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| author | Eugene Sandulenko | 2006-05-17 23:52:45 +0000 |
|---|---|---|
| committer | Eugene Sandulenko | 2006-05-17 23:52:45 +0000 |
| commit | 14ec3f45fa08a0c0071693f4094fc088eb0062b5 (patch) | |
| tree | 87e2af334bd1503eacc55c71cd5ccb94e5eb5751 /backends/sdl | |
| parent | 65091f7370ee118b8f99c6106d8cad1fd0ee719e (diff) | |
| download | scummvm-rg350-14ec3f45fa08a0c0071693f4094fc088eb0062b5.tar.gz scummvm-rg350-14ec3f45fa08a0c0071693f4094fc088eb0062b5.tar.bz2 scummvm-rg350-14ec3f45fa08a0c0071693f4094fc088eb0062b5.zip | |
- Heavily modified patch #1214784: "Disable overlay scaling"
- Eriktorbjorn's patch from same tracker item for scaling sword1/2 cutscenes
is applied as is. It lacks resolution switch on-the-fly.
- GUI widgets are repositioned on the fly and use most space, even aspect
ratio corrected screen is used without scaling
- Heavy tesing is required, but works for me in all cases except for bug
#1483272: "GUI: SCUMM pause dialog breaks upon scaler switch" which needs more
work.
- I probavly broke some backend or two
svn-id: r22505
Diffstat (limited to 'backends/sdl')
| -rw-r--r-- | backends/sdl/events.cpp | 9 | ||||
| -rw-r--r-- | backends/sdl/graphics.cpp | 201 | ||||
| -rw-r--r-- | backends/sdl/sdl-common.h | 8 | ||||
| -rw-r--r-- | backends/sdl/sdl.cpp | 2 |
4 files changed, 70 insertions, 150 deletions
diff --git a/backends/sdl/events.cpp b/backends/sdl/events.cpp index ce4a3d53b7..3c296b8a45 100644 --- a/backends/sdl/events.cpp +++ b/backends/sdl/events.cpp @@ -76,14 +76,9 @@ void OSystem_SDL::fillMouseEvent(Event &event, int x, int y) { if (!_overlayVisible) { event.mouse.x /= _scaleFactor; event.mouse.y /= _scaleFactor; - } else { - event.mouse.x = event.mouse.x / _scaleFactor * _overlayScale; - event.mouse.y = event.mouse.y / _scaleFactor * _overlayScale; + if (_adjustAspectRatio) + event.mouse.y = aspect2Real(event.mouse.y); } - - // Optionally perform aspect ratio adjusting - if (_adjustAspectRatio) - event.mouse.y = aspect2Real(event.mouse.y); } void OSystem_SDL::handleKbdMouse() { diff --git a/backends/sdl/graphics.cpp b/backends/sdl/graphics.cpp index 8c40c26792..bf8396ca94 100644 --- a/backends/sdl/graphics.cpp +++ b/backends/sdl/graphics.cpp @@ -118,8 +118,7 @@ void OSystem_SDL::endGFXTransaction(void) { setGraphicsMode(_transactionDetails.mode); if (_transactionDetails.sizeChanged) - initSize(_transactionDetails.w, _transactionDetails.h, - _transactionDetails.overlayScale); + initSize(_transactionDetails.w, _transactionDetails.h); if (_transactionDetails.arChanged) setAspectRatioCorrection(_transactionDetails.ar); @@ -211,19 +210,6 @@ bool OSystem_SDL::setGraphicsMode(int mode) { _transactionDetails.normal1xScaler = (mode == GFX_NORMAL); -#ifndef DISABLE_SCALERS - // Do not let switch to lesser than overlay size resolutions - if (_screenWidth * newScaleFactor < _overlayWidth) { - if (_scaleFactor == 1) { // Force 2x mode - mode = GFX_DOUBLESIZE; - newScaleFactor = 2; - newScalerProc = Normal2x; - _scaleFactor = 2; - } else - return false; - } -#endif - _mode = mode; _scalerProc = newScalerProc; @@ -286,35 +272,24 @@ int OSystem_SDL::getGraphicsMode() const { return _mode; } -void OSystem_SDL::initSize(uint w, uint