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authorMax Horn2002-09-19 16:06:51 +0000
committerMax Horn2002-09-19 16:06:51 +0000
commitbb57506d48e783027dbf09ab44c88b40ed7d2fa4 (patch)
treeed90efab26e7287627b2a5ce6c8c6d6909a5cf5d /backends/sdl
parentb46b35b54470180a882d2732b75d64243857cb54 (diff)
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Added overlay to OSystem interface; implemented overlay in SDL backend (all other backends, including SDL_gl, still need to implement this!); changed NewGUI to make use of the overlay; added Cmd-Q as a shortcut for Quit on MacOS X
svn-id: r4971
Diffstat (limited to 'backends/sdl')
-rw-r--r--backends/sdl/sdl-common.cpp40
-rw-r--r--backends/sdl/sdl-common.h10
-rw-r--r--backends/sdl/sdl.cpp428
-rw-r--r--backends/sdl/sdl_gl.cpp31
4 files changed, 341 insertions, 168 deletions
diff --git a/backends/sdl/sdl-common.cpp b/backends/sdl/sdl-common.cpp
index bdedb8ed1a..3c1fd3a151 100644
--- a/backends/sdl/sdl-common.cpp
+++ b/backends/sdl/sdl-common.cpp
@@ -81,7 +81,7 @@ void OSystem_SDL_Common::init_size(uint w, uint h) {
_cur_pal = (SDL_Color*)calloc(sizeof(SDL_Color), 256);
dirty_rect_list = (SDL_Rect*)calloc(NUM_DIRTY_RECT, sizeof(SDL_Rect));
- _mouse_backup = (byte*)malloc(MAX_MOUSE_W * MAX_MOUSE_H * MAX_SCALING);
+ _mouse_backup = (byte*)malloc(MAX_MOUSE_W * MAX_MOUSE_H * MAX_SCALING * 2);
dirty_checksums = (uint32*)calloc(CKSUM_NUM*2, sizeof(uint32));
load_gfx_mode();
@@ -424,12 +424,15 @@ bool OSystem_SDL_Common::poll_event(Event *event) {
switch(ev.type) {
case SDL_KEYDOWN: {
byte b = 0;
- if (ev.key.keysym.mod & KMOD_SHIFT) b |= KBD_SHIFT;
- if (ev.key.keysym.mod & KMOD_CTRL) b |= KBD_CTRL;
- if (ev.key.keysym.mod & KMOD_ALT) b |= KBD_ALT;
+ if (ev.key.keysym.mod & KMOD_SHIFT)
+ b |= KBD_SHIFT;
+ if (ev.key.keysym.mod & KMOD_CTRL)
+ b |= KBD_CTRL;
+ if (ev.key.keysym.mod & KMOD_ALT)
+ b |= KBD_ALT;
event->kbd.flags = b;
- /* internal keypress? */
+ // Alt-Return toggles full screen mode
if (b == KBD_ALT && ev.key.keysym.sym==SDLK_RETURN) {
property(PROP_TOGGLE_FULLSCREEN, NULL);
break;
@@ -439,6 +442,7 @@ bool OSystem_SDL_Common::poll_event(Event *event) {
quit();
break;
}
+ // Ctr-Alt-1 till Ctrl-Alt-7 will change the GFX mode
if (b == (KBD_CTRL|KBD_ALT) &&
(ev.key.keysym.sym>='1') && (ev.key.keysym.sym<='7')) {
Property prop;
@@ -446,20 +450,28 @@ bool OSystem_SDL_Common::poll_event(Event *event) {
property(PROP_SET_GFX_MODE, &prop);
break;
}
- #ifdef QTOPIA
+#ifdef MACOSX
+ // quit on Cmd-Q on Mac
+ if ((ev.key.keysym.mod & KMOD_META) && ev.key.keysym.sym=='q') {
+ quit();
+ break;
+ }
+#endif
+
+#ifdef QTOPIA
// quit on fn+backspace on zaurus
- if (ev.key.keysym.sym==127) {
+ if (ev.key.keysym.sym == 127) {
quit();
break;
}
// map menu key (f11) to f5 (scumm menu)
- if (ev.key.keysym.sym==292) {
