diff options
| author | Vicent Marti | 2008-09-20 11:21:35 +0000 |
|---|---|---|
| committer | Vicent Marti | 2008-09-20 11:21:35 +0000 |
| commit | 9feb0f5f6710970fb64e525622d22a5aca18de92 (patch) | |
| tree | 620d6c7b94be463bd71c7419e41c7e8d120305d4 /backends/platform | |
| parent | c7e07102b69a5fd66a89605c619e008060744bf4 (diff) | |
| parent | 221b4a47aea63bdf05b17def32f2a722f230d433 (diff) | |
| download | scummvm-rg350-9feb0f5f6710970fb64e525622d22a5aca18de92.tar.gz scummvm-rg350-9feb0f5f6710970fb64e525622d22a5aca18de92.tar.bz2 scummvm-rg350-9feb0f5f6710970fb64e525622d22a5aca18de92.zip | |
- Merged the new RTL changes into the branch.
- Fixed conflicts.
- Added new RTL dialogs to the Theme Description files.
Full SVNMerge log:
==================
Merged revisions 33928,33930,33932-33936,33938-33940,33942-33943,33948,33950,33953,33967,33973,33976,33978,33980,33985,33991,33993,33999-34000,34006,34009,34011,34013,34015,34019,34021-34023,34025,34027-34028,34030,34032-34034,34036,34038-34039,34041,34046-34048,34050-34055,34057,34059-34065,34067,34072,34074,34076,34078-34081,34084,34086-34087,34089-34090,34093,34096-34102,34104,34107,34113,34116,34119,34122,34124,34126,34128,34131-34132,34135,34138,34141,34144,34146,34149,34152-34154,34156-34157,34160,34163-34164,34169,34173,34179-34194,34196-34198,34200-34201,34205-34206,34208-34217,34219-34225,34227-34228,34234-34237,34239-34249,34251-34279,34281-34284,34286-34288,34290-34320,34323-34324,34326,34328-34329,34332,34334,34336,34338-34340,34343-34353,34356-34357,34359-34371,34373,34375,34378,34381-34382,34384-34385,34389-34391,34393-34394,34396-34397,34399-34405,34407-34409,34411,34413,34415,34417-34420,34423-34426,34428-34438,34440-34454,34456-34458,34460,34462-34469,34472,34474,34479-34481,34483-34498,34501-34505,34508,34511-34518,34520-34524,34526-34563,34566-34569,34571-34590,34592,34595-34599,34602-34603 via svnmerge from
https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk
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r33928 | peres001 | 2008-08-16 08:39:58 +0200 (Sat, 16 Aug 2008) | 1 line
Fixed label positioning in BRA.
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r33930 | peres001 | 2008-08-16 09:47:44 +0200 (Sat, 16 Aug 2008) | 1 line
Enabled interaction with movable zones - mainly NPCs - which are linked to animations.
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r33932 | anotherguest | 2008-08-16 10:49:36 +0200 (Sat, 16 Aug 2008) | 1 line
Enable CINE
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r33933 | peres001 | 2008-08-16 10:57:07 +0200 (Sat, 16 Aug 2008) | 1 line
Fixed half-invisible balloons.
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r33934 | fingolfin | 2008-08-16 13:37:36 +0200 (Sat, 16 Aug 2008) | 1 line
Replaced ARM_USE_GFX_ASM by USE_ARM_GFX_ASM
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r33935 | buddha_ | 2008-08-16 13:38:43 +0200 (Sat, 16 Aug 2008) | 1 line
Changed AdlibRegisterSoundInstrument's member variables from unsigned 16-bit to unsigned 8-bit. Maybe this'll fix the crash in AdlibSoundDriver::setupInstrument() eriktorbjorn was getting in Future Wars when teleporting from the photocopier room to the swamp. There was a OPLWriteReg(_opl, 0x80 | car, reg->sustainRelease) call with sustainRelease = 65452. Now there shouldn't be any such calls made because the sustainRelease value is always 8-bit now. Hopefully this won't break anything.
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r33936 | eriktorbjorn | 2008-08-16 13:50:36 +0200 (Sat, 16 Aug 2008) | 2 lines
Removed unused variable.
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r33938 | athrxx | 2008-08-16 14:38:37 +0200 (Sat, 16 Aug 2008) | 4 lines
- KYRA: FM-Towns/PC-98 Audio: fixed several bugs and got rid of some floating point arithmetic (or at least replaced some doubles with floats)
- Improved support for PC-98 music: HOF tracks seem to be fine, KYRA should be okay, too (I can't compare with an emulator since I am missing the floppy boot disk with the executable)
- There are still tempo issues. Some tracks play way too slow, others way too fast
- PC-98 sound effects in Kyra 1 don't work (I would need the floppy disk with the executable for that)
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r33939 | peres001 | 2008-08-16 14:49:27 +0200 (Sat, 16 Aug 2008) | 1 line
Multiple balloons (answers) are now positioned correctly in BRA.
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r33940 | peres001 | 2008-08-16 15:10:54 +0200 (Sat, 16 Aug 2008) | 1 line
Extended balloon manager to handle color constants and fixed color of text in balloons for BRA.
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r33942 | athrxx | 2008-08-16 16:25:03 +0200 (Sat, 16 Aug 2008) | 1 line
KYRA: Fm-Towns Audio: fixed music fading
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r33943 | athrxx | 2008-08-16 17:24:52 +0200 (Sat, 16 Aug 2008) | 1 line
KYRA: Fm-Towns Audio: fixed crash
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r33948 | lordhoto | 2008-08-16 23:51:56 +0200 (Sat, 16 Aug 2008) | 2 lines
Cleanup.
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r33950 | buddha_ | 2008-08-17 00:15:57 +0200 (Sun, 17 Aug 2008) | 5 lines
Workaround for bug #2054882 (FW: Impossible to survive entering monastery (regression)):
For Future Wars o1_compareGlobalVar now compares global variable 255 to be equal to everything.
The scripts probably tested global variable 255 for equality with some value (Maybe 143?)
to see whether copy protection was properly passed.
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r33953 | lordhoto | 2008-08-17 00:30:47 +0200 (Sun, 17 Aug 2008) | 2 lines
Properly close files opened when checking for config file on WIN32.
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r33967 | buddha_ | 2008-08-17 12:43:54 +0200 (Sun, 17 Aug 2008) | 1 line
Forwardport of branch-0-12-0's r33966: Fix to Future Wars's rendering of type 0 overlays (i.e. color sprites). Objects with negative frame values are supposed to be jumped over (Verified with disassembly).
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r33973 | sev | 2008-08-17 20:58:23 +0200 (Sun, 17 Aug 2008) | 2 lines
Patch #2045543: Possible fix for Drascula's decodeRLE()
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r33976 | buddha_ | 2008-08-17 22:53:18 +0200 (Sun, 17 Aug 2008) | 1 line
Added some documentation about how data is unpacked in gfxConvertSpriteToRaw (Learned this from trying to implement convertPI1_2 i.e. gfxConvertSpriteToRaw myself to see if that was the problem with the Operation Stealth's labyrinth arcade sequence).
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r33978 | anotherguest | 2008-08-17 23:16:07 +0200 (Sun, 17 Aug 2008) | 1 line
Improved filehandling for securer and quicker way to get ref to file session
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r33980 | athrxx | 2008-08-18 00:49:34 +0200 (Mon, 18 Aug 2008) | 4 lines
KYRA: FM-Towns/PC-98 Audio:
- improved accuracy
- complete percussion channel support (does not work atm though, since the instrument data is missing)
- some cleanup
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r33985 | peres001 | 2008-08-18 09:12:05 +0200 (Mon, 18 Aug 2008) | 3 lines
* Split up blt routine (there is room for a ton of improvements)
* Added scaling as a new blt option
* Activated scaling for the main character in BRA
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r33991 | knakos | 2008-08-18 19:24:25 +0200 (Mon, 18 Aug 2008) | 1 line
do away with the smush force redraw hack
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r33993 | athrxx | 2008-08-18 19:42:32 +0200 (Mon, 18 Aug 2008) | 3 lines
KYRA: FM-Towns/PC-98 Audio:
- adpcm decoding for rhythm channel
- cleanup
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r33999 | knakos | 2008-08-18 20:15:32 +0200 (Mon, 18 Aug 2008) | 1 line
switching to libTremolo
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r34000 | anotherguest | 2008-08-18 20:16:24 +0200 (Mon, 18 Aug 2008) | 1 line
Do Deinit of pixel buffer when hiding menu.That saves 600KB in VGA games for low memory devices.
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r34006 | robinwatts | 2008-08-18 22:04:15 +0200 (Mon, 18 Aug 2008) | 8 lines
Updates to the scummvm blitting code as discussed on the mailing list.
1) Remove DS version of the ARM blitters in favour of the 'normal' ARM one.
2) Update normal ARM blitter to use Carlo's clever algorithm.
3) Update C version with Max Horns patch (slightly tweaked - counting down
on loops is better, M'kay).
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r34009 | tramboi | 2008-08-18 22:43:44 +0200 (Mon, 18 Aug 2008) | 1 line
Compile fix for 34006
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r34011 | anotherguest | 2008-08-18 23:09:46 +0200 (Mon, 18 Aug 2008) | 1 line
Enable quick F5 save key for Touche!
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r34013 | anotherguest | 2008-08-18 23:19:18 +0200 (Mon, 18 Aug 2008) | 1 line
Enable save game action key in Touche for WinCE devices.
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r34015 | athrxx | 2008-08-19 03:00:15 +0200 (Tue, 19 Aug 2008) | 2 lines
fixed bug that caused a lockup in certain configurations when the music was fading
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r34019 | athrxx | 2008-08-19 08:31:57 +0200 (Tue, 19 Aug 2008) | 1 line
fixed warnings
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r34021 | anotherguest | 2008-08-19 09:44:35 +0200 (Tue, 19 Aug 2008) | 1 line
Remove Deinit when hiding menu! UI infoprints needed the pixelbuffer.
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r34022 | peres001 | 2008-08-19 10:08:32 +0200 (Tue, 19 Aug 2008) | 1 line
Fixed segfault when quitting BRA.
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r34023 | thebluegr | 2008-08-19 10:49:53 +0200 (Tue, 19 Aug 2008) | 1 line
Fix for bug #2057194 - "IHNM: -x option crashes ScummVM, if savegame doesn't exist"
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r34025 | anotherguest | 2008-08-19 10:54:28 +0200 (Tue, 19 Aug 2008) | 1 line
Don't Use CEikonEnv::Static, get FS from system class instead
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r34027 | anotherguest | 2008-08-19 11:26:41 +0200 (Tue, 19 Aug 2008) | 1 line
Use the correct and specified datatype int32 instead of only int.
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r34028 | thebluegr | 2008-08-19 12:05:07 +0200 (Tue, 19 Aug 2008) | 1 line
Fixed regression from commit #33576. Fixes bug #2056282 - "DRASCULA: can't use inventory objects"
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r34030 | thebluegr | 2008-08-19 12:12:35 +0200 (Tue, 19 Aug 2008) | 1 line
Fix for bug #2057664 - "DRASCULA: No GUI warning when playing from CD"
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r34032 | fingolfin | 2008-08-19 12:52:39 +0200 (Tue, 19 Aug 2008) | 1 line
Fixed GCC warning
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r34033 | fingolfin | 2008-08-19 12:58:35 +0200 (Tue, 19 Aug 2008) | 1 line
Fixed 'make install' when building outside srcdir
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r34034 | buddha_ | 2008-08-19 13:55:20 +0200 (Tue, 19 Aug 2008) | 5 lines
Fix for bug #2057637: FW: Spaceship glitches in demo (regression).
This was caused by assuming in-place decompression is ok, it wasn't,
although AFAIK the original did decompression in-place too.
Changed unpacking to be done not in-place and the glitch vanished.
Also changed the unpacker to also handle uncompressed input data.
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r34036 | buddha_ | 2008-08-19 15:05:38 +0200 (Tue, 19 Aug 2008) | 6 lines
Fix for bug #2057656: FW: Assert during demo (regression).
Future Wars's Amiga demo is trying to load collision data files
'L8_MK.NEO' and 'L23_MK.NEO' that aren't supplied with the demo.
Previous code crashed when a file couldn't be found,
now it gives a warning instead.
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r34038 | peres001 | 2008-08-19 16:07:48 +0200 (Tue, 19 Aug 2008) | 1 line
Fixed bug in low-level parser. Block comments weren't interpreted correctly.
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r34039 | buddha_ | 2008-08-19 16:19:28 +0200 (Tue, 19 Aug 2008) | 2 lines
Fix for bug #2057619: FW: Glitches in title display of demo (regression).
Removed incorrect transparency data used for logo. Now it's shown correctly.
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r34041 | peres001 | 2008-08-19 16:36:05 +0200 (Tue, 19 Aug 2008) | 1 line
Deleted debug code that slipped in.
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r34046 | peres001 | 2008-08-20 05:36:49 +0200 (Wed, 20 Aug 2008) | 2 lines
* Enlarged buffer for frame decoding. Crashes in the introduction were caused by a small buffer and subsequent out-of-bound writes.
* Disabled debug code.
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r34047 | peres001 | 2008-08-20 06:02:12 +0200 (Wed, 20 Aug 2008) | 1 line
Engine now returns to the menu when intro is over.
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r34048 | eriktorbjorn | 2008-08-20 11:12:11 +0200 (Wed, 20 Aug 2008) | 4 lines
I believe the setVolume() function has to be guarded by a mutex. (I added this to
the Tinsel engine a while back to fix mysterious problems, but forgot to add it
elsewhere.) Maybe this will fix the mysterious IHNM crashes, as well?
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r34050 | eriktorbjorn | 2008-08-20 11:15:59 +0200 (Wed, 20 Aug 2008) | 2 lines
Moved the mutex locking a bit. (Consistent with how the AGOS engine does it.)
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r34051 | fingolfin | 2008-08-20 12:18:59 +0200 (Wed, 20 Aug 2008) | 1 line
Extended HashMap debug output
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r34052 | fingolfin | 2008-08-20 13:07:16 +0200 (Wed, 20 Aug 2008) | 1 line
Unified member names in container/storage classes Array, HashMap and String: _storage, _size, _capacity
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r34053 | lordhoto | 2008-08-20 16:03:34 +0200 (Wed, 20 Aug 2008) | 2 lines
Committed patch #2050337 "KYRA/SCUMM: Thumbnail support/improvement". (Without Max' compressed backward seeking support for now)
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r34054 | lordhoto | 2008-08-20 16:24:16 +0200 (Wed, 20 Aug 2008) | 4 lines
- Committed Max' compressed save backseeking support from patch #2050337 "KYRA/SCUMM: Thumbnail support/improvement"
- Extended SCUMM engine to support savegames without thumbnail header. (Increased savegame version to prevent saves to be loaded from older ScummVM versions)
- Fixed KYRA to properly support savegames without thumbnail header.
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r34055 | lordhoto | 2008-08-20 16:30:40 +0200 (Wed, 20 Aug 2008) | 2 lines
Committed patch #2055831 "KYRA: ResFileEntry parent cache optimization".
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r34057 | buddha_ | 2008-08-20 16:56:46 +0200 (Wed, 20 Aug 2008) | 1 line
Fix compilation: Changed 'not' to '!'.
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r34059 | buddha_ | 2008-08-20 17:06:26 +0200 (Wed, 20 Aug 2008) | 1 line
Added graphics/thumbnail.cpp and graphics/thumbnail.h to MSVC project files.
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r34060 | lordhoto | 2008-08-20 17:08:00 +0200 (Wed, 20 Aug 2008) | 2 lines
Cleanup of thumbnail saving/loading code.
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r34061 | lordhoto | 2008-08-20 17:12:36 +0200 (Wed, 20 Aug 2008) | 2 lines
Oops fix save loading after last commit.
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r34062 | buddha_ | 2008-08-20 17:17:35 +0200 (Wed, 20 Aug 2008) | 1 line
Removed already deleted file engines/scumm/thumbnail.cpp from MSVC project files.
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r34063 | buddha_ | 2008-08-20 17:58:52 +0200 (Wed, 20 Aug 2008) | 1 line
Renamed graphics/scaler/thumbnail.cpp to thumbnail_intern.cpp. Fixes compiling under MSVC.
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r34064 | athrxx | 2008-08-20 18:14:10 +0200 (Wed, 20 Aug 2008) | 1 line
tempo fix
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r34065 | buddha_ | 2008-08-20 19:31:35 +0200 (Wed, 20 Aug 2008) | 4 lines
Fix font loading:
Fixes bug #2058539: OS: Assert starting demo (regression).
May possibly also fix bug #2019344: FW: crash with Amiga Italian version (photocopy room),
but not sure about that because I couldn't reproduce the bug myself.
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r34067 | athrxx | 2008-08-20 21:57:57 +0200 (Wed, 20 Aug 2008) | 2 lines
- add support for Italian floppy version
- more work on fm-towns music tempo
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r34072 | lordhoto | 2008-08-20 23:23:30 +0200 (Wed, 20 Aug 2008) | 2 lines
Fixed warning.
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r34074 | lordhoto | 2008-08-20 23:28:59 +0200 (Wed, 20 Aug 2008) | 2 lines
Committed patch from bug #2062926 "GCC 4.x versions not detected by configure script".
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r34076 | athrxx | 2008-08-21 00:38:36 +0200 (Thu, 21 Aug 2008) | 1 line
KYRA: Towns/PC-98-Audio: fix bug where pitch wheel is processed twice instead of once
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r34078 | athrxx | 2008-08-21 04:17:52 +0200 (Thu, 21 Aug 2008) | 1 line
KYRA: Towns/PC-98-Audio: tempo fix for output rates other than 44100 Hz
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r34079 | athrxx | 2008-08-21 14:04:55 +0200 (Thu, 21 Aug 2008) | 1 line
KYRA: Towns/PC-98-Audio: increased precision for envelope generator timing and tempo when using "odd" output rates like 48 kHz or 8 kHz
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r34080 | peres001 | 2008-08-21 14:11:24 +0200 (Thu, 21 Aug 2008) | 1 line
Removed unused code and structures, and a bit of cleanup.
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r34081 | buddha_ | 2008-08-21 16:14:33 +0200 (Thu, 21 Aug 2008) | 4 lines
Fix for bug #2057619: FW: Glitches in title display of demo (regression).
This fix doesn't seem to break other Future Wars versions like r34039 did.
Some versions of TITRE.ANI use 15 for transparency color, others use 0.
Previously only one of the choices was supported, now both are recognized.
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r34084 | buddha_ | 2008-08-21 16:43:03 +0200 (Thu, 21 Aug 2008) | 1 line
Fix typo.
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r34086 | eriktorbjorn | 2008-08-21 16:52:55 +0200 (Thu, 21 Aug 2008) | 2 lines
Fixed warning.
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r34087 | athrxx | 2008-08-21 20:24:52 +0200 (Thu, 21 Aug 2008) | 1 line
KYRA: Towns/PC-98-Audio: fixed bug where notes for which the hold flag was set were turned off nonetheless
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r34089 | peres001 | 2008-08-22 02:19:12 +0200 (Fri, 22 Aug 2008) | 1 line
Implement transition when entering a new location for BRA. Not pixel-perfect, but... let's e happy about it.
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r34090 | Kirben | 2008-08-22 05:37:43 +0200 (Fri, 22 Aug 2008) | 1 line
Add another 3DO version of Fatty Bear's Birthday Surprise.
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r34093 | peres001 | 2008-08-22 08:32:12 +0200 (Fri, 22 Aug 2008) | 1 line
Fixed error in parsing.
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r34096 | fingolfin | 2008-08-22 13:17:12 +0200 (Fri, 22 Aug 2008) | 1 line
code formatting cleanup
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r34097 | fingolfin | 2008-08-22 13:19:41 +0200 (Fri, 22 Aug 2008) | 1 line
Moved POSIXFilesystemNode class declaration to a new header file, to enable subclassing
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r34098 | fingolfin | 2008-08-22 13:36:47 +0200 (Fri, 22 Aug 2008) | 1 line
Turned Windows, AmigaOS and POSIX FSFactories into plain classes; no need for them to be singletons (actually true for all other FS factories)
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r34099 | fingolfin | 2008-08-22 13:41:14 +0200 (Fri, 22 Aug 2008) | 1 line
Symbian backend does not have to implement config file methods, as long as they are identical to those in the SDL backend...
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r34100 | fingolfin | 2008-08-22 13:45:29 +0200 (Fri, 22 Aug 2008) | 1 line
SDL backend: Simplified openConfigFileForReading/openConfigFileForWriting impl; also init _fsFactory in constructor, as it is needed to load the config file
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r34101 | fingolfin | 2008-08-22 13:49:34 +0200 (Fri, 22 Aug 2008) | 1 line
Turned SymbianFilesystemFactory from a singleton into a normal class; adapted symbian backend accordingly
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r34102 | buddha_ | 2008-08-22 14:11:51 +0200 (Fri, 22 Aug 2008) | 1 line
Designate fix for bug #2057619 as a hack, as that's what it is.
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r34104 | Kirben | 2008-08-22 15:01:23 +0200 (Fri, 22 Aug 2008) | 1 line
Remove warning about change of config file location under Windows, since it is frequently repeated (due to code restructures). The information is mentioned in the README anyway.
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r34107 | Kirben | 2008-08-23 08:09:30 +0200 (Sat, 23 Aug 2008) | 1 line
Another French version Humongous Catalog and another English DOS version of Fatty Bear's Birthday Surprise.
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r34113 | drmccoy | 2008-08-23 16:18:12 +0200 (Sat, 23 Aug 2008) | 2 lines
Fixing _itemsMap access (bug #2069177)
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r34116 | Kirben | 2008-08-24 09:48:44 +0200 (Sun, 24 Aug 2008) | 1 line
Add more versions of HE games.
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r34119 | aquadran | 2008-08-24 09:54:36 +0200 (Sun, 24 Aug 2008) | 1 line
remove broken code, but i'll add better feature into compression tool
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r34122 | sev | 2008-08-24 23:28:20 +0200 (Sun, 24 Aug 2008) | 2 lines
Fix inventory.
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r34124 | sev | 2008-08-24 23:31:20 +0200 (Sun, 24 Aug 2008) | 3 lines
Italian version now has properly translated verbs area as well as numerous
fixes to object names. So new version of packet.005 was prepared.
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r34126 | sev | 2008-08-24 23:32:37 +0200 (Sun, 24 Aug 2008) | 2 lines
Fixes for Italian strings thanks to glorfindel & co.
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r34128 | sev | 2008-08-24 23:34:03 +0200 (Sun, 24 Aug 2008) | 2 lines
New drascula.dat with fixed Italian strings
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r34131 | wjpalenstijn | 2008-08-25 00:09:55 +0200 (Mon, 25 Aug 2008) | 1 line
new tools
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r34132 | buddha_ | 2008-08-25 01:16:37 +0200 (Mon, 25 Aug 2008) | 3 lines
Fix for bug #2055912: FW: incrustSprite fails on savegame loading.
What little testing I did, this seems to work, but more testing
would be nice.
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r34135 | peres001 | 2008-08-25 08:32:08 +0200 (Mon, 25 Aug 2008) | 1 line
Added workaround for bug 2070751, long standing issue with item matching exposed after revision 32873.
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r34138 | knakos | 2008-08-25 10:11:52 +0200 (Mon, 25 Aug 2008) | 1 line
patch 1984130: Add Tremolo info
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r34141 | knakos | 2008-08-25 10:48:46 +0200 (Mon, 25 Aug 2008) | 1 line
patch 1868881: ini option to disable doubletap rmb
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r34144 | peres001 | 2008-08-25 11:35:22 +0200 (Mon, 25 Aug 2008) | 1 line
Fixed regression: show mouse and enable input in NS Demo.
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r34146 | buddha_ | 2008-08-25 14:00:38 +0200 (Mon, 25 Aug 2008) | 1 line
Added a warning to bug #2055912's fix committed in revision 34132.
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r34149 | lordhoto | 2008-08-25 15:52:10 +0200 (Mon, 25 Aug 2008) | 2 lines
Added short delay(Millis) call while waiting for text input, should reduce CPU usage a little bit.
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r34152 | thebluegr | 2008-08-25 16:55:11 +0200 (Mon, 25 Aug 2008) | 3 lines
Fix for bug #2073159 - "MICKEY: Incomplete computer message".
Random numbers are calculated from 1 onwards in the preAGI engines, but there was an off-by one error. I'm currently hesitant to add this fix to the 0.12.0 branch, as I'm unsure if it has any possible regressions in Troll's Tale or Winnie the Pooh
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r34153 | buddha_ | 2008-08-25 17:04:48 +0200 (Mon, 25 Aug 2008) | 1 line
Added Cinematique archive file unpacker and script disassembler to tools. NOT polished code so caveat emptor.
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r34154 | thebluegr | 2008-08-25 17:07:05 +0200 (Mon, 25 Aug 2008) | 1 line
Fix for bug #2062024 - "DRASCULA: Error talking with blind man"
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r34156 | buddha_ | 2008-08-25 17:14:20 +0200 (Mon, 25 Aug 2008) | 1 line
Added info about cine_tools to tools/README. Also added a couple of FIXMEs to the cine_tools files about missing endian safeness.
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r34157 | lordhoto | 2008-08-25 17:14:29 +0200 (Mon, 25 Aug 2008) | 2 lines
Implemented continous screen updating while waiting for text input in v2 GUI. (based on LoK implementation)
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r34160 | thebluegr | 2008-08-25 17:58:45 +0200 (Mon, 25 Aug 2008) | 2 lines
Fix for original game bug with the wall plug in chapter 5.
Fixes bug #2059621 - DRASCULA: Plug bug
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r34163 | buddha_ | 2008-08-25 19:41:00 +0200 (Mon, 25 Aug 2008) | 1 line
Reverted revision 34156 and revision 34153 (extract_cine and decine got properly placed in revision 34162).
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r34164 | knakos | 2008-08-25 19:43:56 +0200 (Mon, 25 Aug 2008) | 1 line
Update readme
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r34169 | eriktorbjorn | 2008-08-25 20:47:27 +0200 (Mon, 25 Aug 2008) | 5 lines
Refined the workaround for wrongly compressed audio. If the sample rate is given
as 11025 Hz, it should be 11840 Hz. However, a fixed version of compress_queen
won't necessarily produce files with that sample rate, since LAME will resample
the sounds to 12000 Hz. I.e. we can only override the rate if it's exactly 11025.
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r34173 | wjpalenstijn | 2008-08-25 21:22:16 +0200 (Mon, 25 Aug 2008) | 1 line
package tools_gui as scummvm_tools_gui
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r34179 | thebluegr | 2008-08-26 09:48:19 +0200 (Tue, 26 Aug 2008) | 1 line
Cleanup
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r34180 | thebluegr | 2008-08-26 10:05:36 +0200 (Tue, 26 Aug 2008) | 1 line
Merged talk_vonBraun and talk_vonBraunpuerta
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r34181 | thebluegr | 2008-08-26 10:21:21 +0200 (Tue, 26 Aug 2008) | 1 line
Simplified several calls to copyBackground()
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r34182 | thebluegr | 2008-08-26 10:35:02 +0200 (Tue, 26 Aug 2008) | 2 lines
talk_dr_grande -> talk_drascula_big
talk_baul -> talk_trunk
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r34183 | thebluegr | 2008-08-26 12:59:59 +0200 (Tue, 26 Aug 2008) | 1 line
Removed some unneeded sanity checks that have been introduced with the latest cleanups
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r34184 | Kirben | 2008-08-26 13:15:01 +0200 (Tue, 26 Aug 2008) | 1 line
Add more versions of HE games.
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r34185 | peres001 | 2008-08-26 14:15:11 +0200 (Tue, 26 Aug 2008) | 1 line
Cleanup.
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r34186 | thebluegr | 2008-08-26 14:34:05 +0200 (Tue, 26 Aug 2008) | 1 line
Correct fix for bug #2073159 - "MICKEY: Incomplete computer message"
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r34187 | lordhoto | 2008-08-26 15:51:26 +0200 (Tue, 26 Aug 2008) | 2 lines
Fixed typo. (Thanks to salty-horse for spotting it).
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r34188 | lordhoto | 2008-08-26 15:56:58 +0200 (Tue, 26 Aug 2008) | 2 lines
And for all of those who love recompiling most of ScummVM... fixed typo properly :-P
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r34189 | thebluegr | 2008-08-26 16:26:43 +0200 (Tue, 26 Aug 2008) | 1 line
Fix for bug #2057200 - "IHNM: Invisible inventory objects"
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r34190 | thebluegr | 2008-08-27 12:00:32 +0200 (Wed, 27 Aug 2008) | 1 line
Document some animations
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r34191 | fingolfin | 2008-08-27 19:41:05 +0200 (Wed, 27 Aug 2008) | 1 line
cleanup
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r34192 | fingolfin | 2008-08-27 20:21:03 +0200 (Wed, 27 Aug 2008) | 1 line
Slightly cleaned up version of patch #2072006: Enhance OSystem_SDL::setupIcon
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r34193 | fingolfin | 2008-08-27 20:38:06 +0200 (Wed, 27 Aug 2008) | 1 line
Slightly modified form of patch #2043093: OS/2 patches for posix-fs
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r34194 | fingolfin | 2008-08-27 20:52:21 +0200 (Wed, 27 Aug 2008) | 1 line
Partial commit of patch #2012839: Atari Patch for adding Native MIDI and Fix Compile
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r34196 | fingolfin | 2008-08-27 21:29:41 +0200 (Wed, 27 Aug 2008) | 1 line
Fix bug #2078922: DW: Pushing ESC repeatedly at beginning causes odd behavior
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r34197 | fingolfin | 2008-08-27 22:31:22 +0200 (Wed, 27 Aug 2008) | 1 line
FSNode code: Merged most versions of lastPathComponent() into one new AbstractFilesystemNode::lastPathComponent() method, with customizable path separator character
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r34198 | fingolfin | 2008-08-27 22:41:28 +0200 (Wed, 27 Aug 2008) | 1 line
Removed various uses of scumm_stricmp by the more readable String::equalsIgnoreCase and String:: compareToIgnoreCase
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r34200 | fingolfin | 2008-08-28 11:03:43 +0200 (Thu, 28 Aug 2008) | 1 line
Some extra HashMap tests
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r34201 | fingolfin | 2008-08-29 11:44:05 +0200 (Fri, 29 Aug 2008) | 1 line
Made out-of-memory error in SCUMM a bit more verbose
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r34205 | lordhoto | 2008-08-30 00:04:15 +0200 (Sat, 30 Aug 2008) | 1 line
Updated msvc8 and msvc9 project files for latest FS changes.
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r34206 | peres001 | 2008-08-30 12:27:20 +0200 (Sat, 30 Aug 2008) | 1 line
Moved mouse cursor loading/handling to Input class.
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r34208 | eriktorbjorn | 2008-08-30 14:54:54 +0200 (Sat, 30 Aug 2008) | 2 lines
Added a whitespace, just for salty-horse.
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r34209 | peres001 | 2008-08-30 17:49:54 +0200 (Sat, 30 Aug 2008) | 1 line
Removed global g_system.
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r34210 | fingolfin | 2008-08-30 23:03:15 +0200 (Sat, 30 Aug 2008) | 1 line
TINSEL: Added support for the 3,4 and 5 FLAGS (multi lingual) versions of DW (only 4 flags version has been tested; see also bug #2048383)
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r34211 | fingolfin | 2008-08-30 23:43:36 +0200 (Sat, 30 Aug 2008) | 1 line
cleanup
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r34212 | fingolfin | 2008-08-30 23:51:13 +0200 (Sat, 30 Aug 2008) | 1 line
TINSEL: Write config changes to disk
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r34213 | fingolfin | 2008-08-31 00:09:35 +0200 (Sun, 31 Aug 2008) | 1 line
TINSEL: Remove some unused code; and duplicated the 4-FLAGS version detection entry (one copy for each language) for the user's convenience
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r34214 | fingolfin | 2008-08-31 00:10:48 +0200 (Sun, 31 Aug 2008) | 1 line
TINSEL: The engine version is an integer, not a bitfield
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r34215 | fingolfin | 2008-08-31 00:16:59 +0200 (Sun, 31 Aug 2008) | 1 line
cleanup
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r34216 | fingolfin | 2008-08-31 00:26:16 +0200 (Sun, 31 Aug 2008) | 1 line
Fix (?) Solaris detection in some workaround code in the MT-32 emulator
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r34217 | drmccoy | 2008-08-31 01:59:46 +0200 (Sun, 31 Aug 2008) | 2 lines
Added some The Last Dynasty stubs
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r34219 | peres001 | 2008-08-31 07:18:25 +0200 (Sun, 31 Aug 2008) | 1 line
Uniformed the interface of Parallaction class (and its hierarchy) with regards of gui code, which is now independent of engine version.
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r34220 | peres001 | 2008-08-31 08:14:45 +0200 (Sun, 31 Aug 2008) | 1 line
Moved save/load code into SaveLoad class.
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r34221 | peres001 | 2008-08-31 10:27:40 +0200 (Sun, 31 Aug 2008) | 1 line
Removed extra semicolon detected by salty-horse pesky compiler.
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r34222 | peres001 | 2008-08-31 11:30:16 +0200 (Sun, 31 Aug 2008) | 2 lines
Cleanup.
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r34223 | peres001 | 2008-08-31 12:24:32 +0200 (Sun, 31 Aug 2008) | 1 line
More cleanup.
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r34224 | peres001 | 2008-08-31 12:43:32 +0200 (Sun, 31 Aug 2008) | 1 line
Fixed leak with Input class, introduced in commit 34206.
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r34225 | drmccoy | 2008-08-31 13:37:07 +0200 (Sun, 31 Aug 2008) | 2 lines
Shutting up a warning on systems where char is signed by default
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r34227 | peres001 | 2008-08-31 15:58:17 +0200 (Sun, 31 Aug 2008) | 4 lines
* Added Archive, an interface for searching into file containers.
* Added FSDirectory, an Archive implementation that models a directory from the filesystem.
* Added SearchSet, an Archive implementation that allows searching multiple Archives.
See patch 2034983 on sf.net.
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r34228 | fingolfin | 2008-08-31 17:30:07 +0200 (Sun, 31 Aug 2008) | 1 line
Fix warnings
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r34234 | lordhoto | 2008-09-01 01:11:55 +0200 (Mon, 01 Sep 2008) | 2 lines
Added newly added archive.cpp to the build system, just in case someone wants to play with the code and wonders about errors while linking.
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r34235 | thebluegr | 2008-09-01 12:07:48 +0200 (Mon, 01 Sep 2008) | 1 line
Updated all MSVC project files with the latest changes to the code (gob and parallaction engines and the file system)
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r34236 | thebluegr | 2008-09-01 12:09:48 +0200 (Mon, 01 Sep 2008) | 1 line
Silence MSVC warning about potentially uninitialized variable
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r34237 | fingolfin | 2008-09-01 12:54:03 +0200 (Mon, 01 Sep 2008) | 1 line
New Queue class, from RTL branch
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r34239 | lordhoto | 2008-09-01 17:39:48 +0200 (Mon, 01 Sep 2008) | 2 lines
Fixed warnings.
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r34240 | lordhoto | 2008-09-01 18:52:09 +0200 (Mon, 01 Sep 2008) | 3 lines
- Added tests for newly added Common::Queue
- Changed Common::Queue::front and Common::Queue::back to return references instead of values
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r34241 | fingolfin | 2008-09-01 19:30:03 +0200 (Mon, 01 Sep 2008) | 1 line
First part of GSoC2008 RTL branch merge
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r34242 | fingolfin | 2008-09-01 19:46:05 +0200 (Mon, 01 Sep 2008) | 1 line
Merging more of the GSoC 2008 RTL branch: AGI
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r34243 | fingolfin | 2008-09-01 19:46:53 +0200 (Mon, 01 Sep 2008) | 1 line
Merging more of the GSoC 2008 RTL branch: AGOS
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r34244 | fingolfin | 2008-09-01 19:47:36 +0200 (Mon, 01 Sep 2008) | 1 line
Merging more of the GSoC 2008 RTL branch: CINE
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r34245 | fingolfin | 2008-09-01 19:50:00 +0200 (Mon, 01 Sep 2008) | 1 line
Merging more of the GSoC 2008 RTL branch: GOB
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r34246 | fingolfin | 2008-09-01 19:52:50 +0200 (Mon, 01 Sep 2008) | 1 line
Merging more of the GSoC 2008 RTL branch: KYRA
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r34247 | fingolfin | 2008-09-01 19:55:52 +0200 (Mon, 01 Sep 2008) | 1 line
Merging more of the GSoC 2008 RTL branch: QUEEN
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r34248 | lordhoto | 2008-09-01 20:14:55 +0200 (Mon, 01 Sep 2008) | 2 lines
Cleanup.
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r34249 | lordhoto | 2008-09-01 20:26:28 +0200 (Mon, 01 Sep 2008) | 2 lines
Formatting.
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r34251 | fingolfin | 2008-09-01 22:18:17 +0200 (Mon, 01 Sep 2008) | 1 line
Merging more of the GSoC 2008 RTL branch: LURE
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r34252 | fingolfin | 2008-09-01 22:19:28 +0200 (Mon, 01 Sep 2008) | 1 line
Merging more of the GSoC 2008 RTL branch: SAGA
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r34253 | fingolfin | 2008-09-01 22:20:20 +0200 (Mon, 01 Sep 2008) | 1 line
Merging more of the GSoC 2008 RTL branch: SCUMM
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r34254 | fingolfin | 2008-09-01 22:20:57 +0200 (Mon, 01 Sep 2008) | 1 line
Merging more of the GSoC 2008 RTL branch: SKY
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r34255 | fingolfin | 2008-09-01 22:21:30 +0200 (Mon, 01 Sep 2008) | 1 line
Merging more of the GSoC 2008 RTL branch: SWORD1
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r34256 | fingolfin | 2008-09-01 22:21:53 +0200 (Mon, 01 Sep 2008) | 1 line
Merging more of the GSoC 2008 RTL branch: SWORD2
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r34257 | fingolfin | 2008-09-01 22:22:10 +0200 (Mon, 01 Sep 2008) | 1 line
Merging more of the GSoC 2008 RTL branch: TINSEL
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r34258 | fingolfin | 2008-09-01 22:22:29 +0200 (Mon, 01 Sep 2008) | 1 line
Merging more of the GSoC 2008 RTL branch: TOUCHE
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r34259 | athrxx | 2008-09-01 22:23:25 +0200 (Mon, 01 Sep 2008) | 1 line
- kyra: fm-towns/pc-98 audio: restructured driver, added rhythm channel data
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r34260 | fingolfin | 2008-09-01 22:31:44 +0200 (Mon, 01 Sep 2008) | 1 line
Clarified some comments
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r34261 | fingolfin | 2008-09-01 22:41:43 +0200 (Mon, 01 Sep 2008) | 1 line
Clarified clarification ;)
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r34262 | fingolfin | 2008-09-01 23:06:32 +0200 (Mon, 01 Sep 2008) | 1 line
Document each MetaEngineFeature (instead of listing just 'examples'). Wording could be better, feel free to improve it
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r34263 | fingolfin | 2008-09-01 23:13:11 +0200 (Mon, 01 Sep 2008) | 1 line
TINSEL: Enabled listSaves support
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r34264 | fingolfin | 2008-09-01 23:30:38 +0200 (Mon, 01 Sep 2008) | 1 line
cleanup
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r34265 | thebluegr | 2008-09-02 01:36:59 +0200 (Tue, 02 Sep 2008) | 1 line
Silence MSVC warning about empty switch statement
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r34266 | thebluegr | 2008-09-02 01:37:24 +0200 (Tue, 02 Sep 2008) | 1 line
Silence MSVC warning about empty switch statement
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r34267 | joostp | 2008-09-02 02:31:27 +0200 (Tue, 02 Sep 2008) | 2 lines
fix Virgin logo screen breakage that was introduced in the RTL merge
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r34268 | peres001 | 2008-09-02 03:58:55 +0200 (Tue, 02 Sep 2008) | 1 line
Merging more of the GSoC 2008 RTL branch: PARALLACTION
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r34269 | thebluegr | 2008-09-02 09:32:09 +0200 (Tue, 02 Sep 2008) | 1 line
Added new files to the MSVC projects (engines/dialogs.* and common/queue.h)
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r34270 | thebluegr | 2008-09-02 09:59:52 +0200 (Tue, 02 Sep 2008) | 1 line
Changed the MSVC optimization settings for the release version of all current engines, according to the settings proposed in patch #1877032 - "better optimization settings for msvc9". SSE has NOT been enabled by default though, as it's not available under 64-bit platforms. Updated the MSVC 8 -> MSVC 7/7.1 batch file accordingly
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r34271 | thebluegr | 2008-09-02 10:02:40 +0200 (Tue, 02 Sep 2008) | 1 line
Added the missing tinsel engine project files for MSVC 7/7.1
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r34272 | fingolfin | 2008-09-02 13:32:38 +0200 (Tue, 02 Sep 2008) | 1 line
Added two new global funcs which ease proper handling of 'path' strings: Common::lastPathComponent() and Common::normalizePath()
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r34273 | fingolfin | 2008-09-02 13:34:12 +0200 (Tue, 02 Sep 2008) | 1 line
Revised HashMap implementation
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r34274 | thebluegr | 2008-09-02 13:42:15 +0200 (Tue, 02 Sep 2008) | 2 lines
Enabled the new optimizations for older versions of MSVC as well
Also, included the tinsel engine library for the release version as well (fixes compilation of the release version)
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r34275 | lordhoto | 2008-09-02 15:05:43 +0200 (Tue, 02 Sep 2008) | 2 lines
Added missing include.
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r34276 | lordhoto | 2008-09-02 15:11:54 +0200 (Tue, 02 Sep 2008) | 2 lines
Handle OSystem::lockScreen fail in default OSystem::clearScreen implementation.
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r34277 | lordhoto | 2008-09-02 15:13:02 +0200 (Tue, 02 Sep 2008) | 2 lines
Updated NULL backend for FS changes.
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r34278 | lordhoto | 2008-09-02 15:16:51 +0200 (Tue, 02 Sep 2008) | 2 lines
Fixed copy&paste error when checking y and h of a widget on layout change.
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r34279 | lordhoto | 2008-09-02 15:17:40 +0200 (Tue, 02 Sep 2008) | 2 lines
Fake 320x200 resolution instead of 200x320.
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r34281 | lordhoto | 2008-09-02 15:27:26 +0200 (Tue, 02 Sep 2008) | 2 lines
Applied my patch from -devel, which reenables GMM opening via F6.
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r34282 | lordhoto | 2008-09-02 16:36:47 +0200 (Tue, 02 Sep 2008) | 4 lines
Cleanup: Remove now unneeded KyraEngine_v1::quitGame.
Peres proposal for this commit log was: 'fixing .... as peres pointed out in his very interesting mail on -devel that everybody should read'.
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r34283 | fingolfin | 2008-09-02 17:19:31 +0200 (Tue, 02 Sep 2008) | 1 line
Modified POSIX FSNode implementation to use Common::normalizePath & Common::lastPathComponent; added a TODO regarding relative paths
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r34284 | fingolfin | 2008-09-02 18:35:16 +0200 (Tue, 02 Sep 2008) | 1 line
Change FilesystemNode::getChild to new desired behavior: namely, that it should return valid nodes even for names for which no child exists (yet?) -- mail to scummvm-devel pending
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r34286 | drmccoy | 2008-09-02 22:15:42 +0200 (Tue, 02 Sep 2008) | 2 lines
Urban Runner stubs
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r34287 | drmccoy | 2008-09-02 23:29:06 +0200 (Tue, 02 Sep 2008) | 2 lines
Added French Bargon Attack, as supplied by kizkoool in bugreport #2089734
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r34288 | athrxx | 2008-09-02 23:31:53 +0200 (Tue, 02 Sep 2008) | 1 line
some minor bug fixes
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r34290 | Kirben | 2008-09-03 03:47:01 +0200 (Wed, 03 Sep 2008) | 1 line
Add Nintendo Wii versions of Freddi Fish 1 and Pajama Sam 1.
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r34291 | Kirben | 2008-09-03 04:06:11 +0200 (Wed, 03 Sep 2008) | 1 line
Add another Dutch demo of Pajama Sam 1.
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r34292 | thebluegr | 2008-09-03 09:32:59 +0200 (Wed, 03 Sep 2008) | 1 line
Updated gob MSVC project files for commit #34286
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r34293 | fingolfin | 2008-09-03 10:57:39 +0200 (Wed, 03 Sep 2008) | 1 line
If launching scummvm with no game selected, clear the transient domain (and hence the effect of all command line args) before opening the launcher (may cause regressions)
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r34294 | fingolfin | 2008-09-03 10:58:19 +0200 (Wed, 03 Sep 2008) | 1 line
In the launcher load dialog code, store the save_slot in the transient domain (fixing bug #2089740)
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r34295 | thebluegr | 2008-09-03 11:03:21 +0200 (Wed, 03 Sep 2008) | 1 line
Cleanup
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r34296 | thebluegr | 2008-09-03 11:55:29 +0200 (Wed, 03 Sep 2008) | 1 line
Silence MSVC warning about ambiguous usage of CLIP
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r34297 | thebluegr | 2008-09-03 11:58:28 +0200 (Wed, 03 Sep 2008) | 1 line
Commented out currently broken code, adding a FIXME
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r34298 | thebluegr | 2008-09-03 12:00:43 +0200 (Wed, 03 Sep 2008) | 1 line
Silence MSVC warning about uninitialized variables
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r34299 | thebluegr | 2008-09-03 12:10:45 +0200 (Wed, 03 Sep 2008) | 1 line
Fix for MSVC warning about ambiguous usage of MIN
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r34300 | fingolfin | 2008-09-03 12:11:36 +0200 (Wed, 03 Sep 2008) | 1 line
Added new StdioStream class, a thin wrapper around FILE
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r34301 | fingolfin | 2008-09-03 12:40:46 +0200 (Wed, 03 Sep 2008) | 1 line
Added new AbstractFilesystemNode::openForReading & ::openForWriting method, based on StdioStream; changed FilesystemNode to use them
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r34302 | fingolfin | 2008-09-03 13:22:51 +0200 (Wed, 03 Sep 2008) | 1 line
Moved FilesystemNode / FSList to namespace Common; also got rid of some 'typedef Common::String String;' name aliases
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r34303 | fingolfin | 2008-09-03 13:49:02 +0200 (Wed, 03 Sep 2008) | 1 line
Moved StdioStream to its own files inside backends
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r34304 | fingolfin | 2008-09-03 14:56:46 +0200 (Wed, 03 Sep 2008) | 1 line
Pushed AbstractFilesystemNode::openForReading() / openForWriting() impls out to backends
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r34305 | Kirben | 2008-09-03 15:49:24 +0200 (Wed, 03 Sep 2008) | 1 line
Added more versions of HE games.
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r34306 | thebluegr | 2008-09-03 16:06:54 +0200 (Wed, 03 Sep 2008) | 1 line
Updated MSVC project files for commit #34303
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r34307 | fingolfin | 2008-09-03 16:55:19 +0200 (Wed, 03 Sep 2008) | 1 line
POSIX FSNode: got rid of Double-slashes in paths for childs of the root; simplified code
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r34308 | fingolfin | 2008-09-03 17:22:19 +0200 (Wed, 03 Sep 2008) | 1 line
Some cleanup by peres
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r34309 | fingolfin | 2008-09-03 17:58:40 +0200 (Wed, 03 Sep 2008) | 1 line
TODO: bdf_getline seems to duplicate code from SeekableReadStream::readLine(_new) -> fix that
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r34310 | fingolfin | 2008-09-03 18:56:40 +0200 (Wed, 03 Sep 2008) | 1 line
Moved check for shouldRTL() from engines to scummvm_main
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r34311 | fingolfin | 2008-09-03 19:06:24 +0200 (Wed, 03 Sep 2008) | 1 line
clarified comment
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r34312 | fingolfin | 2008-09-03 19:07:13 +0200 (Wed, 03 Sep 2008) | 1 line
Changed Archive::openFile to return a SeekableReadStream* instead of a FilePtr
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r34313 | fingolfin | 2008-09-03 19:39:18 +0200 (Wed, 03 Sep 2008) | 1 line
Modified Common::Str to use exponential growth for its storage; also changed the meaning of 'capacity' from 'max length of string' to 'size of storage' (i.e. added one)
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r34314 | fingolfin | 2008-09-03 19:46:42 +0200 (Wed, 03 Sep 2008) | 1 line
Removed unused readLine code from the MT-32 emu
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r34315 | fingolfin | 2008-09-03 19:53:25 +0200 (Wed, 03 Sep 2008) | 1 line
Renamed SeekableReadStream::readLine to SeekableReadStream::readLine_OLD; added a new alternate SeekableReadStream::readLine() instead
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r34316 | fingolfin | 2008-09-03 20:07:31 +0200 (Wed, 03 Sep 2008) | 1 line
Fixed Stream::readLine implementation to match its doxygen comment
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r34317 | fingolfin | 2008-09-03 20:38:01 +0200 (Wed, 03 Sep 2008) | 1 line
Fix nasty off-by-one errors
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r34318 | fingolfin | 2008-09-03 20:40:49 +0200 (Wed, 03 Sep 2008) | 1 line
Changed some code to use the new Stream::readLine() method
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r34319 | lordhoto | 2008-09-03 21:07:38 +0200 (Wed, 03 Sep 2008) | 2 lines
Minor formatting cleanup.