h, int overlayScale) { +void OSystem_SDL::initSize(uint w, uint h) { #ifdef DISABLE_SCALERS overlayScale = 1; #endif // Avoid redundant res changes if ((int)w == _screenWidth && (int)h == _screenHeight && - (int)overlayScale == _overlayScale && _transactionMode != kTransactionCommit) return; _screenWidth = w; _screenHeight = h; - if (overlayScale != -1) { - _overlayScale = overlayScale; - if (w != 320 && w != 256) // 256 is for MM NES - _overlayScale = 1; - - _overlayWidth = w * _overlayScale; - _overlayHeight = h * _overlayScale; - } - _cksumNum = (_screenWidth * _screenHeight / (8 * 8)); if (_transactionMode == kTransactionActive) { _transactionDetails.w = w; _transactionDetails.h = h; - _transactionDetails.overlayScale = _overlayScale; _transactionDetails.sizeChanged = true; _transactionDetails.needUnload = true; @@ -339,9 +314,15 @@ void OSystem_SDL::loadGFXMode() { _forceFull = true; _modeFlags |= DF_UPDATE_EXPAND_1_PIXEL; + _overlayWidth = _screenWidth * _scaleFactor; + _overlayHeight = _screenHeight * _scaleFactor; + if (_screenHeight != 200) _adjustAspectRatio = false; + if (_adjustAspectRatio) + _overlayHeight = real2Aspect(_overlayHeight); + // // Create the surface that contains the 8 bit game data // @@ -529,7 +510,7 @@ void OSystem_SDL::internUpdateScreen() { SDL_Surface *srcSurf, *origSurf; int height, width; ScalerProc *scalerProc; - int scale1, scale2; + int scale1; #if defined (DEBUG) && ! defined(_WIN32_WCE) // definitions not available for non-DEBUG here. (needed this to compile in SYMBIAN32 & linux?) assert(_hwscreen != NULL); @@ -540,7 +521,7 @@ void OSystem_SDL::internUpdateScreen() { if (_currentShakePos != _newShakePos) { SDL_Rect blackrect = {0, 0, _screenWidth * _scaleFactor, _newShakePos * _scaleFactor}; - if (_adjustAspectRatio) + if (_adjustAspectRatio && !_overlayVisible) blackrect.h = real2Aspect(blackrect.h - 1) + 1; SDL_FillRect(_hwscreen, &blackrect, 0); @@ -589,16 +570,14 @@ void OSystem_SDL::internUpdateScreen() { height = _screenHeight; scalerProc = _scalerProc; scale1 = _scaleFactor; - scale2 = 1; } else { origSurf = _overlayscreen; srcSurf = _tmpscreen2; width = _overlayWidth; height = _overlayHeight; - scalerProc = scalersMagn[_overlayScale - 1][_scaleFactor - 1]; + scalerProc = Normal1x; - scale1 = _scaleFactor; - scale2 = _overlayScale; + scale1 = 1; } // Force a full redraw if requested @@ -647,7 +626,7 @@ void OSystem_SDL::internUpdateScreen() { register int dst_y = r->y + _currentShakePos; register int dst_h = 0; register int orig_dst_y = 0; - register int rx1 = r->x * scale1 / scale2; + register int rx1 = r->x * scale1; if (dst_y < height) { dst_h = r->h; @@ -655,17 +634,11 @@ void OSystem_SDL::internUpdateScreen() { dst_h = height - dst_y; orig_dst_y = dst_y; - dst_y = dst_y * scale1 / scale2; + dst_y = dst_y * scale1; - if (_adjustAspectRatio) + if (_adjustAspectRatio && !