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authorNicolas Bacca2005-10-16 22:32:46 +0000
committerNicolas Bacca2005-10-16 22:32:46 +0000
commit6471cf82d17b3dd09bcd0db9024412a76e50b13b (patch)
treed95859a49f56c25938a9548b3cbafbf33235f388 /backends/sdl
parent6a469a0f1bd7f3f382635720f2ed4ab0d336dddf (diff)
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Temporarily virtualize mouse drawing functions for the WinCE port. Hope that line endings are correct since I have to use TortoiseCVS for this update :)
svn-id: r19115
Diffstat (limited to 'backends/sdl')
-rw-r--r--backends/sdl/sdl-common.h18
1 files changed, 9 insertions, 9 deletions
diff --git a/backends/sdl/sdl-common.h b/backends/sdl/sdl-common.h
index 05deba854e..43f3a5e1cc 100644
--- a/backends/sdl/sdl-common.h
+++ b/backends/sdl/sdl-common.h
@@ -75,7 +75,7 @@ public:
// Draw a bitmap to screen.
// The screen will not be updated to reflect the new bitmap
- void copyRectToScreen(const byte *src, int pitch, int x, int y, int w, int h);
+ virtual void copyRectToScreen(const byte *src, int pitch, int x, int y, int w, int h); // overloaded by CE backend (FIXME)
// Copies the screen to a buffer
bool grabRawScreen(Graphics::Surface *surf);
@@ -92,10 +92,10 @@ public:
// Warp the mouse cursor. Where set_mouse_pos() only informs the
// backend of the mouse cursor's current position, this function
// actually moves the cursor to the specified position.
- virtual void warpMouse(int x, int y); // overloaded by CE backend
+ virtual void warpMouse(int x, int y); // overloaded by CE backend (FIXME)
// Set the bitmap that's used when drawing the cursor.
- void setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, byte keycolor, int cursorTargetScale);
+ virtual void setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, byte keycolor, int cursorTargetScale); // overloaded by CE backend (FIXME)
// Set colors of cursor palette
void setCursorPalette(const byte *colors, uint start, uint num);
@@ -148,11 +148,11 @@ public:
void deleteMutex(MutexRef mutex);
// Overlay
- virtual void showOverlay();
- virtual void hideOverlay();
+ virtual void showOverlay(); // WinCE FIXME
+ virtual void hideOverlay(); // WinCE FIXME
virtual void clearOverlay();
virtual void grabOverlay(OverlayColor *buf, int pitch);
- virtual void copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h);
+ virtual void copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h); // WinCE FIXME
virtual int16 getHeight();
virtual int16 getWidth();
virtual int16 getOverlayHeight() { return _overlayHeight; }
@@ -344,9 +344,9 @@ protected:
virtual void addDirtyRect(int x, int y, int w, int h, bool mouseRect = false); // overloaded by CE backend
virtual void drawMouse(); // overloaded by CE backend
- virtual void undrawMouse(); // overloaded by CE backend
- void blitCursor();
-
+ virtual void undrawMouse(); // overloaded by CE backend (FIXME)
+ virtual void blitCursor(); // overloaded by CE backend (FIXME)
+
/** Set the position of the virtual mouse cursor. */
void setMousePos(int x, int y);
virtual void fillMouseEvent(Event &event, int x, int y); // overloaded by CE backend