+ if (ev.key.keysym.sym == 292) {
event->event_code = EVENT_KEYDOWN;
event->kbd.keycode = 286;
event->kbd.ascii = mapKey(286, ev.key.keysym.mod);
}
// map center (space) to tab (default action )
- // i wanted to map the calendar button but the calendar comes up
+ // I wanted to map the calendar button but the calendar comes up
//
else if (ev.key.keysym.sym==32) {
event->event_code = EVENT_KEYDOWN;
@@ -480,12 +492,11 @@ bool OSystem_SDL_Common::poll_event(Event *event) {
event->kbd.keycode = ev.key.keysym.sym;
event->kbd.ascii = mapKey(ev.key.keysym.sym, ev.key.keysym.mod);
}
- #endif
- #ifndef QTOPIA
+#else
event->event_code = EVENT_KEYDOWN;
event->kbd.keycode = ev.key.keysym.sym;
event->kbd.ascii = mapKey(ev.key.keysym.sym, ev.key.keysym.mod);
- #endif
+#endif
switch(ev.key.keysym.sym) {
case SDLK_LEFT:
@@ -718,8 +729,6 @@ void OSystem_SDL_Common::draw_mouse() {
if (SDL_LockSurface(sdl_screen) == -1)
error("SDL_LockSurface failed: %s.\n", SDL_GetError());
- add_dirty_rect(x, y, w, h);
-
dst = (byte *)sdl_screen->pixels + y * SCREEN_WIDTH + x;
while (h > 0) {
int width = w;
@@ -739,6 +748,9 @@ void OSystem_SDL_Common::draw_mouse() {
SDL_UnlockSurface(sdl_screen);
+ // Mark as dirty
+ add_dirty_rect(x, y, w, h);
+
// Finally, set the flag to indicate the mouse has been drawn
_mouse_drawn = true;
}
diff --git a/backends/sdl/sdl-common.h b/backends/sdl/sdl-common.h
index bd2410ab2a..3da878a6e6 100644
--- a/backends/sdl/sdl-common.h
+++ b/backends/sdl/sdl-common.h
@@ -106,17 +106,12 @@ public:
static OSystem *create(int gfx_mode, bool full_screen);
protected:
- typedef void TwoXSaiProc(uint8 *srcPtr, uint32 srcPitch, uint8 *deltaPtr,
- uint8 *dstPtr, uint32 dstPitch, int width, int height);
SDL_Surface *sdl_screen; // unseen game screen
- SDL_Surface *sdl_tmpscreen; // temporary screen (for 2xsai)
SDL_CD *cdrom;
enum {
DF_WANT_RECT_OPTIM = 1 << 0,
- DF_REAL_8BIT = 1 << 1,
- DF_SEPARATE_TEMPSCREEN = 1 << 2,
DF_UPDATE_EXPAND_1_PIXEL = 1 << 3
};
@@ -166,7 +161,6 @@ protected:
int16 _mouse_hotspot_y;
int _current_shake_pos;
int _new_shake_pos;
- TwoXSaiProc *_sai_func;
SDL_Color *_cur_pal;
uint _palette_changed_first, _palette_changed_last;
@@ -180,8 +174,8 @@ protected:
void add_dirty_rect(int x, int y, int w, int h);
- void draw_mouse();
- void undraw_mouse();
+ virtual void draw_mouse();
+ virtual void undraw_mouse();
virtual void load_gfx_mode() = 0;
virtual void unload_gfx_mode() = 0;
diff --git a/backends/sdl/sdl.cpp b/backends/sdl/sdl.cpp
index eeea78fbee..ef8633bea4 100644
--- a/backends/sdl/sdl.cpp
+++ b/backends/sdl/sdl.cpp
@@ -24,6 +24,10 @@
#include "common/scaler.h"
#include "common/engine.h" // Only #included for error() and warning()
+// FIXME - this macro assumes that we use 565 mode. But what if we are in 555 mode?
