common::ASCII_F5; event.type = Common::EVENT_KEYUP; - } else if (CU_BUTTON(newButtons) && !CU_BUTTON(oldButtons)) { // Pressed Yellow Up - UP - buttonPressed = true; - event.kbd.keycode = Common::KEYCODE_UP; - event.type = Common::EVENT_KEYDOWN; - } else if (!CU_BUTTON(newButtons) && CU_BUTTON(oldButtons)) { // Released Yellow Up - buttonPressed = true; - event.kbd.keycode = Common::KEYCODE_UP; - event.type = Common::EVENT_KEYUP; - } else if (CD_BUTTON(newButtons) && !CD_BUTTON(oldButtons)) { // Pressed Yellow Down - DOWN - buttonPressed = true; - event.kbd.keycode = Common::KEYCODE_DOWN; - event.type = Common::EVENT_KEYDOWN; - } else if (!CD_BUTTON(newButtons) && CD_BUTTON(oldButtons)) { // Released Yellow Down - buttonPressed = true; - event.kbd.keycode = Common::KEYCODE_DOWN; - event.type = Common::EVENT_KEYUP; - } else if (CL_BUTTON(newButtons) && !CL_BUTTON(oldButtons)) { // Pressed Yellow Left - LEFT - buttonPressed = true; - event.kbd.keycode = Common::KEYCODE_LEFT; - event.type = Common::EVENT_KEYDOWN; - } else if (!CL_BUTTON(newButtons) && CL_BUTTON(oldButtons)) { // Released Yellow Left - buttonPressed = true; - event.kbd.keycode = Common::KEYCODE_LEFT; - event.type = Common::EVENT_KEYUP; - } else if (CR_BUTTON(newButtons) && !CR_BUTTON(oldButtons)) { // Pressed Yellow Right - RIGHT - buttonPressed = true; - event.kbd.keycode = Common::KEYCODE_RIGHT; - event.type = Common::EVENT_KEYDOWN; - } else if (!CR_BUTTON(newButtons) && CR_BUTTON(oldButtons)) { // Released Yellow Right - buttonPressed = true; - event.kbd.keycode = Common::KEYCODE_RIGHT; - event.type = Common::EVENT_KEYUP; - } else if (TL_BUTTON(newButtons) && !TL_BUTTON(oldButtons)) { // Pressed Trigger Left - ESC + } else if (PRESSED_TL(newButtons, oldButtons)) { // Pressed Trigger Left - ESC buttonPressed = true; event.kbd.keycode = Common::KEYCODE_ESCAPE; event.kbd.ascii = 27; event.type = Common::EVENT_KEYDOWN; - } else if (!TL_BUTTON(newButtons) && TL_BUTTON(oldButtons)) { // Released Trigger Left + } else if (RELEASED_TL(newButtons, oldButtons)) { // Released Trigger Left buttonPressed = true; event.kbd.keycode = Common::KEYCODE_ESCAPE; event.kbd.ascii = 27; event.type = Common::EVENT_KEYUP; - } else if (TR_BUTTON(newButtons) && !TR_BUTTON(oldButtons)) { // Pressed Trigger Right - F7 + } else if (PRESSED_TR(newButtons, oldButtons)) { // Pressed Trigger Right - F7 buttonPressed = true; event.kbd.keycode = Common::KEYCODE_F7; event.kbd.ascii = Common::ASCII_F7; event.type = Common::EVENT_KEYDOWN; - } else if (!TR_BUTTON(newButtons) && TR_BUTTON(oldButtons)) { // Released Trigger Right + } else if (RELEASED_TL(newButtons, oldButtons)) { // Released Trigger Right buttonPressed = true; event.kbd.keycode = Common::KEYCODE_F7; event.kbd.ascii = Common::ASCII_F7; event.type = Common::EVENT_KEYUP; - } else if (Z_BUTTON(newButtons) && !Z_BUTTON(oldButtons)) { // Pressed Z - Left Mouse Button + } else if (PRESSED_Z(newButtons, oldButtons)) { // Pressed Z - Left Mouse Button buttonPressed = true; event.type = Common::EVENT_LBUTTONDOWN; - } else if (!Z_BUTTON(newButtons) && Z_BUTTON(oldButtons)) { // Released Z + } else if (RELEASED_Z(newButtons, oldButtons)) { // Released Z buttonPressed = true; event.type = Common::EVENT_LBUTTONUP; } + // Simulate numpad using yellow C-Buttons on the pad + bool cur_CU, cur_CD, cur_CL, cur_CR; + + static int8 lastKPad = 0; // Latest simulated keypad button press + + // Check which directions are pressed + if (CU_BUTTON(newButtons)) // Pressed Yellow Up + cur_CU = true; + else if (!CU_BUTTON(newButtons)) // Released Yellow Up + cur_CU = false; + + if (CD_BUTTON(newButtons)) // Pressed Yellow Down + cur_CD = true; + else if (!CD_BUTTON(newButtons)) // Released Yellow Down + cur_CD = false; + + if (CL_BUTTON(newButtons)) // Pressed Yellow Left + cur_CL = true; + else if (!CL_BUTTON(newButtons)) // Released Yellow Left + cur_CL = false; + + if (CR_BUTTON(newButtons)) // Pressed Yellow Right + cur_CR = true; + else if (!CR_BUTTON(newButtons)) // Released Yellow Right + cur_CR = false; + + switch (lastKPad) { + case 7: // UP - LEFT + if (!