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authorEugene Sandulenko2010-06-15 11:02:23 +0000
committerEugene Sandulenko2010-06-15 11:02:23 +0000
commit9793c96f1b0afd9e6898d73012be2492e4d53be8 (patch)
tree8df51a393a35402f05e30f3590476413b2742f05 /backends/platform
parent9aa8a9d51903cf68b594a9403fe22fe92af7d036 (diff)
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WINCE: sync with recent GUI changes. NOT TESTED.
svn-id: r49795
Diffstat (limited to 'backends/platform')
-rw-r--r--backends/platform/wince/CEActionsPocket.cpp46
-rw-r--r--backends/platform/wince/CEActionsSmartphone.cpp36
-rw-r--r--backends/platform/wince/CELauncherDialog.cpp10
3 files changed, 49 insertions, 43 deletions
diff --git a/backends/platform/wince/CEActionsPocket.cpp b/backends/platform/wince/CEActionsPocket.cpp
index ebe6981290..64abd0be3e 100644
--- a/backends/platform/wince/CEActionsPocket.cpp
+++ b/backends/platform/wince/CEActionsPocket.cpp
@@ -31,30 +31,32 @@
#include "common/config-manager.h"
#include "gui/KeysDialog.h"
+#include "common/translation.h"
+
#ifdef _WIN32_WCE
#define KEY_ALL_SKIP 3457
#endif
const String pocketActionNames[] = {
- "Pause",
- "Save",
- "Quit",
- "Skip",
- "Hide Toolbar",
- "Show Keyboard",
- "Sound on/off",
- "Right click",
- "Show/Hide Cursor",
- "Free look",
- "Zoom up",
- "Zoom down",
- "Multi Function",
- "Bind Keys",
- "Cursor Up",
- "Cursor Down",
- "Cursor Left",
- "Cursor Right",
- "Left Click",
+ _s("Pause"),
+ _s("Save"),
+ _s("Quit"),
+ _s("Skip"),
+ _s("Hide Toolbar"),
+ _s("Show Keyboard"),
+ _s("Sound on/off"),
+ _s("Right click"),
+ _s("Show/Hide Cursor"),
+ _s("Free look"),
+ _s("Zoom up"),
+ _s("Zoom down"),
+ _s("Multi Function"),
+ _s("Bind Keys"),
+ _s("Cursor Up"),
+ _s("Cursor Down"),
+ _s("Cursor Left"),
+ _s("Cursor Right"),
+ _s("Left Click")
};
void CEActionsPocket::init() {
@@ -63,7 +65,7 @@ void CEActionsPocket::init() {
String CEActionsPocket::actionName(GUI::ActionType action) {
- return pocketActionNames[action];
+ return _(pocketActionNames[action]);
}
int CEActionsPocket::size() {
@@ -258,7 +260,7 @@ bool CEActionsPocket::perform(GUI::ActionType action, bool pushed) {
if (action == POCKET_ACTION_SAVE && ConfMan.get("gameid") == "parallaction") {
// FIXME: This is a temporary solution. The engine should handle its own menus.
// Note that the user can accomplish this via the virtual keyboard as well, this is just for convenience
- GUI::MessageDialog alert("Do you want to load or save the game?", "Load", "Save");
+ GUI::MessageDialog alert(_("Do you want to load or save the game?"), _("Load"), _("Save"));
if (alert.runModal() == GUI::kMessageOK)
_key_action[action].setKey(SDLK_l);
else
@@ -308,7 +310,7 @@ bool CEActionsPocket::perform(GUI::ActionType action, bool pushed) {
case POCKET_ACTION_QUIT:
if (!quitdialog) {
quitdialog = true;
- GUI::MessageDialog alert(" Are you sure you want to quit ? ", "Yes", "No");
+ GUI::MessageDialog alert(_(" Are you sure you want to quit ? "), _("Yes"), _("No"));
if (alert.runModal() == GUI::kMessageOK)
_mainSystem->quit();
quitdialog = false;
diff --git a/backends/platform/wince/CEActionsSmartphone.cpp b/backends/platform/wince/CEActionsSmartphone.cpp
index 47733ae317..af80bd2908 100644
--- a/backends/platform/wince/CEActionsSmartphone.cpp
+++ b/backends/platform/wince/CEActionsSmartphone.cpp
@@ -30,23 +30,25 @@
#include "common/config-manager.h"
#include "gui/KeysDialog.h"
+#include "common/translation.h"
+
#define KEY_ALL_SKIP 3457
const String smartphoneActionNames[] = {
- "Up",
- "Down",
- "Left",
- "Right",
- "Left Click",
- "Right Click",
- "Save",
- "Skip",
- "Zone",
- "Multi Function",
- "Bind Keys",
- "Keyboard",
- "Rotate",
- "Quit"
+ _s("Up"),
+ _s("Down"),
+ _s("Left"),
+ _s("Right"),
+ _s("Left Click"),
+ _s("Right Click"),
+ _s("Save"),
+ _s("Skip"),
+ _s("Zone"),
+ _s("Multi Function"),
+ _s("Bind Keys"),
+ _s("Keyboard"),
+ _s("Rotate"),
+ _s("Quit")
};
const int ACTIONS_SMARTPHONE_DEFAULT[] = { SDLK_UP, SDLK_DOWN, SDLK_LEFT, SDLK_RIGHT, SDLK_F1, SDLK_F2, SDLK_F3, SDLK_ESCAPE, SDLK_9, SDLK_8, SDLK_F4, SDLK_RETURN, SDLK_5, SDLK_0 };
@@ -57,7 +59,7 @@ void CEActionsSmartphone::init() {
String CEActionsSmartphone::actionName(GUI::ActionType action) {
- return smartphoneActionNames[action];
+ return _(smartphoneActionNames[action]);
}
int CEActionsSmartphone::size() {
@@ -220,7 +222,7 @@ bool CEActionsSmartphone::perform(GUI::ActionType action, bool pushed) {
if (action == SMARTPHONE_ACTION_SAVE && ConfMan.get("gameid") == "parallaction") {
// FIXME: This is a temporary solution. The engine should handle its own menus.