_overlayVisible) dst_y = real2Aspect(dst_y); - if (scale1 == 3 && scale2 == 2 && _overlayVisible) { - if (r->y % 2) - r->y--; - dst_y -= dst_y % 3; - } - assert(scalerProc != NULL); scalerProc((byte *)srcSurf->pixels + (r->x * 2 + 2) + (r->y + 1) * srcPitch, srcPitch, (byte *)_hwscreen->pixels + rx1 * 2 + dst_y * dstPitch, dstPitch, r->w, dst_h); @@ -673,12 +646,12 @@ void OSystem_SDL::internUpdateScreen() { r->x = rx1; r->y = dst_y; - r->w = r->w * scale1 / scale2; - r->h = dst_h * scale1 / scale2; + r->w = r->w * scale1; + r->h = dst_h * scale1; #ifndef DISABLE_SCALERS - if (_adjustAspectRatio && orig_dst_y < height) - r->h = stretch200To240((uint8 *) _hwscreen->pixels, dstPitch, r->w, r->h, r->x, r->y, orig_dst_y * scale1 / scale2); + if (_adjustAspectRatio && orig_dst_y < height && !_overlayVisible) + r->h = stretch200To240((uint8 *) _hwscreen->pixels, dstPitch, r->w, r->h, r->x, r->y, orig_dst_y * scale1); #endif } SDL_UnlockSurface(srcSurf); @@ -943,12 +916,8 @@ void OSystem_SDL::addDirtyRect(int x, int y, int w, int h, bool mouseRect) { } #ifndef DISABLE_SCALERS - if (_adjustAspectRatio) { + if (_adjustAspectRatio && !_overlayVisible) { makeRectStretchable(x, y, w, h); - if (_scaleFactor == 3 && _overlayScale == 2 && _overlayVisible) { - if (y % 2) - y++; - } } #endif @@ -1126,8 +1095,8 @@ void OSystem_SDL::showOverlay() { // Since resolution could change, put mouse to adjusted position // Fixes bug #1349059 - x = _mouseCurState.x * _overlayScale; - y = _mouseCurState.y * _overlayScale; + x = _mouseCurState.x; + y = _mouseCurState.y; warpMouse(x, y); @@ -1146,8 +1115,8 @@ void OSystem_SDL::hideOverlay() { // Since resolution could change, put mouse to adjusted position // Fixes bug #1349059 - x = _mouseCurState.x / _overlayScale; - y = _mouseCurState.y / _overlayScale; + x = _mouseCurState.x; + y = _mouseCurState.y; warpMouse(x, y); @@ -1175,15 +1144,12 @@ void OSystem_SDL::clearOverlay() { SDL_LockSurface(_tmpscreen); SDL_LockSurface(_overlayscreen); - if (_overlayScale == _scaleFactor) { - _scalerProc((byte *)(_tmpscreen->pixels) + _tmpscreen->pitch + 2, - _tmpscreen->pitch, (byte *)_overlayscreen->pixels, _overlayscreen->pitch, _screenWidth, _screenHeight); - } else { - // Quality is degraded here. It is possible to run one-less scaler here, but is it - // really needed? Quality will anyway be degraded because of 1.5x scaler. - (scalersMagn[0][_overlayScale - 1])((byte *)(_tmpscreen->pixels) + _tmpscreen->pitch + 2, - _tmpscreen->pitch, (byte *)_overlayscreen->pixels, _overlayscreen->pitch, _screenWidth, _screenHeight); - } + _scalerProc((byte *)(_tmpscreen->pixels) + _tmpscreen->pitch + 2, _tmpscreen->pitch, + (byte *)_overlayscreen->pixels, _overlayscreen->pitch, _screenWidth, _screenHeight); + + if (_adjustAspectRatio) + stretch200To240((uint8 *)_overlayscreen->pixels, _overlayscreen->pitch, + _overlayWidth, _screenHeight * _scaleFactor, 0, 0, 0); SDL_UnlockSurface(_tmpscreen); SDL_UnlockSurface(_overlayscreen); @@ -1287,14 +1253,13 @@ void OSystem_SDL::setMousePos(int x, int y) { } void OSystem_SDL::warpMouse(int x, int y) { + int y1 = y; + if (_adjustAspectRatio) - y = real2Aspect(y); + y1 = real2Aspect(y); if (_mouseCurState.x != x || _mouseCurState.y != y) { - if (_overlayVisible) - SDL_WarpMouse(x * _scaleFactor / _overlayScale, y * _scaleFactor / _overlayScale); - else - SDL_WarpMouse(x * _scaleFactor, y * _scaleFactor); + SDL_WarpMouse(x * _scaleFactor, y1 * _scaleFactor); // SDL_WarpMouse() generates a mouse movement event, so // setMousePos() would be called eventually. However, the @@ -1485,7 +1450,7 @@ void OSystem_SDL::toggleMouseGrab() { void OSystem_SDL::undrawMouse() { const int x = _mouseBackup.x; - const int y = _adjustAspectRatio ? aspect2Real(_mouseBackup.y) : _mouseBackup.y; + const int y = (_adjustAspectRatio && !