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author | Kostas Nakos | 2008-08-18 17:24:25 +0000 |
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committer | Kostas Nakos | 2008-08-18 17:24:25 +0000 |
commit | b809665671bd954faaa334677d877a37e961a0aa (patch) | |
tree | 79a98070bffd5653c9a312545bcda149009922b9 /backends/platform | |
parent | c2089be66063515821b8aea6a7a815a8d1d7dbef (diff) | |
download | scummvm-rg350-b809665671bd954faaa334677d877a37e961a0aa.tar.gz scummvm-rg350-b809665671bd954faaa334677d877a37e961a0aa.tar.bz2 scummvm-rg350-b809665671bd954faaa334677d877a37e961a0aa.zip |
do away with the smush force redraw hack
svn-id: r33991
Diffstat (limited to 'backends/platform')
-rw-r--r-- | backends/platform/wince/README-WinCE.txt | 6 | ||||
-rw-r--r-- | backends/platform/wince/wince-sdl.cpp | 6 |
2 files changed, 0 insertions, 12 deletions
diff --git a/backends/platform/wince/README-WinCE.txt b/backends/platform/wince/README-WinCE.txt index f4cb00dcfa..ecbf28968a 100644 --- a/backends/platform/wince/README-WinCE.txt +++ b/backends/platform/wince/README-WinCE.txt @@ -300,12 +300,6 @@ Game specific sections (f.e. [monkey2]) - performance options stuttering try setting this to a higher value. Set to 0 if your device is fast enough or if you prefer better audio/video synchronization. - * Smush_force_redraw int Force a Smush frame redraw every X missed - frames. Mainly used for Full Throttle action - sequences. Setting it lower gives more - priority to screen redraws. Setting it higher - gives more priority to stylus/keyboard input. - The default is 30. Game specific sections (f.e. [monkey2]) - game options diff --git a/backends/platform/wince/wince-sdl.cpp b/backends/platform/wince/wince-sdl.cpp index 48f157f6ff..1fd221de8e 100644 --- a/backends/platform/wince/wince-sdl.cpp +++ b/backends/platform/wince/wince-sdl.cpp @@ -1059,12 +1059,6 @@ void OSystem_WINCE3::update_game_settings() { panel->setVisible(false); _saveToolbarState = true; - - // Set Smush Force Redraw rate for Full Throttle - if (!ConfMan.hasKey("Smush_force_redraw")) { - ConfMan.setInt("Smush_force_redraw", 30); - ConfMan.flushToDisk(); - } } compute_sample_rate(); |