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r34320 | mthreepwood | 2008-09-03 23:37:19 +0200 (Wed, 03 Sep 2008) | 1 line
correct a typo (thanks to salty-horse)
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r34323 | Kirben | 2008-09-04 10:11:35 +0200 (Thu, 04 Sep 2008) | 1 line
Correct HE version for Wii version of Freddi Fish 1.
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r34324 | joostp | 2008-09-04 10:16:39 +0200 (Thu, 04 Sep 2008) | 2 lines
remove deprecated SCUMMVM_SAVEPATH define -- pass default savepath to DefaultSaveFileManager ctor
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r34326 | joostp | 2008-09-04 10:34:02 +0200 (Thu, 04 Sep 2008) | 2 lines
move save directory detection/creation from main() to OSystem_PSP::initBackend()
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r34328 | Kirben | 2008-09-04 16:12:27 +0200 (Thu, 04 Sep 2008) | 1 line
Add missing case in o100_resourceRoutines.
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r34329 | drmccoy | 2008-09-04 19:39:22 +0200 (Thu, 04 Sep 2008) | 2 lines
Ooops, adding Lost in Time and Woodruff
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r34332 | drmccoy | 2008-09-04 21:20:51 +0200 (Thu, 04 Sep 2008) | 2 lines
Added another version of Lost in Time CD, as supplied by SiRoCs in bug report #2093672
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r34334 | fingolfin | 2008-09-04 22:03:08 +0200 (Thu, 04 Sep 2008) | 1 line
Changed FSDirectory::getSubDirectory to return a FSDirectory pointer instead of a SharedPtr
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r34336 | eriktorbjorn | 2008-09-04 23:40:32 +0200 (Thu, 04 Sep 2008) | 2 lines
Use readLine() instead of readLine_OLD().
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r34338 | anotherguest | 2008-09-05 13:06:27 +0200 (Fri, 05 Sep 2008) | 1 line
Updated buildscripts to support tinsel
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r34339 | anotherguest | 2008-09-05 13:09:29 +0200 (Fri, 05 Sep 2008) | 1 line
Updated package revision no to 0.13. Updated default engine list
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r34340 | anotherguest | 2008-09-05 13:31:51 +0200 (Fri, 05 Sep 2008) | 1 line
Updated Symbian OS file actions with ferror and fflush.
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r34343 | peres001 | 2008-09-05 13:41:39 +0200 (Fri, 05 Sep 2008) | 1 line
Removed useless dependencies from common/file.h in common code. When complete removal was not possibile, dependency has been pushed to the cpp files from the headers.
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r34344 | anotherguest | 2008-09-05 13:55:58 +0200 (Fri, 05 Sep 2008) | 1 line
Added two new files
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r34345 | fingolfin | 2008-09-05 13:59:33 +0200 (Fri, 05 Sep 2008) | 1 line
Ported AMIGA specific file buffering 'hack' from class File to StdioStream
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r34346 | anotherguest | 2008-09-05 14:02:15 +0200 (Fri, 05 Sep 2008) | 1 line
Updated filehandling for Symbian OS
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r34347 | anotherguest | 2008-09-05 14:30:19 +0200 (Fri, 05 Sep 2008) | 1 line
Updated build script with new dialog.cpp
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r34348 | anotherguest | 2008-09-05 14:53:43 +0200 (Fri, 05 Sep 2008) | 1 line
Still need to get that build working. Readjust buildscript
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r34349 | thebluegr | 2008-09-05 15:02:03 +0200 (Fri, 05 Sep 2008) | 1 line
Hopefully fixed the chaos with the SAGA volume values. This also fixes the broken volume introduced with the introduction of the RTL code in the engine
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r34350 | anotherguest | 2008-09-05 15:03:31 +0200 (Fri, 05 Sep 2008) | 1 line
Add missing dialogs.cpp
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r34351 | anotherguest | 2008-09-05 15:13:51 +0200 (Fri, 05 Sep 2008) | 1 line
ADded Tinsel as supported engine strings
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r34352 | Kirben | 2008-09-05 15:35:27 +0200 (Fri, 05 Sep 2008) | 1 line
Use exact case numbers, to avoid unneeded subtractions.
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r34353 | anotherguest | 2008-09-05 16:11:23 +0200 (Fri, 05 Sep 2008) | 1 line
Enum needs to be minimum four chars to compile (32 bit number I guess)
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r34356 | fingolfin | 2008-09-05 19:23:44 +0200 (Fri, 05 Sep 2008) | 1 line
whitespace 'fix'
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r34357 | eriktorbjorn | 2008-09-05 19:34:38 +0200 (Fri, 05 Sep 2008) | 2 lines
Set the date for 0.12.0.
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r34359 | peres001 | 2008-09-05 20:24:41 +0200 (Fri, 05 Sep 2008) | 2 lines
* Implemented a default matchPattern for Archive subclasses (courtesy of Fingolfin).
* Fixed bug in FSDirectory::matchPattern.
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r34360 | peres001 | 2008-09-05 20:28:25 +0200 (Fri, 05 Sep 2008) | 1 line
Made FSDirectory use the default matchPattern implementation.
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r34361 | anotherguest | 2008-09-05 20:45:04 +0200 (Fri, 05 Sep 2008) | 1 line
Remove usage of main_features.inl and the file
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r34362 | anotherguest | 2008-09-05 20:49:13 +0200 (Fri, 05 Sep 2008) | 1 line
Change location of create fs factory for Symbian!
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r34363 | anotherguest | 2008-09-05 21:03:30 +0200 (Fri, 05 Sep 2008) | 1 line
Add symbian implementations to create read/write configfile handles
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r34364 | fingolfin | 2008-09-05 22:07:34 +0200 (Fri, 05 Sep 2008) | 1 line
Moved matchString from util.* to str.*; added new String::matchString method; fixed matchString doxygen comment (it confused pattern & string); added unit tests for matchString
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r34365 | fingolfin | 2008-09-05 22:08:29 +0200 (Fri, 05 Sep 2008) | 1 line
Make use of String::matchString
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r34366 | fingolfin | 2008-09-05 22:26:36 +0200 (Fri, 05 Sep 2008) | 1 line
Fix class FSDirectory (matchPattern would call getAllNames would call matchPattern would call ...); some cleanup
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r34367 | fingolfin | 2008-09-05 22:29:03 +0200 (Fri, 05 Sep 2008) | 1 line
Optimized matchString for the common case where there is a trailing * (if that is the case, abort immediately instead of scanning the rest of the string)
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r34368 | fingolfin | 2008-09-05 22:42:41 +0200 (Fri, 05 Sep 2008) | 1 line
Some tweaks to help (?) OS/2
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r34369 | wjpalenstijn | 2008-09-05 22:53:30 +0200 (Fri, 05 Sep 2008) | 1 line
additional Common::String tests
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r34370 | fingolfin | 2008-09-06 00:12:46 +0200 (Sat, 06 Sep 2008) | 1 line
Added simple ZipArchive class, and changed some GUI code to use it, instead of the ugly C API to the unzip code
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r34371 | fingolfin | 2008-09-06 00:14:43 +0200 (Sat, 06 Sep 2008) | 1 line
Updated some copyright strings to 2001-2008
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r34373 | fingolfin | 2008-09-06 00:16:29 +0200 (Sat, 06 Sep 2008) | 1 line
Added Chris to credits
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r34375 | Kirben | 2008-09-06 03:02:45 +0200 (Sat, 06 Sep 2008) | 1 line
Add debugInput opcode for HE 100 games.
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r34378 | Kirben | 2008-09-06 09:03:38 +0200 (Sat, 06 Sep 2008) | 1 line
Add Wii version of SPY Fox 1.
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r34381 | thebluegr | 2008-09-06 10:37:03 +0200 (Sat, 06 Sep 2008) | 1 line
Added missing common/archive.*
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r34382 | anotherguest | 2008-09-06 12:30:05 +0200 (Sat, 06 Sep 2008) | 2 lines
Portdefs cleanup, use snprintf from SDL and not sprintf (Which can cause memory overwrites).
Use bsearch implementation from WINCE port.
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r34384 | fingolfin | 2008-09-06 18:46:28 +0200 (Sat, 06 Sep 2008) | 1 line
Added some unit tests for Stream::readLine_NEW, and clarified that readLine_NEW is essentially fgets in disguise
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r34385 | fingolfin | 2008-09-06 19:00:50 +0200 (Sat, 06 Sep 2008) | 1 line
Unlike ferror, our Stream::ioFailed() is also supposed to return true when the end of stream has been reached
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r34389 | fingolfin | 2008-09-06 22:34:21 +0200 (Sat, 06 Sep 2008) | 1 line
ScummFile: Don't use the File::_ioFailed flag, rather track the io status separately; also, changed eof() -> eos()
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r34390 | fingolfin | 2008-09-06 22:36:47 +0200 (Sat, 06 Sep 2008) | 1 line
MT32 emu: eof -> eos
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r34391 | fingolfin | 2008-09-06 22:49:48 +0200 (Sat, 06 Sep 2008) | 1 line
Switched class File & DumpFile to use StdioStream internally
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r34393 | fingolfin | 2008-09-06 23:04:42 +0200 (Sat, 06 Sep 2008) | 1 line
Removed last traces of fopen / FILE from common/file.cpp
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r34394 | fingolfin | 2008-09-06 23:09:34 +0200 (Sat, 06 Sep 2008) | 1 line
Clarified / fixed some Common::Archive doxygen comments
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r34396 | fingolfin | 2008-09-06 23:23:08 +0200 (Sat, 06 Sep 2008) | 1 line
Got rid of File::eof()
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r34397 | lordhoto | 2008-09-07 00:09:34 +0200 (Sun, 07 Sep 2008) | 1 line
Added hasArchive to SearchSet.
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r34399 | anotherguest | 2008-09-07 12:57:28 +0200 (Sun, 07 Sep 2008) | 1 line
Remove symbian defines from stdiostream.cpp
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r34400 | anotherguest | 2008-09-07 14:37:14 +0200 (Sun, 07 Sep 2008) | 1 line
StdioStream implemented with Symbian file handling.
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r34401 | anotherguest | 2008-09-07 14:38:35 +0200 (Sun, 07 Sep 2008) | 1 line
Updated to include SymbianStream instead of StdioStream
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r34402 | anotherguest | 2008-09-07 14:39:56 +0200 (Sun, 07 Sep 2008) | 1 line
Need to have own implementation of snprintf and vsnprintf.
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r34403 | anotherguest | 2008-09-07 14:54:26 +0200 (Sun, 07 Sep 2008) | 1 line
Remove SYMBIAN special handing from default handler.
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r34404 | drmccoy | 2008-09-07 15:16:58 +0200 (Sun, 07 Sep 2008) | 2 lines
Added another demo version of Gobliiins (bug #2098412)
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r34405 | anotherguest | 2008-09-07 15:17:21 +0200 (Sun, 07 Sep 2008) | 1 line
H file cleanup, remove old vibra support
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r34407 | anotherguest | 2008-09-07 15:40:30 +0200 (Sun, 07 Sep 2008) | 3 lines
Updated readme about usage of snprintf source
Added vsnprintf implementation.
Cleanout SymbianOS.cpp from old file functions.
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r34408 | fingolfin | 2008-09-07 17:16:45 +0200 (Sun, 07 Sep 2008) | 1 line
Temporary workaround for bug #2098279: ALL: Game path with no trailing backslash fails
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r34409 | drmccoy | 2008-09-07 17:21:52 +0200 (Sun, 07 Sep 2008) | 2 lines
Clipping setMousePos() parameters to sane values
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r34411 | drmccoy | 2008-09-07 17:29:47 +0200 (Sun, 07 Sep 2008) | 2 lines
Actually, /now/ the values are sane ^^; (also fixes Ween mouse position bug #2046244)
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r34413 | drmccoy | 2008-09-07 17:39:06 +0200 (Sun, 07 Sep 2008) | 2 lines
Added a spanish floppy version of Gob3, as supplied by SiRoCs in bug report #2098621
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r34415 | drmccoy | 2008-09-07 18:27:04 +0200 (Sun, 07 Sep 2008) | 2 lines
Added polish version of Woodruff, as supplied by goodoldgeorg in bug report #2098838
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r34417 | anotherguest | 2008-09-07 18:43:03 +0200 (Sun, 07 Sep 2008) | 2 lines
Set default save path via save manager.
Fix bug in symbian-fs GetChild function.
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r34418 | anotherguest | 2008-09-07 20:28:58 +0200 (Sun, 07 Sep 2008) | 1 line
Updated with two new variations, scumm and brokensword
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r34419 | anotherguest | 2008-09-07 20:30:07 +0200 (Sun, 07 Sep 2008) | 1 line
Slightly updated built script. Faster?
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r34420 | sev | 2008-09-07 20:36:40 +0200 (Sun, 07 Sep 2008) | 2 lines
Generate drascula.dat by the latest create_drascula
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r34423 | anotherguest | 2008-09-07 21:19:45 +0200 (Sun, 07 Sep 2008) | 2 lines
Symbian already store all paths with a trailing "\".
Quick fix waiting for proper solution
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r34424 | fingolfin | 2008-09-07 23:30:55 +0200 (Sun, 07 Sep 2008) | 1 line
Added new OSystem method addSysArchivesToSearchSet() [better name pending, suggestions welcome]
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r34425 | fingolfin | 2008-09-07 23:38:53 +0200 (Sun, 07 Sep 2008) | 1 line
Comment out some #defines in skydefs.h as they conflict with other headers (esp. T2 conflicts with some template defs)
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r34426 | fingolfin | 2008-09-07 23:43:36 +0200 (Sun, 07 Sep 2008) | 1 line
added two FIXMEs to M4 -- somehow, adding two subdirs of CWD named 'goodstuf' and 'resource' to the list of default dirs doesn't sound very sensible to me ;)
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r34428 | lordhoto | 2008-09-07 23:46:37 +0200 (Sun, 07 Sep 2008) | 2 lines
Moved Kyra resource code to a SearchSet/Archive based implementation, this removes dependencies on Common::File.
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r34429 | fingolfin | 2008-09-07 23:47:01 +0200 (Sun, 07 Sep 2008) | 1 line
Allow invoking FilesystemNode::getChild on non-dir nodes, by returning an invalid node in that case
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r34430 | fingolfin | 2008-09-07 23:47:46 +0200 (Sun, 07 Sep 2008) | 1 line
Made File::addDefaultDirectory(Recursive) ignore FSNodes which are not dirs / are invalid, instead of erroring out
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r34431 | fingolfin | 2008-09-07 23:51:59 +0200 (Sun, 07 Sep 2008) | 1 line
oops
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r34432 | fingolfin | 2008-09-07 23:59:25 +0200 (Sun, 07 Sep 2008) | 1 line
Add a priority param to OSystem::addSysArchivesToSearchSet (still in search for a better name ;)
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r34433 | fingolfin | 2008-09-08 00:00:04 +0200 (Mon, 08 Sep 2008) | 1 line
Fix warning about missing virtual destructor
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r34434 | fingolfin | 2008-09-08 00:10:58 +0200 (Mon, 08 Sep 2008) | 1 line
Replaced Engine::_gameDataPath (a String) by Engine::_gameDataDir (an FSNode); adapted code to that (by using getChild() to get subdirs, not string concatenation
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r34435 | lordhoto | 2008-09-08 00:30:34 +0200 (Mon, 08 Sep 2008) | 1 line
Got rid of all Common::File usages in Kyra.
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r34436 | lordhoto | 2008-09-08 00:35:13 +0200 (Mon, 08 Sep 2008) | 2 lines
- Fixed regression in Resource::unloadPakFile
- Changed priority value for OSystem::addSysArchivesToSearchSet call
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r34437 | fingolfin | 2008-09-08 00:37:27 +0200 (Mon, 08 Sep 2008) | 1 line
Changed md5_file(FSNode) to use FSNode::openForReading
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r34438 | lordhoto | 2008-09-08 00:41:57 +0200 (Mon, 08 Sep 2008) | 1 line
Changed priorities for search paths. (Just in case system specific data paths contain an outdated kyra.dat version)
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r34440 | thebluegr | 2008-09-08 10:07:06 +0200 (Mon, 08 Sep 2008) | 1 line
Cleanup
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r34441 | thebluegr | 2008-09-08 10:09:22 +0200 (Mon, 08 Sep 2008) | 1 line
Added kyra/resource_intern.* to the kyra MSVC project files
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r34442 | thebluegr | 2008-09-08 10:26:54 +0200 (Mon, 08 Sep 2008) | 1 line
Free the current voice lookup table a bit earlier in loadGlobalResources()
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r34443 | thebluegr | 2008-09-08 12:36:53 +0200 (Mon, 08 Sep 2008) | 1 line
Reduced calls to File::exists()
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r34444 | fingolfin | 2008-09-08 13:11:32 +0200 (Mon, 08 Sep 2008) | 1 line
Switched File::open, File::addDefaultDirectory to use a SearchSet internally. Code is a lot shorter & simpler now, far less failing fopen calls (good for NDS and other ports); drawback: regressions :). Good bug hunting to everybody
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r34445 | thebluegr | 2008-09-08 13:45:15 +0200 (Mon, 08 Sep 2008) | 1 line
decompiler.cpp is not used anywhere by default. Remove it to prevent a warning under MSVC that the object file is empty (since DUMP_SCRIPT is not defined by default, the whole code in this file is not used)
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r34446 | thebluegr | 2008-09-08 13:57:49 +0200 (Mon, 08 Sep 2008) | 1 line
Changed WarnAsError to be true across all engines, in both debug and release builds
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r34447 | thebluegr | 2008-09-08 14:38:55 +0200 (Mon, 08 Sep 2008) | 1 line
Removed some unneeded conversions from the MSVC8->MSVC7/7.1 conversion tool
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r34448 | thebluegr | 2008-09-08 15:00:43 +0200 (Mon, 08 Sep 2008) | 5 lines
Some more unification of options:
- AdditionalIncludeDirectories is set to "../../;../../engines"
- InlineFunctionExpansion is set to "0" for debug and "2" for release builds
- DisableLanguageExtensions is set to "false" (disabling language extensions leads to some very weird errors)
- Detect64BitPortabilityProblems is set to "false", as setting it to "true" throws loads of warnings too (mainly related to strlen, when trying to store its result in an integer)
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r34449 | thebluegr | 2008-09-08 16:00:26 +0200 (Mon, 08 Sep 2008) | 1 line
Don't use fileName both as a structure and as a function parameter
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r34450 | peres001 | 2008-09-08 16:38:07 +0200 (Mon, 08 Sep 2008) | 1 line
Made searching the game path recursive (with the default depth of 4 levels). This is a temporary fix to make some games work, until we decide what to do with the file/directory searching.
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r34451 | lordhoto | 2008-09-08 20:48:39 +0200 (Mon, 08 Sep 2008) | 2 lines
Fixed LoL file loading regression.
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r34452 | lordhoto | 2008-09-08 20:55:29 +0200 (Mon, 08 Sep 2008) | 2 lines
Made some filenames uppercase for consistency.
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r34453 | anotherguest | 2008-09-08 23:54:04 +0200 (Mon, 08 Sep 2008) | 2 lines
Updated/Fixed Symbian Filesystem handling.
Does not store ending backslash on path, and will list any sub folder properly, by adding '\' when needed.
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r34454 | athrxx | 2008-09-08 23:57:38 +0200 (Mon, 08 Sep 2008) | 1 line
HOF: msvc8 compile fix (ARRAYSIZE used with run-time allocated array)
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r34456 | peres001 | 2008-09-09 01:24:20 +0200 (Tue, 09 Sep 2008) | 1 line
Documented commit 34450 (game path searched recursively).
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r34457 | thebluegr | 2008-09-09 08:47:41 +0200 (Tue, 09 Sep 2008) | 1 line
Fix for bug #2101083 - "ANY - MSVC71 compilation fails due to warnings-as-errors"
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r34458 | thebluegr | 2008-09-09 09:05:47 +0200 (Tue, 09 Sep 2008) | 1 line
Committed patch #2100962 - "Saga engine reduced memory usage"
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r34460 | thebluegr | 2008-09-09 13:20:34 +0200 (Tue, 09 Sep 2008) | 1 line
Cleanup. Simplified converse()
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r34462 | thebluegr | 2008-09-09 14:57:12 +0200 (Tue, 09 Sep 2008) | 1 line
Cleanup
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r34463 | thebluegr | 2008-09-09 14:57:57 +0200 (Tue, 09 Sep 2008) | 1 line
Cleanup of exitRoom()
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r34464 | thebluegr | 2008-09-09 17:59:06 +0200 (Tue, 09 Sep 2008) | 4 lines
- Cleanup and simplification
- Moved several simple animations out of animation.cpp
- Moved some animations with talk sequences inside drascula.dat
- A new version of drascula.dat is needed (will be uploaded shortly)
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r34465 | thebluegr | 2008-09-09 17:59:52 +0200 (Tue, 09 Sep 2008) | 1 line
New version of the create_drascula tool
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r34466 | thebluegr | 2008-09-09 18:00:28 +0200 (Tue, 09 Sep 2008) | 1 line
New version of drascula.dat
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r34467 | lordhoto | 2008-09-09 20:09:46 +0200 (Tue, 09 Sep 2008) | 2 lines
Changed static resource code to use Streams instead of operating on buffers.
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r34468 | thebluegr | 2008-09-10 08:57:32 +0200 (Wed, 10 Sep 2008) | 1 line
Fix in the Igor engine for bug #2101083 - "ANY - MSVC71 compilation fails due to warnings-as-errors"
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r34469 | thebluegr | 2008-09-10 08:59:55 +0200 (Wed, 10 Sep 2008) | 1 line
Fix for bug #2102828 - "AGOS - compilation error, uninitialized variable"
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r34472 | thebluegr | 2008-09-10 10:25:12 +0200 (Wed, 10 Sep 2008) | 1 line
Reduced game memory usage by about 400KB by only loading the current language strings, not all strings
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r34474 | fingolfin | 2008-09-10 11:20:38 +0200 (Wed, 10 Sep 2008) | 1 line
Small fix to help with compile problems on Amiga
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r34479 | thebluegr | 2008-09-10 14:03:42 +0200 (Wed, 10 Sep 2008) | 1 line
Merged all the methods to assign and set default palettes
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r34480 | thebluegr | 2008-09-10 15:06:40 +0200 (Wed, 10 Sep 2008) | 1 line
Removed the unused variable changeColor
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r34481 | lordhoto | 2008-09-10 20:01:02 +0200 (Wed, 10 Sep 2008) | 2 lines
Cleanup.
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r34483 | vinterstum | 2008-09-10 21:46:08 +0200 (Wed, 10 Sep 2008) | 1 line
Merged up iPhone backend changes from 0.12 to trunk
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r34484 | lordhoto | 2008-09-10 22:47:58 +0200 (Wed, 10 Sep 2008) | 2 lines
Cleanup.
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r34485 | fingolfin | 2008-09-11 11:25:13 +0200 (Thu, 11 Sep 2008) | 1 line
Simplify check for a slash in the string *g*
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r34486 | fingolfin | 2008-09-11 11:26:27 +0200 (Thu, 11 Sep 2008) | 1 line
Added detection for 4-language floppy version of DW (see report on forum post 39703)
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r34487 | fingolfin | 2008-09-11 11:28:14 +0200 (Thu, 11 Sep 2008) | 1 line
Remove obsolete note about fopen
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r34488 | thebluegr | 2008-09-11 11:31:45 +0200 (Thu, 11 Sep 2008) | 5 lines
- The game's cursor is now handled via ScummVM's cursor manager, instead of the game itself (this means that there might be regressions where the cursor is visible when it shouldn't be)
- Removed the textSurface pointer, which was used in the Spanish version. Non-Spanish versions of the game hold the font data in the tableSurface buffer (which contains picture 96). The font data for Spanish versions is in picture 974. Now both versions load their font data from the tableSurface buffer
- hay_que_load -> loadedDifferentChapter
- Merged withoutVerb() and selectVerb()
This is a big change, it might lead to regressions!
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r34489 | thebluegr | 2008-09-11 11:33:15 +0200 (Thu, 11 Sep 2008) | 1 line
Fixed the hotspot for the crosshair cursor
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r34490 | thebluegr | 2008-09-11 11:37:42 +0200 (Thu, 11 Sep 2008) | 1 line
Cleanup
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r34491 | thebluegr | 2008-09-11 14:04:45 +0200 (Thu, 11 Sep 2008) | 1 line
Code optimizations from Fingolfin
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r34492 | peres001 | 2008-09-11 15:24:01 +0200 (Thu, 11 Sep 2008) | 1 line
Added first version of the SearchManager, as it is presented in patch tracker item 2093502.
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r34493 | thebluegr | 2008-09-11 16:49:04 +0200 (Thu, 11 Sep 2008) | 5 lines
- Merged openDoor() and closeDoor()
- Cleaned up updateDoor()
- Bugfixes to exitRoom() and gotoObject()
- Moved cursor-related functions to interface.cpp
- alapuertakeva -> roomExits
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r34494 | thebluegr | 2008-09-11 17:35:56 +0200 (Thu, 11 Sep 2008) | 1 line
Cleanup
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r34495 | lordhoto | 2008-09-11 21:47:45 +0200 (Thu, 11 Sep 2008) | 2 lines
Committed my patch #2105593 "Launcher/MetaEngine: Finnished removeSaveState".
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r34496 | lordhoto | 2008-09-11 22:20:02 +0200 (Thu, 11 Sep 2008) | 4 lines
- Moved delete confirm dialog to SaveLoadChooser, allows the user to check which save he was trying to delete
- Cleaned up the SaveLoadChooser / Launcher code
-> Should reduce memory usage a little bit
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r34497 | lordhoto | 2008-09-11 22:34:46 +0200 (Thu, 11 Sep 2008) | 2 lines
Little more cleanup.
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r34498 | anotherguest | 2008-09-11 23:32:40 +0200 (Thu, 11 Sep 2008) | 3 lines
Added SymbianStream.h for SymbianStdioStream definition
Renamed Symbian stream implementation to
SymbianStdioStream instead of StdioStream.
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r34501 | Kirben | 2008-09-12 03:28:28 +0200 (Fri, 12 Sep 2008) | 1 line
Fix compiling under mingw, when using latest mingw-runtime (3.15).
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r34502 | lordhoto | 2008-09-12 14:25:56 +0200 (Fri, 12 Sep 2008) | 2 lines
Fixed slot 0 savefile name in Kyra3. (Now using 'New game' instead of 'German')
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r34503 | thebluegr | 2008-09-12 14:54:16 +0200 (Fri, 12 Sep 2008) | 5 lines
- Moved more animation data inside drascula.dat
- Merged copyRect and copyRectClip
- Added enums for all the possible character directions and removed duplicate directions
- Extended the talk sequence commands a bit
- Removed unnecessary buffer faceBuffer and the unneeded casts between byte * and char * that were used
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r34504 | thebluegr | 2008-09-12 14:54:47 +0200 (Fri, 12 Sep 2008) | 1 line
New version of the create_drascula tool
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r34505 | thebluegr | 2008-09-12 14:55:25 +0200 (Fri, 12 Sep 2008) | 1 line
New version of drascula.dat
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r34508 | Kirben | 2008-09-13 02:33:40 +0200 (Sat, 13 Sep 2008) | 1 line
Add missing targets.
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r34511 | anotherguest | 2008-09-13 10:34:38 +0200 (Sat, 13 Sep 2008) | 1 line
Fixed drascula dat path and version nr.
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r34512 | anotherguest | 2008-09-13 10:35:38 +0200 (Sat, 13 Sep 2008) | 1 line
Fixed rev nr. 130 will give wrong ver. in installation.
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r34513 | eriktorbjorn | 2008-09-13 17:23:23 +0200 (Sat, 13 Sep 2008) | 2 lines
Indentation.
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r34514 | fingolfin | 2008-09-13 18:51:46 +0200 (Sat, 13 Sep 2008) | 1 line
Big patch changing the signature of various Stream methods (some ports may need to be slightly tweaked to fix overloading errors/warnings)
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r34515 | sev | 2008-09-13 19:41:42 +0200 (Sat, 13 Sep 2008) | 2 lines
Portability fixes.
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r34516 | fingolfin | 2008-09-13 22:04:19 +0200 (Sat, 13 Sep 2008) | 1 line
SCUMM: Merged class BaseChunk & Chunk; got rid of MemoryChunk
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r34517 | fingolfin | 2008-09-13 22:22:52 +0200 (Sat, 13 Sep 2008) | 1 line
SCUMM: Merged class Chunk & FileChunk
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r34518 | fingolfin | 2008-09-14 00:41:30 +0200 (Sun, 14 Sep 2008) | 1 line
SCUMM: Got rid of class Chunk
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r34520 | lordhoto | 2008-09-14 16:01:24 +0200 (Sun, 14 Sep 2008) | 2 lines
Rename save slots in KyraMetaEngine::removeSaveState, so it matches behavior in GUI_v2::deleteMenu at least a little bit more.
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r34521 | lordhoto | 2008-09-14 16:08:14 +0200 (Sun, 14 Sep 2008) | 2 lines
Added a hack in KyraMetaEngine::listSaves to prevent slot 0 from being listed. Check comment for additional information.
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r34522 | lordhoto | 2008-09-14 16:58:37 +0200 (Sun, 14 Sep 2008) | 2 lines
Only setup 'cdaudio' config default for FM-Towns/PC98.
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r34523 | lordhoto | 2008-09-14 17:35:40 +0200 (Sun, 14 Sep 2008) | 2 lines
Fixed regression introduced with r34522. (Now games without 'cdaudio' config value set should startup again).
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r34524 | lordhoto | 2008-09-14 17:36:16 +0200 (Sun, 14 Sep 2008) | 2 lines
Implemented opcode 151: o1_resetMaskRegion
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r34526 | thebluegr | 2008-09-14 18:21:31 +0200 (Sun, 14 Sep 2008) | 1 line
Fix for bug #2110375 - "DRASCULA: Mouse visible in screen saver", a regression from moving mouse handling to OSystem
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r34527 | lordhoto | 2008-09-14 18:29:14 +0200 (Sun, 14 Sep 2008) | 2 lines
Fixed thumbnail creation / loading in kyra.
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r34528 | lordhoto | 2008-09-14 18:48:20 +0200 (Sun, 14 Sep 2008) | 2 lines
Typo.
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r34529 | thebluegr | 2008-09-14 20:00:06 +0200 (Sun, 14 Sep 2008) | 1 line
Updated MSVC project files for the SCUMM engine - removed smush/chunk.*
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r34530 | lordhoto | 2008-09-14 20:19:22 +0200 (Sun, 14 Sep 2008) | 2 lines
Committed patch by [md5] from bug tracker item #2100790 "GUI:Clicking "Load" when no games are added triggers a crash".
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r34531 | thebluegr | 2008-09-14 20:30:08 +0200 (Sun, 14 Sep 2008) | 1 line
Slight cleanup of centerText()
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r34532 | lordhoto | 2008-09-14 20:59:43 +0200 (Sun, 14 Sep 2008) | 2 lines
Fix for bug #2089275: "GUI: Returning to launcher may trigger an error".
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r34533 | lordhoto | 2008-09-14 21:05:05 +0200 (Sun, 14 Sep 2008) | 2 lines
Fix potentional bug in Screen::setResolution.
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r34534 | lordhoto | 2008-09-14 21:16:08 +0200 (Sun, 14 Sep 2008) | 2 lines
Fix for bug #2090879 "GUI: Launcher 'Load' dialog should preserve save slot index".
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r34535 | lordhoto | 2008-09-14 21:48:40 +0200 (Sun, 14 Sep 2008) | 2 lines
Added autosave support in Kyra.
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r34536 | lordhoto | 2008-09-14 22:01:01 +0200 (Sun, 14 Sep 2008) | 2 lines
Changed message when trying to open the load dialog for games not supporting direct loading.
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r34537 | lordhoto | 2008-09-14 22:42:50 +0200 (Sun, 14 Sep 2008) | 2 lines
Added ScummVM logo to GMM.
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r34538 | lordhoto | 2008-09-14 22:52:40 +0200 (Sun, 14 Sep 2008) | 2 lines
Minor improvement for GMM layout.
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r34539 | lordhoto | 2008-09-14 23:00:24 +0200 (Sun, 14 Sep 2008) | 3 lines
- Added thumbnail support to launcher load dialog.
- Adopted KYRA to support displaying thumbnails in load dialog (SCUMM engine has yet to follow)
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r34540 | lordhoto | 2008-09-14 23:13:40 +0200 (Sun, 14 Sep 2008) | 2 lines
Added thumbnail support for launcher to SCUMM engine.
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r34541 | fingolfin | 2008-09-14 23:26:59 +0200 (Sun, 14 Sep 2008) | 1 line
Fixed a typo & clarified a comment
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r34542 | fingolfin | 2008-09-14 23:32:45 +0200 (Sun, 14 Sep 2008) | 1 line
Compilation fix for NDS
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r34543 | lordhoto | 2008-09-14 23:34:49 +0200 (Sun, 14 Sep 2008) | 2 lines
Little cleanup.
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r34544 | fingolfin | 2008-09-14 23:39:45 +0200 (Sun, 14 Sep 2008) | 1 line
Changed VPATH to vpath, to allow building NDS port in parallel to another port (for the records, this patch went to Neil in January, and he didn't complain)
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r34545 | lordhoto | 2008-09-14 23:41:27 +0200 (Sun, 14 Sep 2008) | 2 lines
Cleanup.
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r34546 | fingolfin | 2008-09-15 00:12:59 +0200 (Mon, 15 Sep 2008) | 1 line
Another NDS compilation fix, plus a warning fix
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r34547 | fingolfin | 2008-09-15 00:15:13 +0200 (Mon, 15 Sep 2008) | 1 line
NDS: Replaced -I- by modern -iquote
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r34548 | fingolfin | 2008-09-15 00:24:35 +0200 (Mon, 15 Sep 2008) | 1 line
DS: Removed legacy GCC 2.x build code (NDS/DevKitPro uses GCC 3 or newer anyway); thinned down INCLUDES some more; added a FIXME to the elf->bin rule
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r34549 | wjpalenstijn | 2008-09-15 00:28:53 +0200 (Mon, 15 Sep 2008) | 6 lines
Big patch changing semantics of ReadStream::eos():
eos() now only returns true _after_ trying to read past the end of the stream.
This has a large potential for regressions. Please test!
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r34550 | fingolfin | 2008-09-15 00:44:49 +0200 (Mon, 15 Sep 2008) | 1 line
DS: Some more compile fixes (prope solution would of course be to overload ::openForReading & ::openForWriting)
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r34551 | lordhoto | 2008-09-15 01:14:38 +0200 (Mon, 15 Sep 2008) | 2 lines
Fixed regression introduced with latest stream changes (it seems compressed savefiles ioFailed never returned true when only eos was set).
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r34552 | wjpalenstijn | 2008-09-15 08:51:15 +0200 (Mon, 15 Sep 2008) | 1 line
fix listSaveGames
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r34553 | wjpalenstijn | 2008-09-15 08:52:00 +0200 (Mon, 15 Sep 2008) | 1 line
replace ioFailed by err
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r34554 | thebluegr | 2008-09-15 11:17:18 +0200 (Mon, 15 Sep 2008) | 1 line
Proper check for eos(), after the latest changes to OSystem
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r34555 | fingolfin | 2008-09-15 12:05:36 +0200 (Mon, 15 Sep 2008) | 1 line
Fix SubReadStream by initing _eos to false in the constructor (spotted thanks to our unit tests)
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r34556 | fingolfin | 2008-09-15 14:37:18 +0200 (Mon, 15 Sep 2008) | 1 line
Corrected and shortened some file opening related warnings
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r34557 | Kirben | 2008-09-15 14:37:24 +0200 (Mon, 15 Sep 2008) | 1 line
Replace ioFailed by err.
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r34558 | thebluegr | 2008-09-15 15:37:28 +0200 (Mon, 15 Sep 2008) | 2 lines
Rewrote the very confusing centerText() function into something that makes more sense, and matches the way that the original printed text on screen (in most cases)
Fixes bugs #2102657 - "DRASCULA: Crash when talking to the piano player" and #2111820 - "DRASCULA: Dialog texts too long"
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r34559 | thebluegr | 2008-09-15 15:45:10 +0200 (Mon, 15 Sep 2008) | 1 line
Fixed the phrase told by the protagonist when he talks to the blind man the second time
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r34560 | thebluegr | 2008-09-15 16:17:51 +0200 (Mon, 15 Sep 2008) | 1 line
Remove a workaround in textFitsCentered(). The blind man's dialog is a bit better placed now
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r34561 | thebluegr | 2008-09-15 16:35:11 +0200 (Mon, 15 Sep 2008) | 1 line
Show the blind man's dialog text at a bit better place
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r34562 | wjpalenstijn | 2008-09-15 21:19:30 +0200 (Mon, 15 Sep 2008) | 1 line
fix eos() behaviour for CompressedInSaveFile
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r34563 | wjpalenstijn | 2008-09-15 21:34:06 +0200 (Mon, 15 Sep 2008) | 1 line
also check for premature end-of-stream when loading
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r34566 | fingolfin | 2008-09-15 23:55:50 +0200 (Mon, 15 Sep 2008) | 1 line
Turned compressed savefile wrapper into a generic stream wrapper
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r34567 | fingolfin | 2008-09-16 00:37:45 +0200 (Tue, 16 Sep 2008) | 1 line
Fixed compiler warnings
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r34568 | fingolfin | 2008-09-16 00:43:20 +0200 (Tue, 16 Sep 2008) | 1 line
DS: Backported 0.12 changes to trunk
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r34569 | thebluegr | 2008-09-16 09:16:26 +0200 (Tue, 16 Sep 2008) | 2 lines
- Fixed centerText() to print text at the correct height
- Removed some duplicate code
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r34571 | thebluegr | 2008-09-16 10:10:08 +0200 (Tue, 16 Sep 2008) | 1 line
Added a workaround to skip the silence in the beginning and end of file 3.als. Fixes bug #2111815 - "DRASCULA: Voice delayed"
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r34572 | thebluegr | 2008-09-16 10:12:13 +0200 (Tue, 16 Sep 2008) | 1 line
Assign _lang to the appropriate enum values
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r34573 | thebluegr | 2008-09-16 10:24:42 +0200 (Tue, 16 Sep 2008) | 1 line
Removed the confirmation speech when a game is saved - it's "99.als" instead of "s99.als", but the main problem is that it's not translated in the English version and it's in Spanish (plus it's creepy and annoying...)
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r34574 | thebluegr | 2008-09-16 12:44:07 +0200 (Tue, 16 Sep 2008) | 1 line
Cleaned up and fixed the cutscene with Von Braun's story. Fixes bugs #2111804 - "DRASCULA: Cut scene bugs" and #2059648 - "DRASCULA: VonBraun's song"
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r34575 | thebluegr | 2008-09-16 12:53:57 +0200 (Tue, 16 Sep 2008) | 1 line
Fixed some glitches in the last part of Von Braun's story
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r34576 | fingolfin | 2008-09-16 13:42:21 +0200 (Tue, 16 Sep 2008) | 1 line
Modified uncompress in common/zlib.h to return a bool, so that we don't have to #include the real zlib.h; fixed PSP backend to not run uncompress inside an assert (which would cause it to not be invoked when turning off asserts)
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r34577 | thebluegr | 2008-09-16 13:49:40 +0200 (Tue, 16 Sep 2008) | 3 lines
- Moved some includes away from drascula.h
- Moved grr() to talk.cpp
- Removed the unnecessary parameter length from isTalkFinished()
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r34578 | fingolfin | 2008-09-16 13:50:10 +0200 (Tue, 16 Sep 2008) | 1 line
Merged common/gzip-stream.* and common/zlib.*
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r34579 | lordhoto | 2008-09-16 13:54:37 +0200 (Tue, 16 Sep 2008) | 2 lines
Removed assert leftover.
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r34580 | fingolfin | 2008-09-16 13:57:45 +0200 (Tue, 16 Sep 2008) | 1 line
Fix sign warnings in unit tests
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r34581 | lordhoto | 2008-09-16 16:10:55 +0200 (Tue, 16 Sep 2008) | 6 lines
Added "querySaveMetaInfos" to MetaEngine.
-> Allows easy addition of save state specific infos like playtime, save date atc.
-> Removed MetaEngine::loadThumbnailFromSlot, superseded by meta infos
-> Changed SCUMM / KYRA to implement the newly added functionallity
-> Removed hack in KYRAs listSavefiles, which is now handled via meta infos
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r34582 | lordhoto | 2008-09-16 16:22:51 +0200 (Tue, 16 Sep 2008) | 2 lines
Cleanup.
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r34583 | lordhoto | 2008-09-16 16:56:02 +0200 (Tue, 16 Sep 2008) | 2 lines
Added support for SCUMM savestates date/time and playtime info in the launcher load dialog.
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r34584 | lordhoto | 2008-09-16 16:59:52 +0200 (Tue, 16 Sep 2008) | 2 lines
Added whitespace in playtime textfield.
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r34585 | fingolfin | 2008-09-16 22:12:25 +0200 (Tue, 16 Sep 2008) | 1 line
Removed tons of unused 'length' variables, to silence compiler warnings
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r34586 | fingolfin | 2008-09-17 18:31:25 +0200 (Wed, 17 Sep 2008) | 1 line
adding Info.plist to svn:ignore
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r34587 | fingolfin | 2008-09-17 18:38:01 +0200 (Wed, 17 Sep 2008) | 1 line
DS: Removing some dead code; merged (parts of) std_cwd into GBAMPSaveFileManager::listSavefiles
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r34588 | fingolfin | 2008-09-17 18:50:19 +0200 (Wed, 17 Sep 2008) | 1 line
Adding *.dSYM (generated by gcc on OSX these days) to svn:ignore
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r34589 | fingolfin | 2008-09-17 19:31:29 +0200 (Wed, 17 Sep 2008) | 1 line
Moved base/game.* to engines/game.*
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r34590 | lordhoto | 2008-09-17 19:46:55 +0200 (Wed, 17 Sep 2008) | 2 lines
Fixed bug in SaveLoadChooser reflowLayout, which prevented widgets from being properly hidden.