+#define RGB_TO_16(r,g,b) ((((r>>3)&0x1F) << 11) | (((g>>2)&0x3F) << 5) | ((b>>3)&0x1F))
+//#define RGB_TO_16(r,g,b) ((((r>>3)&0x1F) << 10) | (((g>>3)&0x1F) << 5) | ((b>>3)&0x1F))
+
class OSystem_SDL_Normal : public OSystem_SDL_Common {
public:
@@ -36,12 +40,31 @@ public:
// Set a parameter
uint32 property(int param, Property *value);
+ // Overlay
+ virtual void show_overlay();
+ virtual void hide_overlay();
+ virtual void clear_overlay();
+ virtual void grab_overlay(int16 *buf, int pitch);
+ virtual void copy_rect_overlay(const int16 *buf, int pitch, int x, int y, int w, int h);
+
protected:
+ typedef void ScalerProc(uint8 *srcPtr, uint32 srcPitch, uint8 *deltaPtr,
+ uint8 *dstPtr, uint32 dstPitch, int width, int height);
+
+ SDL_Surface *sdl_tmpscreen; // temporary screen (for scalers/overlay)
SDL_Surface *sdl_hwscreen; // hardware screen
+ bool _overlay_visible;
- void load_gfx_mode();
- void unload_gfx_mode();
+ ScalerProc *_scaler_proc;
+
+ virtual void draw_mouse();
+ virtual void undraw_mouse();
+
+ virtual void load_gfx_mode();
+ virtual void unload_gfx_mode();
void hotswap_gfx_mode();
+
+ int TMP_SCREEN_WIDTH;
};
OSystem_SDL_Common *OSystem_SDL_Common::create() {
@@ -52,7 +75,7 @@ void OSystem_SDL_Normal::set_palette(const byte *colors, uint start, uint num) {
const byte *b = colors;
uint i;
SDL_Color *base = _cur_pal + start;
- for(i=0;i!=num;i++) {
+ for(i = 0; i < num; i++) {
base[i].r = b[0];
base[i].g = b[1];
base[i].b = b[2];
@@ -66,34 +89,151 @@ void OSystem_SDL_Normal::set_palette(const byte *colors, uint start, uint num) {
_palette_changed_last = start + num;
}
+void OSystem_SDL_Normal::draw_mouse() {
+ if (!_overlay_visible) {
+ OSystem_SDL_Common::draw_mouse();
+ }
+
+
+ if (_mouse_drawn || !_mouse_visible)
+ return;
+
+ int x = _mouse_cur_state.x - _mouse_hotspot_x;
+ int y = _mouse_cur_state.y - _mouse_hotspot_y;
+ int w = _mouse_cur_state.w;
+ int h = _mouse_cur_state.h;
+ byte color;
+ byte *src = _mouse_data; // Image representing the mouse
+ uint16 *bak = (uint16*)_mouse_backup; // Surface used to backup the area obscured by the mouse
+ uint16 *dst; // Surface we are drawing into
+
+ // clip the mouse rect, and addjust the src pointer accordingly
+ if (x < 0) {
+ w += x;
+ src -= x;
+ x = 0;
+ }
+ if (y < 0) {
+ h += y;
+ src -= y * _mouse_cur_state.w;
+ y = 0;
+ }
+ if (w > SCREEN_WIDTH - x)
+ w = SCREEN_WIDTH - x;
+ if (h > SCREEN_HEIGHT - y)
+ h = SCREEN_HEIGHT - y;
+
+ // Adjust for tmp_screen offset
+ x++;
+ y++;
+
+ // Store the bounding box so that undraw mouse can restore the area the
+ // mouse currently covers to its original content.
+ _mouse_old_state.x = x;
+ _mouse_old_state.y = y;
+ _mouse_old_state.w = w;
+ _mouse_old_state.h = h;
+
+ // Quick check to see if anything has to be drawn at all
+ if (w <= 0 || h <= 0)
+ return;
+
+ // Draw the mouse cursor; backup the covered area in "bak"
+
+ if (SDL_LockSurface(sdl_tmpscreen) == -1)
