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authorKostas Nakos2008-08-18 17:24:25 +0000
committerKostas Nakos2008-08-18 17:24:25 +0000
commitb809665671bd954faaa334677d877a37e961a0aa (patch)
tree79a98070bffd5653c9a312545bcda149009922b9 /backends
parentc2089be66063515821b8aea6a7a815a8d1d7dbef (diff)
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do away with the smush force redraw hack
svn-id: r33991
Diffstat (limited to 'backends')
-rw-r--r--backends/platform/wince/README-WinCE.txt6
-rw-r--r--backends/platform/wince/wince-sdl.cpp6
2 files changed, 0 insertions, 12 deletions
diff --git a/backends/platform/wince/README-WinCE.txt b/backends/platform/wince/README-WinCE.txt
index f4cb00dcfa..ecbf28968a 100644
--- a/backends/platform/wince/README-WinCE.txt
+++ b/backends/platform/wince/README-WinCE.txt
@@ -300,12 +300,6 @@ Game specific sections (f.e. [monkey2]) - performance options
stuttering try setting this to a higher value.
Set to 0 if your device is fast enough or if
you prefer better audio/video synchronization.
- * Smush_force_redraw int Force a Smush frame redraw every X missed
- frames. Mainly used for Full Throttle action
- sequences. Setting it lower gives more
- priority to screen redraws. Setting it higher
- gives more priority to stylus/keyboard input.
- The default is 30.
Game specific sections (f.e. [monkey2]) - game options
diff --git a/backends/platform/wince/wince-sdl.cpp b/backends/platform/wince/wince-sdl.cpp
index 48f157f6ff..1fd221de8e 100644
--- a/backends/platform/wince/wince-sdl.cpp
+++ b/backends/platform/wince/wince-sdl.cpp
@@ -1059,12 +1059,6 @@ void OSystem_WINCE3::update_game_settings() {
panel->setVisible(false);
_saveToolbarState = true;
-
- // Set Smush Force Redraw rate for Full Throttle
- if (!ConfMan.hasKey("Smush_force_redraw")) {
- ConfMan.setInt("Smush_force_redraw", 30);
- ConfMan.flushToDisk();
- }
}
compute_sample_rate();