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r34592 | fingolfin | 2008-09-17 20:16:06 +0200 (Wed, 17 Sep 2008) | 1 line
Patch #2112604: Update for the man page
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r34595 | fingolfin | 2008-09-17 20:26:44 +0200 (Wed, 17 Sep 2008) | 1 line
Patch #2043093 (again - new patch): OS/2 patches for posix-fs
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r34596 | fingolfin | 2008-09-17 20:56:13 +0200 (Wed, 17 Sep 2008) | 1 line
Patch #2060517: SCUMM: engine sets incorrect talkspeed value
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r34597 | fingolfin | 2008-09-17 20:56:54 +0200 (Wed, 17 Sep 2008) | 1 line
Added some noteworthy improvements due to Chris Page & GSoC 2008
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r34598 | fingolfin | 2008-09-17 20:59:09 +0200 (Wed, 17 Sep 2008) | 1 line
Simplified & fixed SearchManager
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r34599 | fingolfin | 2008-09-18 10:19:00 +0200 (Thu, 18 Sep 2008) | 1 line
Added 'native' implementations for FSDirectory::matchPattern & SearchSet::getAllNames (untested)
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r34602 | thebluegr | 2008-09-19 12:25:40 +0200 (Fri, 19 Sep 2008) | 1 line
Updated MSVC project files with the latest changes (moved base/game.* to engines/game.*)
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r34603 | thebluegr | 2008-09-19 15:58:09 +0200 (Fri, 19 Sep 2008) | 1 line
Changed tinsel's volume range (0-127) to match ScummVM's (0-255)
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svn-id: r34606
Diffstat (limited to 'backends/platform')
74 files changed, 3742 insertions, 1564 deletions
diff --git a/backends/platform/dc/dc-fs.cpp b/backends/platform/dc/dc-fs.cpp index f4dc4037df..c4f1d76f10 100644 --- a/backends/platform/dc/dc-fs.cpp +++ b/backends/platform/dc/dc-fs.cpp @@ -24,6 +24,7 @@ #include "dc.h" #include "backends/fs/abstract-fs.h" +#include "backends/fs/stdiostream.h" #include <ronin/cdfs.h> #include <stdio.h> @@ -34,75 +35,50 @@ * * Parts of this class are documented in the base interface class, AbstractFilesystemNode. */ - -/* A file */ class RoninCDFileNode : public AbstractFilesystemNode { protected: - String _path; - static const char *lastPathComponent(const Common::String &str); + Common::String _path; public: - RoninCDFileNode(const String &path) : _path(path) {}; + RoninCDFileNode(const Common::String &path) : _path(path) {}; virtual bool exists() const { return true; } - virtual String getName() const { return lastPathComponent(_path); } - virtual String getPath() const { return _path; } + virtual Common::String getName() const { return lastPathComponent(_path, '/'); } + virtual Common::String getPath() const { return _path; } virtual bool isDirectory() const { return false; } virtual bool isReadable() const { return true; } virtual bool isWritable() const { return false; } - virtual AbstractFilesystemNode *getChild(const String &n) const { return NULL; } + virtual AbstractFilesystemNode *getChild(const Common::String &n) const { return NULL; } virtual bool getChildren(AbstractFSList &list, ListMode mode, bool hidden) const { return false; } virtual AbstractFilesystemNode *getParent() const; + virtual Common::SeekableReadStream *openForReading(); + virtual Common::WriteStream *openForWriting(); + static AbstractFilesystemNode *makeFileNodePath(const Common::String &path); }; /* A directory */ class RoninCDDirectoryNode : public RoninCDFileNode { public: - RoninCDDirectoryNode(const String &path) : RoninCDFileNode(path) {}; + RoninCDDirectoryNode(const Common::String &path) : RoninCDFileNode(path) {}; virtual bool isDirectory() const { return true; } - virtual AbstractFilesystemNode *getChild(const String &n) const; + virtual AbstractFilesystemNode *getChild(const Common::String &n) const; virtual bool getChildren(AbstractFSList &list, ListMode mode, bool hidden) const; }; /* A file/directory which does not exist */ class RoninCDNonexistingNode : public RoninCDFileNode { public: - RoninCDNonexistingNode(const String &path) : RoninCDFileNode(path) {}; + RoninCDNonexistingNode(const Common::String &path) : RoninCDFileNode(path) {}; virtual bool exists() const { return false; } virtual bool isReadable() const { return false; } }; -/** - * Returns the last component of a given path. - * - * Examples: - * /foo/bar.txt would return /bar.txt - * /foo/bar/ would return /bar/ - * - * @param str String containing the path. - * @return Pointer to the first char of the last component inside str. - */ -const char *RoninCDFileNode::lastPathComponent(const Common::String &str) { - if(str.empty()) - return ""; - - const char *start = str.c_str(); - const char *cur = start + str.size() - 2; - - while (cur >= start && *cur != '/') { - --cur; - } - - return cur + 1; -} - -AbstractFilesystemNode *RoninCDFileNode::makeFileNodePath(const Common::String &path) -{ +AbstractFilesystemNode *RoninCDFileNode::makeFileNodePath(const Common::String &path) { assert(path.size() > 0); int fd; @@ -110,18 +86,16 @@ AbstractFilesystemNode *RoninCDFileNode::makeFileNodePath(const Common::String & if ((fd = open(path.c_str(), O_RDONLY)) >= 0) { close(fd); return new RoninCDFileNode(path); - } - else if ((fd = open(path.c_str(), O_DIR|O_RDONLY)) >= 0) { + } else if ((fd = open(path.c_str(), O_DIR|O_RDONLY)) >= 0) { close(fd); return new RoninCDDirectoryNode(path); - } - else { + } else { return NULL; } } -AbstractFilesystemNode *RoninCDDirectoryNode::getChild(const String &n) const { - String newPath(_path); +AbstractFilesystemNode *RoninCDDirectoryNode::getChild(const Common::String &n) const { + Common::String newPath(_path); if (_path.lastChar() != '/') newPath += '/'; newPath += n; @@ -139,20 +113,20 @@ bool RoninCDDirectoryNode::getChildren(AbstractFSList &myList, ListMode mode, bo // ... loop over dir entries using readdir while ((dp = readdir(dirp)) != NULL) { - String newPath(_path); + Common::String newPath(_path); if (newPath.lastChar() != '/') newPath += '/'; newPath += dp->d_name; if (dp->d_size < 0) { // Honor the chosen mode - if (mode == FilesystemNode::kListFilesOnly) + if (mode == Common::FilesystemNode::kListFilesOnly) continue; myList.push_back(new RoninCDDirectoryNode(newPath+"/")); } else { // Honor the chosen mode - if (mode == FilesystemNode::kListDirectoriesOnly) + if (mode == Common::FilesystemNode::kListDirectoriesOnly) continue; myList.push_back(new RoninCDFileNode(newPath)); @@ -168,9 +142,18 @@ AbstractFilesystemNode *RoninCDFileNode::getParent() const { return 0; const char *start = _path.c_str(); - const char *end = lastPathComponent(_path); + const char *end = lastPathComponent(_path, '/'); + + return new RoninCDDirectoryNode(Common::String(start, end - start)); +} + + +Common::SeekableReadStream *RoninCDFileNode::openForReading() { + return StdioStream::makeFromPath(getPath().c_str(), false); +} - return new RoninCDDirectoryNode(String(start, end - start)); +Common::WriteStream *RoninCDFileNode::openForWriting() { + return StdioStream::makeFromPath(getPath().c_str(), true); } AbstractFilesystemNode *OSystem_Dreamcast::makeRootFileNode() const { diff --git a/backends/platform/dc/selector.cpp b/backends/platform/dc/selector.cpp index 91c851506f..a4a53e0f65 100644 --- a/backends/platform/dc/selector.cpp +++ b/backends/platform/dc/selector.cpp @@ -146,12 +146,12 @@ struct Dir { char name[252]; char deficon[256]; - FilesystemNode node; + Common::FilesystemNode node; }; static Game the_game; -static bool isIcon(const FilesystemNode &entry) +static bool isIcon(const Common::FilesystemNode &entry) { int l = entry.getDisplayName().size(); if (l>4 && !strcasecmp(entry.getDisplayName().c_str()+l-4, ".ICO")) @@ -198,14 +198,14 @@ static int findGames(Game *games, int max) { Dir *dirs = new Dir[MAX_DIR]; int curr_game = 0, curr_dir = 0, num_dirs = 1; - dirs[0].node = FilesystemNode(""); + dirs[0].node = Common::FilesystemNode(""); while (curr_game < max && curr_dir < num_dirs) { strncpy(dirs[curr_dir].name, dirs[curr_dir].node.getPath().c_str(), 252); dirs[curr_dir].name[251] = '\0'; dirs[curr_dir].deficon[0] = '\0'; - FSList files, fslist; - dirs[curr_dir++].node.getChildren(fslist, FilesystemNode::kListAll); - for (FSList::const_iterator entry = fslist.begin(); entry != fslist.end(); + Common::FSList files, fslist; + dirs[curr_dir++].node.getChildren(fslist, Common::FilesystemNode::kListAll); + for (Common::FSList::const_iterator entry = fslist.begin(); entry != fslist.end(); ++entry) { if (entry->isDirectory()) { if (num_dirs < MAX_DIR && strcasecmp(entry->getDisplayName().c_str(), diff --git a/backends/platform/dc/vmsave.cpp b/backends/platform/dc/vmsave.cpp index 6ab8fc4558..d17e1f6213 100644 --- a/backends/platform/dc/vmsave.cpp +++ b/backends/platform/dc/vmsave.cpp @@ -269,14 +269,15 @@ class InVMSave : public Common::InSaveFile { private: char *buffer; int _pos, _size; + bool _eos; uint32 read(void *buf, uint32 cnt); - void skip(uint32 offset); - void seek(int32 offs, int whence); + bool skip(uint32 offset); + bool seek(int32 offs, int whence); public: InVMSave() - : _pos(0), buffer(NULL) + : _pos(0), buffer(NULL), _eos(false) { } ~InVMSave() @@ -285,9 +286,10 @@ public: delete[] buffer; } - bool eos() const { return _pos >= _size; } - uint32 pos() const { return _pos; } - uint32 size() const { return _size; } + bool eos() const { return _eos; } + void clearErr() { _eos = false; } + int32 pos() const { return _pos; } + int32 size() const { return _size; } bool readSaveGame(const char *filename) { return ::readSaveGame(buffer, _size, filename); } @@ -312,8 +314,8 @@ public: ~OutVMSave(); - bool ioFailed() const { return iofailed; } - void clearIOFailed() { iofailed = false; } + bool err() const { return iofailed; } + void clearErr() { iofailed = false; } void finalize(); }; @@ -370,6 +372,7 @@ uint32 InVMSave::read(void *buf, uint32 cnt) int nbyt = cnt; if (_pos + nbyt > _size) { cnt = (_size - _pos); + _eos = true; nbyt = cnt; } if (nbyt) @@ -378,15 +381,16 @@ uint32 InVMSave::read(void *buf, uint32 cnt) return cnt; } -void InVMSave::skip(uint32 offset) +bool InVMSave::skip(uint32 offset) { int nbyt = offset; if (_pos + nbyt > _size) nbyt = (_size - _pos); _pos += nbyt; + return true; } -void InVMSave::seek(int32 offs, int whence) +bool InVMSave::seek(int32 offs, int whence) { switch(whence) { case SEEK_SET: @@ -403,6 +407,8 @@ void InVMSave::seek(int32 offs, int whence) _pos = 0; else if (_pos > _size) _pos = _size; + _eos = false; + return true; } uint32 OutVMSave::write(const void *buf, uint32 cnt) diff --git a/backends/platform/ds/arm7/Makefile b/backends/platform/ds/arm7/Makefile index 55db7f8cad..82637845db 100644 --- a/backends/platform/ds/arm7/Makefile +++ b/backends/platform/ds/arm7/Makefile @@ -107,7 +107,7 @@ MAPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.map))) export OFILES := $(MAPFILES:.map=.o) $(RAWFILES:.raw=.o) $(PALFILES:.pal=.o) $(BINFILES:.bin=.o) $(PCXFILES:.pcx=.o)\ $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o) -export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) -I- -I$(CURDIR)/../commoninclude\ +export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) -Iquote -I$(CURDIR)/../commoninclude\ $(foreach dir,$(LIBDIRS),-I$(dir)/include) \ $(foreach dir,$(LIBDIRS),-I$(dir)/include/nds)\ -I$(CURDIR)/$(BUILD) -I$(CURDIR)/source/libcartreset diff --git a/backends/platform/ds/arm7/source/main.cpp b/backends/platform/ds/arm7/source/main.cpp index bee39f1efe..d252ed44de 100644 --- a/backends/platform/ds/arm7/source/main.cpp +++ b/backends/platform/ds/arm7/source/main.cpp @@ -233,7 +233,7 @@ void DummyHandler() { REG_IF = REG_IF; } -uint16 powerManagerWrite(uint32 command, u32 data, bool enable) { +void powerManagerWrite(uint32 command, u32 data, bool enable) { uint16 result; SerialWaitBusy(); @@ -261,9 +261,6 @@ uint16 powerManagerWrite(uint32 command, u32 data, bool enable) { REG_SPICNT = SPI_ENABLE | SPI_BAUD_1MHz; REG_SPIDATA = enable? (result | data): (result & ~data); SerialWaitBusy(); - - // FIXME: This function should either return something, or have a comment - // explaining why it is valid for it to not return something. :-) } /* diff --git a/backends/platform/ds/arm9/dist/readme_ds.txt b/backends/platform/ds/arm9/dist/readme_ds.txt new file mode 100644 index 0000000000..f77da418c9 --- /dev/null +++ b/backends/platform/ds/arm9/dist/readme_ds.txt @@ -0,0 +1,840 @@ + + + + The official port of ScummVM + to the Nintendo DS handheld console + by Neil Millstone (agentq) + http://scummvm.drunkencoders.com +------------------------------------------------------------------------ +Visit the main ScummVM website <http://www.scummvm.org> + + + + + Contents + ------------------------------------------------------------------------ + + + + * What's New? + * What is ScummVM DS? + * Features + * Screenshots + * How to Get ScummVM DS Onto Your DS - Simple Explanation + o Using a CF/SD/Mini SD/Micro SD card reader and a DLDI driver + o Instructions for specific card readers + * What to do if saving doesn't work or your card gets corruped - + force SRAM saves + * How to use ScummVM DS + * Game Specific Controls + * DS Options Screen + * Which games are compatible with ScummVM DS + * Predictive dictionary for Sierra AGI games + * Converting your CD audio + * Converting speech to MP3 format + * Frequently Asked Questions + * Downloads + * Contributors + * Donations and Getting Help + * Building from Sources + + + + What's New? + ------------------------------------------------------------------------ + +ScummVM DS 0.12.0 + + * New games supported: Lure of the Temptress, Nippon Safes, Lost in Time. + * New laptop-style trackpad input method. Uses relative movement when you + drag on the touch screen. + * New option which allows you to drag to hover, tap the touch screen to + click, and double tap the screen to right click. + * Reorganised DS Options screen into three tabs for clearer navigation + * New top screen scaling options let you choose the scaling factor used + on startup. + * The usual round of bug fixes. + + +ScummVM DS 0.11.1 + + * Bugfix release - No new DS port features + + +ScummVM DS 0.11.0 + + * New games supported: Elvira 1 and 2, Waxworks (Amiga version) + * Software scaler for improved image quality. Turn it on using the DS options + screen (press select during the game). Thanks to Tramboi and Robin Watts for + this feature! + * Function keys added to virtual keyboard (used in AGI games) + * Plenty of bug fixes + + What is ScummVM DS? + ------------------------------------------------------------------------ + +ScummVM DS is a part of the ScummVM project. The ScummVM project is an +attempt to re-engineer many classic point and click adventure games of the +80s and 90s to run on modern computer hardware. Technology has changed a +lot since these games were written, and so ScummVM attempts to replicate the +gameplay of the original games in exacting details, without any of the original +code that the game ran on. ScummVM needs a copy of the original game, in order +to take the graphics, sound, and scripts that made the game work. + +ScummVM is written in such a way that it can be 'ported' from one type of +machine to another, and ScummVM DS is a port of ScummVM to the Nintendo DS +handheld games console. + + + Features + ------------------------------------------------------------------------ + + * Runs nearly all of Lucasarts' SCUMM games up to and including Sam + & Max Hit the Road + * Runs many non-Lucasarts point-and-click adventures too + * Supports sound + * Provides a GUI to change settings and choose games + * Supports using the DS touch screen for controls + * Suports saving games to compatible flash cards + * All games run at pretty much full speed + + + + + + How to Get ScummVM DS Onto Your DS - Simple Explanation + ------------------------------------------------------------------------ + +Nintendo don't want you to run ScummVM on your DS. They control +which companies can make games on the DS, and there is an expensive +process to go through in order to be licenced. Having to pay for +this would prevent me from giving away ScummVM for free. + +So, the result is that to run ScummVM on your DS you'll need an +unofficial card reader. There are many of these, and all are different. +Popular models at the time of writing are the R4DS and the M3DS Real, +but many different models work. You need to buy one of these, and at +MicroSD card to go with it. + +There are also slot-2 card readers which fit into the bottom slot on +your DS, usually used for Game Boy Advance games. These are less common +these days, and although they have certain advantages, the details of +these are beyond the scope of this website. Information on these is +quite easy to find by searching. + +Once you have your card reader and a MicroSD card, you will also need +a copy of the game you want to run. ScummVM can run a large variety +of games, but you must own a real boxed copy of the game. These games +are still under copyright, and it is illegal to copy them from a friend +or download them from the Internet without paying. The exception to +this are the three Revolution Software games. These are 'Beneath a +Steel Sky', 'Lure of the Temptress' and 'Flight of the Amazon Queen'. +Revolution have kindly allowed us to give these games away for free. +You can download them from the main ScummVM site at +<http://www.scummvm.org/downloads.php> + +NOTE: Previous version of ScummVM DS supported a method which used a +zip file to run games on unsupported flash card readers. This method +is no longer supported. + + + How to Get ScummVM DS Onto Your DS - Using a CF/SD/Mini SD/Micro + SD card reader and a DLDI driver + ------------------------------------------------------------------------ + +ScummVM DS needs something called a DLDI driver to run on each make +and model of card reader. Many modern card readers (R4DS, M3 DS Real) +handle this autmatically and for those, you don't have to do anything. +Just running ScummVM on the card will handle this step for you. +For others, you will need to follow the steps in this section before +ScummVM DS will work. + +All DS card readers are different in the way that they work. In order to +support many different card readers, ScummVM DS uses a DLDI driver installed +into the ScummVM DS code. This is done using a program called DLDITool +which you can download and run on your computer. Each DLDI driver is +designed to tell ScummVM DS how to use a specific type of card reader. +These drivers can be used with any homebrew program which supports the +DLDI interface. + +While each card reader should work with these instructions, there are +some exceptions. Please read the card reader notes +section to see if there is any specific information about your card reader. + +Here is what you need to do: + + * Visit the DLDI page <http://dldi.drunkencoders.com/> and + download the executable for DLDITool for your operating system + (versions are available for Windows, Linux, and MacOS) + * Download the DLDI for your card reader. This is the big table at + the top of the page. The first column marked DLDI is the one you + want. You should get a single file with a .dldi extension. + * Extract DLDITool into a folder, and put the DLDI of your choice in + the same folder. + * If you're using the command line version of DLDITool enter the + following at a command prompt: + + dlditool <dldiname> <scummvm nds name> + + + If you're using the Windows GUI version, double click on + dlditool32.exe, select your card reader from the box, drag your + ScummVM binaries (either the .nds, or the .ds.gba version + depending on your card reader. I think only Supercards use the + .ds.gba files) into the lower box, then click patch. + + Either way, you should see 'Patched Successfully'. If you don't, + you're doing something wrong. + + You need to patch one of the builds labeled A - F depending on + which game you want to run. See the table on the ScummVM DS + website to see which games are supported by which build. + + * Put the patched .nds or .ds.gba files on your flash card. If + you're using the Supercard, you will need to use the .ds.gba + files, but rename them to .nds. + * Put your game data in any folder on the card. Do NOT use a zip file. + * Boot up your DS and run ScummVM. + * Click 'Add Game', browse to the folder with your game data, click + 'Choose', then 'OK'. Click 'Start' to run the game. + +If your copy of ScummVM DS has been successfully patched, you will get a +message on the top screen that looks like this: + + DLDI Device: + GBA Movie Player (Compact Flash) + +The message should show the name of your card reader. If it is wrong, +you have used the wrong DLDI file. + +If you haven't patched your .nds file, you will get the following message + + DLDI Driver not patched! + DLDI Initialise failed. + +In this case, you've made a mistake following the above instructions, or +have patched the wrong file. + +You may also see the following message: + + DLDI Device: + GBA Movie Player (Compact Flash) + DLDI Initialise failed. + +In this case, the driver did not start up correctly. The driver is +probably broken, or you've used the wrong one for your card reader. + +In the case of the Supercard, M3 Lite and DS Link, there are several +drivers available. You might want to try one of the others. + +This version of ScummVM DS will run on any card reader that has a DLDI +driver available. If yours doesn't, you need to pressure your card +reader manufacturer to release one. + +DO NOT EMAIL ME TO ASK ME TO CREATE A DRIVER FOR YOUR CARD READER, I +CANNOT DO THIS. + + + How to Get ScummVM DS Onto Your DS - Instructions for specific + card readers + ------------------------------------------------------------------------ + + * *GBAMP CF:* You need to upload replacement firmware to your card + reader before it will work. You can download the firmware program + here <http://chishm.drunkencoders.com/NDSMP/index.html>. Name your + .nds file _BOOT_MP.nds. + * *M3 CF/SD:* Copy the .nds file to your card with the M3 Game + Manager in order to avoid an annoying message when you boot your + M3. Use the default options to copy the file. Be sure to press 'A' + in the M3 browser to start the .nds file, and not 'Start', or it + won't work. + * *M3 CF/SD:* Copy the .nds file to your card with the M3 Game + Manager in order to avoid an annoying message when you boot your + M3. Use the default options to copy the file. Be sure to press 'A' + in the M3 browser to start the .nds file, and not 'Start', or it + won't work. + * *Supercard CF/SD (slot-2):* Use the .ds.gba files to run ScummVM + on the Supercard. Other than that, just follow the instructions as + normal. + * *Supercard Lite (slot-2):* It has been reported that only the + standard Supercard driver and the Moonshell version work with + ScummVM DS. + * *Datel Max Media Dock: * If you haven't already, upgrade your + firmware to the latest version. The firmware that came with my Max + Media Dock was unable to run ScummVM DS at all. Click here to + visit Datel's support page and download the latest firmware + <http://us.codejunkies.com/mpds/support.htm> + * *NinjaDS*: There are firmware upgrades for this device, but for + me, ScummVM DS ran straight out of the box. Visit this page + <http://www.ninjads.com/news.html> to download the latest firmware + if you want. If you have installed FlashMe on your DS, it will + make your DS crash on boot when the NinjaDS is inserted. You can + hold the 'select' button during boot to disable FlashMe, which + will allow the NinjaDS to work. Due to this, it is not recommended + to install FlashMe if you use a NinjaDS. + * *EZ-Flash*: This card reader uses .ds.gba files from the ScummVM + archive. Rename them to .nds before patching them with the DLDI + patcher. + * *R4DS*: If you upgrade the firmware for your R4DS to version 1.10 + or later, the card will autmatically DLDI patch the game, meaning + you don't have to use dlditool to patch the .NDS file. This makes + things a lot easier! + * *M3DS Real*: This card autmatically DLDI patches the game, meaning + that you do not need to do this yourself. + + + + Which games are compatible with ScummVM DS? + ------------------------------------------------------------------------ + +I'm glad you asked. Here is a list of the compatible games in version +0.12.0. Demo versions of the games listed should work too. + +Flight of the Amazon Queen, Beneath a Steel Sky, and Lure of the +Temptress have generously been released as freeware by the original +authors, Revolution Software <http://www.revolution.co.uk/>. This is a +great thing and we should support Revolution for being so kind to us. +You can download the game data from the official ScummVM download page +<http://www.scummvm.org/downloads.php>. + +The other games on this list are commercial, and still under copyright, +which means downloading them without paying for it is illegal. You can +probably find a second-hand copy on eBay. Please don't email me to ask +for a copy, as I am unable to send it to you. + +Game Build Notes + +Manic Mansion A + +Zak McKracken and the Alien Mindbenders A + +Indiana Jones and the Last Crusade A + +Loom A + +Passport to Adventure A + +The Secret of Monkey Island A + +Monkey Island 2: LeChuck's Revenge A + +Indiana Jones and the Fate of Atlantis A + +Day of the Tentacle A + +Sam & Max Hit the Road A Some slowdown in a few scenes + when MP3 audio is enabled + +Bear Stormin' (DOS) A + +Fatty Bear's Birthday Surprise (DOS) A + +Fatty Bear's Fun Pack (DOS) A + +Putt-Putt's Fun Pack (DOS) A + +Putt-Putt Goes to the Moon (DOS) A + +Putt-Putt Joins the Parade (DOS) A Can sometimes crash due to low memory + +Beneath a Steel Sky B + +Flight of the Amazon Queen B + +Simon the Sorcerer 1 C Zoomed view does not follow the + speaking character +Simon the Sorcerer 2 C Zoomed view does not follow the + speaking character +Elvira 1 C + +Elvira 2 C + +Waxworks (Amiga version) C + +Gobliiins D + +Gobliins 2 D + +Goblins 3 D + +Ween: The Prophecy D + +Bargon Attack D + +Lost in Time D + +Future Wars D + +All Sierra AGI games. +For a complete list, see this page +<http://wiki.scummvm.org/index.php/AGI> D + +Inherit the Earth E + +The Legend of Kyrandia F Zoomed view does not follow the + speaking character + +Lure of the Temptress G + +Nippon Safes G + +There is no support for Full Throttle, The Dig, or The Curse of Monkey +Island because of memory issues. There simply is not enough RAM on the +DS to run these games. Sorry. Also there is no support for Windows Humongous +Entertainment games. The extra code required to make this work uses up +too much RAM. + + + What to do when saving doesn't work or your card gets corrupted - + forcing SRAM Saves + ------------------------------------------------------------------------ + +This method only works for cards which use the Game Boy Advance slot on the +bottom of your DS. + +If ScummVM DS cannot save games to your SD card, or it causes corruption +when it does, you can force it to use GBA SRAM to save the game. This +uses your flash cart reader's GBA features to save the game to a .sav or +.dat file (depending on the reader). Only slot-2 devices can use SRAM saves, +and only ones with support for GBA games. + +If you want to use SRAM save, just create a text file called scummvm.ini +(or scummvmb.ini, scummvmc.ini for builds B or C) in the root of your +card which contains the following: + +[ds] +forcesramsave=true + +When you boot your game, ScummVM DS will not save games to your SD card +directly, instead it will save to GBA SRAM. On most cards, you need to +transfer the data to your SD card by rebooting and using your card +reader's boot-up menu. Using this method, around four saves can me made. + +One disadvantage of forcing SRAM saves is that your settings won't be +saved. You can add games manually to the ini file so that you don't have +to select them on each boot. Just add a section like the following on +for each game on your card. + +[monkey2] +description=Monkey Island 2: LeChuck's Revenge (English/DOS) +path=mp:/MONKEY2 + + + How to Use ScummVM + ------------------------------------------------------------------------ + +Once you've booted up ScummVM, you'll see the start up screen. + + 1. Tap the 'Add' button with the pen, then browse to the folder + containing your game data. Once you have clicked on your folder, you will + not see any files inside. This is normal, as the folder selector only shows + folders! + + 2. Click the 'Choose' button. + + 3. You will get some options for the game. You can usually just click 'Ok' to + this. + + 4. Now click on the name of the game you want to play from the list and + click 'Start'. Your game will start! + +You can use the B button to skip cutscenes, and the select button to +show an options menu which will let you tweak the DS contols, including +switch between scaled and unscaled video modes. The text is clearer in +the unscaled mode, but the whole game doesn't fit on the screen. To +scroll around, hold either shoulder button and use the D-pad or drag the +screen around with the stylus. Even in scaled mode, a small amount is +missing from the top and bottom of the screen. You can scroll around to +see those areas. The top screen shows a zoomed-in view. This scrolls +around to focus on the character who's speaking, and also follows where +the pen touches the screen. You can change the zoom level by holding one +of the shoulder buttons and pressing B to zoom in and A to zoom out. + +Press the start button for the in-game menu where you can load or save +your game (this works in Lucasarts games, other games vary). Saves will +write directly to your flash card. You can choose the folder where they +are stored using the GUI that appears when you boot up. If you're using +a GBA Flash Cartridge, or an unsupported flash card adaptor, you will be +using GBA SRAM to save your game. Four or five save game will fit in +save RAM. If you save more games than will fit, a warning will appear on +the top screen. When you turn your DS off, the new save will be lost, +and only the first ones you saved will be present. + +Many of the games use both mouse buttons. Usually the right button often +performs the default action on any object you click on. To simulate this +with the DS pen, you can switch the input into one of three modes. Press +left on the D-pad to enable the left mouse button. Press right on the +D-pad to enable the right mouse button. Press up on the D-pad to enable +hover mode. In this mode, you won't click on anything, just hover the +mouse cursor over it. This lets you pick out active objects in the scene. + +An icon on the top screen will show you which mode you're in. + +In hover mode, there are some additional controls. While holding the pen +on the screen, tapping D-pad left or D-pad right (or A/Y in left handed +mode) will click the left or right mouse button. + +There is an alternative method of control which doesn't require you to +change modes with the D-pad. Press 'Select' to bring up the DS options, +and choose 'Tap for left click, double tap for right click'. In this +mode, you can quickly tap the screen to left click the mouse, and tap twice +to right click the mouse. + + +Here is a complete list of controls in right-handed mode (the default +setting): +Key Usage +Pad Left Left mouse button +Pad Right Right mouse button +Pad Up Hover mouse (no mouse button) +Pad Down Skip dialogue line (for some Lucasarts games), Show inventory + (for Beneath a Steel Sky), Show active objects (for Simon the Sorceror) +Start Pause/game menu (works in some games) +Select DS Options +B Skip cutscenes +A Swap main screen and zoomed screen +Y Show/Hide debug console +X Show/Hide on-screen keyboard +L + D-pad or L + Pen Scroll touch screen view +L + B Zoom in +L + A Zoom out + + + +And here's left-handed mode: +Key Usage +Y Left mouse button +A Right mouse button +X Hover mouse (no mouse button) +B Skip dialogue line (for some Lucasarts games), Show inventory (for + Beneath a Steel Sky), Show active objects (for Simon the Sorceror) +Start Pause/game menu (works in some games) +Select DS Options +D-pad down Skip cutscenes +D-pad up Swap main screen and zoomed screen +D-pad left Show/Hide debug console +D-pad right Show/Hide on-screen keyboard +R + D-pad or R + Pen Scroll touch screen view +R + D-pad down Zoom in +R + d-pad right Zoom out + + + + Game-specific controls + ------------------------------------------------------------------------ + + * Sam and Max Hit the Road: The current cursor mode is displayed on + the top screen. Use d-pad right to switch mode. + * Indiana Jones games: If you get into a fight, press Select, and + check the box marked 'Use Indy Fighting Controls'. + Return to the game, then use the following controls to fight: + + D-pad left: move left + D-pad right: move right + D-pad up: guard up + D-pad down: guard down + Y: guard middle + X: Punch high + A: Punch middle + B: Punch low + Left shoulder: Fight towards the left + Right shoulder: Fight towards the right + + The icon on the top screen shows which way you're currently + facing. Remember to turn the option off when the fight ends, or + the normal controls won't work! + * Beneath a Steel Sky: Press D-pad down to show your inventory. + * Simon the Sorcerer 1/2: Press D-pad down to show active objects. + * AGI games: Press Start to show the menu bar. + * Bargon Attack: Press Start to hit F1 when you need to start the + game. Use the on-screen keyboard (hit X) to press other function keys. + + + DS Options Screen + ------------------------------------------------------------------------ + +Pressing the 'select' button during any game to show the DS options +screen. This screen shows options specific to the Nintendo DS version +of ScummVM. + +Controls tab + +Indy Fight Controls - Enable fighting controls for the Indiana Jones +games. See 'Game Specific Controls' for more information. + +Left handed Mode - Switch the controls on the D-pad with the controls +on the A/B/X/Y buttons. + +Show mouse cursor - Shows the game's mouse cursor on the bottom screen. + +Snap to edges - makes it easier for the mouse controls to reach the edges +of the screen. Useful for Beneath a Steel Sky and Goblins 3. + +Touch X offset - if your screen doesn't perform properly, this setting +allows you to adjust when the cursor appears left or right relative to +the screen's measured touch position. + +Touch Y offset - if your screen doesn't perform properly, this setting +allows you to adjust when the cursor appears higher or lower relative to +the screen's measured touch position. + +Use Laptop Trackpad-style cursor control - In this mode, use the lower +screen to drag the cursor around, a bit like using a trackpad on a laptop. +When this option is enabled, the following option is also enabled. + +Tap for left click, double tap for right click - In this mode, you can +quickly tap on the screen to left click the mouse, or quickly +double tap on the screen to right click the mouse. If you find clicking +or double-clicking difficult, try and make a firmer touch on the screen, +and keep the pen down for longer. + +Sensitivity - this bar adjusts the speed of cursor movement when laptop +trackpad-style cursor control is enabled (see above). + +Graphics Tab + +Scaling options: + +Three scaling options are available for the main screen. + +Harware Scale - Scales using the DS hardware scaler using a flicker method. +Produces lower quality graphics but doesn't slow the game down. + +Software Scale - Scales using the CPU. A much higher quality image is +produced, but at the expense of speed in some games. + +Unscaled - Allows you to see the graphics as originaly displayed. This +doesn't fit on the DS screen, but you can scroll the screen around by holding +the left shoulder button and using the D-pad or touch screen. + +Top screen zoom - These three options control the zoom level of the top +screen when ScummVM is started up. Changing this option will set the zoom +to the specified level immediately. + +Initial top screen scale: + +This option controls the scaling level of the zoomed screen. In ScummVM +DS, one screen shows a zoomed-in view of the action, and this option controls +how zoomed in it is. You can also adjust this in the game by holding L and +pressing A/B. + +General Tab + +High Quality Audio - Enhance the sound quality, at the expense of some +slowdown during some games. + +Disable power off - ScummVM DS turns the power off when the game quits. +This option disables that feature. + + + + + + + Auto completion dictionary for Sierra AGI games + ------------------------------------------------------------------------ + +If you are playing a Sierra AGI game, you will be using the on-screen +keyboard quite a lot (press X to show it). To reduce the amount you have +to type, the game can automatically complete long words for you. To use +this feature, simply copy the PRED.DIC file from the ScummVM DS archive +into your game folder on your card. Now, when you use the keyboard, +possible words will be shown underneith it. To type one of those words, +simply double click on it with your stylus. + + + Converting your CD audio + ------------------------------------------------------------------------ + +ScummVM supports playing CD audio for specific games which came with +music stored as standard music CD tracks. To use this music in ScummVM +DS, they need to be ripped from the CD and stored in a specific format. +This can only be done for the CD versions of certain games, such as +Monkey Island 1, Loom, and Gobliiins. All the floppy games and CD games +that didn't have CD audio tracks for music don't require any conversion, +and will work unmodified on ScummVM DS. MP3 audio files for CD music are +not supported. + +Cdex can do the conversion very well and I recommend using it to convert +your audio files, although any CD ripping software can be used, so feel +free to use your favourite program. The format you need to use is +IMA-ADPCM 4-bit Mono. You may use any sample rate. All other formats +will be rejected, including uncompressed WAV files. + +Now I will to describe how to rip your CD tracks with Cdex, which can be +found here: Cdex Homepage <http://sourceforge.net/projects/cdexos/>. +Other software can be used to create IMA ADPCM files under Linux or +MacOS. + +To set this up in Cdex, select Settings from the Options menu. On the +Encoder tab, select 'WAV Output Encoder'. Under 'Encoder Options', +choose the following: + + Format: WAV + Compression: IMA ADPCM + Samplerate: 22050 Hz + Channels: Mono + On the fly encoding: On + +Next, go to the 'Filenames' tab and select the folder you want to save +your Wav files to. Under 'Filename format', enter 'track%3'. This should +name your WAV files in the correct way. Click OK. + +Now select all the tracks on your CD, and click 'Extract CD tracks to a +compressed audio file'. Cdex should rip all the audio off your CD. + +Now all you have to do is copy the newly created WAV files into the same +directory that your other game data is stored on your CompactFlash card. +Next time your run ScummVM DS, it should play with music! + +*Important Note:* Do not select 'Extract CD tracks to a WAV file'. This +creates uncompressed WAVs only. You want 'Extract CD tracks to a +compressed audio file'. + + + Converting Speech files to MP3 format + ------------------------------------------------------------------------ + +ScummVM supports playing back speech for talkie games in MP3 format. +Unfortunately, the DS CPU is not quite up to the task, and MP3 audio +will sometimes cause slowdown in your game. However, if your flash card +isn't big enough to fit the audio files on, you will have no choice! + +To convert your audio you will need a copy of the ScummVM Tools package +<http://sourceforge.net/project/showfiles.php?group_id=37116&package_id=67433>. +You will also need a copy of the LAME MP3 encoder +<http://www.free-codecs.com/Lame_Encoder_download.htm>. + +Once this is all installed and set up, the process to encode your audio +varies from game to game, but the Lucasarts games can all be compressed +using the following command line: + +compress_scumm_sou --mp3 monster.sou + +This produces a monster.so3 file which you can copy to your flash card +and replaces the original monster.sou. Ogg format (monster.sog) and flac +format files are not currently supported by ScummVM DS, and it is +unlikely they will ever be supported. There is no way to convert .sog or +.so3 files back to .sou files. Just dig out your original CD and copy +the file from that. + + + Frequently Asked Questions + ------------------------------------------------------------------------ + +I get a lot of email about ScummVM DS. Nearly all of them are exactly +the same. Here I'm going to try and answer the questions that everybody +asks me in the hope that I will spend less time answering questions that +are clearly in the documentation and more time helping people who have a +real problem or have discovered a real bug. + +*Q:* I can't see the bottom line of inventory items in Day of the +Tentacle, Monkey Island 2, or a few other games! What do I do? +*A:* Hold down the left shoulder button and use D-pad (or the touch +screen) to scroll the screen around. + +*Q:* I dont see a menu when I press Start in Flight of the Amazon Queen +or Simon the Sorcerer. Is ScummVM broken? +*A:* No. To save in Simon the Sorcerer, click 'use', then click on the +postcard in your inventory. In Flight of the Amazon Queen, click 'use', +then click on the journal in your inventory. + +*Q:* Why does ScummVM crash when I play Monkey Island 1? +*A:* This happens when MP3 audio tracks are present from the PC version +of ScummVM. Delete the MP3 tracks and reencode them to ADPCM WAV files +as described in the CD audio section. + +*Q:* When will you support my Mini/Micro SD card reader? I want it! +Pretty please? +*A:* ScummVM uses DLDI drivers. If your card reader manufacturer doesn't +provide a driver, there is nothing I can do about it. The people to ask +are the card reader manufacturers themselves. + +*Q:* Can't you use the extra RAM in the M3/Supercard or the official +Opera Expansion Pack to support more games like The Dig and Full +Throttle? DS Linux has done it, so why can't you? +*A:* Not at the moment. The extra RAM has certain differences to the +build in RAM which makes it difficult to use for general programs. As +ScummVM DS is an official port, the changes to the