(cur_CU && cur_CL)) { + buttonPressed = true; + event.kbd.keycode = Common::KEYCODE_KP7; + event.type = Common::EVENT_KEYUP; + lastKPad = 0; + } + break; + case 9: // UP - RIGHT + if (!(cur_CU && cur_CR)) { + buttonPressed = true; + event.kbd.keycode = Common::KEYCODE_KP9; + event.type = Common::EVENT_KEYUP; + lastKPad = 0; + } + break; + case 1: // DOWN - LEFT + if (!(cur_CD && cur_CL)) { + buttonPressed = true; + event.kbd.keycode = Common::KEYCODE_KP1; + event.type = Common::EVENT_KEYUP; + lastKPad = 0; + } + break; + case 3: // DOWN - RIGHT + if (!(cur_CD && cur_CR)) { + buttonPressed = true; + event.kbd.keycode = Common::KEYCODE_KP3; + event.type = Common::EVENT_KEYUP; + lastKPad = 0; + } + break; + case 4: // LEFT + if (!cur_CL) { + buttonPressed = true; + event.kbd.keycode = Common::KEYCODE_KP4; + event.type = Common::EVENT_KEYUP; + lastKPad = 0; + } + break; + case 6: // RIGHT + if (!cur_CR) { + buttonPressed = true; + event.kbd.keycode = Common::KEYCODE_KP6; + event.type = Common::EVENT_KEYUP; + lastKPad = 0; + } + break; + case 8: // UP + if (!cur_CU) { + buttonPressed = true; + event.kbd.keycode = Common::KEYCODE_KP8; + event.type = Common::EVENT_KEYUP; + lastKPad = 0; + } + break; + case 2: // DOWN + if (!cur_CD) { + buttonPressed = true; + event.kbd.keycode = Common::KEYCODE_KP2; + event.type = Common::EVENT_KEYUP; + lastKPad = 0; + } + break; + case 0: // No previous press + if (cur_CU && cur_CL) { // UP - LEFT + buttonPressed = true; + event.type = Common::EVENT_KEYDOWN; + event.kbd.keycode = Common::KEYCODE_KP7; + lastKPad = 7; + } else if (cur_CU && cur_CR) { // UP - RIGHT + buttonPressed = true; + event.type = Common::EVENT_KEYDOWN; + event.kbd.keycode = Common::KEYCODE_KP9; + lastKPad = 9; + } else if (cur_CD && cur_CL) { // DOWN - LEFT + buttonPressed = true; + event.type = Common::EVENT_KEYDOWN; + event.kbd.keycode = Common::KEYCODE_KP1; + lastKPad = 1; + } else if (cur_CD && cur_CR) { // DOWN - RIGHT + buttonPressed = true; + event.type = Common::EVENT_KEYDOWN; + event.kbd.keycode = Common::KEYCODE_KP3; + lastKPad = 3; + } else if (cur_CL) { // LEFT + buttonPressed = true; + event.type = Common::EVENT_KEYDOWN; + event.kbd.keycode = Common::KEYCODE_KP4; + lastKPad = 4; + } else if (cur_CR) { // RIGHT + buttonPressed = true; + event.type = Common::EVENT_KEYDOWN; + event.kbd.keycode = Common::KEYCODE_KP6; + lastKPad = 6; + } else if (cur_CU) { // UP + buttonPressed = true; + event.type = Common::EVENT_KEYDOWN; + event.kbd.keycode = Common::KEYCODE_KP8; + lastKPad = 8; + } else if (cur_CD) { // DOWN + buttonPressed = true; + event.type = Common::EVENT_KEYDOWN; + event.kbd.keycode = Common::KEYCODE_KP2; + lastKPad = 2; + } + break; + default: + break; // Do nothing. + } + oldButtons = newButtons; // Save current button status if (buttonPressed) { @@ -255,16 +392,16 @@ bool OSystem_N64::pollEvent(Common::Event &event) { } if (newMouseButtons != oldMouseButtons) { // Check mouse button press - if (B_BUTTON(newMouseButtons) && !B_BUTTON(oldMouseButtons)) { // Pressed Right Mouse Button + if (PRESSED_B(newMouseButtons, oldMouseButtons)) { // Pressed Right Mouse Button buttonPressed = true; event.type = Common::EVENT_RBUTTONDOWN; - } else if (!B_BUTTON(newMouseButtons) && B_BUTTON(oldMouseButtons)) { // Released RMB + } else if (RELEASED_B(newMouseButtons, oldMouseButtons)) { // Released RMB buttonPressed = true; event.type = Common::EVENT_RBUTTONUP; - } else if (A_BUTTON(newMouseButtons) && !A_BUTTON(oldMouseButtons)) { // Pressed Left Mouse Button + } else if (PRESSED_A(newMouseButtons, oldMouseButtons)) { // Pressed Left Mouse Button buttonPressed = true; event.type = Common::EVENT_LBUTTONDOWN; - } else if (!A_BUTTON(newMouseButtons) && A_BUTTON(oldMouseButtons)) { // Released LMB + } else if (RELEASED_A(newMouseButtons, oldMouseButtons)) { // Released LMB buttonPressed = true; event.type = Common::EVENT_LBUTTONUP; } @@ -311,7 +448,6 @@ bool OSystem_N64::pollEvent(Common::Event &event) { my = _mouseMaxY - 1; if ((mx != _mouseX) || (my != _mouseY)) { - event.type = Common::EVENT_MOUSEMOVE; event.mouse.x = _mouseX = _tempMouseX = mx; event.mouse.y = _mouseY = _tempMouseY = my; |