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author | Max Horn | 2003-06-19 16:16:35 +0000 |
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committer | Max Horn | 2003-06-19 16:16:35 +0000 |
commit | ed43323597f6d2b7896033e9cece5a0e87f3f30e (patch) | |
tree | 2c2a971568beed31d214ea884fcac4c8c41079e7 /backends/sdl/sdl.cpp | |
parent | 440100606c60124ad7beb0b3195fc8669498d1bc (diff) | |
download | scummvm-rg350-ed43323597f6d2b7896033e9cece5a0e87f3f30e.tar.gz scummvm-rg350-ed43323597f6d2b7896033e9cece5a0e87f3f30e.tar.bz2 scummvm-rg350-ed43323597f6d2b7896033e9cece5a0e87f3f30e.zip |
some fixes for the GL backend - but there are still many things broken, e.g. Ctrl-B only acts on the second (of two) GL textures (which makes the black vertical line stand out even more)
svn-id: r8560
Diffstat (limited to 'backends/sdl/sdl.cpp')
-rw-r--r-- | backends/sdl/sdl.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/backends/sdl/sdl.cpp b/backends/sdl/sdl.cpp index d5b5d1656c..2caa4d2d67 100644 --- a/backends/sdl/sdl.cpp +++ b/backends/sdl/sdl.cpp @@ -61,7 +61,7 @@ void OSystem_SDL::set_palette(const byte *colors, uint start, uint num) { const byte *b = colors; uint i; SDL_Color *base = _currentPalette + start; - for(i = 0; i < num; i++) { + for (i = 0; i < num; i++) { base[i].r = b[0]; base[i].g = b[1]; base[i].b = b[2]; @@ -283,7 +283,7 @@ void OSystem_SDL::update_screen() { if (_scaler_proc == Normal1x) { SDL_Surface *target = _overlayVisible ? _tmpscreen : _screen; - for(r = _dirty_rect_list; r != last_rect; ++r) { + for (r = _dirty_rect_list; r != last_rect; ++r) { dst = *r; if (_overlayVisible) { @@ -296,7 +296,7 @@ void OSystem_SDL::update_screen() { } } else { if (!_overlayVisible) { - for(r = _dirty_rect_list; r != last_rect; ++r) { + for (r = _dirty_rect_list; r != last_rect; ++r) { dst = *r; dst.x++; // Shift rect by one since 2xSai needs to acces the data around dst.y++; // any pixel to scale it, and we want to avoid mem access crashes. @@ -311,7 +311,7 @@ void OSystem_SDL::update_screen() { srcPitch = _tmpscreen->pitch; dstPitch = _hwscreen->pitch; - for(r = _dirty_rect_list; r != last_rect; ++r) { + for (r = _dirty_rect_list; r != last_rect; ++r) { register int dst_y = r->y + _currentShakePos; register int dst_h = 0; if (dst_y < _screenHeight) { |