ScummVM code base +must be minimal to avoid making the code difficult to read for other +users. I do have plans to work on this some time in the future, but +don't nag me about when it'll be done. If and when there's progress with +this, I will post on the ScummVM forums about it. + + +*Q:* ScummVM DS turns off my DS when I hit 'Quit' in the game or quit +from the frontend. Why doesn't it return to the menu? +*A:* Due to bugs in the ScummVM codebase, many of the ScummVM games +cannot quit cleanly leaving the machine in the same state as when it +started. You will notice that no other versions of ScummVM can quit back +to the menu either. This will be fixed at some time in the future. + + + + + Contributors + ------------------------------------------------------------------------ + +ScummVM DS uses chishm's GBA Movie Player FAT driver. +The CPU scaler is by Tramboi and Robin Watts +The ARM code was optimised by Robin Watts +Thanks to highpass for the ScummVM DS icons. +Thanks to zhevon for the Sam & Max cursor code. +Thanks to theNinjaBunny for the M3 Adaptor guide on this site. +Thanks also to everyone on the GBADev Forums. + +This program was brought to you by caffiene, sugar, and late nights. + + + Donations and Getting Help + ------------------------------------------------------------------------ + +If you have problems getting ScummVM to work on your hardware, please +read the FAQ first. /Please/ don't ask me questions which are +answered in the FAQ, I get many emails about this program each day, and +I can't help the people who really need help if I'm answering the same +question all the time which is already answered on this page. Other than +that, feel free to post on the ScummVM DS forum <http://forums.scummvm.org> +for help. Please do your research first though. There is no way of +running this on an out-of-the box DS without extra hardware. Most of +these things are fairly inexpensive though. + +If you want to contact me, please email me on scummvm at millstone dot +demon dot co dot uk. + +If you want to help with the development of ScummVM DS, great! Download +the source code and get building. There are plenty of things left to do. + +You can also help by making a donation if you've particularly enjoyed +ScummVM DS. This uses Paypal, and is completely secure. There's no +pressure though, ScummVM DS is completely free. This is just for those +who would like to make a contribution to further development. + + + + Building from Sources + ------------------------------------------------------------------------ + +ScummVM is an open source project. This means that anyone is free to +take the source code to the project and make their own additions and fixes, +contributing them back to the authors for consideration for the next version. + +To build ScummVM DS from source, it's probably better to checkout the +latest version of the code from the ScummVM SVN repository. The ScummVM +Sourceforge.net homepage <http://sourceforge.net/projects/scummvm> has +all the information about how to do this. + +By default, ScummVM DS expects to find libmad, an MP3 compressor library +targeted for the ARM platform. If you don't have this, you must disable +libmad support by opening 'backends/platform/ds/arm9/makefile' and +commenting out the line which says USE_MAD = 1. + +Then, enter the 'backends/platform/ds' folder and type: +make SCUMM_BUILD=a + +The executable nds file will build inside 'backends/platform/ds/arm9/SCUMMVM-A'. + +For other builds, substitute the letters b - g in the above line. + + + diff --git a/backends/platform/ds/arm9/makefile b/backends/platform/ds/arm9/makefile index 7472a32218..e74bcf28da 100644 --- a/backends/platform/ds/arm9/makefile +++ b/backends/platform/ds/arm9/makefile @@ -8,25 +8,29 @@ libndsdir = $(DEVKITPRO)/libnds # Select the build by setting SCUMM_BUILD to a,b,c,d,e,f or g. # Anything else gets build a. -ifeq ($(SCUMM_BUILD),g) +ifeq ($(SCUMM_BUILD),h) + DS_BUILD_H = 1 + else + ifeq ($(SCUMM_BUILD),g) DS_BUILD_G = 1 -else - ifeq ($(SCUMM_BUILD),f) + else + ifeq ($(SCUMM_BUILD),f) DS_BUILD_F = 1 - else - ifeq ($(SCUMM_BUILD),e) - DS_BUILD_E = 1 else - ifeq ($(SCUMM_BUILD),d) - DS_BUILD_D = 1 + ifeq ($(SCUMM_BUILD),e) + DS_BUILD_E = 1 else - ifeq ($(SCUMM_BUILD),c) - DS_BUILD_C = 1 + ifeq ($(SCUMM_BUILD),d) + DS_BUILD_D = 1 else - ifeq ($(SCUMM_BUILD),b) - DS_BUILD_B = 1 + ifeq ($(SCUMM_BUILD),c) + DS_BUILD_C = 1 else + ifeq ($(SCUMM_BUILD),b) + DS_BUILD_B = 1 + else DS_BUILD_A = 1 + endif endif endif endif @@ -67,7 +71,12 @@ endif # NOTE: The header and libs for the debugger is assumed to be in the libnds # folder. -VPATH = $(srcdir) +vpath %.h $(srcdir) +vpath %.cpp $(srcdir) +vpath %.c $(srcdir) +vpath %.m $(srcdir) +vpath %.asm $(srcdir) +vpath %.s $(srcdir) # Command to build libmad is: # ./configure --host=arm-elf --enable-speed --enable-sso -enable-fpm=arm CFLAGS='-specs=ds_arm9.specs -mthumb-interwork' @@ -75,8 +84,8 @@ VPATH = $(srcdir) # I actually had to use # ./configure --host=arm-elf --enable-speed --enable-sso -enable-fpm=arm CFLAGS='-specs=ds_arm9.specs -mthumb-interwork' LDFLAGS='C:/Progra~1/devkitpro/libnds/lib/libnds9.a' --disable-shared --disable-debugging -USE_ARM_SOUND_ASM = 1 ARM = 1 +USE_ARM_SOUND_ASM = 1 USE_ARM_COSTUME_ASM = 1 ifdef DS_BUILD_A @@ -135,6 +144,13 @@ ifdef DS_BUILD_G BUILD=scummvm-G endif +ifdef DS_BUILD_H + DEFINES = -DDS_NON_SCUMM_BUILD -DDS_BUILD_H + LOGO = logog.bmp + ENABLE_PARALLACTION = STATIC_PLUGIN + BUILD=scummvm-H +endif + ARM7BIN := -7 $(CURDIR)/../../arm7/arm7.bin ICON := -b ../../../logo.bmp "ScummVM;By Neil Millstone;" @@ -147,6 +163,7 @@ CFLAGS = -Wno-multichar -Wall\ -mcpu=arm9tdmi -mtune=arm9tdmi -fomit-frame-pointer\ -mthumb-interwork -DUSE_ARM_COSTUME_ASM=1 + # -ffast-math ifdef USE_DEBUGGER @@ -160,7 +177,7 @@ ifdef USE_PROFILER endif CXXFLAGS= $(CFLAGS) -Wno-non-virtual-dtor -Wno-unknown-pragmas -Wno-reorder \ - -fno-exceptions -fno-rtti -mthumb-interwork + -fno-exceptions -fno-rtti -mthumb-interwork -ffunction-sections -fdata-sections # -mthumb @@ -180,12 +197,12 @@ ifdef USE_MAD endif -LDFLAGS = -specs=ds_arm9.specs -mthumb-interwork -Wl,--wrap,time -mno-fpu -Wl,-Map,map.txt +LDFLAGS = -specs=ds_arm9.specs -mthumb-interwork -Wl,--wrap,time -mno-fpu -Wl,-Map,map.txt -Wl,--gc-sections -INCLUDES= -I./ -I$(portdir)/$(BUILD) -I$(srcdir) -I$(srcdir)/common -I$(portdir)/source \ - -I$(portdir)/data -I$(libndsdir)/include -I$(portdir)/../commoninclude\ - -I$(libndsdir)/include -I$(libndsdir)/include/nds -I$(srcdir)/engines -I$(portdir)/source/mad\ - -I$(portdir)/source/libcartreset -include $(srcdir)/common/scummsys.h +INCLUDES= -I$(portdir)/$(BUILD) -I$(srcdir) -I$(srcdir)/engines \ + -I$(portdir)/data -I$(portdir)/../commoninclude \ + -I$(portdir)/source -I$(portdir)/source/mad -I$(portdir)/source/libcartreset \ + -I$(libndsdir)/include -include $(srcdir)/common/scummsys.h LIBS = -lm -L$(libndsdir)/lib -L$(portdir)/lib -lnds9 @@ -232,7 +249,8 @@ endif DATA_OBJS := $(portdir)/data/icons.o $(portdir)/data/keyboard.o $(portdir)/data/keyboard_pal.o $(portdir)/data/default_font.o $(portdir)/data/8x8font_tga.o -COMPRESSOR_OBJS := $(portdir)/source/compressor/lz.o +COMPRESSOR_OBJS := +#$(portdir)/source/compressor/lz.o FAT_OBJS := $(portdir)/source/fat/disc_io.o $(portdir)/source/fat/gba_nds_fat.o\ $(portdir)/source/fat/io_fcsr.o $(portdir)/source/fat/io_m3cf.o\ @@ -252,14 +270,15 @@ FAT_OBJS := $(portdir)/source/fat/disc_io.o $(portdir)/source/fat/gba_nds_fat.o # $(portdir)/source/fat/io_sd_common.o $(portdir)/source/fat/io_scsd_s.o \ # $(portdir)/source/fat/io_sc_common.o $(portdir)/source/fat/io_sd_common.o -LIBCARTRESET_OBJS := $(portdir)/source/libcartreset/cartreset.o +LIBCARTRESET_OBJS := +#$(portdir)/source/libcartreset/cartreset.o # Files in this list will be optimisied for speed, otherwise they will be optimised for space OPTLIST := actor.cpp ds_main.cpp osystem_ds.cpp blitters.cpp fmopl.cpp rate.cpp mixer.cpp isomap.cpp image.cpp gfx.cpp sprite.cpp actor_path.cpp actor_walk.cpp #OPTLIST := # Compiler options for files which should be optimised for speed -OPT_SPEED := -O2 +OPT_SPEED := -O3 # Compiler options for files which should be optimised for space OPT_SIZE := -Os @@ -281,7 +300,7 @@ ndsall: include $(srcdir)/Makefile.common semiclean: - $(RM) $(portdir)/source/dsoptions.o $(portdir)/source/dsmain.o $(FAT_OBJS) $(DATA_OBJS) $(portdir)/source/wordcompletion.o + $(RM) $(portdir)/source/dsoptions.o $(portdir)/source/dsmain.o $(FAT_OBJS) $(DATA_OBJS) $(portdir)/source/wordcompletion.o $(portdir)/source/dsoptions.o clean: $(RM) $(OBJS) $(EXECUTABLE) @@ -333,36 +352,17 @@ endef ############## # Replacement rule for the one in makefile.common ############## -ifndef HAVE_GCC3 -# If you use GCC, disable the above and enable this for intelligent -# dependency tracking. -#.cpp.o: -%.o:%.cpp - $(MKDIR) $(*D)/$(DEPDIR) - $(CXX) -Wp,-MMD,"$(*D)/$(DEPDIR)/$(*F).d2" $(CXXFLAGS) $(CPPFLAGS) -c $(<) -o $*.o -# $(ECHO) "$(*D)/" > $(*D)/$(DEPDIR)/$(*F).d - $(CAT) "$(*D)/$(DEPDIR)/$(*F).d2" >> "$(*D)/$(DEPDIR)/$(*F).d" - $(RM) "$(*D)/$(DEPDIR)/$(*F).d2" -else -# If you even have GCC 3.x, you can use this build rule, which is safer; the above -# rule can get you into a bad state if you Ctrl-C at the wrong moment. -# Also, with this GCC inserts additional dummy rules for the involved headers, -# which ensures a smooth compilation even if said headers become obsolete. -#.cpp.o: -%.o:%.cpp +%.o: %.cpp # echo !!!!!!!!!!!! $(notdir $<) # ifeq ( $(notdir $<), $(findstring $(notdir $<), $(OPTLIST)) ) # OPTFLAG=-O3 # else # OPTFLAG=-Os # endif - # export OPTFLAG = ; # echo !!!!!!!! $(OPTFLAG) - $(MKDIR) $(*D)/$(DEPDIR) $(CXX) -Wp,-MMD,"$(*D)/$(DEPDIR)/$(*F).d",-MQ,"$@",-MP $(if $(findstring $(notdir $<), $(OPTLIST)), $(OPT_SPEED), $(OPT_SIZE)) $(CXXFLAGS) $(CPPFLAGS) -c $(<) -o $*.o -endif #--------------------------------------------------------------------------------- @@ -412,6 +412,7 @@ endif padbin 16 $(basename $@).ds.gba #--------------------------------------------------------------------------------- +# FIXME: The following rule hardcodes the input & output filename -- shouldn't it use $< and $@ instead? %.bin: %.elf $(OBJCOPY) -S scummvm.elf scummvm-stripped.elf $(OBJCOPY) -O binary scummvm-stripped.elf scummvm.bin @@ -419,4 +420,3 @@ endif #%.o: %.s # $(MKDIR) $(*D)/$(DEPDIR) # $(CXX) -Wp,-MMD,"$(*D)/$(DEPDIR)/$(*F).d",-MQ,"$@",-MP $(CXXFLAGS) $(CPPFLAGS) -c $(<) -o $*.o - diff --git a/backends/platform/ds/arm9/source/blitters_arm.s b/backends/platform/ds/arm9/source/blitters_arm.s index 5f7df298b4..48ec316675 100644 --- a/backends/platform/ds/arm9/source/blitters_arm.s +++ b/backends/platform/ds/arm9/source/blitters_arm.s @@ -20,149 +20,12 @@ @ @ @author Robin Watts (robin@wss.co.uk) - .global asmDrawStripToScreen - .global asmCopy8Col .global Rescale_320x256xPAL8_To_256x256x1555 .global Rescale_320x256x1555_To_256x256x1555 .section .itcm,"ax", %progbits .align 2 .code 32 - @ ARM implementation of asmDrawStripToScreen. - @ - @ C prototype would be: - @ - @ extern "C" void asmDrawStripToScreen(int height, - @ int width, - @ byte const *text, - @ byte const *src, - @ byte *dst, - @ int vsPitch, - @ int vsScreenWidth, - @ int textSurfacePitch); - @ - @ In addition, we assume that text, src and dst are all word (4 byte) - @ aligned. This is the same assumption that the old 'inline' version - @ made. -asmDrawStripToScreen: - @ r0 = height - @ r1 = width - @ r2 = text - @ r3 = src - MOV r12,r13 - STMFD r13!,{r4-r7,r9-r11,R14} - LDMIA r12,{r4,r5,r6,r7} - @ r4 = dst - @ r5 = vsPitch - @ r6 = vmScreenWidth - @ r7 = textSurfacePitch - - CMP r0,#0 @ If height<=0 - MOVLE r0,#1 @ height=1 - CMP r1,#4 @ If width<4 - BLT end @ return - - @ Width &= ~4 ? What's that about then? Width &= ~3 I could have - @ understood... - BIC r1,r1,#4 - - SUB r5,r5,r1 @ vsPitch -= width - SUB r6,r6,r1 @ vmScreenWidth -= width - SUB r7,r7,r1 @ textSurfacePitch -= width - MOV r10,#253 - ORR r10,r10,r10,LSL #8 - ORR r10,r10,r10,LSL #16 @ r10 = mask -yLoop: - MOV r14,r1 @ r14 = width -xLoop: - LDR r12,[r2],#4 @ r12 = [text] - LDR r11,[r3],#4 @ r11 = [src] - CMP r12,r10 - BNE singleByteCompare - SUBS r14,r14,#4 - STR r11,[r4], #4 @ r4 = [dst] - BGT xLoop - - ADD r2,r2,r7 @ text += textSurfacePitch - ADD r3,r3,r5 @ src += vsPitch - ADD r4,r4,r6 @ dst += vmScreenWidth - SUBS r0,r0,#1 - BGT yLoop - LDMFD r13!,{r4-r7,r9-r11,PC} - -singleByteCompare: - MOV r9,r12,LSR #24 @ r9 = 1st byte of [text] - CMP r9,r10,LSR #24 @ if (r9 == mask) - MOVEQ r9,r11,LSR #24 @ r9 = 1st byte of [src] - ORR r12,r9,r12,LSL #8 @ r12 = combine r9 and r12 - - MOV r9,r12,LSR #24 @ r9 = 1st byte of [text] - CMP r9,r10,LSR #24 @ if (r9 == mask) - MOVEQ r9,r11,LSR #24 @ r9 = 1st byte of [src] - ORR r12,r9,r12,LSL #8 @ r12 = combine r9 and r12 - - MOV r9,r12,LSR #24 @ r9 = 1st byte of [text] - CMP r9,r10,LSR #24 @ if (r9 == mask) - MOVEQ r9,r11,LSR #24 @ r9 = 1st byte of [src] - ORR r12,r9,r12,LSL #8 @ r12 = combine r9 and r12 - - MOV r9,r12,LSR #24 @ r9 = 1st byte of [text] - CMP r9,r10,LSR #24 @ if (r9 == mask) - MOVEQ r9,r11,LSR #24 @ r9 = 1st byte of [src] - ORR r12,r9,r12,LSL #8 @ r12 = combine r9 and r12 - - STR r12,[r4],#4 - SUBS r14,r14,#4 - BGT xLoop - - ADD r2,r2,r7 @ text += textSurfacePitch - ADD r3,r3,r5 @ src += vsPitch - ADD r4,r4,r6 @ dst += vmScreenWidth - SUBS r0,r0,#1 - BGT yLoop -end: - LDMFD r13!,{r4-r7,r9-r11,PC} - - - @ ARM implementation of asmCopy8Col - @ - @ C prototype would be: - @ - @ extern "C" void asmCopy8Col(byte *dst, - @ int dstPitch, - @ const byte *src, - @ int height); - @ - @ In addition, we assume that src and dst are both word (4 byte) - @ aligned. This is the same assumption that the old 'inline' version - @ made. -asmCopy8Col: - @ r0 = dst - @ r1 = dstPitch - @ r2 = src - @ r3 = height - STMFD r13!,{r14} - SUB r1,r1,#4 - - TST r3,#1 - ADDNE r3,r3,#1 - BNE roll2 -yLoop2: - LDR r12,[r2],#4 - LDR r14,[r2],r1 - STR r12,[r0],#4 - STR r14,[r0],r1 -roll2: - LDR r12,[r2],#4 - LDR r14,[r2],r1 - SUBS r3,r3,#2 - STR r12,[r0],#4 - STR r14,[r0],r1 - BNE yLoop2 - - LDMFD r13!,{PC} - - @ ARM implementation of Rescale_320x256x1555_To_256x256x1555 @ @ C prototype would be: diff --git a/backends/platform/ds/arm9/source/cdaudio.h b/backends/platform/ds/arm9/source/cdaudio.h index d237569bb7..d1897d3e5d 100644 --- a/backends/platform/ds/arm9/source/cdaudio.h +++ b/backends/platform/ds/arm9/source/cdaudio.h @@ -20,7 +20,7 @@ * */ - #ifndef _CDAUDIO_H_ +#ifndef _CDAUDIO_H_ #define _CDAUDIO_H_ namespace DS { diff --git a/backends/platform/ds/arm9/source/dsmain.cpp b/backends/platform/ds/arm9/source/dsmain.cpp index f4706807f7..872a196e9b 100644 --- a/backends/platform/ds/arm9/source/dsmain.cpp +++ b/backends/platform/ds/arm9/source/dsmain.cpp @@ -65,6 +65,8 @@ //#define USE_LIBCARTRESET #include <nds.h> +#include <nds/registers_alt.h> +#include <nds/arm9/exceptions.h> //#include <ARM9/console.h> //basic print funcionality @@ -75,13 +77,10 @@ #include "icons_raw.h" #include "fat/gba_nds_fat.h" #include "fat/disc_io.h" -#include "common/config-manager.h" -#include "engines/scumm/scumm.h" #include "keyboard_raw.h" #include "keyboard_pal_raw.h" #define V16(a, b) ((a << 12) | b) #include "touchkeyboard.h" -#include "registers_alt.h" //#include "compact_flash.h" #include "dsoptions.h" #ifdef USE_DEBUGGER @@ -96,6 +95,26 @@ #endif #include "backends/fs/ds/ds-fs.h" +extern "C" u32 getExceptionAddress( u32 opcodeAddress, u32 thumbState); +extern const char __itcm_start[]; +static const char *registerNames[] = + { "r0","r1","r2","r3","r4","r5","r6","r7", + "r8 ","r9 ","r10","r11","r12","sp ","lr ","pc " }; + +/* +extern "C" void* __real_malloc(size_t size); + +extern "C" void* __wrap_malloc(size_t size) { + void* res = __real_malloc(size); + if (res) { + return res; + } else { + consolePrintf("Failed alloc %d\n", size); + return NULL; + } +} +*/ + namespace DS { // From console.c in NDSLib @@ -168,7 +187,7 @@ bool displayModeIs8Bit = false; u8 gameID; bool snapToBorder = false; -bool consoleEnable = true; +bool consoleEnable = false; bool gameScreenSwap = false; bool isCpuScalerEnabled(); //#define HEAVY_LOGGING @@ -197,6 +216,13 @@ int mouseHotspotX, mouseHotspotY; bool cursorEnable = false; bool mouseCursorVisible = true; bool rightButtonDown = false; +bool touchPadStyle = false; +int touchPadSensitivity = 8; +bool tapScreenClicks = true; + +int tapCount = 0; +int tapTimeout = 0; +int tapComplete = 0; // Dragging int dragStartX, dragStartY; @@ -213,7 +239,14 @@ int gameHeight = 200; // Scale bool twoHundredPercentFixedScale = false; bool cpuScalerEnable = false; -#define NUM_SUPPORTED_GAMES 20 + + // 100 256 + // 150 192 + // 200 128 + + // (256 << 8) / scale + + #ifdef USE_PROFILER int hBlankCount = 0; @@ -221,6 +254,7 @@ int hBlankCount = 0; u8* scalerBackBuffer = NULL; +#define NUM_SUPPORTED_GAMES 21 gameListType gameList[NUM_SUPPORTED_GAMES] = { // Unknown game - use normal SCUMM controls @@ -248,6 +282,7 @@ gameListType gameList[NUM_SUPPORTED_GAMES] = { {"elvira2", CONT_SIMON}, {"elvira1", CONT_SIMON}, {"waxworks", CONT_SIMON}, + {"parallaction", CONT_NIPPON}, }; gameListType* currentGame = NULL; @@ -260,6 +295,7 @@ bool penHeld; bool penReleased; bool penDownLastFrame; s32 penX, penY; +s32 penDownX, penDownY; int keysDownSaved; int keysReleasedSaved; int keysChangedSaved; @@ -299,9 +335,41 @@ void setCpuScalerEnable(bool enable) { cpuScalerEnable = enable; } +void setTrackPadStyleEnable(bool enable) { + touchPadStyle = enable; +} + +void setTapScreenClicksEnable(bool enable) { + tapScreenClicks = enable; +} + +void setGameScreenSwap(bool enable) { + gameScreenSwap = enable; +} + +void setSensitivity(int sensitivity) { + touchPadSensitivity = sensitivity; +} + +void setTopScreenZoom(int percentage) { + // 100 256 + // 150 192 + // 200 128 + + // (256 << 8) / scale + + s32 scale = (percentage << 8) / 100; + subScreenScale = (256 * 256) / scale; + +// consolePrintf("Scale is %d %%\n", percentage); +} // return (ConfMan.hasKey("cpu_scaler", "ds") && ConfMan.getBool("cpu_scaler", "ds")); +controlType getControlType() { + return currentGame->control; +} + //plays an 8 bit mono sample at 11025Hz void playSound(const void* data, u32 length, bool loop, bool adpcm, int rate) @@ -429,14 +497,14 @@ void initGame() { consolePrintf("initing game..."); #endif - static bool firstTime = true; +// static bool firstTime = true; setOptions(); //strcpy(gameName, ConfMan.getActiveDomain().c_str()); strcpy(gameName, ConfMan.get("gameid").c_str()); - consolePrintf("\n\n\n\nCurrent game: '%s' %d\n", gameName, gameName[0]); +// consolePrintf("\n\n\n\nCurrent game: '%s' %d\n", gameName, gameName[0]); currentGame = &gameList[0]; // Default game @@ -447,16 +515,12 @@ void initGame() { } } - if (firstTime) { +/* if (firstTime) { firstTime = false; - if (ConfMan.hasKey("22khzaudio", "ds") && ConfMan.getBool("22khzaudio", "ds")) { - startSound(22050, 8192); - } else { - startSound(11025, 4096); - } } +*/ #ifdef HEAVY_LOGGING consolePrintf("done\n"); #endif @@ -631,7 +695,7 @@ void checkSleepMode() { void setShowCursor(bool enable) { - if (currentGame->control == CONT_SCUMM_SAMNMAX) + if ((currentGame) && (currentGame->control == CONT_SCUMM_SAMNMAX)) { if (cursorEnable) { sprites[1].attribute[0] = ATTR0_BMP | 150; @@ -654,23 +718,28 @@ void setCursorIcon(const u8* icon, uint w, uint h, byte keycolor, int hotspotX, mouseHotspotX = hotspotX; mouseHotspotY = hotspotY; + //consolePrintf("Set cursor icon %d, %d\n", w, h); + { int off = 128*64; memset(SPRITE_GFX + off, 0, 32 * 32 * 2); memset(SPRITE_GFX_SUB + off, 0, 32 * 32 * 2); + for (uint y=0; y<h; y++) { for (uint x=0; x<w; x++) { int color = icon[y*w+x]; + + //consolePrintf("%d:%d ", color, OSystem_DS::instance()->getDSPaletteEntry(color)); if (color == keycolor) { SPRITE_GFX[off+(y)*32+x] = 0x0000; // black background SPRITE_GFX_SUB[off+(y)*32+x] = 0x0000; // black background } else { - SPRITE_GFX[off+(y)*32+x] = BG_PALETTE[color] | 0x8000; - SPRITE_GFX_SUB[off+(y)*32+x] = BG_PALETTE[color] | 0x8000; + SPRITE_GFX[off+(y)*32+x] = OSystem_DS::instance()->getDSCursorPaletteEntry(color) | 0x8000; + SPRITE_GFX_SUB[off+(y)*32+x] = OSystem_DS::instance()->getDSCursorPaletteEntry(color) | 0x8000; } } } @@ -733,6 +802,7 @@ void setCursorIcon(const u8* icon, uint w, uint h, byte keycolor, int hotspotX, sprites[1].attribute[1] = ATTR1_SIZE_64 | pos; sprites[1].attribute[2] = ATTR2_ALPHA(1) | 176; } + } @@ -745,6 +815,7 @@ void displayMode16Bit() { u16 buffer[32 * 32 * 2]; + releaseAllKeys(); if (displayModeIs8Bit) { // static int test = 0; @@ -1109,7 +1180,7 @@ void setKeyboardEnable(bool en) { } else { - + DS::releaseAllKeys(); // Restore the palette that the keyboard has used for (int r = 0; r < 256; r++) { BG_PALETTE_SUB[r] = BG_PALETTE[r]; @@ -1157,6 +1228,194 @@ bool getIsDisplayMode8Bit() { return displayModeIs8Bit; } +void doScreenTapMode(OSystem_DS* system) +{ + Common::Event event; + static bool left = false, right = false; + + if (left) { + event.type = Common::EVENT_LBUTTONUP; + event.mouse = Common::Point(getPenX(), getPenY()); + system->addEvent(event); + left = false; + } + + if (right) { + event.type = Common::EVENT_RBUTTONUP; + event.mouse = Common::Point(getPenX(), getPenY()); + system->addEvent(event); + right = false; + } + + + if (tapComplete == 1) { + event.type = Common::EVENT_LBUTTONDOWN; + event.mouse = Common::Point(getPenX(), getPenY()); + system->addEvent(event); + tapComplete = 0; + left = true; + } else if (tapComplete == 2) { + event.type = Common::EVENT_RBUTTONDOWN; + event.mouse = Common::Point(getPenX(), getPenY()); + system->addEvent(event); + tapComplete = 0; + right = true; + } + + + if (getKeysDown() & KEY_LEFT) { + event.type = Common::EVENT_LBUTTONDOWN; + event.mouse = Common::Point(getPenX(), getPenY()); + system->addEvent(event); + } + + if (getKeysReleased() & KEY_LEFT) { + event.type = Common::EVENT_LBUTTONUP; + event.mouse = Common::Point(getPenX(), getPenY()); + system->addEvent(event); + } + + + if (getKeysDown() & KEY_RIGHT) { + event.type = Common::EVENT_RBUTTONDOWN; + event.mouse = Common::Point(getPenX(), getPenY()); + system->addEvent(event); + } + + if (getKeysReleased() & KEY_RIGHT) { + event.type = Common::EVENT_RBUTTONUP; + event.mouse = Common::Point(getPenX(), getPenY()); + system->addEvent(event); + } + + event.type = Common::EVENT_MOUSEMOVE; + event.mouse = Common::Point(getPenX(), getPenY()); + system->addEvent(event); +} + +void doButtonSelectMode(OSystem_DS* system) +{ + Common::Event event; + + + if ((!(getKeysHeld() & KEY_L)) && (!(getKeysHeld() & KEY_R))) { + event.type = Common::EVENT_MOUSEMOVE; + event.mouse = Common::Point(getPenX(), getPenY()); + system->addEvent(event); + //consolePrintf("x=%d y=%d \n", getPenX(), getPenY()); + } + + static bool leftButtonDown = false; + static bool rightButtonDown = false; + + if (getPenReleased() && (leftButtonDown || rightButtonDown)) { + if (leftButtonDown) { + event.type = Common::EVENT_LBUTTONUP; + } else { + event.type = Common::EVENT_RBUTTONUP; + } + + event.mouse = Common::Point(getPenX(), getPenY()); + system->addEvent(event); + } + + + if ((mouseMode != MOUSE_HOVER) || (!displayModeIs8Bit)) { + if (getPenDown() && (!(getKeysHeld() & KEY_L)) && (!(getKeysHeld() & KEY_R))) { + if ((mouseMode == MOUSE_LEFT) || (!displayModeIs8Bit)) { + event.type = Common::EVENT_LBUTTONDOWN; + leftButtonDown = true; + } else { + event.type = Common::EVENT_RBUTTONDOWN; + rightButtonDown = true; + } + + event.mouse = Common::Point(getPenX(), getPenY()); + system->addEvent(event); + } + + } else { + // In hover mode, D-pad left and right click the mouse when the pen is on the screen + + if (getPenHeld()) { + if (getKeysDown() & KEY_LEFT) { + event.type = Common::EVENT_LBUTTONDOWN; + event.mouse = Common::Point(getPenX(), getPenY()); + system->addEvent(event); + } + if (getKeysReleased() & KEY_LEFT) { + event.type = Common::EVENT_LBUTTONUP; + event.mouse = Common::Point(getPenX(), getPenY()); + system->addEvent(event); + } + + + if (getKeysDown() & KEY_RIGHT) { + event.type = Common::EVENT_RBUTTONDOWN; + event.mouse = Common::Point(getPenX(), getPenY()); + system->addEvent(event); + } + if (getKeysReleased() & KEY_RIGHT) { + event.type = Common::EVENT_RBUTTONUP; + event.mouse = Common::Point(getPenX(), getPenY()); + system->addEvent(event); + } + } + } + + if (!((getKeysHeld() & KEY_L) || (getKeysHeld() & KEY_R)) && (!getIndyFightState()) && (!getKeyboardEnable())) { + + if (!getPenHeld() || (mouseMode != MOUSE_HOVER)) { + if (getKeysDown() & KEY_LEFT) { + mouseMode = MOUSE_LEFT; + } + + if (rightButtonDown) + { + Common::Event event; + event.mouse = Common::Point(getPenX(), getPenY()); + event.type = Common::EVENT_RBUTTONUP; + system->addEvent(event); + rightButtonDown = false; + } + + + if (getKeysDown() & KEY_RIGHT) { + if ((currentGame->control != CONT_SCUMM_SAMNMAX) && (currentGame->control != CONT_FUTURE_WARS) && (currentGame->control != CONT_GOBLINS)) { + mouseMode = MOUSE_RIGHT; + } else { + // If we're playing sam and max, click and release the right mouse + // button to change verb + Common::Event event; + + if (currentGame->control == CONT_FUTURE_WARS) { + event.mouse = Common::Point(320 - 128, 200 - 128); + event.type = Common::EVENT_MOUSEMOVE; + system->addEvent(event); + } else { + event.mouse = Common::Point(getPenX(), getPenY()); + } + + rightButtonDown = true; + + + event.type = Common::EVENT_RBUTTONDOWN; + system->addEvent(event); + + //event.type = Common::EVENT_RBUTTONUP; + //system->addEvent(event); + } + } + + + + if (getKeysDown() & KEY_UP) { + mouseMode = MOUSE_HOVER; + } + } + } +} + void addEventsToQueue() { #ifdef HEAVY_LOGGING consolePrintf("addEventsToQueue\n"); @@ -1286,54 +1545,6 @@ void addEventsToQueue() { } - if (!getPenHeld() || (mouseMode != MOUSE_HOVER)) { - if (getKeysDown() & KEY_LEFT) { - mouseMode = MOUSE_LEFT; - } - - if (rightButtonDown) - { - Common::Event event; - event.mouse = Common::Point(getPenX(), getPenY()); - event.type = Common::EVENT_RBUTTONUP; - system->addEvent(event); - rightButtonDown = false; - } - - - if (getKeysDown() & KEY_RIGHT) { - if ((currentGame->control != CONT_SCUMM_SAMNMAX) && (currentGame->control != CONT_FUTURE_WARS) && (currentGame->control != CONT_GOBLINS)) { - mouseMode = MOUSE_RIGHT; - } else { - // If we're playing sam and max, click and release the right mouse - // button to change verb - Common::Event event; - - if (currentGame->control == CONT_FUTURE_WARS) { - event.mouse = Common::Point(320 - 128, 200 - 128); - event.type = Common::EVENT_MOUSEMOVE; - system->addEvent(event); - } else { - event.mouse = Common::Point(getPenX(), getPenY()); - } - - rightButtonDown = true; - - - event.type = Common::EVENT_RBUTTONDOWN; - system->addEvent(event); - - //event.type = Common::EVENT_RBUTTONUP; - //system->addEvent(event); - } - } - - - - if (getKeysDown() & KEY_UP) { - mouseMode = MOUSE_HOVER; - } - } @@ -1359,52 +1570,13 @@ void addEventsToQueue() { if (!keyboardEnable) { - if ((!(getKeysHeld() & KEY_L)) && (!(getKeysHeld() & KEY_R))) { - event.type = Common::EVENT_MOUSEMOVE; - event.mouse = Common::Point(getPenX(), getPenY()); - system->addEvent(event); - //consolePrintf("x=%d y=%d \n", getPenX(), getPenY()); + if ((tapScreenClicks) && (getIsDisplayMode8Bit())) + { + doScreenTapMode(system); } - - if ((mouseMode != MOUSE_HOVER) || (!displayModeIs8Bit)) { - if (getPenDown() && (!(getKeysHeld() & KEY_L)) && (!(getKeysHeld() & KEY_R))) { - event.type = ((mouseMode == MOUSE_LEFT) || (!displayModeIs8Bit))? Common::EVENT_LBUTTONDOWN: Common::EVENT_RBUTTONDOWN; - event.mouse = Common::Point(getPenX(), getPenY()); - system->addEvent(event); - } - - if (getPenReleased()) { - event.type = mouseMode == MOUSE_LEFT? Common::EVENT_LBUTTONUP: Common::EVENT_RBUTTONUP; - event.mouse = Common::Point(getPenX(), getPenY()); - system->addEvent(event); - } - } else { - // In hover mode, D-pad left and right click the mouse when the pen is on the screen - - if (getPenHeld()) { - if (getKeysDown() & KEY_LEFT) { - event.type = Common::EVENT_LBUTTONDOWN; - event.mouse = Common::Point(getPenX(), getPenY()); - system->addEvent(event); - } - if (getKeysReleased() & KEY_LEFT) { - event.type = Common::EVENT_LBUTTONUP; - event.mouse = Common::Point(getPenX(), getPenY()); - system->addEvent(event); - } - - - if (getKeysDown() & KEY_RIGHT) { - event.type = Common::EVENT_RBUTTONDOWN; - event.mouse = Common::Point(getPenX(), getPenY()); - system->addEvent(event); - } - if (getKeysReleased() & KEY_RIGHT) { - event.type = Common::EVENT_RBUTTONUP; - event.mouse = Common::Point(getPenX(), getPenY()); - system->addEvent(event); - } - } + else + { + doButtonSelectMode(system); } if (((!(getKeysHeld() & KEY_L)) && (!(getKeysHeld() & KEY_R)) || (indyFightState)) && (displayModeIs8Bit)) { @@ -1537,8 +1709,8 @@ void triggerIcon(int imageNum) { void setIcon(int num, int x, int y, int imageNum, int flags, bool enable) { - sprites[num].attribute[0] = ATTR0_BMP | (enable? y: 192) | (!enable? ATTR0_DISABLED: 0); - sprites[num].attribute[1] = ATTR1_SIZE_32 | x | flags; + sprites[num].attribute[0] = ATTR0_BMP | (enable? (y & 0xFF): 192) | (!enable? ATTR0_DISABLED: 0); + sprites[num].attribute[1] = ATTR1_SIZE_32 | (x & 0x1FF) | flags; sprites[num].attribute[2] = ATTR2_ALPHA(1)| (imageNum * 16); } @@ -1552,28 +1724,30 @@ void updateStatus() { int offs; if (displayModeIs8Bit) { - switch (mouseMode) { - case MOUSE_LEFT: { - offs = 1; - break; - } - case MOUSE_RIGHT: { - offs = 2; - break; - } - case MOUSE_HOVER: { - offs = 0; - break; - } - default: { - // Nothing! - offs = 0; - break; + if (!tapScreenClicks) { + switch (mouseMode) { + case MOUSE_LEFT: { + offs = 1; + break; + } + case MOUSE_RIGHT: { + offs = 2; + break; + } + case MOUSE_HOVER: { + offs = 0; + break; + } + default: { + // Nothing! + offs = 0; + break; + } } + + setIcon(0, 208, 150, offs, 0, true); } - setIcon(0, 208, 150, offs, 0, true); - if (indyFightState) { setIcon(1, (190 - 32), 150, 3, (indyFightRight? 0: ATTR1_FLIP_X), true); // consolePrintf("%d\n", indyFightRight); @@ -1631,7 +1805,7 @@ void setMainScreenScroll(int x, int y) { BG3_CX = x + (((frameCount & 1) == 0)? 64: 0); BG3_CY = y; - if (!gameScreenSwap) { + if ((!gameScreenSwap) || (touchPadStyle)) { touchX = x >> 8; touchY = y >> 8; } @@ -1660,7 +1834,7 @@ void setMainScreenScale(int x, int y) { BG3_YDY = y; } - if (!gameScreenSwap) { + if ((!gameScreenSwap) || (touchPadStyle)) { touchScX = x; touchScY = y; } @@ -1676,7 +1850,7 @@ void setZoomedScreenScroll(int x, int y, bool shake) { touchY = y >> 8; } else */{ - if (gameScreenSwap) { + if ((gameScreenSwap) && (!touchPadStyle)) { touchX = x >> 8; touchY = y >> 8; } @@ -1696,7 +1870,7 @@ void setZoomedScreenScale(int x, int y) { } else */{ - if (gameScreenSwap) { + if ((gameScreenSwap) && (!touchPadStyle)) { touchScX = x; touchScY = y; } @@ -1757,18 +1931,22 @@ void VBlankHandler(void) { frameCount++; - if ((cursorEnable) && (mouseCursorVisible)) - { + if ((cursorEnable) && (mouseCursorVisible)) { if (!keyboardEnable) { storedMouseX = penX; storedMouseY = penY; } - setIconMain(3, storedMouseX - mouseHotspotX, storedMouseY - mouseHotspotY, 8, 0, true); - } - else - { + if (gameScreenSwap) { + setIcon(3, storedMouseX - mouseHotspotX, storedMouseY - mouseHotspotY, 8, 0, true); + setIconMain(3, 0, 0, 0, 0, false); + } else { + setIconMain(3, storedMouseX - mouseHotspotX, storedMouseY - mouseHotspotY, 8, 0, true); + setIcon(3, 0, 0, 0, 0, false); + } + } else { setIconMain(3, 0, 0, 0, 0, false); + setIcon(3, 0, 0, 0, 0, false); } @@ -1826,7 +2004,7 @@ void VBlankHandler(void) { SUB_BG3_YDX = 0; SUB_BG3_YDY = (int) (subScreenHeight / 192.0f * 256);*/ - static int ratio = ( 320 << 8) / SCUMM_GAME_WIDTH; + static int ratio = (320 << 8) / SCUMM_GAME_WIDTH; bool zooming = false; @@ -1851,8 +2029,12 @@ void VBlankHandler(void) { subScreenWidth = 256 >> 1; subScreenHeight = 192 >> 1; } else { - subScreenWidth = (((SCUMM_GAME_HEIGHT * 256) / 192) * subScreenScale) >> 8; - subScreenHeight = SCUMM_GAME_HEIGHT * subScreenScale >> 8; +// subScreenWidth = (((SCUMM_GAME_HEIGHT * 256) / 192) * subScreenScale) >> 8; +// subScreenHeight = SCUMM_GAME_HEIGHT * subScreenScale >> 8; + + + subScreenWidth = (256 * subScreenScale) >> 8; + subScreenHeight = (192 * subScreenScale) >> 8; if ( ((subScreenWidth) > 256 - 8) && ((subScreenWidth) < 256 + 8) ) { subScreenWidth = 256; @@ -2215,43 +2397,141 @@ void penUpdate() { // if (getKeysHeld() & KEY_L) consolePrintf("%d, %d penX=%d, penY=%d tz=%d\n", IPC->touchXpx, IPC->touchYpx, penX, penY, IPC->touchZ1); - if ((penDownFrames > 1)) { // Is this right? Dunno, but it works for me. + bool penDownThisFrame = (IPC->touchZ1 > 0) && (IPC->touchXpx > 0) && (IPC->touchYpx > 0); + bool firstFrame = penDownFrames == 2; + static bool moved = false; - if ((penHeld)) { - penHeld = true; - penDown = false; + if ((tapScreenClicks) && (!getKeyboardEnable()) && (getIsDisplayMode8Bit())) { - if ((IPC->touchZ1 > 0) && (IPC->touchXpx > 0) && (IPC->touchYpx > 0)) { - penX = IPC->touchXpx + touchXOffset; - penY = IPC->touchYpx + touchYOffset; + if ((tapTimeout >= 0)) { + tapTimeout++; + + if (((tapTimeout > 15) || (tapCount == 2)) && (tapCount > 0)) { + tapComplete = tapCount; + tapCount = 0; +// consolePrintf("Taps: %d\n", tapComplete); } + } - } else { - penDown = true; - penHeld = true; - penDownSaved = true; + - //if ( (ABS(penX - IPC->touchXpx) < 10) && (ABS(penY - IPC->touchYpx) < 10) ) { - if ((IPC->touchZ1 > 0) && (IPC->touchXpx > 0) && (IPC->touchYpx > 0)) { - penX = IPC->touchXpx; - penY = IPC->touchYpx; + if ((penHeld) && (!penDownThisFrame)) { + if ((touchPadStyle) || (moved) || (tapCount == 1)) { + if ((penDownFrames > 0) && (penDownFrames < 6) && ((tapTimeout == -1) || (tapTimeout > 2))) { + tapCount++; + tapTimeout = 0; +// consolePrintf("Tap! %d\n", penDownFrames); + moved = false; + } } - //} } + } - } else { - if (penHeld) { - penReleased = true; - penReleasedSaved = true; + + + if ((touchPadStyle) && (getIsDisplayMode8Bit())) { + + if ((penDownFrames > 0)) { + + + if ((penHeld)) { + + if (penDownThisFrame) + { + if (penDownFrames >= 2) { + int diffX = IPC->touchXpx - penDownX; + int diffY = IPC->touchYpx - penDownY; + + int speed = ABS(diffX) + ABS(diffY); + + if ((ABS(diffX) < 35) && (ABS(diffY) < 35)) + { + + if (speed >= 8) + { + diffX *= ((speed >> 3) * touchPadSensitivity) >> 3; + diffY *= ((speed >> 3) * touchPadSensitivity) >> 3; + } + + penX += diffX; + penY += diffY; + if (penX > 255) penX = 255; + if (penX < 0) penX = 0; + if (penY > 191) penY = 191; + if (penY < 0) penY = 0; + } + +// consolePrintf("x: %d y: %d\n", IPC->touchYpx - penDownY, IPC->touchYpx - penDownY); + penDownX = IPC->touchXpx; + penDownY = IPC->touchYpx; + + } + } + else + { + } + + + } else { + penDown = true; + penHeld = true; + penDownSaved = true; + + // First frame, so save pen positions + if (penDownThisFrame) { + penDownX = IPC->touchXpx; + penDownY = IPC->touchYpx; + } + } + } else { - penReleased = false; + if (penHeld) { + penReleased = true; + penReleasedSaved = true; + } else { + penReleased = false; + } + + penDown = false; + penHeld = false; } + } else { + if ((penDownFrames > 1)) { // Is this right? Dunno, but it works for me. + + if ((penHeld)) { + penHeld = true; + penDown = false; + } else { + penDown = true; + penHeld = true; + penDownSaved = true; + } + + if ((IPC->touchZ1 > 0) && (IPC->touchXpx > 0) && (IPC->touchYpx > 0)) { + penX = IPC->touchXpx + touchXOffset; + penY = IPC->touchYpx + touchYOffset; + moved = true; + } + - penDown = false; - penHeld = false; + + } else { + if (penHeld) { + penReleased = true; + penReleasedSaved = true; + } else { + penReleased = false; + } + + penDown = false; + penHeld = false; + } + + } + if ((IPC->touchZ1 > 0) || ((penDownFrames == 2)) ) { penDownLastFrame = true; penDownFrames++; @@ -2259,7 +2539,6 @@ void penUpdate() { penDownLastFrame = false; penDownFrames = 0; } - } int leftHandedSwap(int keys) { @@ -2346,8 +2625,7 @@ int getPenX() { int x = ((penX * touchScX) >> 8) + touchX; x = x < 0? 0: (x > gameWidth - 1? gameWidth - 1: x); - if (snapToBorder) - { + if (snapToBorder) { if (x < 8) x = 0; if (x > gameWidth - 8) x = gameWidth - 1; } @@ -2359,8 +2637,7 @@ int getPenY() { int y = ((penY * touchScY) >> 8) + touchY; y = y < 0? 0: (y > gameHeight - 1? gameHeight - 1: y); - if (snapToBorder) - { + if (snapToBorder) { if (y < 8) y = 0; if (y > gameHeight - 8) y = gameHeight - 1; } @@ -2377,6 +2654,8 @@ GLvector getPenPos() { return v; } +#ifdef GBA_SRAM_SAVE + void formatSramOption() { consolePrintf("The following files are present in save RAM:\n"); DSSaveFileManager::instance()->listFiles(); @@ -2398,7 +2677,7 @@ void formatSramOption() { } } } - +#endif void setIndyFightState(bool st) { indyFightState = st; @@ -2496,8 +2775,6 @@ struct cardTranslate { char dldiId[5]; }; -#define NUM_CARD_READERS 7 - cardTranslate cardReaderTable[] = { {DEVICE_TYPE_M3SD, DEVICE_M3SD, "M3SD"}, {DEVICE_TYPE_M3CF, DEVICE_M3CF, "M3CF"}, @@ -2519,13 +2796,13 @@ void reboot() { consolePrintf("DLDI Device ID: %s\n", id); - for (int r = 0; r < NUM_CARD_READERS; r++) { + for (int r = 0; r < ARRAYSIZE(cardReaderTable); r++) { if (!stricmp(id, cardReaderTable[r].dldiId)) { deviceType = cardReaderTable[r].cartResetId; } } } else { - for (int r = 0; r < NUM_CARD_READERS; r++) { + for (int r = 0; r < ARRAYSIZE(cardReaderTable); r++) { if (disc_getDeviceId() == cardReaderTable[r].svmId) { deviceType = cardReaderTable[r].cartResetId; } @@ -2573,13 +2850,66 @@ void powerOff() { ///////////////// -int main(void) -{ + +void dsExceptionHandler() { + consolePrintf("Blue screen of death"); + setExceptionHandler(NULL); + + + u32 currentMode = getCPSR() & 0x1f; + u32 thumbState = ((*(u32*)0x027FFD90) & 0x20); + + u32 codeAddress, exceptionAddress = 0; + + int offset = 8; + + if ( currentMode == 0x17 ) { + consolePrintf("\x1b[10Cdata abort!\n\n"); + codeAddress = exceptionRegisters[15] - offset; + if ( (codeAddress > 0x02000000 && codeAddress < 0x02400000) || + (codeAddress > (u32)__itcm_start && codeAddress < (u32)(__itcm_start + 32768)) ) + exceptionAddress = getExceptionAddress( codeAddress, thumbState); + else + exceptionAddress = codeAddress; + + } else { + if (thumbState) + offset = 2; + else + offset = 4; + consolePrintf("\x1b[5Cundefined instruction!