+ error("SDL_LockSurface failed: %s.\n", SDL_GetError());
+
+ dst = (uint16 *)sdl_tmpscreen->pixels + y * TMP_SCREEN_WIDTH + x;
+ while (h > 0) {
+ int width = w;
+ while (width > 0) {
+ *bak++ = *dst;
+ color = *src++;
+ if (color != 0xFF) // 0xFF = transparent, don't draw
+ *dst = RGB_TO_16(_cur_pal[color].r, _cur_pal[color].g, _cur_pal[color].b);
+ dst++;
+ width--;
+ }
+ src += _mouse_cur_state.w - w;
+ bak += MAX_MOUSE_W - w;
+ dst += TMP_SCREEN_WIDTH - w;
+ h--;
+ }
+
+ SDL_UnlockSurface(sdl_tmpscreen);
+
+ // Mark as dirty
+ add_dirty_rect(x, y, w, h);
+
+ // Finally, set the flag to indicate the mouse has been drawn
+ _mouse_drawn = true;
+}
+
+void OSystem_SDL_Normal::undraw_mouse() {
+ if (!_overlay_visible) {
+ OSystem_SDL_Common::undraw_mouse();
+ }
+
+
+ if (!_mouse_drawn)
+ return;
+ _mouse_drawn = false;
+
+ uint16 *dst, *bak = (uint16 *)_mouse_backup;
+ const int old_mouse_x = _mouse_old_state.x;
+ const int old_mouse_y = _mouse_old_state.y;
+ const int old_mouse_w = _mouse_old_state.w;
+ const int old_mouse_h = _mouse_old_state.h;
+ int x,y;
+
+ if (SDL_LockSurface(sdl_tmpscreen) == -1)
+ error("SDL_LockSurface failed: %s.\n", SDL_GetError());
+
+ // No need to do clipping here, since draw_mouse() did that already
+
+ dst = (uint16 *)sdl_tmpscreen->pixels + old_mouse_y * TMP_SCREEN_WIDTH + old_mouse_x;
+ for (y = 0; y < old_mouse_h; ++y, bak += MAX_MOUSE_W, dst += TMP_SCREEN_WIDTH) {
+ for (x = 0; x < old_mouse_w; ++x) {
+ dst[x] = bak[x];
+ }
+ }
+
+ add_dirty_rect(old_mouse_x, old_mouse_y, old_mouse_w, old_mouse_h);
+
+ SDL_UnlockSurface(sdl_tmpscreen);
+}
+
void OSystem_SDL_Normal::load_gfx_mode() {
force_full = true;
scaling = 1;
_mode_flags = 0;
+ _overlay_visible = false;
- _sai_func = NULL;
+ _scaler_proc = NULL;
sdl_tmpscreen = NULL;
+ TMP_SCREEN_WIDTH = (SCREEN_WIDTH + 3);
switch(_mode) {
case GFX_2XSAI:
scaling = 2;
- _sai_func = _2xSaI;
+ _scaler_proc = _2xSaI;
break;
case GFX_SUPER2XSAI:
scaling = 2;
- _sai_func = Super2xSaI;
+ _scaler_proc = Super2xSaI;
break;
case GFX_SUPEREAGLE:
scaling = 2;
- _sai_func = SuperEagle;
+ _scaler_proc = SuperEagle;
break;
case GFX_ADVMAME2X:
scaling = 2;
- _sai_func = AdvMame2x;
+ _scaler_proc = AdvMame2x;
break;
case GFX_DOUBLESIZE:
scaling = 2;
+ _scaler_proc = Normal2x;
break;
case GFX_TRIPLESIZE:
@@ -102,11 +242,13 @@ void OSystem_SDL_Normal::load_gfx_mode() {
goto normal_mode;
}
scaling = 3;
+ _scaler_proc = Normal3x;
break;
case GFX_NORMAL:
normal_mode:;
scaling = 1;
+ _scaler_proc = Normal1x;
break;
}
@@ -114,55 +256,30 @@ normal_mode:;
if (sdl_screen == NULL)
error("sdl_screen failed failed");
- if (_sai_func) {
- uint16 *tmp_screen = (uint16*)calloc((SCREEN_WIDTH+3)*(SCREEN_HEIGHT+3),sizeof(uint16));
- _mode_flags = DF_WANT_RECT_OPTIM | DF_SEPARATE_TEMPSCREEN | DF_UPDATE_EXPAND_1_PIXEL;
-
- sdl_hwscreen = SDL_SetVideoMode(SCREEN_WIDTH * scaling, SCREEN_HEIGHT * scaling, 16,
- _full_screen ? (SDL_FULLSCREEN|SDL_SWSURFACE) : SDL_SWSURFACE
- );