// Note that the user can accomplish this via the virtual keyboard as well, this is just for convenience
- GUI::MessageDialog alert("Do you want to load or save the game?", "Load", "Save");
+ GUI::MessageDialog alert(_("Do you want to load or save the game?"), _("Load"), _("Save"));
if (alert.runModal() == GUI::kMessageOK)
_key_action[action].setKey(SDLK_l);
else
@@ -267,7 +269,7 @@ bool CEActionsSmartphone::perform(GUI::ActionType action, bool pushed) {
case SMARTPHONE_ACTION_QUIT:
if (!quitdialog) {
quitdialog = true;
- GUI::MessageDialog alert(" Are you sure you want to quit ? ", "Yes", "No");
+ GUI::MessageDialog alert(_(" Are you sure you want to quit ? "), _("Yes"), _("No"));
if (alert.runModal() == GUI::kMessageOK)
_mainSystem->quit();
quitdialog = false;
diff --git a/backends/platform/wince/CELauncherDialog.cpp b/backends/platform/wince/CELauncherDialog.cpp
index 21a967336e..11e4900c2d 100644
--- a/backends/platform/wince/CELauncherDialog.cpp
+++ b/backends/platform/wince/CELauncherDialog.cpp
@@ -38,6 +38,8 @@
#include "common/config-manager.h"
+#include "common/translation.h"
+
using namespace GUI;
using namespace Common;
@@ -51,13 +53,13 @@ public:
// needs fixing, or remove it!
const int buttonWidth = g_gui.xmlEval()->getVar("Globals.Button.Width", 0);
const int buttonHeight = g_gui.xmlEval()->getVar("Globals.Button.Height", 0);
- new ButtonWidget(this, (_w - buttonWidth) / 2, 45, buttonWidth, buttonHeight, "OK", kCloseCmd, '\r'); // Close dialog - FIXME
+ new ButtonWidget(this, (_w - buttonWidth) / 2, 45, buttonWidth, buttonHeight, _("OK"), 0, kCloseCmd, '\r'); // Close dialog - FIXME
- Common::String videoDriver("Using SDL driver ");
+ Common::String videoDriver(_("Using SDL driver "));
SDL_VideoDriverName(tempo, sizeof(tempo));
videoDriver += tempo;
new StaticTextWidget(this, 0, 10, _w, kLineHeight, videoDriver, Graphics::kTextAlignCenter);
- Common::String displayInfos("Display ");
+ Common::String displayInfos(_("Display "));
sprintf(tempo, "%dx%d (real %dx%d)", GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN), OSystem_WINCE3::getScreenWidth(), OSystem_WINCE3::getScreenHeight());
displayInfos += tempo;
new StaticTextWidget(this, 0, 20, _w, kLineHeight, displayInfos, Graphics::kTextAlignCenter);
@@ -99,7 +101,7 @@ void CELauncherDialog::automaticScanDirectory(const Common::FSNode &node) {
* returns some illegal paths atm.
*/
void CELauncherDialog::addGame() {
- MessageDialog alert("Do you want to perform an automatic scan ?", "Yes", "No");
+ MessageDialog alert(_("Do you want to perform an automatic scan ?"), _("Yes"), _("No"));
if (alert.runModal() == kMessageOK && _browser->runModal() > 0) {
// Clear existing domains
ConfigManager::DomainMap &domains = (ConfigManager::DomainMap&)ConfMan.getGameDomains();