\n\n"); + codeAddress = exceptionRegisters[15] - offset; + exceptionAddress = codeAddress; + } + + consolePrintf(" pc: %08X addr: %08X\n\n",codeAddress,exceptionAddress); + + int i; + for ( i=0; i < 8; i++ ) { + consolePrintf( " %s: %08X %s: %08X\n", + registerNames[i], exceptionRegisters[i], + registerNames[i+8],exceptionRegisters[i+8]); + } +// u32 *stack = (u32 *)exceptionRegisters[13]; +// for ( i=0; i<10; i++ ) { +// consolePrintf( "\x1b[%d;2H%08X: %08X %08X", i + 14, (u32)&stack[i*2],stack[i*2], stack[(i*2)+1] ); +// } + + memoryReport(); + + while(1); +} + + + + +int main(void) { soundCallback = NULL; initHardware(); + setExceptionHandler(dsExceptionHandler); #ifdef USE_DEBUGGER for (int r = 0; r < 150; r++) { @@ -2663,36 +2993,33 @@ int main(void) consolePrintf("-------------------------------\n"); consolePrintf("ScummVM DS\n"); consolePrintf("Ported by Neil Millstone\n"); - consolePrintf("Version 0.11.1 beta2"); + consolePrintf("Version 0.13.0 SVN "); #if defined(DS_BUILD_A) consolePrintf("build A\n"); consolePrintf("Lucasarts SCUMM games (SCUMM)\n"); - consolePrintf("-------------------------------\n"); #elif defined(DS_BUILD_B) consolePrintf("build B\n"); consolePrintf("BASS, QUEEN\n"); - consolePrintf("-------------------------------\n"); #elif defined(DS_BUILD_C) consolePrintf("build C\n"); consolePrintf("Simon/Elvira/Waxworks (AGOS)\n"); - consolePrintf("-------------------------------\n"); #elif defined(DS_BUILD_D) consolePrintf("build D\n"); consolePrintf("AGI, CINE, GOB\n"); - consolePrintf("-------------------------------\n"); #elif defined(DS_BUILD_E) consolePrintf("build E\n"); consolePrintf("Inherit the Earth (SAGA)\n"); - consolePrintf("-------------------------------\n"); #elif defined(DS_BUILD_F) consolePrintf("build F\n"); consolePrintf("The Legend of Kyrandia (KYRA)\n"); - consolePrintf("-------------------------------\n"); #elif defined(DS_BUILD_G) - consolePrintf("build F\n"); - consolePrintf("Lure of the Temptress (LURE)\n"); - consolePrintf("-------------------------------\n"); + consolePrintf("build G\n"); + consolePrintf("Lure of the Tempress (LURE)\n"); +#elif defined(DS_BUILD_H) + consolePrintf("build H\n"); + consolePrintf("Nippon Safes (PARALLATION)\n"); #endif + consolePrintf("-------------------------------\n"); consolePrintf("L/R + D-pad/pen: Scroll view\n"); consolePrintf("D-pad left: Left mouse button\n"); consolePrintf("D-pad right: Right mouse button\n"); @@ -2808,9 +3135,11 @@ int main(void) g_system = new OSystem_DS(); assert(g_system); +#ifdef GBA_SRAM_SAVE if ((keysHeld() & KEY_L) && (keysHeld() & KEY_R)) { formatSramOption(); } +#endif IPC->adpcm.semaphore = false; @@ -2831,6 +3160,8 @@ int main(void) const char *argv[] = {"/scummvmds", "--config=scummvmf.ini"}; #elif defined(DS_BUILD_G) const char *argv[] = {"/scummvmds", "--config=scummvmg.ini"}; +#elif defined(DS_BUILD_H) + const char *argv[] = {"/scummvmds", "--config=scummvmh.ini"}; #endif while (1) { diff --git a/backends/platform/ds/arm9/source/dsmain.h b/backends/platform/ds/arm9/source/dsmain.h index 43258b5c5d..ab74554917 100644 --- a/backends/platform/ds/arm9/source/dsmain.h +++ b/backends/platform/ds/arm9/source/dsmain.h @@ -38,7 +38,8 @@ enum controlType { CONT_SIMON, CONT_FUTURE_WARS, CONT_AGI, - CONT_GOBLINS + CONT_GOBLINS, + CONT_NIPPON, }; struct gameListType { @@ -56,6 +57,7 @@ int getPenX(); int getPenY(); GLvector getPenPos(); void consumePenEvents(); +controlType getControlType(); // Pad reading int getKeysHeld(); @@ -64,6 +66,8 @@ int getKeysDown(); int getKeysReleased(); void consumeKeys(); int leftHandedSwap(int keys); +void setGameScreenSwap(bool enable); +void setSensitivity(int sensitivity); // Video void displayMode8Bit(); // Switch to 8-bit mode5 @@ -81,6 +85,7 @@ u16* getScalerBuffer(); void setTalkPos(int x, int y); void setTopScreenTarget(int x, int y); void set200PercentFixedScale(bool on); +void setTopScreenZoom(int percentage); // Timers void setTimerCallback(OSystem_DS::TimerProc proc, int interval); // Setup a callback function at a regular interval @@ -88,7 +93,9 @@ int getMillis(); // Return the current runtime in milliseconds void doTimerCallback(); // Call callback function if required // Sound -void doSoundCallback(); // Call function if sound buffers need more data +void doSoundCallback(); +void startSound(int freq, int buffer); // Start sound hardware +// Call function if sound buffers need more data void playSound(const void* data, u32 length, bool loop, bool adpcm = false, int rate = 22050); // Start a sound void stopSound(int channel); int getSoundFrequency(); @@ -131,6 +138,8 @@ void setIndyFightState(bool st); bool getIndyFightState(); bool isCpuScalerEnabled(); void setCpuScalerEnable(bool enable); +void setTrackPadStyleEnable(bool enable); +void setTapScreenClicksEnable(bool enable); // Display bool getIsDisplayMode8Bit(); diff --git a/backends/platform/ds/arm9/source/dsoptions.cpp b/backends/platform/ds/arm9/source/dsoptions.cpp index edb9c70580..2dbc4b842b 100644 --- a/backends/platform/ds/arm9/source/dsoptions.cpp +++ b/backends/platform/ds/arm9/source/dsoptions.cpp @@ -25,6 +25,7 @@ #include "gui/dialog.h" #include "gui/newgui.h" #include "gui/ListWidget.h" +#include "gui/TabWidget.h" #include "osystem_ds.h" #include "engines/scumm/scumm.h" #include "touchkeyboard.h" @@ -41,8 +42,67 @@ namespace Scumm { namespace DS { -DSOptionsDialog::DSOptionsDialog() : GUI::Dialog(5, 0, 320 - 5, 230 - 20) { - addButton(this, 10, 175, "Close", GUI::kCloseCmd, 'C'); +DSOptionsDialog::DSOptionsDialog() : GUI::Dialog(0, 0, 320 - 10, 230 - 40) { + + addButton(this, 10, 170, "Close", GUI::kCloseCmd, 'C'); + _tab = new GUI::TabWidget(this, 5, 5, 300, 230 - 20 - 40 - 10); + + _tab->addTab("Controls"); + + _leftHandedCheckbox = new GUI::CheckboxWidget(_tab, 5, 5, 130, 20, "Left handed mode", 0, 'L'); + _indyFightCheckbox = new GUI::CheckboxWidget(_tab, 5, 20, 140, 20, "Indy fight controls", 0, 'I'); + _showCursorCheckbox = new GUI::CheckboxWidget(_tab, 150, 5, 130, 20, "Show mouse cursor", 0, 'T'); + _snapToBorderCheckbox = new GUI::CheckboxWidget(_tab, 150, 20, 130, 20, "Snap to edges", 0, 'T'); + + new GUI::StaticTextWidget(_tab, 20, 35, 100, 15, "Touch X Offset", GUI::kTextAlignLeft); + _touchX = new GUI::SliderWidget(_tab, 130, 35, 130, 12, 1); + _touchX->setMinValue(-8); + _touchX->setMaxValue(+8); + _touchX->setValue(0); + _touchX->setFlags(GUI::WIDGET_CLEARBG); + + new GUI::StaticTextWidget(_tab, 20, 50, 100, 15, "Touch Y Offset", GUI::kTextAlignLeft); + _touchY = new GUI::SliderWidget(_tab, 130, 50, 130, 12, 2); + _touchY->setMinValue(-8); + _touchY->setMaxValue(+8); + _touchY->setValue(0); + _touchY->setFlags(GUI::WIDGET_CLEARBG); + + new GUI::StaticTextWidget(_tab, 130 + 65 - 10, 65, 20, 15, "0", GUI::kTextAlignCenter); + new GUI::StaticTextWidget(_tab, 130 + 130 - 10, 65, 20, 15, "8", GUI::kTextAlignCenter); + new GUI::StaticTextWidget(_tab, 130 - 20, 65, 20, 15, "-8", GUI::kTextAlignCenter); + + + _touchPadStyle = new GUI::CheckboxWidget(_tab, 5, 80, 270, 20, "Use laptop trackpad-style cursor control", 0x20000001, 'T'); + _screenTaps = new GUI::CheckboxWidget(_tab, 5, 95, 285, 20, "Tap for left click, double tap right click", 0x20000002, 'T'); + + _sensitivityLabel = new GUI::StaticTextWidget(_tab, 20, 110, 110, 15, "Sensitivity", GUI::kTextAlignLeft); + _sensitivity = new GUI::SliderWidget(_tab, 130, 110, 130, 12, 1); + _sensitivity->setMinValue(4); + _sensitivity->setMaxValue(16); + _sensitivity->setValue(8); + _sensitivity->setFlags(GUI::WIDGET_CLEARBG); + + _tab->addTab("Graphics"); + + new GUI::StaticTextWidget(_tab, 5, 70, 180, 15, "Initial top screen scale:", GUI::kTextAlignLeft); + + _100PercentCheckbox = new GUI::CheckboxWidget(_tab, 5, 85, 230, 20, "100%", 0x30000001, 'T'); + _150PercentCheckbox = new GUI::CheckboxWidget(_tab, 5, 100, 230, 20, "150%", 0x30000002, 'T'); + _200PercentCheckbox = new GUI::CheckboxWidget(_tab, 5, 115, 230, 20, "200%", 0x30000003, 'T'); + + new GUI::StaticTextWidget(_tab, 5, 5, 180, 15, "Main screen scaling:", GUI::kTextAlignLeft); + + _hardScaler = new GUI::CheckboxWidget(_tab, 5, 20, 270, 20, "Hardware scale (fast, but low quality)", 0x10000001, 'T'); + _cpuScaler = new GUI::CheckboxWidget(_tab, 5, 35, 270, 20, "Software scale (good quality, but slower)", 0x10000002, 'S'); + _unscaledCheckbox = new GUI::CheckboxWidget(_tab, 5, 50, 270, 20, "Unscaled (you must scroll left and right)", 0x10000003, 'S'); + + _tab->addTab("General"); + + _highQualityAudioCheckbox = new GUI::CheckboxWidget(_tab, 5, 5, 250, 20, "High quality audio (slower) (reboot)", 0, 'T'); + _disablePowerOff = new GUI::CheckboxWidget(_tab, 5, 20, 200, 20, "Disable power off", 0, 'T'); + + _tab->setActiveTab(0); _radioButtonMode = false; @@ -52,46 +112,17 @@ DSOptionsDialog::DSOptionsDialog() : GUI::Dialog(5, 0, 320 - 5, 230 - 20) { } #endif - new GUI::StaticTextWidget(this, 90, 10, 130, 15, "ScummVM DS Options", GUI::kTextAlignCenter); +// new GUI::StaticTextWidget(this, 90, 10, 130, 15, "ScummVM DS Options", GUI::kTextAlignCenter); - _leftHandedCheckbox = new GUI::CheckboxWidget(this, 5, 70, 130, 20, "Left handed mode", 0, 'L'); - _indyFightCheckbox = new GUI::CheckboxWidget(this, 5, 40, 200, 20, "Indy fighting controls", 0, 'I'); - _twoHundredPercentCheckbox = new GUI::CheckboxWidget(this, 5, 55, 230, 20, "Zoomed screen at fixed 200% zoom", 0, 'T'); - _highQualityAudioCheckbox = new GUI::CheckboxWidget(this, 5, 25, 250, 20, "High quality audio (slower) (reboot)", 0, 'T'); - _disablePowerOff = new GUI::CheckboxWidget(this, 5, 85, 130, 20, "Disable power off", 0, 'T'); - _showCursorCheckbox = new GUI::CheckboxWidget(this, 5, 100, 130, 20, "Show mouse cursor", 0, 'T'); //#ifdef ALLOW_CPU_SCALER // _cpuScaler = new GUI::CheckboxWidget(this, 160, 115, 90, 20, "CPU scaler", 0, 'T'); //#endif - new GUI::StaticTextWidget(this, 180, 70, 130, 15, "Main screen:", GUI::kTextAlignLeft); - - _hardScaler = new GUI::CheckboxWidget(this, 140, 85, 170, 20, "Hardware scale (fast)", 0x10000001, 'T'); - _cpuScaler = new GUI::CheckboxWidget(this, 140, 100, 170, 20, "Software scale (quality)", 0x10000002, 'S'); - _unscaledCheckbox = new GUI::CheckboxWidget(this, 140, 115, 170, 20, "Unscaled", 0x10000003, 'S'); - _snapToBorderCheckbox = new GUI::CheckboxWidget(this, 5, 115, 120, 20, "Snap to border", 0, 'T'); - new GUI::StaticTextWidget(this, 20, 145, 110, 15, "Touch X Offset", GUI::kTextAlignLeft); - _touchX = new GUI::SliderWidget(this, 130, 145, 130, 12, 1); - _touchX->setMinValue(-8); - _touchX->setMaxValue(+8); - _touchX->setValue(0); - _touchX->setFlags(GUI::WIDGET_CLEARBG); - - new GUI::StaticTextWidget(this, 20, 160, 110, 15, "Touch Y Offset", GUI::kTextAlignLeft); - _touchY = new GUI::SliderWidget(this, 130, 160, 130, 12, 2); - _touchY->setMinValue(-8); - _touchY->setMaxValue(+8); - _touchY->setValue(0); - _touchY->setFlags(GUI::WIDGET_CLEARBG); - - new GUI::StaticTextWidget(this, 130 + 65 - 10, 175, 20, 15, "0", GUI::kTextAlignCenter); - new GUI::StaticTextWidget(this, 130 + 130 - 10, 175, 20, 15, "8", GUI::kTextAlignCenter); - new GUI::StaticTextWidget(this, 130 - 10, 175, 20, 15, "-8", GUI::kTextAlignCenter); #ifdef DS_SCUMM_BUILD _delDialog = new Scumm::SaveLoadChooser("Delete game:", "Delete", false, Scumm::g_scumm); @@ -125,10 +156,36 @@ DSOptionsDialog::DSOptionsDialog() : GUI::Dialog(5, 0, 320 - 5, 230 - 20) { _unscaledCheckbox->setState(false); } - if (ConfMan.hasKey("twohundredpercent", "ds")) { - _twoHundredPercentCheckbox->setState(ConfMan.getBool("twohundredpercent", "ds")); + + if (ConfMan.hasKey("topscreenzoom", "ds")) { + + _100PercentCheckbox->setState(false); + _150PercentCheckbox->setState(false); + _200PercentCheckbox->setState(false); + + switch (ConfMan.getInt("topscreenzoom", "ds")) + { + case 100: { + _100PercentCheckbox->setState(true); + break; + } + + case 150: { + _150PercentCheckbox->setState(true); + break; + } + + case 200: { + _200PercentCheckbox->setState(true); + break; + } + } + + } else if (ConfMan.hasKey("twohundredpercent", "ds")) { + _200PercentCheckbox->setState(ConfMan.getBool("twohundredpercent", "ds")); } else { - _twoHundredPercentCheckbox->setState(false); + // No setting + _150PercentCheckbox->setState(true); } if (ConfMan.hasKey("22khzaudio", "ds")) { @@ -165,6 +222,29 @@ DSOptionsDialog::DSOptionsDialog() : GUI::Dialog(5, 0, 320 - 5, 230 - 20) { _touchY->setValue(0); } + if (ConfMan.hasKey("sensitivity", "ds")) { + _sensitivity->setValue(ConfMan.getInt("sensitivity", "ds")); + } else { + _sensitivity->setValue(8); + } + + if (ConfMan.hasKey("touchpad", "ds")) { + _touchPadStyle->setState(ConfMan.getBool("touchpad", "ds")); + } else { + _touchPadStyle->setState(0); + } + + if (ConfMan.hasKey("screentaps", "ds")) { + _screenTaps->setState(ConfMan.getBool("screentaps", "ds")); + } else { + _screenTaps->setState(0); + } + + _screenTaps->setEnabled(!_touchPadStyle->getState()); + _sensitivity->setEnabled(_touchPadStyle->getState()); + _sensitivityLabel->setEnabled(_touchPadStyle->getState()); + _sensitivityLabel->draw(); + if (!_cpuScaler->getState() && !_unscaledCheckbox->getState()) { _hardScaler->setState(true); } @@ -180,7 +260,7 @@ DSOptionsDialog::~DSOptionsDialog() { void DSOptionsDialog::updateConfigManager() { ConfMan.setBool("lefthanded", _leftHandedCheckbox->getState(), "ds"); ConfMan.setBool("unscaled", _unscaledCheckbox->getState(), "ds"); - ConfMan.setBool("twohundredpercent", _twoHundredPercentCheckbox->getState(), "ds"); +// ConfMan.setBool("twohundredpercent", _twoHundredPercentCheckbox->getState(), "ds"); ConfMan.setBool("22khzaudio", _highQualityAudioCheckbox->getState(), "ds"); ConfMan.setBool("disablepoweroff", _disablePowerOff->getState(), "ds"); #ifdef ALLOW_CPU_SCALER @@ -190,6 +270,24 @@ void DSOptionsDialog::updateConfigManager() { ConfMan.setInt("yoffset", _touchY->getValue(), "ds"); ConfMan.setBool("showcursor", _showCursorCheckbox->getState(), "ds"); ConfMan.setBool("snaptoborder", _snapToBorderCheckbox->getState(), "ds"); + ConfMan.setBool("touchpad", _touchPadStyle->getState(), "ds"); + ConfMan.setBool("screentaps", _screenTaps->getState(), "ds"); + ConfMan.setInt("sensitivity", _sensitivity->getValue(), "ds"); + + u32 zoomLevel = 150; + + if (_100PercentCheckbox->getState()) { + zoomLevel = 100; + } else if (_150PercentCheckbox->getState()) { + zoomLevel = 150; + } else if (_200PercentCheckbox->getState()) { + zoomLevel = 200; + } + + consolePrintf("Saved zoom: %d\n", zoomLevel); + + ConfMan.setInt("topscreenzoom", zoomLevel, "ds"); + DS::setOptions(); } @@ -227,6 +325,70 @@ void DSOptionsDialog::handleCommand(GUI::CommandSender *sender, uint32 cmd, uint } + if ((!guard) && (_radioButtonMode)) + { + guard = true; + + if ((sender == _touchPadStyle) && (cmd == 0x20000001)) { + + if (_touchPadStyle->getState()) { + // Swap screens when turning on trackpad style, it feels + // much more natural! + DS::setGameScreenSwap(true); + + _screenTaps->setState(true); + _screenTaps->setEnabled(false); + _screenTaps->draw(); + _sensitivity->setEnabled(true); + _sensitivityLabel->setEnabled(true); + _sensitivityLabel->draw(); + _sensitivity->draw(); + } else { + DS::setGameScreenSwap(false); + + _screenTaps->setEnabled(true); + _screenTaps->setState(false); + _screenTaps->draw(); + _sensitivity->setEnabled(false); + _sensitivityLabel->setEnabled(false); + _sensitivityLabel->draw(); + _sensitivity->draw(); + } + } + + guard = false; + } + + if ((!guard) && (_radioButtonMode)) { + + guard = true; + + if (cmd == 0x30000001) { + _100PercentCheckbox->setState(true); + _150PercentCheckbox->setState(false); + _200PercentCheckbox->setState(false); + DS::setTopScreenZoom(100); + } + + if (cmd == 0x30000002) { + _100PercentCheckbox->setState(false); + _150PercentCheckbox->setState(true); + _200PercentCheckbox->setState(false); + DS::setTopScreenZoom(150); + } + + if (cmd == 0x30000003) { + _100PercentCheckbox->setState(false); + _150PercentCheckbox->setState(false); + _200PercentCheckbox->setState(true); + DS::setTopScreenZoom(200); + } + + guard = false; + + } + + if (cmd == GUI::kCloseCmd) { updateConfigManager(); close(); @@ -297,6 +459,8 @@ void showOptionsDialog() { } void setOptions() { + static bool firstLoad = true; + ConfMan.addGameDomain("ds"); if (ConfMan.hasKey("lefthanded", "ds")) { @@ -327,10 +491,16 @@ void setOptions() { DS::setUnscaledMode(false); } - if (ConfMan.hasKey("twohundredpercent", "ds")) { - DS::set200PercentFixedScale(ConfMan.getBool("twohundredpercent", "ds")); - } else { - DS::set200PercentFixedScale(false); + if (firstLoad) { + if (ConfMan.hasKey("topscreenzoom", "ds")) { + DS::setTopScreenZoom(ConfMan.getInt("topscreenzoom", "ds")); + } else { + if (ConfMan.hasKey("twohundredpercent", "ds")) { + DS::setTopScreenZoom(200); + } else { + DS::setTopScreenZoom(150); + } + } } if (ConfMan.hasKey("xoffset", "ds")) { @@ -345,6 +515,12 @@ void setOptions() { DS::setTouchXOffset(0); } + if (ConfMan.hasKey("sensitivity", "ds")) { + DS::setSensitivity(ConfMan.getInt("sensitivity", "ds")); + } else { + DS::setSensitivity(8); + } + #ifdef ALLOW_CPU_SCALER if (ConfMan.hasKey("cpu_scaler", "ds")) { DS::setCpuScalerEnable(ConfMan.getBool("cpu_scaler", "ds")); @@ -353,6 +529,33 @@ void setOptions() { } #endif + if (ConfMan.hasKey("screentaps", "ds")) { + DS::setTapScreenClicksEnable(ConfMan.getBool("screentaps", "ds")); + } else { + DS::setTapScreenClicksEnable(false); + } + + if (ConfMan.hasKey("touchpad", "ds")) { + bool enable = ConfMan.getBool("touchpad", "ds"); + + DS::setTrackPadStyleEnable(enable); + + if ((enable) and (firstLoad)) { + // If we've just booted up, want to swap screens when trackpad mode is in use + // but not every time we enter the options dialog. + DS::setGameScreenSwap(true); + } + + if (enable) { + DS::setTapScreenClicksEnable(true); + } + + } else { + DS::setTrackPadStyleEnable(false); + } + + + firstLoad = false; } } diff --git a/backends/platform/ds/arm9/source/dsoptions.h b/backends/platform/ds/arm9/source/dsoptions.h index 9cfa785ca8..e3ab2f55e0 100644 --- a/backends/platform/ds/arm9/source/dsoptions.h +++ b/backends/platform/ds/arm9/source/dsoptions.h @@ -30,6 +30,7 @@ #include "gui/object.h" #include "gui/widget.h" #include "gui/dialog.h" +#include "gui/TabWidget.h" #include "scumm/dialogs.h" namespace DS { @@ -45,11 +46,18 @@ protected: void togglePause(); void updateConfigManager(); + GUI::TabWidget* _tab; + + GUI::StaticTextWidget* _sensitivityLabel; + GUI::SliderWidget* _touchX; GUI::SliderWidget* _touchY; + GUI::SliderWidget* _sensitivity; GUI::CheckboxWidget* _leftHandedCheckbox; GUI::CheckboxWidget* _unscaledCheckbox; - GUI::CheckboxWidget* _twoHundredPercentCheckbox; + GUI::CheckboxWidget* _100PercentCheckbox; + GUI::CheckboxWidget* _150PercentCheckbox; + GUI::CheckboxWidget* _200PercentCheckbox; GUI::CheckboxWidget* _indyFightCheckbox; GUI::CheckboxWidget* _highQualityAudioCheckbox; GUI::CheckboxWidget* _disablePowerOff; @@ -59,6 +67,9 @@ protected: GUI::CheckboxWidget* _hardScaler; GUI::CheckboxWidget* _cpuScaler; + GUI::CheckboxWidget* _touchPadStyle; + GUI::CheckboxWidget* _screenTaps; + #ifdef DS_SCUMM_BUILD Scumm::SaveLoadChooser* _delDialog; #endif diff --git a/backends/platform/ds/arm9/source/gbampsave.cpp b/backends/platform/ds/arm9/source/gbampsave.cpp index 9c8af81a6e..a53ab9739d 100644 --- a/backends/platform/ds/arm9/source/gbampsave.cpp +++ b/backends/platform/ds/arm9/source/gbampsave.cpp @@ -54,8 +54,8 @@ bool GBAMPSaveFile::eos() const { return DS::std_feof(handle); } -void GBAMPSaveFile::skip(uint32 bytes) { - DS::std_fseek(handle, bytes, SEEK_CUR); +bool GBAMPSaveFile::skip(uint32 bytes) { + return DS::std_fseek(handle, bytes, SEEK_CUR) == 0; } void GBAMPSaveFile::flushSaveBuffer() { @@ -67,11 +67,11 @@ void GBAMPSaveFile::flushSaveBuffer() { } } -uint32 GBAMPSaveFile::pos() const { +int32 GBAMPSaveFile::pos() const { return DS::std_ftell(handle); } -uint32 GBAMPSaveFile::size() const { +int32 GBAMPSaveFile::size() const { int position = pos(); DS::std_fseek(handle, 0, SEEK_END); int size = DS::std_ftell(handle); @@ -79,8 +79,8 @@ uint32 GBAMPSaveFile::size() const { return size; } -void GBAMPSaveFile::seek(int32 pos, int whence) { - DS::std_fseek(handle, pos, whence); +bool GBAMPSaveFile::seek(int32 pos, int whence) { + return DS::std_fseek(handle, pos, whence) == 0; } @@ -155,11 +155,13 @@ GBAMPSaveFile* GBAMPSaveFileManager::openSavefile(char const* name, bool saveOrL sprintf(fileSpec, "%s/%s", getSavePath(), name); } -// consolePrintf(fileSpec); +// consolePrintf("Opening the file: %s\n", fileSpec); GBAMPSaveFile* sf = new GBAMPSaveFile(fileSpec, saveOrLoad); if (sf->isOpen()) { +// consolePrintf("Ok"); return sf; } else { +// consolePrintf("Fail"); delete sf; return NULL; } @@ -192,8 +194,29 @@ Common::StringList GBAMPSaveFileManager::listSavefiles(const char *pattern) { enum { TYPE_NO_MORE = 0, TYPE_FILE = 1, TYPE_DIR = 2 }; char name[256]; - DS::std_cwd((char*)getSavePath()); //TODO : Check this suspicious const-cast -// consolePrintf("Save path: '%s', pattern: '%s'\n", getSavePath(),pattern); + { + char dir[128]; + strcpy(dir, getSavePath()); + char *realName = dir; + + if ((strlen(dir) >= 4) && (dir[0] == 'm') && (dir[1] == 'p') && (dir[2] == ':') && (dir[3] == '/')) { + realName += 4; + } + + // consolePrintf("Real cwd:%d\n", realName); + + char* p = realName; + while (*p) { + if (*p == '\\') *p = '/'; + p++; + } + + // consolePrintf("Real cwd:%d\n", realName); + FAT_chdir(realName); + + } + +// consolePrintf("Save path: '%s', pattern: '%s'\n", getSavePath(), pattern); int fileType = FAT_FindFirstFileLFN(name); @@ -206,7 +229,7 @@ Common::StringList GBAMPSaveFileManager::listSavefiles(const char *pattern) { FAT_GetLongFilename(name); - for (int r = 0; r < strlen(name); r++) { + for (int r = 0; name[r] != 0; r++) { name[r] = tolower(name[r]); } diff --git a/backends/platform/ds/arm9/source/gbampsave.h b/backends/platform/ds/arm9/source/gbampsave.h index d0cbc68bfd..6ddc4fd964 100644 --- a/backends/platform/ds/arm9/source/gbampsave.h +++ b/backends/platform/ds/arm9/source/gbampsave.h @@ -43,11 +43,11 @@ public: virtual uint32 write(const void *buf, uint32 size); virtual bool eos() const; - virtual void skip(uint32 bytes); + virtual bool skip(uint32 bytes); - virtual uint32 pos() const; - virtual uint32 size() const; - virtual void seek(int32 pos, int whence); + virtual int32 pos() const; + virtual int32 size() const; + virtual bool seek(int32 pos, int whence); void flushSaveBuffer(); diff --git a/backends/platform/ds/arm9/source/osystem_ds.cpp b/backends/platform/ds/arm9/source/osystem_ds.cpp index 79b0c5390b..5ddcb50b15 100644 --- a/backends/platform/ds/arm9/source/osystem_ds.cpp +++ b/backends/platform/ds/arm9/source/osystem_ds.cpp @@ -41,7 +41,8 @@ OSystem_DS* OSystem_DS::_instance = NULL; OSystem_DS::OSystem_DS() - : eventNum(0), lastPenFrame(0), queuePos(0), _mixer(NULL), _timer(NULL), _frameBufferExists(false) + : eventNum(0), lastPenFrame(0), queuePos(0), _mixer(NULL), _timer(NULL), _frameBufferExists(false), + _disableCursorPalette(true), _graphicsEnable(true) { // eventNum = 0; // lastPenFrame = 0; @@ -71,7 +72,13 @@ void OSystem_DS::initBackend() { _timer = new DSTimerManager(); DS::setTimerCallback(&OSystem_DS::timerHandler, 10); - _mixer->setOutputRate(11025 /*DS::getSoundFrequency()*/); + if (ConfMan.hasKey("22khzaudio", "ds") && ConfMan.getBool("22khzaudio", "ds")) { + DS::startSound(22050, 8192); + } else { + DS::startSound(11025, 4096); + } + + _mixer->setOutputRate(DS::getSoundFrequency()); _mixer->setReady(true); OSystem::initBackend(); @@ -79,7 +86,7 @@ void OSystem_DS::initBackend() { bool OSystem_DS::hasFeature(Feature f) { // consolePrintf("hasfeature\n"); - return (f == kFeatureVirtualKeyboard); + return (f == kFeatureVirtualKeyboard) || (f == kFeatureCursorHasPalette); } void OSystem_DS::setFeatureState(Feature f, bool enable) { @@ -107,7 +114,7 @@ bool OSystem_DS::setGraphicsMode(int mode) { } bool OSystem_DS::setGraphicsMode(const char *name) { -// consolePrintf("Set gfx mode %s\n", name); + consolePrintf("Set gfx mode %s\n", name); return true; } @@ -116,8 +123,15 @@ int OSystem_DS::getGraphicsMode() const { } void OSystem_DS::initSize(uint width, uint height) { -// consolePrintf("Set gfx mode %d x %d\n", width, height); - DS::setGameSize(width, height); + // For Lost in Time, the title screen is displayed in 640x400. + // In order to support this game, the screen mode is set, but + // all draw calls are ignored until the game switches to 320x200. + if ((width == 640) && (height == 400)) { + _graphicsEnable = false; + } else { + _graphicsEnable = true; + DS::setGameSize(width, height); + } } int16 OSystem_DS::getHeight() { @@ -129,9 +143,8 @@ int16 OSystem_DS::getWidth() { } void OSystem_DS::setPalette(const byte *colors, uint start, uint num) { -// consolePrintf("Set palette %d, %d colours\n", start, num); -//return; - if (!DS::getIsDisplayMode8Bit()) return; +// consolePrintf("Setpal %d, %d\n", start, num); + for (unsigned int r = start; r < start + num; r++) { int red = *colors; int green = *(colors + 1); @@ -141,17 +154,44 @@ void OSystem_DS::setPalette(const byte *colors, uint start, uint num) { green >>= 3; blue >>= 3; - if (r != 255) +// if (r != 255) { - BG_PALETTE[r] = red | (green << 5) | (blue << 10); - if (!DS::getKeyboardEnable()) { - BG_PALETTE_SUB[r] = red | (green << 5) | (blue << 10); + u16 paletteValue = red | (green << 5) | (blue << 10); + + if (DS::getIsDisplayMode8Bit()) { + BG_PALETTE[r] = paletteValue; + if (!DS::getKeyboardEnable()) { + BG_PALETTE_SUB[r] = paletteValue; + } } + + _palette[r] = paletteValue; } -// if (num == 16) consolePrintf("pal:%d r:%d g:%d b:%d\n", r, red, green, blue); + // if (num == 255) consolePrintf("pal:%d r:%d g:%d b:%d\n", r, red, green, blue); + + colors += 4; + } +} + +void OSystem_DS::setCursorPalette(const byte *colors, uint start, uint num) { + +// consolePrintf("Cursor palette set: start: %d, cols: %d\n", start, num); + for (unsigned int r = start; r < start + num; r++) { + int red = *colors; + int green = *(colors + 1); + int blue = *(colors + 2); + + red >>= 3; + green >>= 3; + blue >>= 3; + u16 paletteValue = red | (green << 5) | (blue << 10); + _cursorPalette[r] = paletteValue; + colors += 4; } + + _disableCursorPalette = false; } bool OSystem_DS::grabRawScreen(Graphics::Surface* surf) { @@ -184,9 +224,11 @@ void OSystem_DS::grabPalette(unsigned char *colors, uint start, uint num) { } +#define MISALIGNED16(ptr) (((u32) (ptr) & 1) != 0) + void OSystem_DS::copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) { -// consolePrintf("Copy rect %d, %d %d, %d ", x, y, w, h); - + //consolePrintf("Copy rect %d, %d %d, %d ", x, y, w, h); + if (!_graphicsEnable) return; if (w <= 1) return; if (h < 0) return; if (!DS::getIsDisplayMode8Bit()) return; @@ -195,6 +237,9 @@ void OSystem_DS::copyRectToScreen(const byte *buf, int pitch, int x, int y, int s32 stride; u16* bgSub = (u16 *) BG_GFX_SUB; + // The DS video RAM doesn't support 8-bit writes because Nintendo wanted + // to save a few pennies/euro cents on the hardware. + if (_frameBufferExists) { bg = (u16 *) _framebuffer.pixels; stride = _framebuffer.pitch; @@ -203,46 +248,117 @@ void OSystem_DS::copyRectToScreen(const byte *buf, int pitch, int x, int y, int stride = DS::get8BitBackBufferStride(); } - u16* src = (u16 *) buf; - - if (DS::getKeyboardEnable()) { - + if (((pitch & 1) != 0) || ((w & 1) != 0) || (((int) (buf) & 1) != 0)) { + + // Something is misaligned, so we have to use the slow but sure method + + int by = 0; + for (int dy = y; dy < y + h; dy++) { - u16* dest = bg + (dy * (stride >> 1)) + (x >> 1); - - DC_FlushRange(src, w << 1); - DC_FlushRange(dest, w << 1); - dmaCopyHalfWords(3, src, dest, w); - - src += pitch >> 1; + u8* dest = ((u8 *) (bg)) + (dy * stride) + x; + u8* destSub = ((u8 *) (bgSub)) + (dy * 512) + x; + u8* src = (u8 *) buf + (pitch * by); + + u32 dx; + + u32 pixelsLeft = w; + + if (MISALIGNED16(dest)) { + // Read modify write + + dest--; + u16 mix = *((u16 *) dest); + + mix = (mix & 0x00FF) | (*src++ << 8); + + *dest = mix; + *destSub = mix; + + dest += 2; + destSub += 2; + pixelsLeft--; + } + + // We can now assume dest is aligned + u16* dest16 = (u16 *) dest; + u16* destSub16 = (u16 *) destSub; + + for (dx = 0; dx < pixelsLeft; dx+=2) { + u16 mix; + + mix = *src + (*(src + 1) << 8); + *dest16++ = mix; + *destSub16++ = mix; + src += 2; + } + + pixelsLeft -= dx; + + // At the end we may have one pixel left over + + if (pixelsLeft != 0) { + u16 mix = *dest16; + + mix = (mix & 0x00FF) | ((*src++) << 8); + + *dest16 = mix; + *destSub16 = mix; + } + + by++; + } - + +// consolePrintf("Slow method used!\n"); + + } else { - for (int dy = y; dy < y + h; dy++) { - u16* dest1 = bg + (dy * (stride >> 1)) + (x >> 1); - u16* dest2 = bgSub + (dy << 8) + (x >> 1); + + // Stuff is aligned to 16-bit boundaries, so it's safe to do DMA. + + u16* src = (u16 *) buf; + + if (DS::getKeyboardEnable()) { + + for (int dy = y; dy < y + h; dy++) { + u16* dest = bg + (dy * (stride >> 1)) + (x >> 1); - DC_FlushRange(src, w << 1); - DC_FlushRange(dest1, w << 1); - DC_FlushRange(dest2, w << 1); - - dmaCopyHalfWords(3, src, dest1, w); - dmaCopyHalfWords(3, src, dest2, w); - - src += pitch >> 1; - } - } + DC_FlushRange(src, w << 1); + DC_FlushRange(dest, w << 1); + dmaCopyHalfWords(3, src, dest, w); -// consolePrintf("Done\n"); + while (dmaBusy(3)); + + src += pitch >> 1; + } + + } else { + for (int dy = y; dy < y + h; dy++) { + u16* dest1 = bg + (dy * (stride >> 1)) + (x >> 1); + u16* dest2 = bgSub + (dy << 8) + (x >> 1); + + DC_FlushRange(src, w << 1); + DC_FlushRange(dest1, w << 1); + DC_FlushRange(dest2, w << 1); + + dmaCopyHalfWords(3, src, dest1, w); - + if ((!_frameBufferExists) || (buf == _framebuffer.pixels)) { + dmaCopyHalfWords(2, src, dest2, w); + } + while (dmaBusy(2) || dmaBusy(3)); + + src += pitch >> 1; + } + } + } +// consolePrintf("Done\n"); } void OSystem_DS::updateScreen() { - if ((_frameBufferExists) && (DS::getIsDisplayMode8Bit())) - { + if ((_frameBufferExists) && (DS::getIsDisplayMode8Bit())) { _frameBufferExists = false; // Copy temp framebuffer back to screen @@ -253,6 +369,12 @@ void OSystem_DS::updateScreen() { DS::doSoundCallback(); // DS::doTimerCallback(); DS::addEventsToQueue(); + + // Force back buffer usage for Nippon Safes, as it doesn't double buffer it's output + if (DS::getControlType() == DS::CONT_NIPPON) { + OSystem_DS::instance()->lockScreen(); + OSystem_DS::instance()->unlockScreen(); + } } void OSystem_DS::setShakePos(int shakeOffset) { @@ -334,7 +456,21 @@ void OSystem_DS::warpMouse(int x, int y) { } void OSystem_DS::setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, byte keycolor, int targetCursorScale) { - DS::setCursorIcon(buf, w, h, keycolor, hotspotX, hotspotY); + if ((w > 0) && (w < 64) && (h > 0) && (h < 64)) + { + memcpy(_cursorImage, buf, w * h); + _cursorW = w; + _cursorH = h; + _cursorHotX = hotspotX; + _cursorHotY = hotspotY; + _cursorKey = keycolor; + _cursorScale = targetCursorScale; + refreshCursor(); + } +} + +void OSystem_DS::refreshCursor() { + DS::setCursorIcon(_cursorImage, _cursorW, _cursorH, _cursorKey, _cursorHotX, _cursorHotY); } void OSystem_DS::addEvent(Common::Event& e) { @@ -489,7 +625,11 @@ Common::SaveFileManager* OSystem_DS::getSavefileManager() { if (DS::isGBAMPAvailable() && (!forceSram)) { return &mpSaveManager; } else { +#ifdef GBA_SRAM_SAVE return &saveManager; +#else + return NULL; +#endif } } diff --git a/backends/platform/ds/arm9/source/osystem_ds.h b/backends/platform/ds/arm9/source/osystem_ds.h index 8c8d661ad8..16c8f41491 100644 --- a/backends/platform/ds/arm9/source/osystem_ds.h +++ b/backends/platform/ds/arm9/source/osystem_ds.h @@ -52,17 +52,32 @@ protected: Common::Event eventQueue[96]; int queuePos; +#ifdef GBA_SRAM_SAVE DSSaveFileManager saveManager; +#endif GBAMPSaveFileManager mpSaveManager; DSAudioMixer* _mixer; DSTimerManager* _timer; Graphics::Surface _framebuffer; bool _frameBufferExists; - + bool _graphicsEnable; static OSystem_DS* _instance; + + u16 _palette[256]; + u16 _cursorPalette[256]; + + u8 _cursorImage[64 * 64]; + uint _cursorW; + uint _cursorH; + int _cursorHotX; + int _cursorHotY; + byte _cursorKey; + int _cursorScale; + Graphics::Surface* createTempFrameBuffer(); + bool _disableCursorPalette; public: typedef void (*SoundProc)(byte *buf, int len); @@ -159,7 +174,16 @@ public: virtual void clearAutoComplete(); virtual void setCharactersEntered(int count); + u16 getDSPaletteEntry(u32 entry) { return _palette[entry]; } + u16 getDSCursorPaletteEntry(u32 entry) { return !_disableCursorPalette? _cursorPalette[entry]: _palette[entry]; } + + virtual void setCursorPalette(const byte *colors, uint start, uint num); + + virtual void disableCursorPalette(bool dis) { _disableCursorPalette = dis; refreshCursor(); } + FilesystemFactory *getFilesystemFactory(); + + void refreshCursor(); }; static const OSystem::GraphicsMode s_supportedGraphicsModes[] = { diff --git a/backends/platform/ds/arm9/source/portdefs.h b/backends/platform/ds/arm9/source/portdefs.h index de7a5795f5..16f3d8cc9b 100644 --- a/backends/platform/ds/arm9/source/portdefs.h +++ b/backends/platform/ds/arm9/source/portdefs.h @@ -81,7 +81,10 @@ void consolePrintf(const char* s, ...); #define ITCM_DATA __attribute__((section(".itcm"))) - +// Since I can't change the engine at the moment (post lockdown) this define can go here. +// This define changes the mouse-relative motion which doesn't make sense on a touch screen to +// a more conventional form of input where the menus can be clicked on. +#define LURE_CLICKABLE_MENUS //#include "common/array.h" //#include "common/str.h" diff --git a/backends/platform/ds/arm9/source/ramsave.cpp b/backends/platform/ds/arm9/source/ramsave.cpp index be355ce76f..a9f4e3d2fc 100644 --- a/backends/platform/ds/arm9/source/ramsave.cpp +++ b/backends/platform/ds/arm9/source/ramsave.cpp @@ -19,7 +19,9 @@ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * */ - // Save in order 1,2,3,4,larger 2,5 +#ifdef GBA_SRAM_SAVE + + #include "ramsave.h" #include "nds.h" #include "compressor/lz.h" @@ -64,6 +66,7 @@ DSSaveFile::DSSaveFile(SCUMMSave* s, bool compressed, u8* data) { } isTempFile = false; + eosReached = false; } DSSaveFile::~DSSaveFile() { @@ -167,11 +170,13 @@ int DSSaveFile::saveToSaveRAM(vu8* address) { void DSSaveFile::reset() { ptr = 0; + eosReached = false; } uint32 DSSaveFile::read(void *buf, uint32 size) { if (ptr + size > save.size) { size = save.size - ptr; + eosReached = true; if (size < 0) size = 0; } memcpy(buf, saveData + ptr, size); @@ -181,15 +186,15 @@ uint32 DSSaveFile::read(void *buf, uint32 size) { return size; } -uint32 DSSaveFile::pos() const { +int32 DSSaveFile::pos() const { return ptr; } -uint32 DSSaveFile::size() const { +int32 DSSaveFile::size() const { return save.size; } -void DSSaveFile::seek(int32 pos, int whence) { +bool DSSaveFile::seek(int32 pos, int whence) { switch (whence) { case SEEK_SET: { ptr = pos; @@ -204,15 +209,22 @@ void DSSaveFile::seek(int32 pos, int whence) { break; } } + eosReached = false; + return true; } bool DSSaveFile::eos() const { - return ptr >= (int) save.size; + return eosReached; } -void DSSaveFile::skip(uint32 bytes) { +void DSSaveFile::clearErr() { + eosReached = false; +} + +bool DSSaveFile::skip(uint32 bytes) { ptr = ptr + bytes; if (ptr > (int) save.size) ptr = save.size; + return true; } uint32 DSSaveFile::write(const void *buf, uint32 size) { @@ -227,7 +239,7 @@ uint32 DSSaveFile::write(const void *buf, uint32 size) { return size; } -bool DSSaveFile::matches(char* prefix, int num) { +bool DSSaveFile::matches(const char *prefix, int num) { char str[16]; if (isValid()) { sprintf(str, "%s%02d", prefix, num); @@ -241,7 +253,7 @@ bool DSSaveFile::matches(char* prefix, int num) { } } -bool DSSaveFile::matches(char* filename) { +bool DSSaveFile::matches(const char *filename) { if (isValid()) { return !strcmp(save.name, filename); } else { @@ -522,3 +534,5 @@ int DSSaveFileManager::getExtraData() { return 0; } } + +#endif diff --git a/backends/platform/ds/arm9/source/ramsave.h b/backends/platform/ds/arm9/source/ramsave.h index f919da18db..034e957b7f 100644 --- a/backends/platform/ds/arm9/source/ramsave.h +++ b/backends/platform/ds/arm9/source/ramsave.h @@ -52,6 +52,7 @@ class DSSaveFile : public Common::InSaveFile, public Common::OutSaveFile { SCUMMSave* origHeader; bool isOpenFlag; bool isTempFile; + bool eosReached; public: DSSaveFile(); @@ -62,11 +63,12 @@ public: bool isOpen() const { return isOpenFlag; } virtual bool eos() const; - virtual void skip(uint32 size); + virtual void clearErr(); + virtual bool skip(uint32 size); - virtual uint32 pos() const; - virtual uint32 size() const; - virtual void seek(int32 pos, int whence); + virtual int32 pos() const; + virtual int32 size() const; + virtual bool seek(int32 pos, int whence); uint32 read(void *buf, uint32 size); uint32 write(const void *buf, uint32 size); @@ -76,8 +78,8 @@ public: bool isValid() { return save.isValid; } bool isTemp() { return isTempFile; } - bool matches(char* prefix, int num); - bool matches(char* filename); + bool matches(const char *prefix, int num); + bool matches(const char *filename); void clearData(); void compress(); diff --git a/backends/platform/ds/arm9/source/touchkeyboard.cpp b/backends/platform/ds/arm9/source/touchkeyboard.cpp index 11832f4e3a..85f80fac92 100644 --- a/backends/platform/ds/arm9/source/touchkeyboard.cpp +++ b/backends/platform/ds/arm9/source/touchkeyboard.cpp @@ -402,6 +402,23 @@ void createKeyEvent(int keyNum, Common::Event& event) } } +void releaseAllKeys() { + for (int r = 0; r < DS_NUM_KEYS; r++) { + if (keys[r].pressed) { + DS::setKeyHighlight(r, false); + + OSystem_DS* system = OSystem_DS::instance(); + + Common::Event event; + createKeyEvent(r, event); + event.type = Common::EVENT_KEYUP; + system->addEvent(event); + + keys[r].pressed = false; + } + } +} + void addKeyboardEvents() { bool resetShift = false; @@ -446,7 +463,7 @@ void addKeyboardEvents() { // consolePrintf("Key: %d\n", r); if ((keys[r].character == Common::KEYCODE_INVALID)) { // Close button - DS::closed = true; + //DS::closed = true; } else { createKeyEvent(r, event); } @@ -492,9 +509,14 @@ void addKeyboardEvents() { OSystem_DS* system = OSystem_DS::instance(); Common::Event event; - createKeyEvent(r, event); - event.type = Common::EVENT_KEYUP; - system->addEvent(event); + if ((keys[r].character == Common::KEYCODE_INVALID)) { + // Close button + DS::closed = true; + } else { + createKeyEvent(r, event); + event.type = Common::EVENT_KEYUP; + system->addEvent(event); + } keys[r].pressed = false; diff --git a/backends/platform/ds/arm9/source/touchkeyboard.h b/backends/platform/ds/arm9/source/touchkeyboard.h index 8a5fc728ce..91efbc1e9a 100644 --- a/backends/platform/ds/arm9/source/touchkeyboard.h +++ b/backends/platform/ds/arm9/source/touchkeyboard.h @@ -40,6 +40,7 @@ bool getKeyboardClosed(); void addAutoComplete(char* word); void clearAutoComplete(); void setCharactersEntered(int count); +void releaseAllKeys(); } diff --git a/backends/platform/ds/logog.bmp b/backends/platform/ds/logog.bmp Binary files differnew file mode 100644 index 0000000000..9c194d3f82 --- /dev/null +++ b/backends/platform/ds/logog.bmp diff --git a/backends/platform/ds/makefile b/backends/platform/ds/makefile index 3fb19e939c..a9fbb13637 100644 --- a/backends/platform/ds/makefile +++ b/backends/platform/ds/makefile @@ -36,3 +36,23 @@ allbuilds: make all SCUMM_BUILD=f make semiclean make all SCUMM_BUILD=g + make semiclean + make all SCUMM_BUILD=h + +allbuildssafe: + make clean SCUMM_BUILD=a + make all SCUMM_BUILD=a + make clean SCUMM_BUILD=b + make all SCUMM_BUILD=b + make clean SCUMM_BUILD=c + make all SCUMM_BUILD=c + make clean SCUMM_BUILD=d + make all SCUMM_BUILD=d + make clean SCUMM_BUILD=e + make all SCUMM_BUILD=e + make clean SCUMM_BUILD=f + make all SCUMM_BUILD=f + make clean SCUMM_BUILD=g + make all SCUMM_BUILD=g + make clean SCUMM_BUILD=h + make all SCUMM_BUILD=h diff --git a/backends/platform/iphone/iphone_keyboard.m b/backends/platform/iphone/iphone_keyboard.m index bd4948e30a..fda481933d 100644 --- a/backends/platform/iphone/iphone_keyboard.m +++ b/backends/platform/iphone/iphone_keyboard.m @@ -54,8 +54,7 @@ @implementation SoftKeyboard - (id)initWithFrame:(CGRect)frame { - //self = [super initWithFrame:frame]; - self = [super initWithFrame:CGRectMake(0.0f, 0.0f, 0.0f, 0.0f)]; + self = [super initWithFrame:frame]; inputDelegate = nil; inputView = [[TextInputHandler alloc] initWithKeyboard:self]; return self; diff --git a/backends/platform/iphone/iphone_main.m b/backends/platform/iphone/iphone_main.m index b01e9f3f34..6b709b0803 100644 --- a/backends/platform/iphone/iphone_main.m +++ b/backends/platform/iphone/iphone_main.m @@ -79,10 +79,7 @@ int main(int argc, char** argv) { - (void)applicationDidFinishLaunching:(NSNotification *)aNotification { // hide the status bar [UIHardware _setStatusBarHeight:0.0f]; - //[self setStatusBarMode:2 orientation:0 duration:0.0f fenceID:0]; - - //[self setStatusBarStyle:UIStatusBarStyleBlackTranslucent animated:NO]; - [self setStatusBarHidden:YES animated:YES]; + [self setStatusBarHidden:YES animated:NO]; _window = [[UIWindow alloc] initWithContentRect: [UIHardware fullScreenApplicationContentRect]]; [_window retain]; @@ -103,9 +100,13 @@ int main(int argc, char** argv) { - (void)applicationResume:(GSEventRef)event { [self removeApplicationBadge]; - [UIHardware _setStatusBarHeight:0.0f]; - [self setStatusBarHidden:YES animated:YES]; [_view applicationResume]; + + // Workaround, need to "hide" and unhide the statusbar to properly remove it, + // since the Springboard has put it back without apparently flagging our application. + [self setStatusBarHidden:NO animated:NO]; // hide status bar + [UIHardware _setStatusBarHeight:0.0f]; + [self setStatusBarHidden:YES animated:NO]; // hide status bar } - (void)deviceOrientationChanged:(GSEvent *)event { diff --git a/backends/platform/iphone/iphone_video.m b/backends/platform/iphone/iphone_video.m index 89f159c1d9..910f14ab58 100644 --- a/backends/platform/iphone/iphone_video.m +++ b/backends/platform/iphone/iphone_video.m @@ -169,10 +169,6 @@ bool getLocalMouseCoords(CGPoint *point) { nil ]; - if (_screenSurface != nil) { - //[[sharedInstance _layer] removeSublayer: screenLayer]; - } - //("Allocating surface: %d\n", allocSize); _screenSurface = CoreSurfaceBufferCreate((CFDictionaryRef)dict); //printf("Surface created.\n"); @@ -205,10 +201,13 @@ bool getLocalMouseCoords(CGPoint *point) { [screenLayer setFrame: _screenRect]; } else { float ratio = (float)_height / (float)_width; - _screenRect = CGRectMake(0, 0, _fullWidth, _fullWidth * ratio); + int height = _fullWidth * ratio; + //printf("Making rect (%u, %u)\n", _fullWidth, height); + _screenRect = CGRectMake(0, 0, _fullWidth - 1, height - 1); [screenLayer setFrame: _screenRect]; - CGRect keyFrame = CGRectMake(0.0f, _screenRect.size.height, _fullWidth, _fullHeight - _screenRect.size.height); + //CGRect keyFrame = CGRectMake(0.0f, _screenRect.size.height, _fullWidth, _fullHeight - _screenRect.size.height); + CGRect keyFrame = CGRectMake(0.0f, 0.0f, 0.0f, 0.0f); if (_keyboardView == nil) { _keyboardView = [[SoftKeyboard alloc] initWithFrame:keyFrame]; [_keyboardView setInputDelegate:self]; @@ -250,9 +249,6 @@ bool getLocalMouseCoords(CGPoint *point) { [self lock]; id event = [_events objectAtIndex: 0]; - if (event == nil) { - return nil; - } [_events removeObjectAtIndex: 0]; [self unlock]; diff --git a/backends/platform/iphone/osys_iphone.cpp b/backends/platform/iphone/osys_iphone.cpp index 3d5571cf3a..521e91a87e 100644 --- a/backends/platform/iphone/osys_iphone.cpp +++ b/backends/platform/iphone/osys_iphone.cpp @@ -56,24 +56,27 @@ const OSystem::GraphicsMode OSystem_IPHONE::s_supportedGraphicsModes[] = { AQCallbackStruct OSystem_IPHONE::s_AudioQueue; SoundProc OSystem_IPHONE::s_soundCallback = NULL; void *OSystem_IPHONE::s_soundParam = NULL; -bool OSystem_IPHONE::s_is113OrHigher = false; OSystem_IPHONE::OSystem_IPHONE() : _savefile(NULL), _mixer(NULL), _timer(NULL), _offscreen(NULL), _overlayVisible(false), _overlayBuffer(NULL), _fullscreen(NULL), _mouseHeight(0), _mouseWidth(0), _mouseBuf(NULL), _lastMouseTap(0), _secondaryTapped(false), _lastSecondaryTap(0), _screenOrientation(kScreenOrientationFlippedLandscape), - _needEventRestPeriod(false), _mouseClickAndDragEnabled(false), + _needEventRestPeriod(false), _mouseClickAndDragEnabled(false), _touchpadModeEnabled(false), _gestureStartX(-1), _gestureStartY(-1), _fullScreenIsDirty(false), - _mouseDirty(false), _timeSuspended(0) + _mouseDirty(false), _timeSuspended(0), _lastDragPosX(-1), _lastDragPosY(-1) + { _queuedInputEvent.type = (Common::EventType)0; _lastDrawnMouseRect = Common::Rect(0, 0, 0, 0); + + _fsFactory = new POSIXFilesystemFactory(); } OSystem_IPHONE::~OSystem_IPHONE() { AudioQueueDispose(s_AudioQueue.queue, true); + delete _fsFactory; delete _savefile; delete _mixer; delete _timer; @@ -665,8 +668,8 @@ bool OSystem_IPHONE::pollEvent(Common::Event &event) { float xUnit, yUnit; if (iPhone_fetchEvent(&eventType, &xUnit, &yUnit)) { - int x; - int y; + int x = 0; + int y = 0; switch (_screenOrientation) { case kScreenOrientationPortrait: x = (int)(xUnit * _screenWidth); @@ -684,334 +687,436 @@ bool OSystem_IPHONE::pollEvent(Common::Event &event) { switch ((InputEvent)eventType) { case kInputMouseDown: - //printf("Mouse down at (%u, %u)\n", x, y); - - // Workaround: kInputMouseSecondToggled isn't always sent when the - // secondary finger is lifted. Need to make sure we get out of that mode. - _secondaryTapped = false; - - warpMouse(x, y); - // event.type = Common::EVENT_MOUSEMOVE; - // event.mouse.x = _mouseX; - // event.mouse.y = _mouseY; - - if (_mouseClickAndDragEnabled) { - event.type = Common::EVENT_LBUTTONDOWN; - event.mouse.x = _mouseX; - event.mouse.y = _mouseY; - return true; - } else { - _lastMouseDown = curTime; - } - return false; + if (!handleEvent_mouseDown(event, x, y)) + return false; break; - case kInputMouseUp: - //printf("Mouse up at (%u, %u)\n", x, y); - if (_mouseClickAndDragEnabled) { - event.type = Common::EVENT_LBUTTONUP; - event.mouse.x = _mouseX; - event.mouse.y = _mouseY; - } else { - if (curTime - _lastMouseDown < 250) { - event.type = Common::EVENT_LBUTTONDOWN; - event.mouse.x = _mouseX; - event.mouse.y = _mouseY; - - _queuedInputEvent.type = Common::EVENT_LBUTTONUP; - _queuedInputEvent.mouse.x = _mouseX; - _queuedInputEvent.mouse.y = _mouseY; - _lastMouseTap = curTime; - _needEventRestPeriod = true; - } else - return false; - } + case kInputMouseUp: + if (!handleEvent_mouseUp(event, x, y)) + return false; break; + case kInputMouseDragged: - //printf("Mouse dragged at (%u, %u)\n", x, y); - if (_secondaryTapped) { - if (_gestureStartX == -1 || _gestureStartY == -1) { - return false; - } - - int vecX = (x - _gestureStartX); - int vecY = (y - _gestureStartY); - int lengthSq = vecX * vecX + vecY * vecY; - //printf("Lengthsq: %u\n", lengthSq); - - if (lengthSq > 15000) { // Long enough gesture to react upon. - _gestureStartX = -1; - _gestureStartY = -1; - - float vecLength = sqrt(lengthSq); - float vecXNorm = vecX / vecLength; - float vecYNorm = vecY / vecLength; - - //printf("Swipe vector: (%.2f, %.2f)\n", vecXNorm, vecYNorm); - - if (vecXNorm > -0.50 && vecXNorm < 0.50 && vecYNorm > 0.75) { - // Swipe down - event.type = Common::EVENT_KEYDOWN; - _queuedInputEvent.type = Common::EVENT_KEYUP; - - event.kbd.flags = _queuedInputEvent.kbd.flags = 0; - event.kbd.keycode = _queuedInputEvent.kbd.keycode = Common::KEYCODE_F5; - event.kbd.ascii = _queuedInputEvent.kbd.ascii = Common::ASCII_F5; - _needEventRestPeriod = true; - } else if (vecXNorm > -0.50 && vecXNorm < 0.50 && vecYNorm < -0.75) { - // Swipe up - _mouseClickAndDragEnabled = !