- if (sdl_hwscreen == NULL)
- error("sdl_hwscreen failed");
-
- /* Need some extra bytes around when using 2XSAI */
- if (sdl_hwscreen->format->Rmask == 0x7C00) // HACK HACK HACK
- Init_2xSaI(555);
- else
- Init_2xSaI(565);
- sdl_tmpscreen = SDL_CreateRGBSurfaceFrom(tmp_screen,
- SCREEN_WIDTH + 3, SCREEN_HEIGHT + 3, 16, (SCREEN_WIDTH + 3)*2,
- sdl_hwscreen->format->Rmask,
- sdl_hwscreen->format->Gmask,
- sdl_hwscreen->format->Bmask,
- sdl_hwscreen->format->Amask);
-
- if (sdl_tmpscreen == NULL)
- error("sdl_tmpscreen failed");
-
- } else {
- switch(scaling) {
- case 3:
- _sai_func = Normal3x;
- break;
- case 2:
- _sai_func = Normal2x;
- break;
- case 1:
- _sai_func = Normal1x;
- break;
- }
-
- _mode_flags = DF_WANT_RECT_OPTIM | DF_REAL_8BIT;
-
- sdl_hwscreen = SDL_SetVideoMode(SCREEN_WIDTH * scaling, SCREEN_HEIGHT * scaling, 8,
- _full_screen ? (SDL_FULLSCREEN|SDL_SWSURFACE) : SDL_SWSURFACE
- );
- if (sdl_hwscreen == NULL)
- error("sdl_hwscreen failed");
-
- sdl_tmpscreen = sdl_screen;
- }
+ uint16 *tmp_screen = (uint16*)calloc(TMP_SCREEN_WIDTH*(SCREEN_HEIGHT+3),sizeof(uint16));
+ _mode_flags = DF_WANT_RECT_OPTIM | DF_UPDATE_EXPAND_1_PIXEL;
+ sdl_hwscreen = SDL_SetVideoMode(SCREEN_WIDTH * scaling, SCREEN_HEIGHT * scaling, 16,
+ _full_screen ? (SDL_FULLSCREEN|SDL_SWSURFACE) : SDL_SWSURFACE
+ );
+ if (sdl_hwscreen == NULL)
+ error("sdl_hwscreen failed");
+
+ /* Need some extra bytes around when using 2XSAI */
+ if (sdl_hwscreen->format->Rmask == 0x7C00) // HACK HACK HACK
+ Init_2xSaI(555);
+ else
+ Init_2xSaI(565);
+ sdl_tmpscreen = SDL_CreateRGBSurfaceFrom(tmp_screen,
+ TMP_SCREEN_WIDTH, SCREEN_HEIGHT + 3, 16, TMP_SCREEN_WIDTH*2,
+ sdl_hwscreen->format->Rmask,
+ sdl_hwscreen->format->Gmask,
+ sdl_hwscreen->format->Bmask,
+ sdl_hwscreen->format->Amask);
+
+ if (sdl_tmpscreen == NULL)
+ error("sdl_tmpscreen failed");
+
// keyboard cursor control, some other better place for it?
km.x_max = SCREEN_WIDTH * scaling - 1;
km.y_max = SCREEN_HEIGHT * scaling - 1;
@@ -182,11 +299,11 @@ void OSystem_SDL_Normal::unload_gfx_mode() {
sdl_hwscreen = NULL;
}
- if (_mode_flags & DF_SEPARATE_TEMPSCREEN) {
+ if (sdl_tmpscreen) {
free((uint16*)sdl_tmpscreen->pixels);
SDL_FreeSurface(sdl_tmpscreen);
+ sdl_tmpscreen = NULL;
}
- sdl_tmpscreen = NULL;
}
void OSystem_SDL_Normal::update_screen() {
@@ -194,14 +311,12 @@ void OSystem_SDL_Normal::update_screen() {
if (sdl_hwscreen == NULL)
return; // Can this really happen?
- /* First make sure the mouse is drawn, if it should be drawn. */
+ // First make sure the mouse is drawn, if it should be drawn.
draw_mouse();
- /* Palette update in case we are NOT in "real" 8 bit color mode.
- * Must take place before updating the screen, since the palette must
- * be set up for conversion from 8bit to 16bit.
- */
- if (((_mode_flags & DF_REAL_8BIT) == 0) && _palette_changed_last != 0) {
+ // Check whether the palette was changed in the meantime and update the
+ // screen surface accordingly.
