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author | Travis Howell | 2012-01-23 23:17:55 +1100 |
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committer | Travis Howell | 2012-01-23 23:18:21 +1100 |
commit | 8701e0a382b4b42d75cf38006234612c344808cf (patch) | |
tree | 39ac59476e21eada9e74dc840c3eb2ed55638884 /backends/saves | |
parent | 2294b8aa661128407e259d919e666d8d910c7ce6 (diff) | |
download | scummvm-rg350-8701e0a382b4b42d75cf38006234612c344808cf.tar.gz scummvm-rg350-8701e0a382b4b42d75cf38006234612c344808cf.tar.bz2 scummvm-rg350-8701e0a382b4b42d75cf38006234612c344808cf.zip |
WINDOWS: Add default save paths for Windows NT4 onwards
Diffstat (limited to 'backends/saves')
-rw-r--r-- | backends/saves/windows/windows-saves.cpp | 78 | ||||
-rw-r--r-- | backends/saves/windows/windows-saves.h | 36 |
2 files changed, 114 insertions, 0 deletions
diff --git a/backends/saves/windows/windows-saves.cpp b/backends/saves/windows/windows-saves.cpp new file mode 100644 index 0000000000..87348c3416 --- /dev/null +++ b/backends/saves/windows/windows-saves.cpp @@ -0,0 +1,78 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/scummsys.h" + +#include "backends/saves/windows/windows-saves.h" + +#if defined(WIN32) && !defined(_WIN32_WCE) && !defined(DISABLE_DEFAULT_SAVEFILEMANAGER) + +#define WIN32_LEAN_AND_MEAN +#include <windows.h> + +#include "common/config-manager.h" +#include "common/savefile.h" + +WindowsSaveFileManager::WindowsSaveFileManager() { + char defaultSavepath[MAXPATHLEN]; + + OSVERSIONINFO win32OsVersion; + ZeroMemory(&win32OsVersion, sizeof(OSVERSIONINFO)); + win32OsVersion.dwOSVersionInfoSize = sizeof(OSVERSIONINFO); + GetVersionEx(&win32OsVersion); + // Check for non-9X version of Windows. + if (win32OsVersion.dwPlatformId != VER_PLATFORM_WIN32_WINDOWS) { + // Use the Application Data directory of the user profile. + if (win32OsVersion.dwMajorVersion >= 5) { + if (!GetEnvironmentVariable("APPDATA", defaultSavepath, sizeof(defaultSavepath))) + error("Unable to access application data directory"); + } else { + if (!GetEnvironmentVariable("USERPROFILE", defaultSavepath, sizeof(defaultSavepath))) + error("Unable to access user profile directory"); + + strcat(defaultSavepath, "\\Application Data"); + + // If the directory already exists (as it should in most cases), + // we don't want to fail, but we need to stop on other errors (such as ERROR_PATH_NOT_FOUND) + if (!CreateDirectory(defaultSavepath, NULL)) { + if (GetLastError() != ERROR_ALREADY_EXISTS) + error("Cannot create Application data folder"); + } + } + + strcat(defaultSavepath, "\\ScummVM"); + if (!CreateDirectory(defaultSavepath, NULL)) { + if (GetLastError() != ERROR_ALREADY_EXISTS) + error("Cannot create ScummVM application data folder"); + } + + strcat(defaultSavepath, "\\Saved games"); + if (!CreateDirectory(defaultSavepath, NULL)) { + if (GetLastError() != ERROR_ALREADY_EXISTS) + error("Cannot create ScummVM Saved games folder"); + } + + ConfMan.registerDefault("savepath", defaultSavepath); + } +} + +#endif diff --git a/backends/saves/windows/windows-saves.h b/backends/saves/windows/windows-saves.h new file mode 100644 index 0000000000..a705aa2b7f --- /dev/null +++ b/backends/saves/windows/windows-saves.h @@ -0,0 +1,36 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef BACKEND_WINDOWS_SAVES_H +#define BACKEND_WINDOWS_SAVES_H + +#include "backends/saves/default/default-saves.h" + +/** + * Provides a default savefile manager implementation for common platforms. + */ +class WindowsSaveFileManager : public DefaultSaveFileManager { +public: + WindowsSaveFileManager(); +}; + +#endif |