_overlayVisible) ? aspect2Real(_mouseBackup.y) : _mouseBackup.y; // When we switch bigger overlay off mouse jumps. Argh! // This is intended to prevent undrawing offscreen mouse @@ -1493,9 +1458,8 @@ void OSystem_SDL::undrawMouse() { return; } - if (_mouseBackup.w != 0 && _mouseBackup.h != 0) { + if (_mouseBackup.w != 0 && _mouseBackup.h != 0) addDirtyRect(x, y, _mouseBackup.w, _mouseBackup.h); - } } void OSystem_SDL::drawMouse() { @@ -1503,106 +1467,73 @@ void OSystem_SDL::drawMouse() { _mouseBackup.x = _mouseBackup.y = _mouseBackup.w = _mouseBackup.h = 0; return; } - + SDL_Rect src, dst; - int scale1, scale2; + bool useCursorScaling; + int scale; int width, height; if (!_overlayVisible) { - scale1 = _scaleFactor; - scale2 = 1; + scale = _scaleFactor; width = _screenWidth; height = _screenHeight; } else { - scale1 = _scaleFactor; - scale2 = _overlayScale; + scale = 1; width = _overlayWidth; height = _overlayHeight; } - // Note: _mouseCurState is in *virtual* coordinates. That means if initSize - // was used to set a 320x200 game screen, then _mouseCurState is bounded - // by that; if the overlay is visible, then it is bounded by the overlay - // size (typically 640x400). - // - // _mouseBackup is stored in "virtual" coordinates, too. - // - // On the other hand, _mouseSurface was scaled to screen coordinates in - // OSystem_SDL::blitCursor(), including aspect ratio corection. Its - // scaling is determined by _scaleFactor, but *not* by whatever value - // _overlayScale has. - // Atop of that, it was scaled by _cursorTargetScale. - // That means, we have to scale it by "scale2". - // - // TODO/FIXME: Clean up and fix this code, see also bug #1185275. + useCursorScaling = (_scaleFactor > _cursorTargetScale); - const bool useScaling = (_scaleFactor > _cursorTargetScale); - - dst.x = _mouseCurState.x - _mouseHotspotX * scale2 / _cursorTargetScale; - dst.y = _mouseCurState.y - _mouseHotspotY * scale2 / _cursorTargetScale; + if (useCursorScaling) { + dst.x = _mouseCurState.x - _mouseHotspotX * scale / _cursorTargetScale; + dst.y = _mouseCurState.y - _mouseHotspotY * scale / _cursorTargetScale; + } else { + dst.x = _mouseCurState.x - _mouseHotspotX; + dst.y = _mouseCurState.y - _mouseHotspotY; + } dst.w = _mouseCurState.hW; dst.h = _mouseCurState.hH; src.x = src.y = 0; // clip the mouse rect, and adjust the src pointer accordingly + int dx, dy; + if (dst.x < 0) { - const int dx = useScaling ? dst.x * scale1 / scale2 / _cursorTargetScale : dst.x; + dx = useCursorScaling ? dst.x * scale / _cursorTargetScale : dst.x; dst.w += dx; src.x -= dx; dst.x = 0; } if (dst.y < 0) { - const int dy = useScaling ? dst.y * scale1 / scale2 / _cursorTargetScale : dst.y; + dy = useCursorScaling ? dst.y * scale / _cursorTargetScale : dst.y; dst.h += dy; src.y -= dy; dst.y = 0; } // Quick check to see if anything has to be drawn at all - if (dst.w <= 0 || dst.h <= 0 || dst.x >= width || dst.y >= height) + if (dst.w <= 0 || dst.h <= 0) return; - + src.w = dst.w; src.h = dst.h; - - // Patch #1258912 "GUI: SDL mouse dirty rects too big" - // - // At this