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| author | Torbjörn Andersson | 2006-05-12 20:09:15 +0000 |
|---|---|---|
| committer | Torbjörn Andersson | 2006-05-12 20:09:15 +0000 |
| commit | 860073c45ac9c6d47b9a9349f0fbdb520a44fd8c (patch) | |
| tree | ecfc1b2c5c8566cea032a2179ab4d17142ca5bdc /backends/ps2/icon.cpp | |
| parent | d00755de8e29dc5b074bd4f103f5a8b12e57a495 (diff) | |
| download | scummvm-rg350-860073c45ac9c6d47b9a9349f0fbdb520a44fd8c.tar.gz scummvm-rg350-860073c45ac9c6d47b9a9349f0fbdb520a44fd8c.tar.bz2 scummvm-rg350-860073c45ac9c6d47b9a9349f0fbdb520a44fd8c.zip | |
Fixed two regressions in the o1_specialFade() opcode: The wrong colours were
faded, and they weren't faded enough. Don't you just love opcodes that are only
ever used at the very end of the game?
svn-id: r22418
Diffstat (limited to 'backends/ps2/icon.cpp')
0 files changed, 0 insertions, 0 deletions