_mouseClickAndDragEnabled; - const char *dialogMsg; - if (_mouseClickAndDragEnabled) - dialogMsg = "Mouse-click-and-drag mode enabled."; - else - dialogMsg = "Mouse-click-and-drag mode disabled."; - GUI::TimedMessageDialog dialog(dialogMsg, 1500); - dialog.runModal(); - return false; - } else if (vecXNorm > 0.75 && vecYNorm > -0.5 && vecYNorm < 0.5) { - // Swipe right - // _secondaryTapped = !_secondaryTapped; - // _gestureStartX = x; - // _gestureStartY = y; - // - // GUI::TimedMessageDialog dialog("Forcing toggle of pressed state.", 1500); - // dialog.runModal(); - return false; - } else if (vecXNorm < -0.75 && vecYNorm > -0.5 && vecYNorm < 0.5) { - // Swipe left - return false; - } else - return false; - } else - return false; - } else { - event.type = Common::EVENT_MOUSEMOVE; - event.mouse.x = x; - event.mouse.y = y; - warpMouse(x, y); - } + if (!handleEvent_mouseDragged(event, x, y)) + return false; break; + case kInputMouseSecondToggled: _secondaryTapped = !_secondaryTapped; //printf("Mouse second at (%u, %u). State now %s.\n", x, y, _secondaryTapped ? "on" : "off"); if (_secondaryTapped) { - _lastSecondaryDown = curTime; - _gestureStartX = x; - _gestureStartY = y; - if (_mouseClickAndDragEnabled) { - event.type = Common::EVENT_LBUTTONUP; - event.mouse.x = _mouseX; - event.mouse.y = _mouseY; - - _queuedInputEvent.type = Common::EVENT_RBUTTONDOWN; - _queuedInputEvent.mouse.x = _mouseX; - _queuedInputEvent.mouse.y = _mouseY; - } - else + if (!handleEvent_secondMouseDown(event, x, y)) return false; } else { - if (curTime - _lastSecondaryDown < 250 ) { - if (curTime - _lastSecondaryTap < 250 && !_overlayVisible) { - event.type = Common::EVENT_KEYDOWN; - _queuedInputEvent.type = Common::EVENT_KEYUP; - - event.kbd.flags = _queuedInputEvent.kbd.flags = 0; - event.kbd.keycode = _queuedInputEvent.kbd.keycode = Common::KEYCODE_ESCAPE; - event.kbd.ascii = _queuedInputEvent.kbd.ascii = Common::ASCII_ESCAPE; - _needEventRestPeriod = true; - _lastSecondaryTap = 0; - } else if (!_mouseClickAndDragEnabled) { - event.type = Common::EVENT_RBUTTONDOWN; - event.mouse.x = _mouseX; - event.mouse.y = _mouseY; - _queuedInputEvent.type = Common::EVENT_RBUTTONUP; - _queuedInputEvent.mouse.x = _mouseX; - _queuedInputEvent.mouse.y = _mouseY; - _lastSecondaryTap = curTime; - _needEventRestPeriod = true; - } - } - if (_mouseClickAndDragEnabled) { - event.type = Common::EVENT_RBUTTONUP; - event.mouse.x = _mouseX; - event.mouse.y = _mouseY; - } - } - break; - case kInputOrientationChanged: - //printf("Orientation: %i", (int)xUnit); - - ScreenOrientation newOrientation; - switch ((int)xUnit) { - case 1: - newOrientation = kScreenOrientationPortrait; - break; - case 3: - newOrientation = kScreenOrientationLandscape; - break; - case 4: - newOrientation = kScreenOrientationFlippedLandscape; - break; - default: + if (!handleEvent_secondMouseUp(event, x, y)) return false; } + break; - - if (_screenOrientation != newOrientation) { - _screenOrientation = newOrientation; - if (_screenOrientation != kScreenOrientationPortrait) - iPhone_initSurface(_screenHeight, _screenWidth, true); - else - iPhone_initSurface(_screenWidth, _screenHeight, false); - - dirtyFullScreen(); - updateScreen(); - } + case kInputOrientationChanged: + handleEvent_orientationChanged((int)xUnit); + return false; break; case kInputApplicationSuspended: suspendLoop(); + return false; break; - case kInputKeyPressed: { - int keyPressed = (int)xUnit; - int ascii = keyPressed; - //printf("key: %i\n", keyPressed); - - // We remap some of the iPhone keyboard keys. - // The first ten here are the row of symbols below the numeric keys. - switch (keyPressed) { - case 45: - keyPressed = Common::KEYCODE_F1; - ascii = Common::ASCII_F1; - break; - case 47: - keyPressed = Common::KEYCODE_F2; - ascii = Common::ASCII_F2; - break; - case 58: - keyPressed = Common::KEYCODE_F3; - ascii = Common::ASCII_F3; - break; - case 59: - keyPressed = Common::KEYCODE_F4; - ascii = Common::ASCII_F4; - break; - case 40: - keyPressed = Common::KEYCODE_F5; - ascii = Common::ASCII_F5; - break; - case 41: - keyPressed = Common::KEYCODE_F6; - ascii = Common::ASCII_F6; - break; - case 36: - keyPressed = Common::KEYCODE_F7; - ascii = Common::ASCII_F7; - break; - case 38: - keyPressed = Common::KEYCODE_F8; - ascii = Common::ASCII_F8; - break; - case 64: - keyPressed = Common::KEYCODE_F9; - ascii = Common::ASCII_F9; - break; - case 34: - keyPressed = Common::KEYCODE_F10; - ascii = Common::ASCII_F10; - break; - case 10: - keyPressed = Common::KEYCODE_RETURN; - ascii = Common::ASCII_RETURN; - break; - } - event.type = Common::EVENT_KEYDOWN; - _queuedInputEvent.type = Common::EVENT_KEYUP; + case kInputKeyPressed: + handleEvent_keyPressed(event, (int)xUnit); + break; - event.kbd.flags = _queuedInputEvent.kbd.flags = 0; - event.kbd.keycode = _queuedInputEvent.kbd.keycode = (Common::KeyCode)keyPressed; - event.kbd.ascii = _queuedInputEvent.kbd.ascii = ascii; - _needEventRestPeriod = true; + case kInputSwipe: + if (!handleEvent_swipe(event, (int)xUnit)) + return false; break; - } - case kInputSwipe: { - Common::KeyCode keycode = Common::KEYCODE_INVALID; - switch (_screenOrientation) { - case kScreenOrientationPortrait: - switch ((UIViewSwipeDirection)xUnit) { - case kUIViewSwipeUp: - keycode = Common::KEYCODE_UP; - break; - case kUIViewSwipeDown: - keycode = Common::KEYCODE_DOWN; - break; - case kUIViewSwipeLeft: - keycode = Common::KEYCODE_LEFT; - break; - case kUIViewSwipeRight: - keycode = Common::KEYCODE_RIGHT; - break; - default: - return false; - } - break; - case kScreenOrientationLandscape: - switch ((UIViewSwipeDirection)xUnit) { - case kUIViewSwipeUp: - keycode = Common::KEYCODE_LEFT; - break; - case kUIViewSwipeDown: - keycode = Common::KEYCODE_RIGHT; - break; - case kUIViewSwipeLeft: - keycode = Common::KEYCODE_DOWN; - break; - case kUIViewSwipeRight: - keycode = Common::KEYCODE_UP; - break; - default: - return false; - } - break; - case kScreenOrientationFlippedLandscape: - switch ((UIViewSwipeDirection)xUnit) { - case kUIViewSwipeUp: - keycode = Common::KEYCODE_RIGHT; - break; - case kUIViewSwipeDown: - keycode = Common::KEYCODE_LEFT; - break; - case kUIViewSwipeLeft: - keycode = Common::KEYCODE_UP; - break; - case kUIViewSwipeRight: - keycode = Common::KEYCODE_DOWN; - break; - default: - return false; - } - break; - } + default: + break; + } + + return true; + } + return false; +} + +bool OSystem_IPHONE::handleEvent_mouseDown(Common::Event &event, int x, int y) { + printf("Mouse down at (%u, %u)\n", x, y); + + // Workaround: kInputMouseSecondToggled isn't always sent when the + // secondary finger is lifted. Need to make sure we get out of that mode. + _secondaryTapped = false; + + if (_touchpadModeEnabled) { + _lastPadX = x; + _lastPadY = y; + } else + warpMouse(x, y); + + if (_mouseClickAndDragEnabled) { + event.type = Common::EVENT_LBUTTONDOWN; + event.mouse.x = _mouseX; + event.mouse.y = _mouseY; + return true; + } else { + _lastMouseDown = getMillis(); + } + return false; +} + +bool OSystem_IPHONE::handleEvent_mouseUp(Common::Event &event, int x, int y) { + //printf("Mouse up at (%u, %u)\n", x, y); + + if (_secondaryTapped) { + _secondaryTapped = false; + if (!handleEvent_secondMouseUp(event, x, y)) + return false; + } + else if (_mouseClickAndDragEnabled) { + event.type = Common::EVENT_LBUTTONUP; + event.mouse.x = _mouseX; + event.mouse.y = _mouseY; + } else { + if (getMillis() - _lastMouseDown < 250) { + event.type = Common::EVENT_LBUTTONDOWN; + event.mouse.x = _mouseX; + event.mouse.y = _mouseY; + + _queuedInputEvent.type = Common::EVENT_LBUTTONUP; + _queuedInputEvent.mouse.x = _mouseX; + _queuedInputEvent.mouse.y = _mouseY; + _lastMouseTap = getMillis(); + _needEventRestPeriod = true; + } else + return false; + } + + return true; +} + +bool OSystem_IPHONE::handleEvent_secondMouseDown(Common::Event &event, int x, int y) { + _lastSecondaryDown = getMillis(); + _gestureStartX = x; + _gestureStartY = y; + + if (_mouseClickAndDragEnabled) { + event.type = Common::EVENT_LBUTTONUP; + event.mouse.x = _mouseX; + event.mouse.y = _mouseY; + + _queuedInputEvent.type = Common::EVENT_RBUTTONDOWN; + _queuedInputEvent.mouse.x = _mouseX; + _queuedInputEvent.mouse.y = _mouseY; + } + else + return false; + + return true; +} + +bool OSystem_IPHONE::handleEvent_secondMouseUp(Common::Event &event, int x, int y) { + int curTime = getMillis(); + + if (curTime - _lastSecondaryDown < 400 ) { + //printf("Right tap!\n"); + if (curTime - _lastSecondaryTap < 400 && !_overlayVisible) { + //printf("Right escape!\n"); + event.type = Common::EVENT_KEYDOWN; + _queuedInputEvent.type = Common::EVENT_KEYUP; + + event.kbd.flags = _queuedInputEvent.kbd.flags = 0; + event.kbd.keycode = _queuedInputEvent.kbd.keycode = Common::KEYCODE_ESCAPE; + event.kbd.ascii = _queuedInputEvent.kbd.ascii = Common::ASCII_ESCAPE; + _needEventRestPeriod = true; + _lastSecondaryTap = 0; + } else if (!_mouseClickAndDragEnabled) { + //printf("Rightclick!\n"); + event.type = Common::EVENT_RBUTTONDOWN; + event.mouse.x = _mouseX; + event.mouse.y = _mouseY; + _queuedInputEvent.type = Common::EVENT_RBUTTONUP; + _queuedInputEvent.mouse.x = _mouseX; + _queuedInputEvent.mouse.y = _mouseY; + _lastSecondaryTap = curTime; + _needEventRestPeriod = true; + } else { + //printf("Right nothing!\n"); + return false; + } + } + if (_mouseClickAndDragEnabled) { + event.type = Common::EVENT_RBUTTONUP; + event.mouse.x = _mouseX; + event.mouse.y = _mouseY; + } + + return true; +} + +bool OSystem_IPHONE::handleEvent_mouseDragged(Common::Event &event, int x, int y) { + if (_lastDragPosX == x && _lastDragPosY == y) + return false; + + _lastDragPosX = x; + _lastDragPosY = y; + + //printf("Mouse dragged at (%u, %u)\n", x, y); + if (_secondaryTapped) { + if (_gestureStartX == -1 || _gestureStartY == -1) { + return false; + } + + int vecX = (x - _gestureStartX); + int vecY = (y - _gestureStartY); + int lengthSq = vecX * vecX + vecY * vecY; + //printf("Lengthsq: %u\n", lengthSq); + + if (lengthSq > 15000) { // Long enough gesture to react upon. + _gestureStartX = -1; + _gestureStartY = -1; + + float vecLength = sqrt(lengthSq); + float vecXNorm = vecX / vecLength; + float vecYNorm = vecY / vecLength; + + //printf("Swipe vector: (%.2f, %.2f)\n", vecXNorm, vecYNorm); - event.kbd.keycode = _queuedInputEvent.kbd.keycode = keycode; - event.kbd.ascii = _queuedInputEvent.kbd.ascii = 0; + if (vecXNorm > -0.50 && vecXNorm < 0.50 && vecYNorm > 0.75) { + // Swipe down event.type = Common::EVENT_KEYDOWN; _queuedInputEvent.type = Common::EVENT_KEYUP; + event.kbd.flags = _queuedInputEvent.kbd.flags = 0; + event.kbd.keycode = _queuedInputEvent.kbd.keycode = Common::KEYCODE_F5; + event.kbd.ascii = _queuedInputEvent.kbd.ascii = Common::ASCII_F5; _needEventRestPeriod = true; - break; - } + } else if (vecXNorm > -0.50 && vecXNorm < 0.50 && vecYNorm < -0.75) { + // Swipe up + _mouseClickAndDragEnabled = !_mouseClickAndDragEnabled; + const char *dialogMsg; + if (_mouseClickAndDragEnabled) + dialogMsg = "Mouse-click-and-drag mode enabled."; + else + dialogMsg = "Mouse-click-and-drag mode disabled."; + GUI::TimedMessageDialog dialog(dialogMsg, 1500); + dialog.runModal(); + return false; - default: - break; + } else if (vecXNorm > 0.75 && vecYNorm > -0.5 && vecYNorm < 0.5) { + // Swipe right + _touchpadModeEnabled = !_touchpadModeEnabled; + const char *dialogMsg; + if (_touchpadModeEnabled) + dialogMsg = "Touchpad mode enabled."; + else + dialogMsg = "Touchpad mode disabled."; + GUI::TimedMessageDialog dialog(dialogMsg, 1500); + dialog.runModal(); + return false; + + } else if (vecXNorm < -0.75 && vecYNorm > -0.5 && vecYNorm < 0.5) { + // Swipe left + return false; + } else + return false; + } else + return false; + } else { + int mouseNewPosX; + int mouseNewPosY; + if (_touchpadModeEnabled ) { + int deltaX = _lastPadX - x; + int deltaY = _lastPadY - y; + _lastPadX = x; + _lastPadY = y; + + mouseNewPosX = (int)(_mouseX - deltaX / 0.5f); + mouseNewPosY = (int)(_mouseY - deltaY / 0.5f); + + if (mouseNewPosX < 0) + mouseNewPosX = 0; + else if (mouseNewPosX > _screenWidth) + mouseNewPosX = _screenWidth; + + if (mouseNewPosY < 0) + mouseNewPosY = 0; + else if (mouseNewPosY > _screenHeight) + mouseNewPosY = _screenHeight; + + } else { + mouseNewPosX = x; + mouseNewPosY = y; } + + event.type = Common::EVENT_MOUSEMOVE; + event.mouse.x = mouseNewPosX; + event.mouse.y = mouseNewPosY; + warpMouse(mouseNewPosX, mouseNewPosY); + } + + return true; +} - return true; +void OSystem_IPHONE::handleEvent_orientationChanged(int orientation) { + //printf("Orientation: %i\n", orientation); + + ScreenOrientation newOrientation; + switch (orientation) { + case 1: + newOrientation = kScreenOrientationPortrait; + break; + case 3: + newOrientation = kScreenOrientationLandscape; + break; + case 4: + newOrientation = kScreenOrientationFlippedLandscape; + break; + default: + return; } - return false; + + + if (_screenOrientation != newOrientation) { + _screenOrientation = newOrientation; + if (_screenOrientation != kScreenOrientationPortrait) + iPhone_initSurface(_screenHeight, _screenWidth, true); + else + iPhone_initSurface(_screenWidth, _screenHeight, false); + + dirtyFullScreen(); + updateScreen(); + } +} + +void OSystem_IPHONE::handleEvent_keyPressed(Common::Event &event, int keyPressed) { + int ascii = keyPressed; + //printf("key: %i\n", keyPressed); + + // We remap some of the iPhone keyboard keys. + // The first ten here are the row of symbols below the numeric keys. + switch (keyPressed) { + case 45: + keyPressed = Common::KEYCODE_F1; + ascii = Common::ASCII_F1; + break; + case 47: + keyPressed = Common::KEYCODE_F2; + ascii = Common::ASCII_F2; + break; + case 58: + keyPressed = Common::KEYCODE_F3; + ascii = Common::ASCII_F3; + break; + case 59: + keyPressed = Common::KEYCODE_F4; + ascii = Common::ASCII_F4; + break; + case 40: + keyPressed = Common::KEYCODE_F5; + ascii = Common::ASCII_F5; + break; + case 41: + keyPressed = Common::KEYCODE_F6; + ascii = Common::ASCII_F6; + break; + case 36: + keyPressed = Common::KEYCODE_F7; + ascii = Common::ASCII_F7; + break; + case 38: + keyPressed = Common::KEYCODE_F8; + ascii = Common::ASCII_F8; + break; + case 64: + keyPressed = Common::KEYCODE_F9; + ascii = Common::ASCII_F9; + break; + case 34: + keyPressed = Common::KEYCODE_F10; + ascii = Common::ASCII_F10; + break; + case 10: + keyPressed = Common::KEYCODE_RETURN; + ascii = Common::ASCII_RETURN; + break; + } + event.type = Common::EVENT_KEYDOWN; + _queuedInputEvent.type = Common::EVENT_KEYUP; + + event.kbd.flags = _queuedInputEvent.kbd.flags = 0; + event.kbd.keycode = _queuedInputEvent.kbd.keycode = (Common::KeyCode)keyPressed; + event.kbd.ascii = _queuedInputEvent.kbd.ascii = ascii; + _needEventRestPeriod = true; +} + +bool OSystem_IPHONE::handleEvent_swipe(Common::Event &event, int direction) { + Common::KeyCode keycode = Common::KEYCODE_INVALID; + switch (_screenOrientation) { + case kScreenOrientationPortrait: + switch ((UIViewSwipeDirection)direction) { + case kUIViewSwipeUp: + keycode = Common::KEYCODE_UP; + break; + case kUIViewSwipeDown: + keycode = Common::KEYCODE_DOWN; + break; + case kUIViewSwipeLeft: + keycode = Common::KEYCODE_LEFT; + break; + case kUIViewSwipeRight: + keycode = Common::KEYCODE_RIGHT; + break; + default: + return false; + } + break; + case kScreenOrientationLandscape: + switch ((UIViewSwipeDirection)direction) { + case kUIViewSwipeUp: + keycode = Common::KEYCODE_LEFT; + break; + case kUIViewSwipeDown: + keycode = Common::KEYCODE_RIGHT; + break; + case kUIViewSwipeLeft: + keycode = Common::KEYCODE_DOWN; + break; + case kUIViewSwipeRight: + keycode = Common::KEYCODE_UP; + break; + default: + return false; + } + break; + case kScreenOrientationFlippedLandscape: + switch ((UIViewSwipeDirection)direction) { + case kUIViewSwipeUp: + keycode = Common::KEYCODE_RIGHT; + break; + case kUIViewSwipeDown: + keycode = Common::KEYCODE_LEFT; + break; + case kUIViewSwipeLeft: + keycode = Common::KEYCODE_UP; + break; + case kUIViewSwipeRight: + keycode = Common::KEYCODE_DOWN; + break; + default: + return false; + } + break; + } + + event.kbd.keycode = _queuedInputEvent.kbd.keycode = keycode; + event.kbd.ascii = _queuedInputEvent.kbd.ascii = 0; + event.type = Common::EVENT_KEYDOWN; + _queuedInputEvent.type = Common::EVENT_KEYUP; + event.kbd.flags = _queuedInputEvent.kbd.flags = 0; + _needEventRestPeriod = true; + + return true; } void OSystem_IPHONE::suspendLoop() { @@ -1020,16 +1125,17 @@ void OSystem_IPHONE::suspendLoop() { float xUnit, yUnit; uint32 startTime = getMillis(); - AudioQueueStop(s_AudioQueue.queue, true); - + stopSoundsystem(); + while (!done) { if (iPhone_fetchEvent(&eventType, &xUnit, &yUnit)) if ((InputEvent)eventType == kInputApplicationResumed) done = true; usleep(100000); } + + startSoundsystem(); - AudioQueueStart(s_AudioQueue.queue, NULL); _timeSuspended += getMillis() - startTime; } @@ -1107,7 +1213,10 @@ void OSystem_IPHONE::setupMixer() { s_soundCallback = mixCallback; s_soundParam = this; + startSoundsystem(); +} +void OSystem_IPHONE::startSoundsystem() { s_AudioQueue.dataFormat.mSampleRate = AUDIO_SAMPLE_RATE; s_AudioQueue.dataFormat.mFormatID = kAudioFormatLinearPCM; s_AudioQueue.dataFormat.mFormatFlags = kLinearPCMFormatFlagIsSignedInteger | kAudioFormatFlagIsPacked; @@ -1147,6 +1256,17 @@ void OSystem_IPHONE::setupMixer() { _mixer->setReady(true); } +void OSystem_IPHONE::stopSoundsystem() { + AudioQueueStop(s_AudioQueue.queue, true); + + for (int i = 0; i < AUDIO_BUFFERS; i++) { + AudioQueueFreeBuffer(s_AudioQueue.queue, s_AudioQueue.buffers[i]); + } + + AudioQueueDispose(s_AudioQueue.queue, true); + _mixer->setReady(false); +} + int OSystem_IPHONE::getOutputSampleRate() const { return AUDIO_SAMPLE_RATE; } @@ -1196,29 +1316,6 @@ const char* OSystem_IPHONE::getConfigPath() { return SCUMMVM_PREFS_PATH; } -void OSystem_IPHONE::migrateApp() { - // Migrate to the new 1.1.3 directory structure, if needed. - - FilesystemNode file("/var/mobile"); - if (file.exists() && file.isDirectory()) { - // We have 1.1.3 or above. - s_is113OrHigher = true; - file = FilesystemNode(SCUMMVM_ROOT_PATH); - if (!file.exists()) { - system("mkdir " SCUMMVM_ROOT_PATH); - system("mkdir " SCUMMVM_SAVE_PATH); - - // Copy over the prefs file - system("cp " SCUMMVM_OLD_PREFS_PATH " " SCUMMVM_PREFS_PATH); - - file = FilesystemNode(SCUMMVM_OLD_SAVE_PATH); - // Copy over old savegames to the new directory. - if (file.exists() && file.isDirectory()) - system("cp " SCUMMVM_OLD_SAVE_PATH "/* " SCUMMVM_SAVE_PATH "/"); - } - } -} - void iphone_main(int argc, char *argv[]) { //OSystem_IPHONE::migrateApp(); @@ -1239,6 +1336,8 @@ void iphone_main(int argc, char *argv[]) { system("mkdir " SCUMMVM_ROOT_PATH); system("mkdir " SCUMMVM_SAVE_PATH); + chdir("/var/mobile/"); + g_system = OSystem_IPHONE_create(); assert(g_system); diff --git a/backends/platform/iphone/osys_iphone.h b/backends/platform/iphone/osys_iphone.h index c058686c8c..a9a3ddad65 100644 --- a/backends/platform/iphone/osys_iphone.h +++ b/backends/platform/iphone/osys_iphone.h @@ -35,14 +35,12 @@ #include <AudioToolbox/AudioQueue.h> #define AUDIO_BUFFERS 3 -#define WAVE_BUFFER_SIZE 8192 +#define WAVE_BUFFER_SIZE 2048 #define AUDIO_SAMPLE_RATE 44100 #define SCUMMVM_ROOT_PATH "/var/mobile/Library/ScummVM" #define SCUMMVM_SAVE_PATH SCUMMVM_ROOT_PATH "/Savegames" -#define SCUMMVM_OLD_SAVE_PATH "/var/root/.scummvm" #define SCUMMVM_PREFS_PATH SCUMMVM_ROOT_PATH "/Preferences" -#define SCUMMVM_OLD_PREFS_PATH "/var/root/.scummvmrc" typedef void (*SoundProc)(void *param, byte *buf, int len); typedef int (*TimerProc)(int interval); @@ -61,7 +59,6 @@ protected: static AQCallbackStruct s_AudioQueue; static SoundProc s_soundCallback; static void *s_soundParam; - static bool s_is113OrHigher; Common::SaveFileManager *_savefile; Audio::MixerImpl *_mixer; @@ -97,6 +94,11 @@ protected: long _lastSecondaryTap; int _gestureStartX, _gestureStartY; bool _mouseClickAndDragEnabled; + bool _touchpadModeEnabled; + int _lastPadX; + int _lastPadY; + int _lastDragPosX; + int _lastDragPosY; int _timerCallbackNext; int _timerCallbackTimer; @@ -106,6 +108,8 @@ protected: ScreenOrientation _screenOrientation; bool _fullScreenIsDirty; + FilesystemFactory *_fsFactory; + public: OSystem_IPHONE(); @@ -161,7 +165,7 @@ public: virtual void quit(); - FilesystemFactory *getFilesystemFactory() { return &POSIXFilesystemFactory::instance(); } + FilesystemFactory *getFilesystemFactory() { return _fsFactory; } virtual void getTimeAndDate(struct tm &t) const; virtual void setWindowCaption(const char *caption); @@ -170,7 +174,9 @@ public: virtual Audio::Mixer *getMixer(); virtual Common::TimerManager *getTimerManager(); - static void migrateApp(); + void startSoundsystem(); + void stopSoundsystem(); + static const char* getConfigPath(); protected: @@ -182,6 +188,18 @@ protected: void suspendLoop(); static void AQBufferCallback(void *in, AudioQueueRef inQ, AudioQueueBufferRef outQB); static int timerHandler(int t); + + bool handleEvent_swipe(Common::Event &event, int direction); + void handleEvent_keyPressed(Common::Event &event, int keyPressed); + void handleEvent_orientationChanged(int orientation); + + bool handleEvent_mouseDown(Common::Event &event, int x, int y); + bool handleEvent_mouseUp(Common::Event &event, int x, int y); + + bool handleEvent_secondMouseDown(Common::Event &event, int x, int y); + bool handleEvent_secondMouseUp(Common::Event &event, int x, int y); + + bool handleEvent_mouseDragged(Common::Event &event, int x, int y); }; #endif diff --git a/backends/platform/null/null.cpp b/backends/platform/null/null.cpp index 463e9d7b2d..610f1d3a42 100644 --- a/backends/platform/null/null.cpp +++ b/backends/platform/null/null.cpp @@ -50,13 +50,12 @@ #include "backends/fs/windows/windows-fs-factory.h" #endif - - class OSystem_NULL : public OSystem { protected: Common::SaveFileManager *_savefile; Audio::MixerImpl *_mixer; Common::TimerManager *_timer; + FilesystemFactory *_fsFactory; timeval _startTime; public: @@ -133,12 +132,23 @@ OSystem_NULL::OSystem_NULL() { _savefile = 0; _mixer = 0; _timer = 0; + + #if defined(__amigaos4__) + _fsFactory = new AmigaOSFilesystemFactory(); + #elif defined(UNIX) + _fsFactory = new POSIXFilesystemFactory(); + #elif defined(WIN32) + _fsFactory = new WindowsFilesystemFactory(); + #else + #error Unknown and unsupported FS backend + #endif } OSystem_NULL::~OSystem_NULL() { delete _savefile; delete _mixer; delete _timer; + delete _fsFactory; } void OSystem_NULL::initBackend() { @@ -194,11 +204,11 @@ void OSystem_NULL::initSize(uint width, uint height) { } int16 OSystem_NULL::getHeight() { - return 320; + return 200; } int16 OSystem_NULL::getWidth() { - return 200; + return 320; } void OSystem_NULL::setPalette(const byte *colors, uint start, uint num) { @@ -327,18 +337,9 @@ void OSystem_NULL::getTimeAndDate(struct tm &t) const { } FilesystemFactory *OSystem_NULL::getFilesystemFactory() { - #if defined(__amigaos4__) - return &AmigaOSFilesystemFactory::instance(); - #elif defined(UNIX) - return &POSIXFilesystemFactory::instance(); - #elif defined(WIN32) - return &WindowsFilesystemFactory::instance(); - #else - #error Unknown and unsupported backend in OSystem_NULL::getFilesystemFactory - #endif + return _fsFactory; } - OSystem *OSystem_NULL_create() { return new OSystem_NULL(); } diff --git a/backends/platform/ps2/rawsavefile.cpp b/backends/platform/ps2/rawsavefile.cpp index 03270ea9ce..aa3cc57fe7 100644 --- a/backends/platform/ps2/rawsavefile.cpp +++ b/backends/platform/ps2/rawsavefile.cpp @@ -31,6 +31,7 @@ RawReadFile::RawReadFile(McAccess *mcAccess) { _size = -1; _pos = 0; _buf = NULL; + _eof = false; } RawReadFile::~RawReadFile(void) { @@ -79,12 +80,16 @@ int RawReadFile::bufSeek(int ofs, int whence) { _pos = 0; else if (_pos > _size) _pos = _size; + + _eof = false; return _pos; } int RawReadFile::bufRead(void *dest, int size) { - if (_pos + size > _size) + if (_pos + size > _size) { size = _size - _pos; + _eof = true; + } memcpy(dest, _buf + _pos, size); _pos += size; return size; @@ -94,7 +99,13 @@ int RawReadFile::bufSize(void) const { return _size; } +bool RawReadFile::bufEof(void) const { + return _eof; +} +void RawReadFile::bufClearErr(void) const { + _eof = false; +} RawWriteFile::RawWriteFile(McAccess *mcAccess) { _mcAccess = mcAccess; diff --git a/backends/platform/ps2/rawsavefile.h b/backends/platform/ps2/rawsavefile.h index b638d106ab..8e0dba4ab9 100644 --- a/backends/platform/ps2/rawsavefile.h +++ b/backends/platform/ps2/rawsavefile.h @@ -40,11 +40,14 @@ public: int bufTell(void) const; int bufSeek(int ofs, int whence); int bufSize(void) const; + bool bufEof(void) const; + void bufClearErr(void); protected: McAccess *_mcAccess; int _size; uint8 *_buf; int _pos; + bool _eof; }; class RawWriteFile { diff --git a/backends/platform/ps2/savefile.cpp b/backends/platform/ps2/savefile.cpp index 5ee724cd3f..bfcaf0f57f 100644 --- a/backends/platform/ps2/savefile.cpp +++ b/backends/platform/ps2/savefile.cpp @@ -71,7 +71,7 @@ uint32 AutoSaveFile::write(const void *ptr, uint32 size) { UclInSaveFile::UclInSaveFile(const char *filename, Gs2dScreen *screen, McAccess *mcAccess) : RawReadFile(mcAccess) { _screen = screen; - _ioFailed = true; + _err = true; if (bufOpen(filename)) { if ((_size > 8) && (*(uint32 *)_buf == UCL_MAGIC)) { @@ -82,13 +82,13 @@ UclInSaveFile::UclInSaveFile(const char *filename, Gs2dScreen *screen, McAccess free(_buf); _buf = decBuf; _size = resSize; - _ioFailed = false; + _err = false; _pos = 0; } else free(decBuf); } } - if (_ioFailed) { + if (_err) { if (_buf) free(_buf); _buf = NULL; @@ -100,36 +100,39 @@ UclInSaveFile::~UclInSaveFile(void) { _screen->wantAnim(false); } -bool UclInSaveFile::ioFailed(void) const { - return _ioFailed; +bool UclInSaveFile::err(void) const { + return _err; } -void UclInSaveFile::clearIOFailed(void) { - _ioFailed = false; +void UclInSaveFile::clearErr(void) { + _err = false; + bufClearErr(); } bool UclInSaveFile::eos(void) const { - return bufTell() == bufSize(); + return bufEof(); } -uint32 UclInSaveFile::pos(void) const { +int32 UclInSaveFile::pos(void) const { return bufTell(); } -uint32 UclInSaveFile::size(void) const { +int32 UclInSaveFile::size(void) const { return bufSize(); } -void UclInSaveFile::seek(int pos, int whence) { +bool UclInSaveFile::seek(int pos, int whence) { bufSeek(pos, whence); + return true; } uint32 UclInSaveFile::read(void *ptr, uint32 size) { return (uint32)bufRead(ptr, (int)size); } -void UclInSaveFile::skip(uint32 offset) { +bool UclInSaveFile::skip(uint32 offset) { bufSeek(offset, SEEK_CUR); + return true; } UclOutSaveFile::UclOutSaveFile(const char *filename, OSystem_PS2 *system, Gs2dScreen *screen, McAccess *mc) : RawWriteFile(mc) { @@ -137,7 +140,7 @@ UclOutSaveFile::UclOutSaveFile(const char *filename, OSystem_PS2 *system, Gs2dSc _system = system; strcpy(_fileName, filename); - _ioFailed = !bufOpen(filename); + _err = !bufOpen(filename); _wasFlushed = false; } @@ -146,7 +149,7 @@ UclOutSaveFile::~UclOutSaveFile(void) { if (_pos != 0) { printf("Engine didn't call SaveFile::flush()\n"); flush(); - if (ioFailed()) { + if (err()) { // unable to save to memory card and it's too late to return an error code to the engine _system->msgPrintf(5000, "!WARNING!\nCan't write to memory card.\nGame was NOT saved."); printf("~UclOutSaveFile: Flush failed!\n"); @@ -160,20 +163,20 @@ uint32 UclOutSaveFile::write(const void *ptr, uint32 size) { return size; } -bool UclOutSaveFile::ioFailed(void) const { - return _ioFailed; +bool UclOutSaveFile::err(void) const { + return _err; } -void UclOutSaveFile::clearIOFailed(void) { - _ioFailed = false; +void UclOutSaveFile::clearErr(void) { + _err = false; } -void UclOutSaveFile::flush(void) { +bool UclOutSaveFile::flush(void) { if (_pos != 0) { if (_wasFlushed) { printf("Multiple calls to UclOutSaveFile::flush!\n"); - _ioFailed = true; - return; + _err = true; + return false; } uint32 compSize = _pos * 2; uint8 *compBuf = (uint8*)memalign(64, compSize + 8); @@ -188,11 +191,12 @@ void UclOutSaveFile::flush(void) { _pos = compSize + 8; if (!bufFlush()) { printf("UclOutSaveFile::flush failed!\n"); - _ioFailed = true; + _err = true; removeFile(); } _wasFlushed = true; } + return true; } /* ----------------------------------------- Glue Classes for POSIX Memory Card Access ----------------------------------------- */ @@ -216,11 +220,11 @@ uint32 Ps2McReadFile::write(const void *src, uint32 len) { return 0; } -uint32 Ps2McReadFile::tell(void) { +int32 Ps2McReadFile::tell(void) { return bufTell(); } -uint32 Ps2McReadFile::size(void) { +int32 Ps2McReadFile::size(void) { return bufSize(); } @@ -253,11 +257,11 @@ uint32 Ps2McWriteFile::write(const void *src, uint32 len) { return len; } -uint32 Ps2McWriteFile::tell(void) { +int32 Ps2McWriteFile::tell(void) { return bufTell(); } -uint32 Ps2McWriteFile::size(void) { +int32 Ps2McWriteFile::size(void) { return bufTell(); } @@ -267,6 +271,3 @@ int Ps2McWriteFile::seek(int32 offset, int origin) { return 0; } -bool Ps2McWriteFile::eof(void) { - return true; -} diff --git a/backends/platform/ps2/savefile.h b/backends/platform/ps2/savefile.h index 4832b8c3fe..0c0cf922f4 100644 --- a/backends/platform/ps2/savefile.h +++ b/backends/platform/ps2/savefile.h @@ -41,14 +41,14 @@ public: UclOutSaveFile(const char *filename, OSystem_PS2 *system, Gs2dScreen *screen, McAccess *mc); virtual ~UclOutSaveFile(void); virtual uint32 write(const void *ptr, uint32 size); - virtual void flush(void); - virtual bool ioFailed(void) const; - virtual void clearIOFailed(void); + virtual bool flush(void); + virtual bool err(void) const; + virtual void clearErr(void); private: OSystem_PS2 *_system; Gs2dScreen *_screen; - bool _ioFailed, _wasFlushed; + bool _err, _wasFlushed; char _fileName[128]; }; @@ -58,16 +58,16 @@ public: virtual ~UclInSaveFile(void); virtual bool eos(void) const; virtual uint32 read(void *ptr, uint32 size); - virtual bool ioFailed(void) const; - virtual void clearIOFailed(void); - virtual void skip(uint32 offset); + virtual bool err(void) const; + virtual void clearErr(void); + virtual bool skip(uint32 offset); - virtual uint32 pos(void) const; - virtual uint32 size(void) const; - virtual void seek(int pos, int whence = SEEK_SET); + virtual int32 pos(void) const; + virtual int32 size(void) const; + virtual bool seek(int pos, int whence = SEEK_SET); private: Gs2dScreen *_screen; - bool _ioFailed; + bool _err; }; class AutoSaveFile : public Common::OutSaveFile { @@ -75,9 +75,9 @@ public: AutoSaveFile(Ps2SaveFileManager *saveMan, const char *filename); ~AutoSaveFile(void); virtual uint32 write(const void *ptr, uint32 size); - virtual void flush(void) {} - virtual bool ioFailed(void) { return false; }; - virtual void clearIOFailed(void) {} + virtual bool flush(void) {} + virtual bool err(void) const { return false; } + virtual void clearErr(void) {} private: Ps2SaveFileManager *_saveMan; char _fileName[256]; @@ -95,8 +95,8 @@ public: virtual bool open(const char *name); virtual uint32 read(void *dest, uint32 len); virtual uint32 write(const void *src, uint32 len); - virtual uint32 tell(void); - virtual uint32 size(void); + virtual int32 tell(void); + virtual int32 size(void); virtual int seek(int32 offset, int origin); virtual bool eof(void); }; @@ -108,10 +108,9 @@ public: virtual bool open(const char *name); virtual uint32 read(void *dest, uint32 len); virtual uint32 write(const void *src, uint32 len); - virtual uint32 tell(void); - virtual uint32 size(void); + virtual int32 tell(void); + virtual int32 size(void); virtual int seek(int32 offset, int origin); - virtual bool eof(void); }; #endif // __PS2_SAVEFILE__ diff --git a/backends/platform/psp/osys_psp.cpp b/backends/platform/psp/osys_psp.cpp index 6e9b5980d4..69be0abcb2 100644 --- a/backends/platform/psp/osys_psp.cpp +++ b/backends/platform/psp/osys_psp.cpp @@ -98,7 +98,20 @@ OSystem_PSP::~OSystem_PSP() { void OSystem_PSP::initBackend() { - _savefile = new DefaultSaveFileManager(); + _savefile = new DefaultSaveFileManager("ms0:/scummvm_savegames"); + + const char *savePath = _savefile->getSavePath().c_str(); + + //check if the save directory exists + SceUID fd = sceIoDopen(savePath); + if (fd < 0) { + //No? then let's create it. + sceIoMkdir(savePath, 0777); + } else { + //it exists, so close it again. + sceIoDclose(fd); + } + _timer = new DefaultTimerManager(); setTimerCallback(&timer_handler, 10); diff --git a/backends/platform/psp/osys_psp_gu.cpp b/backends/platform/psp/osys_psp_gu.cpp index 7e36fe6db0..1aa3bcd438 100644 --- a/backends/platform/psp/osys_psp_gu.cpp +++ b/backends/platform/psp/osys_psp_gu.cpp @@ -94,19 +94,23 @@ OSystem_PSP_GU::OSystem_PSP_GU() { //decompress keyboard data uLongf kbdSize = KBD_DATA_SIZE; keyboard_letters = (unsigned char *)memalign(16, KBD_DATA_SIZE); - assert(Z_OK == uncompress((Bytef *)keyboard_letters, &kbdSize, (const Bytef *)keyboard_letters_compressed, size_keyboard_letters_compressed)); - + if (!uncompress((Bytef *)keyboard_letters, &kbdSize, (const Bytef *)keyboard_letters_compressed, size_keyboard_letters_compressed)) + error("OSystem_PSP_GU: uncompressing keyboard_letters failed"); + kbdSize = KBD_DATA_SIZE; keyboard_letters_shift = (unsigned char *)memalign(16, KBD_DATA_SIZE); - assert(Z_OK == uncompress((Bytef *)keyboard_letters_shift, &kbdSize, (const Bytef *)keyboard_letters_shift_compressed, size_keyboard_letters_shift_compressed)); + if (!uncompress((Bytef *)keyboard_letters_shift, &kbdSize, (const Bytef *)keyboard_letters_shift_compressed, size_keyboard_letters_shift_compressed)) + error("OSystem_PSP_GU: uncompressing keyboard_letters_shift failed"); kbdSize = KBD_DATA_SIZE; keyboard_symbols = (unsigned char *)memalign(16, KBD_DATA_SIZE); - assert(Z_OK == uncompress((Bytef *)keyboard_symbols, &kbdSize, (const Bytef *)keyboard_symbols_compressed, size_keyboard_symbols_compressed)); + if (!uncompress((Bytef *)keyboard_symbols, &kbdSize, (const Bytef *)keyboard_symbols_compressed, size_keyboard_symbols_compressed)) + error("OSystem_PSP_GU: uncompressing keyboard_symbols failed"); kbdSize = KBD_DATA_SIZE; keyboard_symbols_shift = (unsigned char *)memalign(16, KBD_DATA_SIZE); - assert(Z_OK == uncompress((Bytef *)keyboard_symbols_shift, &kbdSize, (const Bytef *)keyboard_symbols_shift_compressed, size_keyboard_symbols_shift_compressed)); + if (!uncompress((Bytef *)keyboard_symbols_shift, &kbdSize, (const Bytef *)keyboard_symbols_shift_compressed, size_keyboard_symbols_shift_compressed)) + error("OSystem_PSP_GU: uncompressing keyboard_symbols_shift failed"); _keyboardVisible = false; _clut = (unsigned short*)(((unsigned int)clut256)|0x40000000); diff --git a/backends/platform/psp/portdefs.h b/backends/platform/psp/portdefs.h index af772230d7..1708a70c74 100644 --- a/backends/platform/psp/portdefs.h +++ b/backends/platform/psp/portdefs.h @@ -43,7 +43,6 @@ #include "trace.h" -#define SCUMMVM_SAVEPATH "ms0:/scummvm_savegames" #define BREAKPOINT asm("break\n") diff --git a/backends/platform/psp/psp_main.cpp b/backends/platform/psp/psp_main.cpp index d2ed59efbe..94ef63488d 100644 --- a/backends/platform/psp/psp_main.cpp +++ b/backends/platform/psp/psp_main.cpp @@ -122,16 +122,6 @@ int main(void) { SetupCallbacks(); - //check if the save directory exists - SceUID fd = sceIoDopen(SCUMMVM_SAVEPATH); - if (fd < 0) { - //No? then let's create it. - sceIoMkdir(SCUMMVM_SAVEPATH, 0777); - } else { - //it exists, so close it again. - sceIoDclose(fd); - } - static char *argv[] = { "scummvm", NULL }; static int argc = sizeof(argv)/sizeof(char *)-1; diff --git a/backends/platform/sdl/sdl.cpp b/backends/platform/sdl/sdl.cpp index 5c3b87309d..9a6f294a55 100644 --- a/backends/platform/sdl/sdl.cpp +++ b/backends/platform/sdl/sdl.cpp @@ -32,9 +32,9 @@ #endif #include "backends/platform/sdl/sdl.h" +#include "common/archive.h" #include "common/config-manager.h" #include "common/events.h" -#include "common/file.h" #include "common/util.h" #include "backends/saves/default/default-saves.h" @@ -72,6 +72,9 @@ #define DEFAULT_CONFIG_FILE "scummvm.ini" #endif +#if defined(MACOSX) || defined(IPHONE) +#include "CoreFoundation/CoreFoundation.h" +#endif static Uint32 timer_handler(Uint32 interval, void *param) { @@ -196,6 +199,7 @@ OSystem_SDL::OSystem_SDL() _soundMutex(0), _soundCond(0), _soundThread(0), _soundThreadIsRunning(false), _soundThreadShouldQuit(false), #endif + _fsFactory(0), _savefile(0), _mixer(0), _timer(0), @@ -213,6 +217,19 @@ OSystem_SDL::OSystem_SDL() memset(&_mouseCurState, 0, sizeof(_mouseCurState)); _inited = false; + + + #if defined(__amigaos4__) + _fsFactory = new AmigaOSFilesystemFactory(); + #elif defined(UNIX) + _fsFactory = new POSIXFilesystemFactory(); + #elif defined(WIN32) + _fsFactory = new WindowsFilesystemFactory(); + #elif defined(__SYMBIAN32__) + // Do nothing since its handled by the Symbian SDL inheritance + #else + #error Unknown and unsupported FS backend + #endif } OSystem_SDL::~OSystem_SDL() { @@ -254,19 +271,42 @@ Common::SaveFileManager *OSystem_SDL::getSavefileManager() { } FilesystemFactory *OSystem_SDL::getFilesystemFactory() { - #if defined(__amigaos4__) - return &AmigaOSFilesystemFactory::instance(); - #elif defined(UNIX) - return &POSIXFilesystemFactory::instance(); - #elif defined(WIN32) - return &WindowsFilesystemFactory::instance(); - #elif defined(__SYMBIAN32__) - // Do nothing since its handled by the Symbian SDL inheritance - #else - #error Unknown and unsupported backend in OSystem_SDL::getFilesystemFactory - #endif + assert(_fsFactory); + return _fsFactory; +} + +void OSystem_SDL::addSysArchivesToSearchSet(Common::SearchSet &s, uint priority) { + +#ifdef DATA_PATH + // Add the global DATA_PATH to the directory search list + // FIXME: We use depth = 4 for now, to match the old code. May want to change that + Common::FilesystemNode dataNode(DATA_PATH); + if (dataNode.exists() && dataNode.isDirectory()) { + Common::ArchivePtr dataArchive(new Common::FSDirectory(dataNode, 4)); + s.add(DATA_PATH, dataArchive, priority); + } +#endif + +#if defined(MACOSX) || defined(IPHONE) + // Get URL of the Resource directory of the .app bundle + CFURLRef fileUrl = CFBundleCopyResourcesDirectoryURL(CFBundleGetMainBundle()); + if (fileUrl) { + // Try to convert the URL to an absolute path + UInt8 buf[MAXPATHLEN]; + if (CFURLGetFileSystemRepresentation(fileUrl, true, buf, sizeof(buf))) { + // Success: Add it to the search path + Common::String bundlePath((const char *)buf); + Common::ArchivePtr bundleArchive(new Common::FSDirectory(bundlePath)); + s.add("__OSX_BUNDLE__", bundleArchive, priority); + } + CFRelease(fileUrl); + } + +#endif + } + static Common::String getDefaultConfigFileName() { char configFile[MAXPATHLEN]; #if defined (WIN32) && !defined(_WIN32_WCE) && !defined(__SYMBIAN32__) @@ -292,20 +332,19 @@ static Common::String getDefaultConfigFileName() { CreateDirectory(configFile, NULL); strcat(configFile, "\\" DEFAULT_CONFIG_FILE); - if (fopen(configFile, "r") == NULL) { + FILE *tmp = NULL; + if ((tmp = fopen(configFile, "r")) == NULL) { // Check windows directory char oldConfigFile[MAXPATHLEN]; GetWindowsDirectory(oldConfigFile, MAXPATHLEN); strcat(oldConfigFile, "\\" DEFAULT_CONFIG_FILE); - if (fopen(oldConfigFile, "r")) { - printf("The default location of the config file (scummvm.ini) in ScummVM has changed,\n"); - printf("under Windows NT4/2000/XP/Vista. You may want to consider moving your config\n"); - printf("file from the old default location:\n"); - printf("%s\n", oldConfigFile); - printf("to the new default location:\n"); - printf("%s\n\n", configFile); + if ((tmp = fopen(oldConfigFile, "r"))) { strcpy(configFile, oldConfigFile); + + fclose(tmp); } + } else { + fclose(tmp); } } else { // Check windows directory @@ -334,23 +373,13 @@ static Common::String getDefaultConfigFileName() { } Common::SeekableReadStream *OSystem_SDL::openConfigFileForReading() { - Common::File *confFile = new Common::File(); - assert(confFile); - if (!confFile->open(getDefaultConfigFileName())) { - delete confFile; - confFile = 0; - } - return confFile; + Common::FilesystemNode file(getDefaultConfigFileName()); + return file.openForReading(); } Common::WriteStream *OSystem_SDL::openConfigFileForWriting() { - Common::DumpFile *confFile = new Common::DumpFile(); - assert(confFile); - if (!confFile->open(getDefaultConfigFileName())) { - delete confFile; - confFile = 0; - } - return confFile; + Common::FilesystemNode file(getDefaultConfigFileName()); + return file.openForWriting(); } void OSystem_SDL::setWindowCaption(const char *caption) { @@ -435,15 +464,21 @@ void OSystem_SDL::quit() { } void OSystem_SDL::setupIcon() { - int w, h, ncols, nbytes, i; - unsigned int rgba[256], icon[32 * 32]; - unsigned char mask[32][4]; + int x, y, w, h, ncols, nbytes, i; + unsigned int rgba[256]; + unsigned int *icon; sscanf(scummvm_icon[0], "%d %d %d %d", &w, &h, &ncols, &nbytes); - if ((w != 32) || (h != 32) || (ncols > 255) || (nbytes > 1)) { - warning("Could not load the icon (%d %d %d %d)", w, h, ncols, nbytes); + if ((w > 512) || (h > 512) || (ncols > 255) || (nbytes > 1)) { + warning("Could not load the built-in icon (%d %d %d %d)", w, h, ncols, nbytes); + return; + } + icon = (unsigned int*)malloc(w*h*sizeof(unsigned int)); + if (!icon) { + warning("Could not allocate temp storage for the built-in icon"); return; } + for (i = 0; i < ncols; i++) { unsigned char code; char color[32]; @@ -457,26 +492,27 @@ void OSystem_SDL::setupIcon() { sscanf(color + 1, "%06x", &col); col |= 0xFF000000; } else { - warning("Could not load the icon (%d %s - %s) ", code, color, scummvm_icon[1 + i]); + warning("Could not load the built-in icon (%d %s - %s) ", code, color, scummvm_icon[1 + i]); + free(icon); return; } rgba[code] = col; } - memset(mask, 0, sizeof(mask)); - for (h = 0; h < 32; h++) { - const char *line = scummvm_icon[1 + ncols + h]; - for (w = 0; w < 32; w++) { - icon[w + 32 * h] = rgba[(int)line[w]]; - if (rgba[(int)line[w]] & 0xFF000000) { - mask[h][w >> 3] |= 1 << (7 - (w & 0x07)); - } + for (y = 0; y < h; y++) { + const char *line = scummvm_icon[1 + ncols + y]; + for (x = 0; x < w; x++) { + icon[x + w * y] = rgba[(int)line[x]]; } } - SDL_Surface *sdl_surf = SDL_CreateRGBSurfaceFrom(icon, 32, 32, 32, 32 * 4, 0xFF0000, 0x00FF00, 0x0000FF, 0xFF000000); - SDL_WM_SetIcon(sdl_surf, (unsigned char *) mask); + SDL_Surface *sdl_surf = SDL_CreateRGBSurfaceFrom(icon, w, h, 32, w * 4, 0xFF0000, 0x00FF00, 0x0000FF, 0xFF000000); + if (!sdl_surf) { + warning("SDL_CreateRGBSurfaceFrom(icon) failed"); + } + SDL_WM_SetIcon(sdl_surf, NULL); SDL_FreeSurface(sdl_surf); + free(icon); } OSystem::MutexRef OSystem_SDL::createMutex(void) { @@ -515,7 +551,7 @@ void OSystem_SDL::mixerProducerThread() { // Generate samples and put them into the next buffer nextSoundBuffer = _activeSoundBuf ^ 1; _mixer->mixCallback(_soundBuffers[nextSoundBuffer], _soundBufSize); - + // Swap buffers _activeSoundBuf = nextSoundBuffer; } @@ -559,7 +595,7 @@ void OSystem_SDL::deinitThreadedMixer() { SDL_CondBroadcast(_soundCond); SDL_WaitThread(_soundThread, NULL); - // Kill the mutex & cond variables. + // Kill the mutex & cond variables. // Attention: AT this point, the mixer callback must not be running // anymore, else we will crash! SDL_DestroyMutex(_soundMutex); @@ -582,10 +618,10 @@ void OSystem_SDL::mixCallback(void *arg, byte *samples, int len) { // Lock mutex, to ensure our data is not overwritten by the producer thread SDL_LockMutex(this_->_soundMutex); - + // Copy data from the current sound buffer memcpy(samples, this_->_soundBuffers[this_->_activeSoundBuf], len); - + // Unlock mutex and wake up the produced thread SDL_UnlockMutex(this_->_soundMutex); SDL_CondSignal(this_->_soundCond); @@ -645,7 +681,7 @@ void OSystem_SDL::setupMixer() { // even if it didn't. Probably only happens for "weird" rates, though. _samplesPerSec = obtained.freq; debug(1, "Output sample rate: %d Hz", _samplesPerSec); - + // Tell the mixer that we are ready and start the sound processing _mixer->setOutputRate(_samplesPerSec); _mixer->setReady(true); diff --git a/backends/platform/sdl/sdl.h b/backends/platform/sdl/sdl.h index 1c1381ec5c..1cc0acbc29 100644 --- a/backends/platform/sdl/sdl.h +++ b/backends/platform/sdl/sdl.h @@ -209,6 +209,7 @@ public: virtual Common::SaveFileManager *getSavefileManager(); virtual FilesystemFactory *getFilesystemFactory(); + virtual void addSysArchivesToSearchSet(Common::SearchSet &s, uint priority = 0); virtual Common::SeekableReadStream *openConfigFileForReading(); virtual Common::WriteStream *openConfigFileForWriting(); @@ -400,14 +401,13 @@ protected: void deinitThreadedMixer(); #endif - + FilesystemFactory *_fsFactory; Common::SaveFileManager *_savefile; Audio::MixerImpl *_mixer; SDL_TimerID _timerID; Common::TimerManager *_timer; - protected: void addDirtyRgnAuto(const byte *buf); void makeChecksums(const byte *buf); diff --git a/backends/platform/symbian/AdaptAllMMPs.pl b/backends/platform/symbian/AdaptAllMMPs.pl index b576bb3993..d7b5642f1c 100644 --- a/backends/platform/symbian/AdaptAllMMPs.pl +++ b/backends/platform/symbian/AdaptAllMMPs.pl @@ -27,7 +27,7 @@ chdir("../../../"); "mmp/scummvm_sword1.mmp", "mmp/scummvm_sword2.mmp", "mmp/scummvm_touche.mmp", - + "mmp/scummvm_tinsel.mmp", # Target Platform Project Files "S60/ScummVM_S60.mmp", @@ -83,6 +83,9 @@ my @excludes_graphics = ( "iff.cpp" ); +my @excludes_gui = ( +); + # the USE_ARM_* defines not parsed correctly, exclude manually: my @excludes_scumm = ( ".