point, dst.w and dst.h appear to be the correct values to - // assign to src.w and src.h above, but they are NOT the actual - // width and height of the mouse in virtual coordinates required for - // the dirty rects. If left uncorrected, the w and h values are 1.5x - // too large for 3x scalers when the overlay is visible, and 2x/3x too - // large for 2x/3x scalers when the overlay is not visible, resulting - // in dirty rects that are from 2.25x to 9x too large depending on the - // combination of scales. - if (!_overlayVisible) { - dst.w = _mouseCurState.w; - dst.h = _mouseCurState.h; - } else { - dst.w = _mouseCurState.w * _overlayScale; - dst.h = _mouseCurState.h * _overlayScale; - } - - if (_adjustAspectRatio) + + if (_adjustAspectRatio && !_overlayVisible) dst.y = real2Aspect(dst.y); - - // special case for 1o5x scaler to prevent backgound shaking - if (scale1 == 3 && scale2 == 2) { - if (dst.x % 2) - dst.x--; - if (dst.y % 2) - dst.y--; - } - - _mouseBackup = dst; - - dst.x = dst.x * scale1 / scale2; - dst.y = (dst.y + _currentShakePos) * scale1 / scale2; + + _mouseBackup.x = dst.x; + _mouseBackup.y = dst.y; + _mouseBackup.w = dst.w; + _mouseBackup.h = dst.h; + + dst.x *= scale; + dst.y *= scale; if (SDL_BlitSurface(_mouseSurface, &src, _hwscreen, &dst) != 0) error("SDL_BlitSurface failed: %s", SDL_GetError()); - + addDirtyRect(dst.x, dst.y, dst.w, dst.h, true); } diff --git a/backends/sdl/sdl-common.h b/backends/sdl/sdl-common.h index c7d19281a7..dfa255b293 100644 --- a/backends/sdl/sdl-common.h +++ b/backends/sdl/sdl-common.h @@ -66,7 +66,7 @@ public: // Set the size of the video bitmap. // Typically, 320x200 - virtual void initSize(uint w, uint h, int overlayScale); // overloaded by CE backend + virtual void initSize(uint w, uint h); // overloaded by CE backend // Set colors of the palette void setPalette(const byte *colors, uint start, uint num); @@ -158,10 +158,6 @@ public: virtual int16 getWidth(); virtual int16 getOverlayHeight() { return _overlayHeight; } virtual int16 getOverlayWidth() { return _overlayWidth; } - virtual int screenToOverlayX(int x) { return x * _overlayScale; } - virtual int screenToOverlayY(int y) { return y * _overlayScale; } - virtual int overlayToScreenX(int x) { return x / _overlayScale; } - virtual int overlayToScreenY(int y) { return y / _overlayScale; } // Methods that convert RGB to/from colors suitable for the overlay. virtual OverlayColor RGBToColor(uint8 r, uint8 g, uint8 b); @@ -214,7 +210,6 @@ protected: // overlay SDL_Surface *_overlayscreen; int _overlayWidth, _overlayHeight; - int _overlayScale; bool _overlayVisible; // Audio @@ -241,7 +236,6 @@ protected: bool modeChanged; int w; int h; - int overlayScale; bool sizeChanged; bool fs; bool fsChanged; diff --git a/backends/sdl/sdl.cpp b/backends/sdl/sdl.cpp index cff313cea4..3c82765c1b 100644 --- a/backends/sdl/sdl.cpp +++ b/backends/sdl/sdl.cpp @@ -175,7 +175,7 @@ OSystem_SDL::OSystem_SDL() #endif _hwscreen(0), _screen(0), _screenWidth(0), _screenHeight(0), _tmpscreen(0), _overlayWidth(0), _overlayHeight(0), - _overlayVisible(false), _overlayScale(1), + _overlayVisible(false), _overlayscreen(0), _tmpscreen2(0), _samplesPerSec(0), _cdrom(0), _scalerProc(0), _modeChanged(false), _dirtyChecksums(0), |