*ARM.*", # the *ARM.s files are added in .mpp files based on WINS/ARM build! @@ -95,7 +98,7 @@ my @excludes_scumm = ( #arseModule(mmpStr, dirStr, ifdefArray, [exclusionsArray]) ParseModule("_base", "base", \@section_empty); # now in ./TRG/ScummVM_TRG.mmp, these never change anyways... ParseModule("_base", "common", \@section_empty); -ParseModule("_base", "gui", \@section_empty); +ParseModule("_base", "gui", \@section_empty, \@excludes_gui); ParseModule("_base", "graphics", \@section_empty, \@excludes_graphics); ParseModule("_base", "sound", \@section_empty, \@excludes_snd); @@ -103,22 +106,23 @@ chdir("engines/"); ParseModule("_scumm", "scumm", \@sections_scumm, \@excludes_scumm ); ParseModule("_queen", "queen", \@section_empty); ParseModule("_agos", "agos", \@section_empty); -ParseModule("_sky", "sky", \@section_empty); -ParseModule("_gob", "gob", \@section_empty); +ParseModule("_sky", "sky", \@section_empty); +ParseModule("_gob", "gob", \@section_empty); ParseModule("_saga", "saga", \@section_empty); ParseModule("_kyra", "kyra", \@section_empty); ParseModule("_sword1", "sword1", \@section_empty); ParseModule("_sword2", "sword2", \@section_empty); ParseModule("_lure", "lure", \@section_empty); ParseModule("_cine", "cine", \@section_empty); -ParseModule("_agi", "agi", \@section_empty); +ParseModule("_agi", "agi", \@section_empty); ParseModule("_touche", "touche", \@section_empty); ParseModule("_parallaction","parallaction",\@section_empty); ParseModule("_cruise", "cruise", \@section_empty); ParseModule("_drascula","drascula", \@section_empty); ParseModule("_igor", "igor", \@section_empty); ParseModule("_made", "made", \@section_empty); -ParseModule("_m4", "m4", \@section_empty); +ParseModule("_m4", "m4", \@section_empty); +ParseModule("_tinsel", "tinsel", \@section_empty); print " ======================================================================================= Done. Enjoy :P diff --git a/backends/platform/symbian/BuildPackageUpload_AllVersions.pl b/backends/platform/symbian/BuildPackageUpload_AllVersions.pl index 94edbf4fcf..ba8afe5084 100644 --- a/backends/platform/symbian/BuildPackageUpload_AllVersions.pl +++ b/backends/platform/symbian/BuildPackageUpload_AllVersions.pl @@ -443,6 +443,10 @@ my $header = " PrintMessage("Cleaning for $Target") if (!$ReallyQuiet); system("bldmake bldfiles > NUL 2> NUL"); PrintErrorMessage("'bldmake bldfiles' exited with value " . ($? >> 8)) if ($? >> 8); + + system("abld MAKEFILE $TargetName > NUL 2> NUL"); + PrintErrorMessage("'abld MAKEFILE $TargetName' exited with value " . ($? >> 8)) if ($? >> 8); + system("abld CLEAN $TargetName UREL > NUL 2> NUL"); PrintErrorMessage("'abld CLEAN $TargetName urel' exited with value " . ($? >> 8)) if ($? >> 8); # remove file so we are sure that after .lib generation we have a fresh copy! @@ -455,10 +459,10 @@ my $header = " my $OldSize = (-s $build_log_err); $Redirection = ($RedirectSTDERR ? "2>> $build_log_err" : ""); - system("abld BUILD $TargetName UREL $Redirection >> $build_log_out"); + system("abld TARGET $TargetName UREL $Redirection >> $build_log_out"); $OK = 0 if ($? >> 8); # print " STDERR: ".((-s $build_log_err)-$OldSize)." bytes output written to $build_log_err\n+--------------------------------------------------------------------------------------\n" if ($OldSize != (-s $build_log_err)); - PrintErrorMessage("'abld BUILD $TargetName UREL' exited with value " . ($? >> 8)) if ($? >> 8); + PrintErrorMessage("'abld TARGET $TargetName UREL' exited with value " . ($? >> 8)) if ($? >> 8); return 0 if (!$OK); # ABLD always returns ok :( grr PrintMessage("Done.") if (!$ReallyQuiet); @@ -475,7 +479,7 @@ my $header = " } else { - PrintErrorMessage("'abld BUILD $TargetName UREL' apparently failed."); + PrintErrorMessage("'abld TARGET $TargetName UREL' apparently failed."); if ($HaltOnError) { PrintErrorMessage("Halting on error as requested!"); diff --git a/backends/platform/symbian/BuildPackageUpload_LocalSettings.pl b/backends/platform/symbian/BuildPackageUpload_LocalSettings.pl index 12e5f8f0c4..8ba743674d 100644 --- a/backends/platform/symbian/BuildPackageUpload_LocalSettings.pl +++ b/backends/platform/symbian/BuildPackageUpload_LocalSettings.pl @@ -3,14 +3,15 @@ @WorkingEngines = qw( scumm agos sky queen gob saga drascula - kyra lure agi touche parallaction + kyra lure agi touche parallaction cine + cruise igor made m4 tinsel sword1 sword2 ); + @TestingEngines = qw( - cruise igor made m4 cine + ); - @BrokenEngines = qw( - sword1 - sword2 + + @BrokenEngines = qw( ); @EnablableEngines = (@WorkingEngines, @TestingEngines); @@ -29,20 +30,7 @@ # these are normally enabled for each variation #$DefaultFeatures = qw(zlib,mad); - $DefaultFeatures = qw(zlib,mad,tremor); - - - # you can use these below for speed & clarity or override with custom settings - $DefaultTopMacros = " - MACRO USE_ZLIB // LIB:zlib.lib - MACRO USE_MAD // LIB:libmad.lib - MACRO USE_TREMOR // LIB:libtremor.lib - "; - - $DefaultBottomMacros = " - MACRO DISABLE_SWORD1 // LIB:scummvm_sword1.lib - MACRO DISABLE_SWORD2 // LIB:scummvm_sword2.lib - "; + $DefaultFeatures = qw(zlib,mad,tremor); ################################################################################################################## ## @@ -186,6 +174,44 @@ # now you can add $VariationSets only built on this PC below this line :) } + elsif ($ENV{'COMPUTERNAME'} eq "EMBEDDEV-LAPE") ################################################################# + { + $Producer = "AnotherGuest"; + $RedirectSTDERR = 1; + $HaltOnError = 0; + $SkipExistingPackages = 1; + $ReallyQuiet = 1; + + #$FTP_Host = "host.com"; + #$FTP_User = "ag@host.com"; + #$FTP_Pass = "password"; + #$FTP_Dir = "cvsbuilds"; + + #$SDK_RootDirs{'UIQ2'}= "D:\\UIQ2"; + $SDK_RootDirs{'UIQ3'}= "G:\\UIQ3"; + #$SDK_RootDirs{'S60v1'}= "D:\\S60v1"; + #$SDK_RootDirs{'S60v2'}= "D:\\S60v2"; + $SDK_RootDirs{'S60v3'}= "G:\\S60_3rd_FP1"; + #$SDK_RootDirs{'S80'}= "D:\\S80"; + #$SDK_RootDirs{'S90'}= "D:\\S90"; + $ECompXL_BinDir= "D:\\ECompXL\\"; + if (0) # so we can turn them on/off easily + { +# $SDK_LibraryDirs{'ALL'}{'zlib.lib'} = "C:\\S\\zlib-1.2.2\\epoc"; +# $SDK_LibraryDirs{'ALL'}{'libmad.lib'} = "C:\\S\\libmad-0.15.1b\\group"; +# $SDK_LibraryDirs{'ALL'}{'libtremor.lib'}= "C:\\tremor\\epoc"; + $SDK_LibraryDirs{'UIQ2'}{'esdl.lib'} = "E:\\WICKED\\ESDL\\epoc\\UIQ"; + $SDK_LibraryDirs{'S60v1'}{'esdl.lib'} = $SDK_LibraryDirs{'S60v2'}{'esdl.lib'} = "E:\\WICKED\\ESDL\\epoc\\S60"; + $SDK_LibraryDirs{'S80'}{'esdl.lib'} = "E:\\WICKED\\ESDL\\epoc\\S80"; + $SDK_LibraryDirs{'S90'}{'esdl.lib'} = "E:\\WICKED\\ESDL\\epoc\\S90"; + $SDK_LibraryDirs{'S60v3'}{'esdl.lib'} = "E:\\WICKED\\ESDL\\epoc\\S60\\S60V3"; + $SDK_LibraryDirs{'UIQ3'}{'esdl.lib'} = "E:\\WICKED\\ESDL\\epoc\\UIQ\\UIQ3"; + #$SDK_LibraryDirs{'ALL'}{'libmpeg2.lib'} = "C:\\S\\mpeg2dec-0.4.0\\epoc"; + } + + # now you can add $VariationSets only built on this PC below this line :) + + } else ######################################################################################################### { print "ERROR: Computer name ".$ENV{'COMPUTERNAME'}." not recognized! Plz edit _LocalSettings.pl!"; @@ -245,15 +271,11 @@ } # below here you could specify weird & experimental combinations, non-ready engines - # a small version of the saga engine, because it is so big (no tremor,mad,zlib) - #$VariationSets{'ALL'}{'saga_mini'} = "saga"; + # Separate version for the broken sword engines (1&2) + $VariationSets{'ALL'}{'brokensword'} = "$DefaultFeatures sword1 sword2"; - # a smaller version of scumm without support for v7, v8 and HE games - #$VariationSets{'ALL'}{'scumm_no78he'} = "$DefaultFeatures scumm"; - - # maybe you feel lucky and want to test the sword engines? :P - #$VariationSets{'S60v2'}{'test_sword'} = "$DefaultFeatures mpeg2 sword1 sword2"; - #$VariationSets{'UIQ2'}{'test_sword'} = "$DefaultFeatures mpeg2 sword1 sword2"; + # Separate version for Scumm games (COMI) since memory usage might be high + $VariationSets{'ALL'}{'scumm'} = "$DefaultFeatures scumm scumm_7_8 he"; # for mega-fast-testing only plz! Warning: contains to engines! #$VariationSets{'ALL'}{'fast_empty'} = ""; diff --git a/backends/platform/symbian/README b/backends/platform/symbian/README index db46dae8de..1e011ec4a1 100644 --- a/backends/platform/symbian/README +++ b/backends/platform/symbian/README @@ -8,6 +8,18 @@ Copyright (C) 2003-2005 Andreas 'Sprawl' Karlsson $Id$ +Using parts of snprintf.c by +Mark Martinec <mark.martinec@ijs.si>, April 1999, June 2000 +Copyright © 1999,2000,2001,2002 Mark Martinec. All rights reserved. +under these conditions: +"Terms and conditions ... + +This program is free software; it is dual licensed, the terms of the "Frontier Artistic License" or +the "GNU General Public License" can be chosen at your discretion. +The chosen license then applies solely and in its entirety. +Both licenses come with this Kit." + + About ScummVM -------------- diff --git a/backends/platform/symbian/S60/ScummVM_S60.mmp.in b/backends/platform/symbian/S60/ScummVM_S60.mmp.in index 099b33ed95..35632d9c95 100644 --- a/backends/platform/symbian/S60/ScummVM_S60.mmp.in +++ b/backends/platform/symbian/S60/ScummVM_S60.mmp.in @@ -93,6 +93,7 @@ SOURCE backends\platform\symbian\src\ScummApp.cpp SOURCE gui\Key.cpp SOURCE gui\KeysDialog.cpp SOURCE gui\Actions.cpp +SOURCE gui\Dialog.cpp // Special for graphics source graphics\iff.cpp diff --git a/backends/platform/symbian/S60/scummvm-CVS-SymbianS60v1.pkg b/backends/platform/symbian/S60/scummvm-CVS-SymbianS60v1.pkg index bf3c69ae08..91649727df 100644 --- a/backends/platform/symbian/S60/scummvm-CVS-SymbianS60v1.pkg +++ b/backends/platform/symbian/S60/scummvm-CVS-SymbianS60v1.pkg @@ -16,7 +16,7 @@ ; Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. ; ; $URL:$ -; $Id:$ +; $Id$ ; ; @@ -28,7 +28,7 @@ ;&EN ; UID is the app's UID -#{"ScummVM S60v1"},(0x101f9b57),0,120,0 +#{"ScummVM S60v1"},(0x101f9b57),0,130,0 ; Platform type (0x101F6F88), 0, 0, 0, {"Series60ProductID"} diff --git a/backends/platform/symbian/S60/scummvm-CVS-SymbianS60v2.pkg b/backends/platform/symbian/S60/scummvm-CVS-SymbianS60v2.pkg index 3f88ec918c..4547af0597 100644 --- a/backends/platform/symbian/S60/scummvm-CVS-SymbianS60v2.pkg +++ b/backends/platform/symbian/S60/scummvm-CVS-SymbianS60v2.pkg @@ -27,7 +27,7 @@ ;&EN ; UID is the app's UID -#{"ScummVM S60v2"},(0x101f9b57),0,120,0 +#{"ScummVM S60v2"},(0x101f9b57),0,130,0 ; Platform type (0x101F6F88), 0, 0, 0, {"Series60ProductID"} diff --git a/backends/platform/symbian/S60v3/ScummVM_S60v3.mmp.in b/backends/platform/symbian/S60v3/ScummVM_S60v3.mmp.in index 8daf76138c..fae74a425a 100644 --- a/backends/platform/symbian/S60v3/ScummVM_S60v3.mmp.in +++ b/backends/platform/symbian/S60v3/ScummVM_S60v3.mmp.in @@ -116,6 +116,7 @@ SOURCE backends\platform\symbian\src\ScummApp.cpp SOURCE gui\Key.cpp SOURCE gui\KeysDialog.cpp SOURCE gui\Actions.cpp +SOURCE gui\Dialog.cpp // Special for graphics source graphics\iff.cpp diff --git a/backends/platform/symbian/S60v3/scummvm-CVS-SymbianS60v3.pkg b/backends/platform/symbian/S60v3/scummvm-CVS-SymbianS60v3.pkg index 6bd1fbd047..1898ac1b58 100644 --- a/backends/platform/symbian/S60v3/scummvm-CVS-SymbianS60v3.pkg +++ b/backends/platform/symbian/S60v3/scummvm-CVS-SymbianS60v3.pkg @@ -34,7 +34,7 @@ :"ScummVM" ; UID is the app's UID -#{"ScummVM S60v3"},(0xA0000657),0,120,0 +#{"ScummVM S60v3"},(0xA0000657),0,13,0 ;Supports Series 60 v 3.0 [0x101F7961], 0, 0, 0, {"Series60ProductID"} @@ -63,7 +63,7 @@ "..\..\..\..\dists\engine-data\sky.cpt"-"c:\data\scummvm\sky.cpt" "..\..\..\..\dists\engine-data\igor.tbl"-"c:\data\scummvm\igor.tbl" "..\..\..\..\dists\engine-data\lure.dat"-"c:\data\scummvm\lure.dat" -"..\..\..\..\dists\engine-data\drascula.dat"-"c:\data\drascula.dat" +"..\..\..\..\dists\engine-data\drascula.dat"-"c:\data\scummvm\drascula.dat" ; Config/log files: 'empty' will automagically be removed on uninstall ""-"c:\data\scummvm\scummvm.ini",FILENULL diff --git a/backends/platform/symbian/S80/ScummVM_S80.mmp.in b/backends/platform/symbian/S80/ScummVM_S80.mmp.in index 95879dd2af..1c8076fdc3 100644 --- a/backends/platform/symbian/S80/ScummVM_S80.mmp.in +++ b/backends/platform/symbian/S80/ScummVM_S80.mmp.in @@ -91,6 +91,7 @@ SOURCE backends\platform\symbian\src\ScummApp.cpp SOURCE gui\Key.cpp SOURCE gui\KeysDialog.cpp SOURCE gui\Actions.cpp +SOURCE gui\Dialog.cpp // Special for graphics source graphics\iff.cpp diff --git a/backends/platform/symbian/S80/scummvm-CVS-SymbianS80.pkg b/backends/platform/symbian/S80/scummvm-CVS-SymbianS80.pkg index 29e318a479..c6b3e6f82f 100644 --- a/backends/platform/symbian/S80/scummvm-CVS-SymbianS80.pkg +++ b/backends/platform/symbian/S80/scummvm-CVS-SymbianS80.pkg @@ -28,7 +28,7 @@ ;&EN ; UID is the app's UID -#{"ScummVM S80"},(0x101f9b57),0,120,0 +#{"ScummVM S80"},(0x101f9b57),0,130,0 ; Platform type -- disabled: seems to be causing trouble ;(0x101F8ED2), 0, 0, 0, {"Series80ProductID"} diff --git a/backends/platform/symbian/S90/Scummvm_S90.mmp.in b/backends/platform/symbian/S90/Scummvm_S90.mmp.in index 47a3d9a1d4..8ace71b190 100644 --- a/backends/platform/symbian/S90/Scummvm_S90.mmp.in +++ b/backends/platform/symbian/S90/Scummvm_S90.mmp.in @@ -91,6 +91,7 @@ SOURCE backends\platform\symbian\src\ScummApp.cpp SOURCE gui\Key.cpp SOURCE gui\KeysDialog.cpp SOURCE gui\Actions.cpp +SOURCE gui\Dialog.cpp // Special for graphics source graphics\iff.cpp diff --git a/backends/platform/symbian/S90/scummvm-CVS-SymbianS90.pkg b/backends/platform/symbian/S90/scummvm-CVS-SymbianS90.pkg index 0173da7699..b578019979 100644 --- a/backends/platform/symbian/S90/scummvm-CVS-SymbianS90.pkg +++ b/backends/platform/symbian/S90/scummvm-CVS-SymbianS90.pkg @@ -28,7 +28,7 @@ ;&EN ; UID is the app's UID -#{"ScummVM S90"},(0x101f9b57),0,120,0 +#{"ScummVM S90"},(0x101f9b57),0,130,0 ; Platform type -- disabled: seems to be causing trouble ;(0x101FBE04), 0, 0, 0, {"Series90ProductID"} diff --git a/backends/platform/symbian/UIQ2/ScummVM_UIQ2.mmp.in b/backends/platform/symbian/UIQ2/ScummVM_UIQ2.mmp.in index e9dff7b94f..9fab248799 100644 --- a/backends/platform/symbian/UIQ2/ScummVM_UIQ2.mmp.in +++ b/backends/platform/symbian/UIQ2/ScummVM_UIQ2.mmp.in @@ -89,6 +89,7 @@ SOURCE backends\platform\symbian\src\ScummApp.cpp SOURCE gui\Key.cpp SOURCE gui\KeysDialog.cpp SOURCE gui\Actions.cpp +SOURCE gui\Dialog.cpp // Special for graphics source graphics\iff.cpp diff --git a/backends/platform/symbian/UIQ2/scummvm-CVS-SymbianUIQ2.pkg b/backends/platform/symbian/UIQ2/scummvm-CVS-SymbianUIQ2.pkg index aca927eadd..a8b02d4099 100644 --- a/backends/platform/symbian/UIQ2/scummvm-CVS-SymbianUIQ2.pkg +++ b/backends/platform/symbian/UIQ2/scummvm-CVS-SymbianUIQ2.pkg @@ -16,7 +16,7 @@ ; Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. ; ; $URL:$ -; $Id:$ +; $Id$ ; ; @@ -28,7 +28,7 @@ ;&EN ; UID is the app's UID -#{"ScummVM UIQ2"},(0x101f9b57),0,100,0 +#{"ScummVM UIQ2"},(0x101f9b57),0,130,0 ; Platform type (0x101F617B), 2, 0, 0, {"UIQ20ProductID"} diff --git a/backends/platform/symbian/UIQ2/scummvm-CVS-SymbianUIQ2_SE.pkg b/backends/platform/symbian/UIQ2/scummvm-CVS-SymbianUIQ2_SE.pkg index ecca51bd26..2d08bd01b2 100644 --- a/backends/platform/symbian/UIQ2/scummvm-CVS-SymbianUIQ2_SE.pkg +++ b/backends/platform/symbian/UIQ2/scummvm-CVS-SymbianUIQ2_SE.pkg @@ -6,7 +6,7 @@ ;&EN ; UID is the app's UID -#{"ScummVM SE"},(0x101f9b57),0,110,0 +#{"ScummVM SE"},(0x101f9b57),0,130,0 ; Platform type (0x101F617B), 2, 0, 0, {"UIQ20ProductID"} diff --git a/backends/platform/symbian/UIQ3/ScummVM_UIQ3.mmp.in b/backends/platform/symbian/UIQ3/ScummVM_UIQ3.mmp.in index cf3d0c1d7b..6053a72182 100644 --- a/backends/platform/symbian/UIQ3/ScummVM_UIQ3.mmp.in +++ b/backends/platform/symbian/UIQ3/ScummVM_UIQ3.mmp.in @@ -117,6 +117,7 @@ SOURCE backends\platform\symbian\src\ScummApp.cpp SOURCE gui\Key.cpp SOURCE gui\KeysDialog.cpp SOURCE gui\Actions.cpp +SOURCE gui\Dialog.cpp // Special for graphics source graphics\iff.cpp diff --git a/backends/platform/symbian/UIQ3/scummvm-CVS-SymbianUIQ3.pkg b/backends/platform/symbian/UIQ3/scummvm-CVS-SymbianUIQ3.pkg index 0883c88a21..cdeb83f192 100644 --- a/backends/platform/symbian/UIQ3/scummvm-CVS-SymbianUIQ3.pkg +++ b/backends/platform/symbian/UIQ3/scummvm-CVS-SymbianUIQ3.pkg @@ -32,7 +32,7 @@ :"ScummVM" ; UID is the app's UID -#{"ScummVM UIQ3"},(0xA0000657),0,120,0 +#{"ScummVM UIQ3"},(0xA0000657),0,13,0 ; ProductID for UIQ 3.0 ; Product/platform version UID, Major, Minor, Build, Product ID diff --git a/backends/platform/symbian/mmp/scummvm_base.mmp.in b/backends/platform/symbian/mmp/scummvm_base.mmp.in index d1c8878d4b..3277e34ba3 100644 --- a/backends/platform/symbian/mmp/scummvm_base.mmp.in +++ b/backends/platform/symbian/mmp/scummvm_base.mmp.in @@ -85,7 +85,6 @@ SOURCEPATH ..\..\..\..\gui //SOURCE KeysDialog.cpp //SOURCE Actions.cpp - SOURCEPATH ..\..\..\..\sound //START_AUTO_OBJECTS_SOUND_// @@ -108,7 +107,8 @@ SOURCE backends\saves\savefile.cpp SOURCE backends\saves\default\default-saves.cpp SOURCE backends\saves\compressed\compressed-saves.cpp SOURCE engines\engine.cpp - - -// backend specific includes +SOURCE engines\dialogs.cpp +SOURCE backends\fs\abstract-fs.cpp +SOURCE backends\fs\symbian\symbianstream.cpp // backend specific includes + diff --git a/backends/platform/symbian/mmp/scummvm_tinsel.mmp.in b/backends/platform/symbian/mmp/scummvm_tinsel.mmp.in new file mode 100644 index 0000000000..3f68ec086e --- /dev/null +++ b/backends/platform/symbian/mmp/scummvm_tinsel.mmp.in @@ -0,0 +1,56 @@ +/* ScummVM - Scumm Interpreter + * Copyright (C) 2003-2005 Andreas 'Sprawl' Karlsson - Original EPOC port, ESDL + * Copyright (C) 2003-2005 Lars 'AnotherGuest' Persson - Original EPOC port, Audio System + * Copyright (C) 2005 Jurgen 'SumthinWicked' Braam - EPOC/CVS maintainer + * Copyright (C) 2005-2006 The ScummVM project + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +// +// EPOC MMP makefile project for ScummVM +// + +// *** Definitions + +TARGET scummvm_tinsel.lib +TARGETTYPE lib +OPTION MSVC /QIfist /Ob1 /Oy /GF // /QIfist disables use of __ftol2 to avoid linker probs with MS libc: http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vccore/html/vcrefQIfistSuppress_ftol.asp +OPTION GCC -Wno-multichar -Wno-reorder // don't optimize for ARM, platform way too sensitive for that :( just turn off some common warnings +OPTION GCCE -Wno-multichar -Wno-reorder -Wno-unused -Wno-format -fsigned-char +ALWAYS_BUILD_AS_ARM + +//START_AUTO_MACROS_SLAVE// + +// empty base file, will be updated by Perl build scripts + +//STOP_AUTO_MACROS_SLAVE// + +// *** SOURCE files + +SOURCEPATH ..\..\..\..\engines\tinsel + +//START_AUTO_OBJECTS_TINSEL_// + + // empty base file, will be updated by Perl build scripts + +//STOP_AUTO_OBJECTS_TINSEL_// + +// *** Include paths + +USERINCLUDE ..\..\..\..\engines +USERINCLUDE ..\..\..\.. ..\..\..\..\common ..\..\..\..\gui ..\..\..\..\sound ..\src +SYSTEMINCLUDE \epoc32\include \epoc32\include\libc ..\src diff --git a/backends/platform/symbian/src/SymbianActions.cpp b/backends/platform/symbian/src/SymbianActions.cpp index 60e402632f..e71b242329 100644 --- a/backends/platform/symbian/src/SymbianActions.cpp +++ b/backends/platform/symbian/src/SymbianActions.cpp @@ -153,7 +153,7 @@ void SymbianActions::initInstanceGame() { // Save - if (is_simon || is_sword2 || is_gob || is_kyra || is_touche || is_feeble) + if (is_simon || is_sword2 || is_gob || is_kyra || is_feeble) _action_enabled[ACTION_SAVE] = false; else { _action_enabled[ACTION_SAVE] = true; diff --git a/backends/platform/symbian/src/SymbianOS.cpp b/backends/platform/symbian/src/SymbianOS.cpp index 0ce44d1704..23876c5ec1 100644 --- a/backends/platform/symbian/src/SymbianOS.cpp +++ b/backends/platform/symbian/src/SymbianOS.cpp @@ -24,10 +24,12 @@ #include <eikenv.h> // for CEikonEnv::Static() @ Symbian::FatalError() #include <sdlapp.h> // for CSDLApp::GetExecutablePathCStr() @ Symbian::GetExecutablePath() +#include <bautils.h> #include "backends/fs/symbian/symbian-fs-factory.h" #include "backends/platform/symbian/src/SymbianOS.h" #include "backends/platform/symbian/src/SymbianActions.h" +#include "backends/saves/default/default-saves.h" #include "common/config-manager.h" #include "common/events.h" #include "common/file.h" @@ -45,16 +47,7 @@ #define DEFAULT_CONFIG_FILE "scummvm.ini" - - -#define KInputBufferLength 128 -// Symbian libc file functionality in order to provide shared file handles -struct TSymbianFileEntry { - RFile iFileHandle; - char iInputBuffer[KInputBufferLength]; - TInt iInputBufferLen; - TInt iInputPos; -}; +#define DEFAULT_SAVE_PATH "Savegames" #define FILE void @@ -123,10 +116,6 @@ void OSystem_SDL_Symbian::setFeatureState(Feature f, bool enable) { } } -FilesystemFactory *OSystem_SDL_Symbian::getFilesystemFactory() { - return &SymbianFilesystemFactory::instance(); -} - static Common::String getDefaultConfigFileName() { char configFile[MAXPATHLEN]; strcpy(configFile, Symbian::GetExecutablePath()); @@ -135,36 +124,48 @@ static Common::String getDefaultConfigFileName() { } Common::SeekableReadStream *OSystem_SDL_Symbian::openConfigFileForReading() { - Common::File *confFile = new Common::File(); - assert(confFile); - if (!confFile->open(getDefaultConfigFileName())) { - delete confFile; - confFile = 0; - } - return confFile; + Common::FilesystemNode file(getDefaultConfigFileName()); + return file.openForReading(); } Common::WriteStream *OSystem_SDL_Symbian::openConfigFileForWriting() { - Common::DumpFile *confFile = new Common::DumpFile(); - assert(confFile); - if (!confFile->open(getDefaultConfigFileName())) { - delete confFile; - confFile = 0; - } - return confFile; + Common::FilesystemNode file(getDefaultConfigFileName()); + return file.openForWriting(); } - OSystem_SDL_Symbian::zoneDesc OSystem_SDL_Symbian::_zones[TOTAL_ZONES] = { { 0, 0, 320, 145 }, { 0, 145, 150, 55 }, { 150, 145, 170, 55 } }; OSystem_SDL_Symbian::OSystem_SDL_Symbian() :_channels(0),_stereo_mix_buffer(0) { + _RFs = &CEikonEnv::Static()->FsSession(); + _fsFactory = new SymbianFilesystemFactory(); } void OSystem_SDL_Symbian::initBackend() { + // First set the extrapath (for installed dat files etc) ConfMan.set("extrapath", Symbian::GetExecutablePath()); + + // Calculate the default savepath + Common::String savePath; + savePath = Symbian::GetExecutablePath(); + savePath += DEFAULT_SAVE_PATH "\\"; + _savefile = new DefaultSaveFileManager(savePath); + + // If savepath has not already been set then set it + if (!ConfMan.hasKey("savepath")) { + ConfMan.set("savepath", savePath); + + } + + // Ensure that the current set path (might have been altered by the user) exists + Common::String currentPath = ConfMan.get("savepath"); + TFileName fname; + TPtrC8 ptr((const unsigned char*)currentPath.c_str(),currentPath.size()); + fname.Copy(ptr); + BaflUtils::EnsurePathExistsL(static_cast<OSystem_SDL_Symbian*>(g_system)->FsSession(), fname); + ConfMan.setBool("FM_high_quality", false); #if !defined(S60) || defined(S60V3) // S60 has low quality as default ConfMan.setBool("FM_medium_quality", true); @@ -488,223 +489,60 @@ void OSystem_SDL_Symbian::initZones() { } } -FILE* symbian_fopen(const char* name, const char* mode) { - TSymbianFileEntry* fileEntry = new TSymbianFileEntry; - fileEntry->iInputPos = KErrNotFound; - - if (fileEntry != NULL) { - TInt modeLen = strlen(mode); - - TPtrC8 namePtr((unsigned char*) name, strlen(name)); - TFileName tempFileName; - tempFileName.Copy(namePtr); - - TInt fileMode = EFileRead; - - if (mode[0] == 'a') - fileMode = EFileWrite; - - if (!((modeLen > 1 && mode[1] == 'b') || (modeLen > 2 && mode[2] == 'b'))) { - fileMode |= EFileStreamText; - } - - if ((modeLen > 1 && mode[1] == '+') || (modeLen > 2 && mode[2] == '+')) { - fileMode = fileMode| EFileWrite; - } - - fileMode = fileMode| EFileShareAny; - - switch(mode[0]) { - case 'a': - if (fileEntry->iFileHandle.Open(CEikonEnv::Static()->FsSession(), tempFileName, fileMode) != KErrNone) { - if (fileEntry->iFileHandle.Create(CEikonEnv::Static()->FsSession(), tempFileName, fileMode) != KErrNone) { - delete fileEntry; - fileEntry = NULL; - } - } - break; - case 'r': - if (fileEntry->iFileHandle.Open(CEikonEnv::Static()->FsSession(), tempFileName, fileMode) != KErrNone) { - delete fileEntry; - fileEntry = NULL; - } - break; - - case 'w': - if (fileEntry->iFileHandle.Replace(CEikonEnv::Static()->FsSession(), tempFileName, fileMode) != KErrNone) { - delete fileEntry; - fileEntry = NULL; - } - break; - } +RFs& OSystem_SDL_Symbian::FsSession() { + return *_RFs; +} + +// Symbian bsearch implementation is flawed +void* scumm_bsearch(const void *key, const void *base, size_t nmemb, size_t size, int (*compar)(const void *, const void *)) { + // Perform binary search + size_t lo = 0; + size_t hi = nmemb; + while (lo < hi) { + size_t mid = (lo + hi) / 2; + const void *p = ((const char *)base) + mid * size; + int tmp = (*compar)(key, p); + if (tmp < 0) + hi = mid; + else if (tmp > 0) + lo = mid + 1; + else + return (void *)p; } - return (FILE*) fileEntry; -} - -void symbian_fclose(FILE* handle) { - ((TSymbianFileEntry*)(handle))->iFileHandle.Close(); - delete (TSymbianFileEntry*)(handle); + return NULL; } -size_t symbian_fread(const void* ptr, size_t size, size_t numItems, FILE* handle) { - TSymbianFileEntry* entry = ((TSymbianFileEntry*)(handle)); - TUint32 totsize = size*numItems; - TPtr8 pointer ( (unsigned char*) ptr, totsize); - - // Nothing cached and we want to load at least KInputBufferLength bytes - if(totsize >= KInputBufferLength) { - TUint32 totLength = 0; - if(entry->iInputPos != KErrNotFound) - { - TPtr8 cacheBuffer( (unsigned char*) entry->iInputBuffer+entry->iInputPos, entry->iInputBufferLen - entry->iInputPos, KInputBufferLength); - pointer.Append(cacheBuffer); - entry->iInputPos = KErrNotFound; - totLength+=pointer.Length(); - pointer.Set(totLength+(unsigned char*) ptr, 0, totsize-totLength); - } - - entry->iFileHandle.Read(pointer); - totLength+=pointer.Length(); - - pointer.Set((unsigned char*) ptr, totLength, totsize); - - } - else { - // Nothing in buffer - if(entry->iInputPos == KErrNotFound) { - TPtr8 cacheBuffer( (unsigned char*) entry->iInputBuffer, KInputBufferLength); - entry->iFileHandle.Read(cacheBuffer); - - if(cacheBuffer.Length() >= totsize) { - pointer.Copy(cacheBuffer.Left(totsize)); - entry->iInputPos = totsize; - entry->iInputBufferLen = cacheBuffer.Length(); - } - else { - pointer.Copy(cacheBuffer); - entry->iInputPos = KErrNotFound; - } - - } - else { - TPtr8 cacheBuffer( (unsigned char*) entry->iInputBuffer, entry->iInputBufferLen, KInputBufferLength); - - if(entry->iInputPos+totsize < entry->iInputBufferLen) { - pointer.Copy(cacheBuffer.Mid(entry->iInputPos, totsize)); - entry->iInputPos+=totsize; - } - else { - - pointer.Copy(cacheBuffer.Mid(entry->iInputPos, entry->iInputBufferLen-entry->iInputPos)); - cacheBuffer.SetLength(0); - entry->iFileHandle.Read(cacheBuffer); - - if(cacheBuffer.Length() >= totsize-pointer.Length()) { - TUint32 restSize = totsize-pointer.Length(); - pointer.Append(cacheBuffer.Left(restSize)); - entry->iInputPos = restSize; - entry->iInputBufferLen = cacheBuffer.Length(); - } - else { - pointer.Append(cacheBuffer); - entry->iInputPos = KErrNotFound; - } - } - } - } - - return pointer.Length()/size; -} - -size_t symbian_fwrite(const void* ptr, size_t size, size_t numItems, FILE* handle) { - TPtrC8 pointer( (unsigned char*) ptr, size*numItems); - - ((TSymbianFileEntry*)(handle))->iInputPos = KErrNotFound; - if (((TSymbianFileEntry*)(handle))->iFileHandle.Write(pointer) == KErrNone) { - return numItems; - } - - return 0; -} - -bool symbian_feof(FILE* handle) { - TInt pos = 0; - TSymbianFileEntry* entry = ((TSymbianFileEntry*)(handle)); - - if (entry->iFileHandle.Seek(ESeekCurrent, pos) == KErrNone) { - - TInt size = 0; - if (entry->iFileHandle.Size(size) == KErrNone) { - if(entry->iInputPos == KErrNotFound && pos == size) - return true; - - if(entry->iInputPos != KErrNotFound && pos == size && entry->iInputPos == entry->iInputBufferLen) - return true; - - return false; - } - } - return true; -} - -long int symbian_ftell(FILE* handle) { - TInt pos = 0; - TSymbianFileEntry* entry = ((TSymbianFileEntry*)(handle)); - - entry->iFileHandle.Seek(ESeekCurrent, pos); - if(entry->iInputPos != KErrNotFound) - { - pos+=(entry->iInputPos - entry->iInputBufferLen); - } - return pos; -} - -int symbian_fseek(FILE* handle, long int offset, int whence) { - - TSeek seekMode = ESeekStart; - TInt pos = offset; - TSymbianFileEntry* entry = ((TSymbianFileEntry*)(handle)); - - switch(whence) { - case SEEK_SET: - seekMode = ESeekStart; - break; - case SEEK_CUR: - seekMode = ESeekCurrent; - if(entry->iInputPos != KErrNotFound) { - pos+=(entry->iInputPos - entry->iInputBufferLen); - } - break; - case SEEK_END: - seekMode = ESeekEnd; - break; - - } - - entry->iInputPos = KErrNotFound; - - return entry->iFileHandle.Seek(seekMode, pos); -} - -void symbian_clearerr(FILE* /*handle*/) { +extern "C" +{ +// Include the snprintf and vsnprintf implementations as 'C' code +#include "vsnprintf.h" } /** Vibration support */ #ifdef USE_VIBRA_SE_PXXX void OSystem_SDL_Symbian::initializeVibration() { - _vibrationApi = SonyEricsson::CVibration::NewL(); +#ifdef UIQ3 +#else +#endif } void OSystem_SDL_Symbian::vibrationOn(int vibraLength) { - // initialize? +#ifdef UIQ3 + // initialize? if (!_vibrationApi) _vibrationApi = SonyEricsson::CVibration::NewL(); // do it! _vibrationApi->VibrationOn(1, 1, vibraLength); +#else + +#endif } void OSystem_SDL_Symbian::vibrationOff() { +#ifdef UIQ3 +#else _vibrationApi->VibrationOff(); +#endif } #endif // USE_SE_PXX_VIBRA diff --git a/backends/platform/symbian/src/SymbianOS.h b/backends/platform/symbian/src/SymbianOS.h index 68a6fb492f..03d7fb972c 100644 --- a/backends/platform/symbian/src/SymbianOS.h +++ b/backends/platform/symbian/src/SymbianOS.h @@ -27,12 +27,8 @@ #include "backends/platform/sdl/sdl.h" -/** Vibration support */ -#ifdef USE_VIBRA_SE_PXXX -#include <vibration.h> -#endif - #define TOTAL_ZONES 3 +class RFs; class OSystem_SDL_Symbian : public OSystem_SDL { public: @@ -62,6 +58,9 @@ public: // Overloaded from SDL_Commmon void quit(); + + // Returns reference to File session + RFs& FsSession(); protected: // // The mixer callback function, passed on to OSystem::setSoundCallback(). @@ -70,7 +69,6 @@ protected: // static void symbianMixCallback(void *s, byte *samples, int len); - virtual FilesystemFactory *getFilesystemFactory(); virtual Common::SeekableReadStream *openConfigFileForReading(); virtual Common::WriteStream *openConfigFileForWriting(); @@ -134,6 +132,7 @@ protected: } zoneDesc; static zoneDesc _zones[TOTAL_ZONES]; + RFs* _RFs; }; #endif diff --git a/backends/platform/symbian/src/main_features.inl b/backends/platform/symbian/src/main_features.inl deleted file mode 100644 index 30bbbea52c..0000000000 --- a/backends/platform/symbian/src/main_features.inl +++ /dev/null @@ -1,92 +0,0 @@ -/* ScummVM - Scumm Interpreter - * Copyright (C) 2003-2005 Andreas 'Sprawl' Karlsson - Original EPOC port, ESDL - * Copyright (C) 2003-2005 Lars 'AnotherGuest' Persson - Original EPOC port, Audio System - * Copyright (C) 2005 Jurgen 'SumthinWicked' Braam - EPOC/CVS maintainer - * Copyright (C) 2005-2006 The ScummVM project - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#ifdef USE_VIBRA_SE_PXXX - "Vibra " -#endif - "\n" - -// we want a list of supported engines visible in the program, -// because we also release special builds with only one engine -#ifdef ENABLE_SCUMM - "SCUMM " -#endif -#ifdef ENABLE_AGOS - "AGOS " -#endif -#ifdef ENABLE_SKY - "Sky " -#endif -#ifdef ENABLE_QUEEN - "Queen " -#endif -#ifdef ENABLE_GOB - "Gob " -#endif -#ifdef ENABLE_SAGA - "Saga " -#endif -#ifdef ENABLE_KYRA - "Kyra " -#endif -#ifdef ENABLE_SWORD1 - "Sword1 " -#endif -#ifdef ENABLE_SWORD2 - "Sword2 " -#endif -#ifdef ENABLE_CINE - "Cine " -#endif -#ifdef ENABLE_LURE - "Lure " -#endif -#ifdef ENABLE_AGI - "AGI " -#endif -#ifdef ENABLE_TOUCHE - "Touche " -#endif -#ifdef ENABLE_DRASCULA - "Drascula " -#endif -#ifdef ENABLE_IGOR - "Igor " -#endif -#ifdef ENABLE_PARALLACTION - "Parallaction " -#endif -#ifdef ENABLE_CRUISE - "Cruise " -#endif -#ifdef ENABLE_MADE - "MADE " -#endif -#ifdef ENABLE_M4 - "M4 " -#endif - - - - - - diff --git a/backends/platform/symbian/src/portdefs.h b/backends/platform/symbian/src/portdefs.h index 4577824b33..ab8333c986 100644 --- a/backends/platform/symbian/src/portdefs.h +++ b/backends/platform/symbian/src/portdefs.h @@ -35,9 +35,6 @@ #include <e32std.h> #include <math.h> -//#define DISABLE_SCALERS // we only need 1x -//#define DISABLE_HQ_SCALERS - #if defined(USE_TREMOR) && !defined(USE_VORBIS) #define USE_VORBIS // make sure this one is defined together with USE_TREMOR! #endif @@ -107,56 +104,35 @@ */ #elif defined (__WINS__) // WINS + extern "C" int symbian_snprintf(char *text, size_t maxlen, const char *fmt, ...); + extern "C" int symbian_vsnprintf(char *text, size_t maxlen, const char *fmt, va_list ap); + #define snprintf(buf,len,args...) symbian_snprintf(buf,len,args) + #define vsnprintf(buf,len,format,valist) symbian_vsnprintf(buf,len,format,valist) - // let's just blatantly ignore this for now and just get it to work :P but does n't work from the debug function - int inline scumm_snprintf (char *str, unsigned long /*n*/, char const *fmt, ...) { - va_list args; - va_start(args, fmt); - vsprintf(str, fmt, args); - va_end(args); - return strlen(str); - } - - int inline scumm_vsnprintf (char *str, unsigned long /*n*/, char const *fmt, va_list valist) { - vsprintf(str, fmt, valist); - return strlen(str); - } - - #define snprintf scumm_snprintf - #define vsnprintf scumm_vsnprintf void* symbian_malloc (size_t _size); #define malloc symbian_malloc #else // GCCE and the rest - #define snprintf(buf,len,args...) sprintf(buf,args) - #define vsnprintf(buf,len,format,valist) vsprintf(buf,format,valist) + extern "C" int symbian_snprintf(char *text, size_t maxlen, const char *fmt, ...); + extern "C" int symbian_vsnprintf(char *text, size_t maxlen, const char *fmt, va_list ap); + #define snprintf(buf,len,args...) symbian_snprintf(buf,len,args) + #define vsnprintf(buf,len,format,valist) symbian_vsnprintf(buf,len,format,valist) #endif #ifndef __WINS__ #define USE_ARM_GFX_ASM -#define ARM_USE_GFX_ASM #define USE_ARM_SMUSH_ASM #define USE_ARM_COSTUME_ASM #define USE_ARM_SOUND_ASM #endif -// somehow nobody has this function... -#define hypot(a, b) sqrt((a)*(a) + (b)*(b)) // Symbian bsearch implementation is flawed -void inline *scumm_bsearch(const void *key, const void *base, size_t nmemb, size_t size, int (*compar)(const void *, const void *)) { - size_t i; - - for (i=0; i < nmemb; i++) - if (compar(key, (void *)((size_t)base + size * i)) == 0) - return (void *)((size_t)base + size * i); - return NULL; -} -#define bsearch scumm_bsearch +void *scumm_bsearch(const void *key, const void *base, size_t nmemb, size_t size, int (*compar)(const void *, const void *)); +#define bsearch scumm_bsearch // we cannot include SymbianOS.h everywhere, but this works too (functions code is in SymbianOS.cpp) namespace Symbian { extern void FatalError(const char *msg); extern char* GetExecutablePath(); -#define DYNAMIC_MODULES 1 } #endif diff --git a/backends/platform/symbian/src/vsnprintf.h b/backends/platform/symbian/src/vsnprintf.h new file mode 100644 index 0000000000..5ed04b1980 --- /dev/null +++ b/backends/platform/symbian/src/vsnprintf.h @@ -0,0 +1,668 @@ +/* + * This is the vsnprintf for scummvm/symbian implementation from the original snprintf.c, + * all support functions has been removed and vsnprintf renamed to symbian_vsnprintf + * snprintf.c - a portable implementation of snprintf + * According to the homepage this function could be licensed as either Frontier Aritistic or GPL. + * + * AUTHOR + * Mark Martinec <mark.martinec@ijs.si>, April 1999. + * + * Copyright 1999, Mark Martinec. All rights reserved. + * + * TERMS AND CONDITIONS + * This program is free software; you can redistribute it and/or modify + * it under the terms of the "Frontier Artistic License" which comes + * with this Kit. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty + * of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the Frontier Artistic License for more details. + * + * You should have received a copy of the Frontier Artistic License + * with this Kit in the file named LICENSE.txt . + * If not, I'll be glad to provide one. + * + * FEATURES + * - careful adherence to specs regarding flags, field width and precision; + * - good performance for large string handling (large format, large + * argument or large paddings). Performance is similar to system's sprintf + * and in several cases significantly better (make sure you compile with + * optimizations turned on, tell the compiler the code is strict ANSI + * if necessary to give it more freedom for optimizations); + * - return value semantics per ISO/IEC 9899:1999 ("ISO C99"); + * - written in standard ISO/ANSI C - requires an ANSI C compiler. + * + * SUPPORTED CONVERSION SPECIFIERS AND DATA TYPES + * + * This snprintf only supports the following conversion specifiers: + * s, c, d, u, o, x, X, p (and synonyms: i, D, U, O - see below) + * with flags: '-', '+', ' ', '0' and '#'. + * An asterisk is supported for field width as well as precision. + * + * Length modifiers 'h' (short int), 'l' (long int), + * and 'll' (long long int) are supported. + * NOTE: + * If macro SNPRINTF_LONGLONG_SUPPORT is not defined (default) the + * length modifier 'll' is recognized but treated the same as 'l', + * which may cause argument value truncation! Defining + * SNPRINTF_LONGLONG_SUPPORT requires that your system's sprintf also + * handles length modifier 'll'. long long int is a language extension + * which may not be portable. + * + * Conversion of numeric data (conversion specifiers d, u, o, x, X, p) + * with length modifiers (none or h, l, ll) is left to the system routine + * sprintf, but all handling of flags, field width and precision as well as + * c and s conversions is done very carefully by this portable routine. + * If a string precision (truncation) is specified (e.g. %.8s) it is + * guaranteed the string beyond the specified precision will not be referenced. + * + * Length modifiers h, l and ll are ignored for c and s conversions (data + * types wint_t and wchar_t are not supported). + * + * The following common synonyms for conversion characters are supported: + * - i is a synonym for d + * - D is a synonym for ld, explicit length modifiers are ignored + * - U is a synonym for lu, explicit length modifiers are ignored + * - O is a synonym for lo, explicit length modifiers are ignored + * The D, O and U conversion characters are nonstandard, they are supported + * for backward compatibility only, and should not be used for new code. + * + * The following is specifically NOT supported: + * - flag ' (thousands' grouping character) is recognized but ignored + * - numeric conversion specifiers: f, e, E, g, G and synonym F, + * as well as the new a and A conversion specifiers + * - length modifier 'L' (long double) and 'q' (quad - use 'll' instead) + * - wide character/string conversions: lc, ls, and nonstandard + * synonyms C and S + * - writeback of converted string length: conversion character n + * - the n$ specification for direct reference to n-th argument + * - locales + * + * It is permitted for str_m to be zero, and it is permitted to specify NULL + * pointer for resulting string argument if str_m is zero (as per ISO C99). + * + * The return value is the number of characters which would be generated + * for the given input, excluding the trailing null. If this value + * is greater or equal to str_m, not all characters from the result + * have been stored in str, output bytes beyond the (str_m-1) -th character + * are discarded. If str_m is greater than zero it is guaranteed + * the resulting string will be null-terminated. + * + * NOTE that this matches the ISO C99, OpenBSD, and GNU C library 2.1, + * but is different from some older and vendor implementations, + * and is also different from XPG, XSH5, SUSv2 specifications. + * For historical discussion on changes in the semantics and standards + * of snprintf see printf(3) man page in the Linux programmers manual. + * + * Routines asprintf and vasprintf return a pointer (in the ptr argument) + * to a buffer sufficiently large to hold the resulting string. This pointer + * should be passed to free(3) to release the allocated storage when it is + * no longer needed. If sufficient space cannot be allocated, these functions + * will return -1 and set ptr to be a NULL pointer. These two routines are a + * GNU C library extensions (glibc). + * + * Routines asnprintf and vasnprintf are similar to asprintf and vasprintf, + * yet, like snprintf and vsnprintf counterparts, will write at most str_m-1 + * characters into the allocated output string, the last character in the + * allocated buffer then gets the terminating null. If the formatted string + * length (the return value) is greater than or equal to the str_m argument, + * the resulting string was truncated and some of the formatted characters + * were discarded. These routines present a handy way to limit the amount + * of allocated memory to some sane value. + * + * AVAILABILITY + * http://www.ijs.si/software/snprintf/ + * + * REVISION HISTORY + * 1999-04 V0.9 Mark Martinec + * - initial version, some modifications after comparing printf + * man pages for Digital Unix 4.0, Solaris 2.6 and HPUX 10, + * and checking how Perl handles sprintf (differently!); + * 1999-04-09 V1.0 Mark Martinec <mark.martinec@ijs.si> + * - added main test program, fixed remaining inconsistencies, + * added optional (long long int) support; + * 1999-04-12 V1.1 Mark Martinec <mark.martinec@ijs.si> + * - support the 'p' conversion (pointer to void); + * - if a string precision is specified + * make sure the string beyond the specified precision + * will not be referenced (e.g. by strlen); + * 1999-04-13 V1.2 Mark Martinec <mark.martinec@ijs.si> + * - support synonyms %D=%ld, %U=%lu, %O=%lo; + * - speed up the case of long format string with few conversions; + * 1999-06-30 V1.3 Mark Martinec <mark.martinec@ijs.si> + * - fixed runaway loop (eventually crashing when str_l wraps + * beyond 2^31) while copying format string without + * conversion specifiers to a buffer that is too short + * (thanks to Edwin Young <edwiny@autonomy.com> for + * spotting the problem); + * - added macros PORTABLE_SNPRINTF_VERSION_(MAJOR|MINOR) + * to snprintf.h + * 2000-02-14 V2.0 (never released) Mark Martinec <mark.martinec@ijs.si> + * - relaxed license terms: The Artistic License now applies. + * You may still apply the GNU GENERAL PUBLIC LICENSE + * as was distributed with previous versions, if you prefer; + * - changed REVISION HISTORY dates to use ISO 8601 date format; + * - added vsnprintf (patch also independently proposed by + * Caolan McNamara 2000-05-04, and Keith M Willenson 2000-06-01) + * 2000-06-27 V2.1 Mark Martinec <mark.martinec@ijs.si> + * - removed POSIX check for str_m<1; value 0 for str_m is + * allowed by ISO C99 (and GNU C library 2.1) - (pointed out + * on 2000-05-04 by Caolan McNamara, caolan@ csn dot ul dot ie). + * Besides relaxed license this change in standards adherence + * is the main reason to bump up the major version number; + * - added nonstandard routines asnprintf, vasnprintf, asprintf, + * vasprintf that dynamically allocate storage for the + * resulting string; these routines are not compiled by default, + * see comments where NEED_V?ASN?PRINTF macros are defined; + * - autoconf contributed by Caolan McNamara + * 2000-10-06 V2.2 Mark Martinec <mark.martinec@ijs.si> + * - BUG FIX: the %c conversion used a temporary variable + * that was no longer in scope when referenced, + * possibly causing incorrect resulting character; + * - BUG FIX: make precision and minimal field width unsigned + * to handle huge values (2^31 <= n < 2^32) correctly; + * also be more careful in the use of signed/unsigned/size_t + * internal variables - probably more careful than many + * vendor implementations, but there may still be a case + * where huge values of str_m, precision or minimal field + * could cause incorrect behaviour; + * - use separate variables for signed/unsigned arguments, + * and for short/int, long, and long long argument lengths + * to avoid possible incompatibilities on certain + * computer architectures. Also use separate variable + * arg_sign to hold sign of a numeric argument, + * to make code more transparent; + * - some fiddling with zero padding and "0x" to make it + * Linux compatible; + * - systematically use macros fast_memcpy and fast_memset + * instead of case-by-case hand optimization; determine some + * breakeven string lengths for different architectures; + * - terminology change: 'format' -> 'conversion specifier', + * 'C9x' -> 'ISO/IEC 9899:1999 ("ISO C99")', + * 'alternative form' -> 'alternate form', + * 'data type modifier' -> 'length modifier'; + * - several comments rephrased and new ones added; + * - make compiler not complain about 'credits' defined but + * not used; + */ +/* ============================================= */ +/* NO USER SERVICABLE PARTS FOLLOWING THIS POINT */ +/* ============================================= */ + +#define PORTABLE_SNPRINTF_VERSION_MAJOR 2 +#define PORTABLE_SNPRINTF_VERSION_MINOR 2 +#include <sys/types.h> +#include <string.h> +#include <stdlib.h> +#include <stdio.h> +#include <stdarg.h> +#include <assert.h> +#include <errno.h> +#ifdef isdigit +#undef isdigit +#endif +#define isdigit(c) ((c) >= '0' && (c) <= '9') + +#ifndef breakeven_point +# define breakeven_point 6 /* some reasonable one-size-fits-all value */ +#endif + +#define fast_memcpy(d,s,n) \ +{ register size_t nn = (size_t)(n); \ + if (nn >= breakeven_point) memcpy((d), (s), nn); \ + else if (nn > 0) { /* proc call overhead is worth only for large strings*/\ + register char *dd; register const char *ss; \ +for (ss=(s), dd=(d); nn>0; nn--) *dd++ = *ss++; } } + +#define fast_memset(d,c,n) \ +{ register size_t nn = (size_t)(n); \ + if (nn >= breakeven_point) memset((d), (int)(c), nn); \ + else if (nn > 0) { /* proc call overhead is worth only for large strings*/\ + register char *dd; register const int cc=(int)(c); \ +for (dd=(d); nn>0; nn--) *dd++ = cc; } } + + +/* declarations */ + +static char credits[] = "\n\ +@(#)snprintf.c, v2.2: Mark Martinec, <mark.martinec@ijs.si>\n\ +@(#)snprintf.c, v2.2: Copyright 1999, Mark Martinec. Frontier Artistic License applies.\n\ +@(#)snprintf.c, v2.2: http://www.ijs.si/software/snprintf/\n"; +int symbian_vsnprintf(char *str, size_t str_m, const char *fmt, va_list ap) { + + size_t str_l = 0; + const char *p = fmt; + + /* In contrast with POSIX, the ISO C99 now says + * that str can be NULL and str_m can be 0. + * This is more useful than the old: if (str_m < 1) return -1; */ + + if (!p) p = ""; + while (*p) { + if (*p != '%') { + /* if (str_l < str_m) str[str_l++] = *p++; -- this would be sufficient */ + /* but the following code achieves better performance for cases + * where format string is long and contains few conversions */ + const char *q = strchr(p+1,'%'); + size_t n = !q ? strlen(p) : (q-p); + if (str_l < str_m) { + size_t avail = str_m-str_l; + fast_memcpy(str+str_l, p, (n>avail?avail:n)); + } + p += n; str_l += n; + } else { + const char *starting_p; + size_t min_field_width = 0, precision = 0; + int zero_padding = 0, precision_specified = 0, justify_left = 0; + int alternate_form = 0, force_sign = 0; + int space_for_positive = 1; /* If both the ' ' and '+' flags appear, + the ' ' flag should be ignored. */ + char length_modifier = '\0'; /* allowed values: \0, h, l, L */ + char tmp[32];/* temporary buffer for simple numeric->string conversion */ + + const char *str_arg; /* string address in case of string argument */ + size_t str_arg_l; /* natural field width of arg without padding + and sign */ + unsigned char uchar_arg; + /* unsigned char argument value - only defined for c conversion. + N.B. standard explicitly states the char argument for + the c conversion is unsigned */ + + size_t number_of_zeros_to_pad = 0; + /* number of zeros to be inserted for numeric conversions + as required by the precision or minimal field width */ + + size_t zero_padding_insertion_ind = 0; + /* index into tmp where zero padding is to be inserted */ + + char fmt_spec = '\0'; + /* current conversion specifier character */ + + str_arg = credits;/* just to make compiler happy (defined but not used)*/ + str_arg = NULL; + starting_p = p; p++; /* skip '%' */ + /* parse flags */ + while (*p == '0' || *p == '-' || *p == '+' || + *p == ' ' || *p == '#' || *p == '\'') { + switch (*p) { + case '0': zero_padding = 1; break; + case '-': justify_left = 1; break; + case '+': force_sign = 1; space_for_positive = 0; break; + case ' ': force_sign = 1; + /* If both the ' ' and '+' flags appear, the ' ' flag should be ignored */ + break; + case '#': alternate_form = 1; break; + case '\'': break; + } + p++; + } + /* If the '0' and '-' flags both appear, the '0' flag should be ignored. */ + + /* parse field width */ + if (*p == '*') { + int j; + p++; j = va_arg(ap, int); + if (j >= 0) min_field_width = j; + else { min_field_width = -j; justify_left = 1; } + } else if (isdigit((int)(*p))) { + /* size_t could be wider than unsigned int; + make sure we treat argument like common implementations do */ + unsigned int uj = *p++ - '0'; + while (isdigit((int)(*p))) uj = 10*uj + (unsigned int)(*p++ - '0'); + min_field_width = uj; + } + /* parse precision */ + if (*p == '.') { + p++; precision_specified = 1; + if (*p == '*') { + int j = va_arg(ap, int); + p++; + if (j >= 0) precision = j; + else { + precision_specified = 0; precision = 0; + /* NOTE: + * Solaris 2.6 man page claims that in this case the precision + * should be set to 0. Digital Unix 4.0, HPUX 10 and BSD man page + * claim that this case should be treated as unspecified precision, + * which is what we do here. + */ + } + } else if (isdigit((int)(*p))) { + /* size_t could be wider than unsigned int; + make sure we treat argument like common implementations do */ + unsigned int uj = *p++ - '0'; + while (isdigit((int)(*p))) uj = 10*uj + (unsigned int)(*p++ - '0'); + precision = uj; + } + } + /* parse 'h', 'l' and 'll' length modifiers */ + if (*p == 'h' || *p == 'l') { + length_modifier = *p; p++; + if (length_modifier == 'l' && *p == 'l') { /* double l = long long */ +#ifdef SNPRINTF_LONGLONG_SUPPORT + length_modifier = '2'; /* double l encoded as '2' */ +#else + length_modifier = 'l'; /* treat it as a single 'l' */ +#endif + p++; + } + } + fmt_spec = *p; + /* common synonyms: */ + switch (fmt_spec) { + case 'i': fmt_spec = 'd'; break; + case 'D': fmt_spec = 'd'; length_modifier = 'l'; break; + case 'U': fmt_spec = 'u'; length_modifier = 'l'; break; + case 'O': fmt_spec = 'o'; length_modifier = 'l'; break; + default: break; + } + /* get parameter value, do initial processing */ + switch (fmt_spec) { + case '%': /* % behaves similar to 's' regarding flags and field widths */ + case 'c': /* c behaves similar to 's' regarding flags and field widths */ + case 's': + length_modifier = '\0'; /* wint_t and wchar_t not supported */ + /* the result of zero padding flag with non-numeric conversion specifier*/ + /* is undefined. Solaris and HPUX 10 does zero padding in this case, */ + /* Digital Unix and Linux does not. */ + zero_padding = 0; /* turn zero padding off for string conversions */ + str_arg_l = 1; + switch (fmt_spec) { + case '%': + str_arg = p; break; + case 'c': { + int j = va_arg(ap, int); + uchar_arg = (unsigned char) j; /* standard demands unsigned char */ + str_arg = (const char *) &uchar_arg; + break; + } + case 's': + str_arg = va_arg(ap, const char *); + if (!str_arg) str_arg_l = 0; + /* make sure not to address string beyond the specified precision !!! */ + else if (!precision_specified) str_arg_l = strlen(str_arg); + /* truncate string if necessary as requested by precision */ + else if (precision == 0) str_arg_l = 0; + else { + /* memchr on HP does not like n > 2^31 !!! */ + const char *q = (const char*) memchr(str_arg, '\0', + precision <= 0x7fffffff ? precision : 0x7fffffff); + str_arg_l = !q ? precision : (q-str_arg); + } + break; + default: break; + } + break; + case 'd': case 'u': case 'o': case 'x': case 'X': case 'p': { + /* NOTE: the u, o, x, X and p conversion specifiers imply + the value is unsigned; d implies a signed value */ + + int arg_sign = 0; + /* 0 if numeric argument is zero (or if pointer is NULL for 'p'), + +1 if greater than zero (or nonzero for unsigned arguments), + -1 if negative (unsigned argument is never negative) */ + + int int_arg = 0; unsigned int uint_arg = 0; + /* only defined for length modifier h, or for no length modifiers */ + + long int long_arg = 0; unsigned long int ulong_arg = 0; + /* only defined for length modifier l */ + + void *ptr_arg = NULL; + /* pointer argument value -only defined for p conversion */ + +#ifdef SNPRINTF_LONGLONG_SUPPORT + long long int long_long_arg = 0; + unsigned long long int ulong_long_arg = 0; + /* only defined for length modifier ll */ +#endif + if (fmt_spec == 'p') { + /* HPUX 10: An l, h, ll or L before any other conversion character + * (other than d, i, u, o, x, or X) is ignored. + * Digital Unix: + * not specified, but seems to behave as HPUX does. + * Solaris: If an h, l, or L appears before any other conversion + * specifier (other than d, i, u, o, x, or X), the behavior + * is undefined. (Actually %hp converts only 16-bits of address + * and %llp treats address as 64-bit data which is incompatible + * with (void *) argument on a 32-bit system). + */ + length_modifier = '\0'; + ptr_arg = va_arg(ap, void *); + if (ptr_arg != NULL) arg_sign = 1; + } else if (fmt_spec == 'd') { /* signed */ + switch (length_modifier) { + case '\0': + case 'h': + /* It is non-portable to specify a second argument of char or short + * to va_arg, because arguments seen by the called function + * are not char or short. C converts char and short arguments + * to int before passing them to a function. + */ + int_arg = va_arg(ap, int); + if (int_arg > 0) arg_sign = 1; + else if (int_arg < 0) arg_sign = -1; + break; + case 'l': + long_arg = va_arg(ap, long int); + if (long_arg > 0) arg_sign = 1; + else if (long_arg < 0) arg_sign = -1; + break; +#ifdef SNPRINTF_LONGLONG_SUPPORT + case '2': + long_long_arg = va_arg(ap, long long int); + if (long_long_arg > 0) arg_sign = 1; + else if (long_long_arg < 0) arg_sign = -1; + break; +#endif + } + } else { /* unsigned */ + switch (length_modifier) { + case '\0': + case 'h': + uint_arg = va_arg(ap, unsigned int); + if (uint_arg) arg_sign = 1; + break; + case 'l': + ulong_arg = va_arg(ap, unsigned long int); + if (ulong_arg) arg_sign = 1; + break; +#ifdef SNPRINTF_LONGLONG_SUPPORT + case '2': + ulong_long_arg = va_arg(ap, unsigned long long int); + if (ulong_long_arg) arg_sign = 1; + break; +#endif + } + } + str_arg = tmp; str_arg_l = 0; + /* NOTE: + * For d, i, u, o, x, and X conversions, if precision is specified, + * the '0' flag should be ignored. This is so with Solaris 2.6, + * Digital UNIX 4.0, HPUX 10, Linux, FreeBSD, NetBSD; but not with Perl. + */ + if (precision_specified) zero_padding = 0; + if (fmt_spec == 'd') { + if (force_sign && arg_sign >= 0) + tmp[str_arg_l++] = space_for_positive ? ' ' : '+'; + /* leave negative numbers for sprintf to handle, + to avoid handling tricky cases like (short int)(-32768) */ + } else if (alternate_form) { + if (arg_sign != 0 && (fmt_spec == 'x' || fmt_spec == 'X') ) + { tmp[str_arg_l++] = '0'; tmp[str_arg_l++] = fmt_spec; } + /* alternate form should have no effect for p conversion, but ... */ + } + zero_padding_insertion_ind = str_arg_l; + if (!precision_specified) precision = 1; /* default precision is 1 */ + if (precision == 0 && arg_sign == 0 + ) { + /* converted to null string */ + /* When zero value is formatted with an explicit precision 0, + the resulting formatted string is empty (d, i, u, o, x, X, p). */ + } else { + char f[5]; int f_l = 0; + f[f_l++] = '%'; /* construct a simple format string for sprintf */ + if (!length_modifier) { } + else if (length_modifier=='2') { f[f_l++] = 'l'; f[f_l++] = 'l'; } + else f[f_l++] = length_modifier; + f[f_l++] = fmt_spec; f[f_l++] = '\0'; + if (fmt_spec == 'p') str_arg_l += sprintf(tmp+str_arg_l, f, ptr_arg); + else if (fmt_spec == 'd') { /* signed */ + switch (length_modifier) { + case '\0': + case 'h': str_arg_l+=sprintf(tmp+str_arg_l, f, int_arg); break; + case 'l': str_arg_l+=sprintf(tmp+str_arg_l, f, long_arg); break; +#ifdef SNPRINTF_LONGLONG_SUPPORT + case '2': str_arg_l+=sprintf(tmp+str_arg_l,f,long_long_arg); break; +#endif + } + } else { /* unsigned */ + switch (length_modifier) { + case '\0': + case 'h': str_arg_l+=sprintf(tmp+str_arg_l, f, uint_arg); break; + case 'l': str_arg_l+=sprintf(tmp+str_arg_l, f, ulong_arg); break; +#ifdef SNPRINTF_LONGLONG_SUPPORT + case '2': str_arg_l+=sprintf(tmp+str_arg_l,f,ulong_long_arg);break; +#endif + } + } + /* include the optional minus sign and possible "0x" + in the region before the zero padding insertion point */ + if (zero_padding_insertion_ind < str_arg_l && + tmp[zero_padding_insertion_ind] == '-') { + zero_padding_insertion_ind++; + } + if (zero_padding_insertion_ind+1 < str_arg_l && + tmp[zero_padding_insertion_ind] == '0' && + (tmp[zero_padding_insertion_ind+1] == 'x' || + tmp[zero_padding_insertion_ind+1] == 'X') ) { + zero_padding_insertion_ind += 2; + } + } + { size_t num_of_digits = str_arg_l - zero_padding_insertion_ind; + if (alternate_form && fmt_spec == 'o' + /* unless zero is already the first character */ + && !(zero_padding_insertion_ind < str_arg_l + && tmp[zero_padding_insertion_ind] == '0') + ) { /* assure leading zero for alternate-form octal numbers */ + if (!precision_specified || precision < num_of_digits+1) { + /* precision is increased to force the first character to be zero, + except if a zero value is formatted with an explicit precision + of zero */ + precision = num_of_digits+1; precision_specified = 1; + } + } + /* zero padding to specified precision? */ + if (num_of_digits < precision) + number_of_zeros_to_pad = precision - num_of_digits; + } + /* zero padding to specified minimal field width? */ + if (!justify_left && zero_padding) { + int n = min_field_width - (str_arg_l+number_of_zeros_to_pad); + if (n > 0) number_of_zeros_to_pad += n; + } + break; + } + default: /* unrecognized conversion specifier, keep format string as-is*/ + zero_padding = 0; /* turn zero padding off for non-numeric convers. */ + justify_left = 1; min_field_width = 0; /* reset flags */ + /* discard the unrecognized conversion, just keep * + * the unrecognized conversion character */ + str_arg = p; str_arg_l = 0; + if (*p) str_arg_l++; /* include invalid conversion specifier unchanged + if not at end-of-string */ + break; + } + if (*p) p++; /* step over the just processed conversion specifier */ + /* insert padding to the left as requested by min_field_width; + this does not include the zero padding in case of numerical conversions*/ + if (!justify_left) { /* left padding with blank or zero */ + int n = min_field_width - (str_arg_l+number_of_zeros_to_pad); + if (n > 0) { + if (str_l < str_m) { + size_t avail = str_m-str_l; + fast_memset(str+str_l, (zero_padding?'0':' '), (n>avail?avail:n)); + } + str_l += n; + } + } + /* zero padding as requested by the precision or by the minimal field width + * for numeric conversions required? */ + if (number_of_zeros_to_pad <= 0) { + /* will not copy first part of numeric right now, * + * force it to be copied later in its entirety */ + zero_padding_insertion_ind = 0; + } else { + /* insert first part of numerics (sign or '0x') before zero padding */ + int n = zero_padding_insertion_ind; + if (n > 0) { + if (str_l < str_m) { + size_t avail = str_m-str_l; + fast_memcpy(str+str_l, str_arg, (n>avail?avail:n)); + } + str_l += n; + } + /* insert zero padding as requested by the precision or min field width */ + n = number_of_zeros_to_pad; + if (n > 0) { + if (str_l < str_m) { + size_t avail = str_m-str_l; + fast_memset(str+str_l, '0', (n>avail?avail:n)); + } + str_l += n; + } + } + /* insert formatted string + * (or as-is conversion specifier for unknown conversions) */ + { int n = str_arg_l - zero_padding_insertion_ind; + if (n > 0) { + if (str_l < str_m) { + size_t avail = str_m-str_l; + fast_memcpy(str+str_l, str_arg+zero_padding_insertion_ind, + (n>avail?avail:n)); + } + str_l += n; + } + } + /* insert right padding */ + if (justify_left) { /* right blank padding to the field width */ + int n = min_field_width - (str_arg_l+number_of_zeros_to_pad); + if (n > 0) { + if (str_l < str_m) { + size_t avail = str_m-str_l; + fast_memset(str+str_l, ' ', (n>avail?avail:n)); + } + str_l += n; + } + } + } + } + if (str_m > 0) { /* make sure the string is null-terminated + even at the expense of overwriting the last character + (shouldn't happen, but just in case) */ + str[str_l <= str_m-1 ? str_l : str_m-1] = '\0'; + } + /* Return the number of characters formatted (excluding trailing null + * character), that is, the number of characters that would have been + * written to the buffer if it were large enough. + * + * The value of str_l should be returned, but str_l is of unsigned type + * size_t, and snprintf is int, possibly leading to an undetected + * integer overflow, resulting in a negative return value, which is illegal. + * Both XSH5 and ISO C99 (at least the draft) are silent on this issue. + * Should errno be set to EOVERFLOW and EOF returned in this case??? + */ + return (int) str_l; +} + +int symbian_snprintf(char *text, size_t maxlen, const char *fmt, ...) { + va_list ap; + int retval; + + va_start(ap, fmt); + retval = symbian_vsnprintf(text, maxlen, fmt, ap); + va_end(ap); + + return retval; +} diff --git a/backends/platform/wince/CEActionsPocket.cpp b/backends/platform/wince/CEActionsPocket.cpp index 3626c4c10b..7f78517762 100644 --- a/backends/platform/wince/CEActionsPocket.cpp +++ b/backends/platform/wince/CEActionsPocket.cpp @@ -147,7 +147,7 @@ void CEActionsPocket::initInstanceGame() { _key_action[POCKET_ACTION_PAUSE].setKey(VK_SPACE); _action_enabled[POCKET_ACTION_PAUSE] = true; // Save - if (is_simon || is_sword2 || is_gob || is_kyra || is_touche || is_feeble) + if (is_simon || is_sword2 || is_gob || is_kyra || is_feeble) _action_enabled[POCKET_ACTION_SAVE] = false; else if (is_queen) { _action_enabled[POCKET_ACTION_SAVE] = true; diff --git a/backends/platform/wince/CEActionsSmartphone.cpp b/backends/platform/wince/CEActionsSmartphone.cpp index 87f73f5a66..0c4113cc0c 100644 --- a/backends/platform/wince/CEActionsSmartphone.cpp +++ b/backends/platform/wince/CEActionsSmartphone.cpp @@ -130,7 +130,7 @@ void CEActionsSmartphone::initInstanceGame() { // Initialize keys for different actions // Save - if (is_simon || is_sword2 || is_gob || is_kyra || is_touche || is_feeble) + if (is_simon || is_sword2 || is_gob || is_kyra || is_feeble) _action_enabled[SMARTPHONE_ACTION_SAVE] = false; else if (is_queen) { _action_enabled[SMARTPHONE_ACTION_SAVE] = true; diff --git a/backends/platform/wince/CELauncherDialog.cpp b/backends/platform/wince/CELauncherDialog.cpp index edfdad84b3..7e306be114 100644 --- a/backends/platform/wince/CELauncherDialog.cpp +++ b/backends/platform/wince/CELauncherDialog.cpp @@ -72,10 +72,10 @@ void CELauncherDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 d } } -void CELauncherDialog::automaticScanDirectory(const FilesystemNode &node) { +void CELauncherDialog::automaticScanDirectory(const Common::FilesystemNode &node) { // First check if we have a recognized game in the current directory - FSList files; - node.getChildren(files, FilesystemNode::kListFilesOnly); + Common::FSList files; + node.getChildren(files, Common::FilesystemNode::kListFilesOnly); // detect GameList candidates(EngineMan.detectGames(files)); // insert @@ -85,9 +85,9 @@ void CELauncherDialog::automaticScanDirectory(const FilesystemNode &node) { addGameToConf(result); } // Then recurse on the subdirectories - FSList dirs; - node.getChildren(dirs, FilesystemNode::kListDirectoriesOnly); - for (FSList::const_iterator currentDir = dirs.begin(); currentDir != dirs.end(); ++currentDir) + Common::FSList dirs; + node.getChildren(dirs, Common::FilesystemNode::kListDirectoriesOnly); + for (Common::FSList::const_iterator currentDir = dirs.begin(); currentDir != dirs.end(); ++currentDir) automaticScanDirectory(*currentDir); } diff --git a/backends/platform/wince/CELauncherDialog.h b/backends/platform/wince/CELauncherDialog.h index 55d177bcb8..a5f3fd0d43 100644 --- a/backends/platform/wince/CELauncherDialog.h +++ b/backends/platform/wince/CELauncherDialog.h @@ -36,7 +36,7 @@ public: virtual void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data); protected: void addGame(); - void automaticScanDirectory(const FilesystemNode &node); + void automaticScanDirectory(const Common::FilesystemNode &node); }; typedef GUI::LauncherDialog GUILauncherDialog; diff --git a/backends/platform/wince/Makefile b/backends/platform/wince/Makefile index 4400d50e3a..9f040bbed1 100644 --- a/backends/platform/wince/Makefile +++ b/backends/platform/wince/Makefile @@ -45,8 +45,8 @@ ENABLE_DRASCULA = STATIC_PLUGIN USE_MAD = 1 USE_MPEG2 = 1 -USE_TREMOR = 1 -#USE_TREMOLO = 1 +#USE_TREMOR = 1 +USE_TREMOLO = 1 USE_FLAC = 1 USE_ZLIB = 1 @@ -139,7 +139,7 @@ LIBS += -ltremorce endif ifdef USE_TREMOLO -DEFINES += -DUSE_TREMOR -DUSE_VORBIS +DEFINES += -DUSE_TREMOR -DUSE_VORBIS -DUSE_TREMOLO INCLUDES += -Ilibs/include/tremolo LIBS += -llibTremolo endif diff --git a/backends/platform/wince/README-WinCE.txt b/backends/platform/wince/README-WinCE.txt index f4cb00dcfa..86c627d764 100644 --- a/backends/platform/wince/README-WinCE.txt +++ b/backends/platform/wince/README-WinCE.txt @@ -1,29 +1,28 @@ ScummVM Windows CE FAQ Last updated: $Date$ -Release version: 0.11.0 +Release version: 0.12.0 ------------------------------------------------------------------------ New in this version ------------------- -0.11.0 -- Redesigned 'Free Look' action (Pocket PCs) -In order to accommodate for the requirements of the lure engine, the -usage characteristics of the 'Free Look' action have been improved. The -new behavior is available for use in all engines, but is is *strongly* -recommended for at least when playing 'Lure of the Temptress'. By using -the new scheme, when in 'Free Look' mode, it is now possible to enter -left clicks by clicking a second time near the current location of the -mouse pointer. Left and Right clicks at the current point location -are also available by using the respective actions' bound key. +0.12.0: +- Improved SMUSH support (deprecated 'Smush_force_redraw' option) +No skipped frames in Full Throttle action sequences. The 'Smush_force_redraw' +option is not needed/honored anymore. -- Reduced optimization build -The ScummVM executable has grown quite large, prohibiting some devices -from running memory demanding games (or any games at all). Code -optimization level has been reduced to offset the growth of the executable. -Games run slightly slower. This will be addressed before next release. +- Fixed MultiFuntion key in Full Throttle -- Several bugfixes +- Improved sound output +Fixed a long standing bug which led to distorted sound output in all games. + +- Switched to faster ogg vorbis library +Robin Watts' libTremolo is used for ogg vorbis (tremor) replay. Info patch +by Lostech. + +- New right click through double tap inhibiting option +Check out the 'no_doubletap_rightclick' option if double-tapping as a right +click input method annoys you. Patch by spookypeanut. ------------------------------------------------------------------------ @@ -109,10 +108,10 @@ and report your success ... How do I install ScummVM for Windows CE ? ----------------------------------------- -Simple! Unpack the release package on your desktop pc, then copy all its contents -to a folder on your device. Typically, you should at least have scummvm.exe, -modern.ini and modern.zip in the same directory. Finally, upload your beloved games -and fire it up :-) +Simple! Unpack the release package on your desktop pc, then copy all its +contents to a folder on your device. Typically, you should at least have +scummvm.exe, modern.ini and modern.zip in the same directory. Finally, upload +your beloved games and fire it up :-) Some devices (like Pocket PC 2000) require GAPI to be present. @@ -184,18 +183,19 @@ The following actions are available : * Right click : acts as a right mouse button click * Cursor : hide or display the mouse cursor * Free look : go in or out of free-look mode. In this mode, you can tap - the screen to look for interesting locations without walking. - Cling a second time near the pointer's location equals to left click. + the screen to look for interesting locations without + walking. Click a second time near the pointer's location + equals to a left click. * Zoom up : magnify the upper part of the screen for 640x480 games rendered on a QVGA device. * Zoom down : magnify the lower part of the screen for 640x480 games rendered on a QVGA device. - * Multi Function : this key performs a different function depending on the game - : Full Throttle -> win an action sequence (cheat) - : Fate of Atlantis -> sucker punch (cheat) - : Bargon -> F1 (start the game) - : All AGI games -> bring up the predictive input dialog - * Bind keys : map a key action to a device button + * Multi Function : performs a different function depending on the game : + Full Throttle -> win an action sequence (cheat) + Fate of Atlantis -> sucker punch (cheat) + Bargon -> F1 (start the game) + All AGI games -> bring up the predictive input dialog + * Bind keys map a key action to a device button * Up,Down,Left : Right, : emulate mouse/stylus behavior Left Click : @@ -245,11 +245,11 @@ the list of available actions for Smartphones: * Skip : skip a non interactive sequence, the current dialog or behaves like the ESC key on a regular keyboard * Zone : switch between the 3 different mouse zones - * Multi Function : this key performs a different function depending on the game - : Full Throttle -> win an action sequence (cheat) - : Fate of Atlantis -> sucker punch (cheat) - : Bargon -> F1 (start the game) - : All AGI games -> bring up the predictive input dialog + * Multi Function : performs a different function depending on the game + Full Throttle -> win an action sequence (cheat) + Fate of Atlantis -> sucker punch (cheat) + Bargon -> F1 (start the game) + All AGI games -> bring up the predictive input dialog * Bind keys : map a key action to a device button * Keyboard : hide or display the virtual keyboard * Rotate : rotate the screen (also rotates dpad keys) @@ -287,32 +287,34 @@ Some parameters are specific to this port : Game specific sections (f.e. [monkey2]) - performance options - * high_sample_rate bool Desktop quality (22 kHz) sound output if set. - 11 kHz otherwise. The default is 11 kHz. - If you have a fast device, you can set this to - true to enjoy better sound effects and music. + * high_sample_rate bool Desktop quality (22 kHz) sound output if + set. The default is 11 kHz. + If you have a fast device, you can set this + to true to enjoy better sound effects and + music. * FM_high_quality bool Desktop quality FM synthesis if set. Lower - quality otherwise. The default is low quality. - You can change this if you have a fast device. - * sound_thread_priority int Set the priority of the sound thread (0, 1, 2). - Depending on the release, this is set to 1 - internally (above normal). If you get sound - stuttering try setting this to a higher value. + quality otherwise. The default is low + quality. You can change this if you have a + fast device. + * sound_thread_priority int Set the priority of the sound thread (0, 1, + 2). Depending on the release, this is set + to 1 internally (above normal). + If you get sound stuttering try setting + this to a higher value. Set to 0 if your device is fast enough or if - you prefer better audio/video synchronization. - * Smush_force_redraw int Force a Smush frame redraw every X missed - frames. Mainly used for Full Throttle action - sequences. Setting it lower gives more - priority to screen redraws. Setting it higher - gives more priority to stylus/keyboard input. - The default is 30. + you prefer better audio/video sync. Game specific sections (f.e. [monkey2]) - game options - * landscape int 0: Portrait, 1: Landscape, 2: Inverse Landscape - You can also use this in the [scummvm] section - in QVGA Pocket PCs to display the launcher in - landscape, for example, at startup. + * landscape int 0: Portrait, 1: Landscape, + 2: Inverse Landscape. + You can also use this in the [scummvm] + section to display the launcher in landscape + for example, at startup. + * no_doubletap_rightclick int 1: Turn off the default behavior of + simulating a right-click when the screen is + double-tapped. + [scummvm] section - keys definition @@ -335,18 +337,18 @@ You can tweak these parameters to customize how the cursor is handled. consider being repeated. * repeatX int Number of key repeat events before changing horizontal cursor behaviour. - * stepX1 int Horizontal cursor offset value when the key is - not repeated. - * stepX2 int Horizontal cursor offset value when the key is - repeated less than repeatX. - * stepX3 int Horizontal cursor offset value when the key is - repeated more than repeatX. + * stepX1 int Horizontal cursor offset value when the key + is not repeated. + * stepX2 int Horizontal cursor offset value when the key + is repeated less than repeatX. + * stepX3 int Horizontal cursor offset value when the key + is repeated more than repeatX. * repeatY int Number of key repeat events before changing - vertical cursor behaviour. + vertical cursor behavior. * stepY1 int Vertical cursor offset value when the key is not repeated. - * stepY2 int Horizontal cursor offset value when the key is - repeated less than repeatY. + * stepY2 int Horizontal cursor offset value when the key + is repeated less than repeatY. * stepY3 int Vertical cursor offset value when the key is repeated more than repeatY. @@ -361,8 +363,8 @@ Game specific questions I need to press a special key ----------------------------- -Bring up the virtual keyboard. On Smartphones take a look at the Keyboard action above. -On Pocket PCs it's easier to double-tap at the top of the screen. +Bring up the virtual keyboard. On Smartphones take a look at the Keyboard +action above. On Pocket PCs it's easier to double-tap at the top of the screen. The panel is obscuring the playfield area ----------------------------------------- @@ -383,17 +385,18 @@ Bind and use the quit action to quit. I cannot rotate the screen to landscape/inverse landscape --------------------------------------------------------- -Depending on the video driver, ScummVM may opt to not provide such functionality. -In general, when ScummVM starts in normal "portrait" orientation, the device driver -reports better display characteristics and you should consider launching from portrait. +Depending on the video driver, ScummVM may opt to not provide such +functionality. In general, when ScummVM starts in normal "portrait" +orientation, the device driver reports better display characteristics and you +should consider launching from portrait. I'm having problems. Is there diagnostic output available ? ----------------------------------------------------------- Insert a line in the [scummvm] section of scummvm.ini with the following: debuglevel=1 -Run ScummVM. When it closes scummvm_stdout.txt and scummvm_stderr.txt files will be -available at the program directory (see section above). +Run ScummVM. When it closes scummvm_stdout.txt and scummvm_stderr.txt files +will be available at the program directory (see section above). ScummVM crashes and returns to desktop -------------------------------------- @@ -548,18 +551,19 @@ Use the Multi Function action. -- AGI engine games -- ---------------------- -Do you expect me to play these games on keyboard less devices ? +Do you expect me to play these games on keyboard-less devices ? --------------------------------------------------------------- Sure we do :-) -If you want to get some mileage on your stylus you can use the virtual keyboard. -There is a very useful alternative though, the AGI engine's predictive input dialog. -It requires a dictionary to be present. Just tap on the command line or use the -Multi Function action to bring it up. On Smartphones, when the dialog is shown -all key mapping is disabled temporarily (including mouse emulation). Input is -performed either by pressing the phone's numeric keypad keys and dpad enter to -close the dialog, or by navigating the buttons using the dpad arrows and pressing -with dpad enter. Check the main Readme file for more information on this. +If you want to get some mileage on your stylus you can use the virtual +keyboard. There is a very useful alternative though, the AGI engine's +predictive input dialog. It requires a dictionary to be present. Just tap on +the command line or use the Multi Function action to bring it up. On +Smartphones, when the dialog is shown all key mapping is disabled temporarily +(including mouse emulation). Input is performed either by pressing the phone's +numeric keypad keys and dpad enter to close the dialog, or by navigating the +buttons using the dpad arrows and pressing with dpad enter. Check the main +Readme file for more information on this. --------------------------- -- Lure of the Temptress -- @@ -595,8 +599,9 @@ I think I found a bug, ScummVM crashes in ... See the "Reporting Bugs" section in ScummVM readme. -If you have a Pocket PC or Handheld PC, be sure to include its resolution (obtained -on the second dialog displayed on the "About" menu) in your bug report. +If you have a Pocket PC or Handheld PC, be sure to include its resolution +(obtained on the second dialog displayed on the "About" menu) in your bug +report. If you cannot reproduce this bug on another ScummVM version, you can cross post your bug report on ScummVM forums. @@ -619,6 +624,26 @@ http://www.scummvm.org/ Old news follow ... ------------------------------------------------------------------------ +0.11.0: +- Redesigned 'Free Look' action (Pocket PCs) +In order to accommodate for the requirements of the lure engine, the +usage characteristics of the 'Free Look' action have been improved. The +new behavior is available for use in all engines, but is is *strongly* +recommended for at least when playing 'Lure of the Temptress'. By using +the new scheme, when in 'Free Look' mode, it is now possible to enter +left clicks by clicking a second time near the current location of the +mouse pointer. Left and Right clicks at the current point location +are also available by using the respective actions' bound key. + +- Reduced optimization build +The ScummVM executable has grown quite large, prohibiting some devices +from running memory demanding games (or any games at all). Code +optimization level has been reduced to offset the growth of the executable. +Games run slightly slower. This will be addressed before next release. + +- Several bugfixes + + 0.10.0: Major improvements have taken place in this version, mostly for behind- the-scenes stuff. First, we have migrated to GCC for building the Windows diff --git a/backends/platform/wince/wince-sdl.cpp b/backends/platform/wince/wince-sdl.cpp index 48f157f6ff..f09a483086 100644 --- a/backends/platform/wince/wince-sdl.cpp +++ b/backends/platform/wince/wince-sdl.cpp @@ -461,7 +461,7 @@ OSystem_WINCE3::OSystem_WINCE3() : OSystem_SDL(), _orientationLandscape(0), _newOrientation(0), _panelInitialized(false), _panelVisible(true), _panelStateForced(false), _forceHideMouse(false), _unfilteredkeys(false), _freeLook(false), _forcePanelInvisible(false), _toolbarHighDrawn(false), _zoomUp(false), _zoomDown(false), - _scalersChanged(false), _lastKeyPressed(0), _tapTime(0), _closeClick(false), + _scalersChanged(false), _lastKeyPressed(0), _tapTime(0), _closeClick(false), _noDoubleTapRMB(false), _saveToolbarState(false), _saveActiveToolbar(NAME_MAIN_PANEL), _rbutton(false), _hasfocus(true), _usesEmulatedMouse(false), _mouseBackupOld(NULL), _mouseBackupToolbar(NULL), _mouseBackupDim(0) { @@ -1059,14 +1059,11 @@ void OSystem_WINCE3::update_game_settings() { panel->setVisible(false); _saveToolbarState = true; - - // Set Smush Force Redraw rate for Full Throttle - if (!ConfMan.hasKey("Smush_force_redraw")) { - ConfMan.setInt("Smush_force_redraw", 30); - ConfMan.flushToDisk(); - } } + if (ConfMan.hasKey("no_doubletap_rightclick")) + _noDoubleTapRMB = ConfMan.getBool("no_doubletap_rightclick"); + compute_sample_rate(); } @@ -2340,7 +2337,7 @@ bool OSystem_WINCE3::pollEvent(Common::Event &event) { if (_closeClick && (GetTickCount() - _tapTime < 1000)) { if (event.mouse.y <= 20 && _panelInitialized) { // top of screen (show panel) swap_panel_visibility(); - } else { // right click + } else if (!_noDoubleTapRMB) { // right click event.type = Common::EVENT_RBUTTONDOWN; _rbutton = true; } diff --git a/backends/platform/wince/wince-sdl.h b/backends/platform/wince/wince-sdl.h index 8853c156d8..ece8c9b7b1 100644 --- a/backends/platform/wince/wince-sdl.h +++ b/backends/platform/wince/wince-sdl.h @@ -200,6 +200,7 @@ private: bool _zoomUp; // zooming up mode bool _zoomDown; // zooming down mode + bool _noDoubleTapRMB; // disable double tap -> rmb click bool _rbutton; // double tap -> right button simulation bool _closeClick; // flag when taps are spatially close together |