+ if (_palette_changed_last != 0) {
SDL_SetColors(sdl_screen, _cur_pal + _palette_changed_first,
_palette_changed_first,
_palette_changed_last - _palette_changed_first);
@@ -222,7 +337,7 @@ void OSystem_SDL_Normal::update_screen() {
force_full = true;
}
- /* force a full redraw if requested */
+ // Force a full redraw if requested
if (force_full) {
num_dirty_rects = 1;
@@ -232,20 +347,20 @@ void OSystem_SDL_Normal::update_screen() {
dirty_rect_list[0].h = SCREEN_HEIGHT;
}
- /* Only draw anything if necessary */
+ // Only draw anything if necessary
if (num_dirty_rects > 0) {
SDL_Rect *r;
uint32 srcPitch, dstPitch;
SDL_Rect *last_rect = dirty_rect_list + num_dirty_rects;
- /* Convert appropriate parts of the image into 16bpp */
- if ((_mode_flags & DF_REAL_8BIT) == 0) {
+ // Convert appropriate parts of the 8bpp image into 16bpp
+ if (!_overlay_visible) {
SDL_Rect dst;
for(r=dirty_rect_list; r!=last_rect; ++r) {
dst = *r;
- dst.x++;
- dst.y++;
+ dst.x++; // Shift rect by one since 2xSai needs to acces the data around
+ dst.y++; // any pixel to scale it, and we want to avoid mem access crashes.
if (SDL_BlitSurface(sdl_screen, r, sdl_tmpscreen, &dst) != 0)
error("SDL_BlitSurface failed: %s", SDL_GetError());
}
@@ -257,46 +372,24 @@ void OSystem_SDL_Normal::update_screen() {
srcPitch = sdl_tmpscreen->pitch;
dstPitch = sdl_hwscreen->pitch;
- if ((_mode_flags & DF_REAL_8BIT) == 0) {
- for(r=dirty_rect_list; r!=last_rect; ++r) {
- register int dst_y = r->y + _current_shake_pos;
- register int dst_h = 0;
- if (dst_y < SCREEN_HEIGHT) {
- dst_h = r->h;
- if (dst_h > SCREEN_HEIGHT - dst_y)
- dst_h = SCREEN_HEIGHT - dst_y;
-
- r->x <<= 1;
- dst_y <<= 1;
-
- _sai_func((byte*)sdl_tmpscreen->pixels + (r->x+2) + (r->y+1)*srcPitch, srcPitch, NULL,
- (byte*)sdl_hwscreen->pixels + r->x*scaling + dst_y*dstPitch, dstPitch, r->w, dst_h);
- }
+ for(r=dirty_rect_list; r!=last_rect; ++r) {
+ register int dst_y = r->y + _current_shake_pos;
+ register int dst_h = 0;
+ if (dst_y < SCREEN_HEIGHT) {
+ dst_h = r->h;
+ if (dst_h > SCREEN_HEIGHT - dst_y)
+ dst_h = SCREEN_HEIGHT - dst_y;
- r->y = dst_y;
- r->w <<= 1;
- r->h = dst_h << 1;
- }
- } else {
- for(r=dirty_rect_list; r!=last_rect; ++r) {
- register int dst_y = r->y + _current_shake_pos;
- register int dst_h = 0;
- if (dst_y < SCREEN_HEIGHT) {
- dst_h = r->h;
- if (dst_h > SCREEN_HEIGHT - dst_y)
- dst_h = SCREEN_HEIGHT - dst_y;
-
- dst_y *= scaling;
-
- _sai_func((byte*)sdl_tmpscreen->pixels + r->x + r->y*srcPitch, srcPitch, NULL,
- (byte*)sdl_hwscreen->pixels + r->x*scaling + dst_y*dstPitch, dstPitch, r->w, dst_h);
- }
+ dst_y *= scaling;
- r->x *= scaling;
- r->y = dst_y;
- r->w *= scaling;
- r->h = dst_h * scaling;
+ _scaler_proc((byte*)sdl_tmpscreen->pixels + (r->x*2+2) + (r->y+1)*srcPitch, srcPitch, NULL,
+ (byte*)sdl_hwscreen->pixels + r->x*2*scaling + dst_y*dstPitch, dstPitch, r->w, dst_h);
}
+
+ r->x *= scaling;
+ r->y = dst_y;
+ r->w *= scaling;
+ r->h = dst_h * scaling;
}
if (force_full) {
@@ -308,19 +401,6 @@ void OSystem_SDL_Normal::update_screen() {
SDL_UnlockSurface(sdl_hwscreen);
}
- /* Palette update in case we are in "real" 8 bit color mode.
- * Must take place after the screen data was updated, since with
- * "real" 8bit mode, palatte changes may be visible immediatly,
- * and we want to avoid any ugly effects.
- */
- if (_mode_flags & DF_REAL_8BIT && _palette_changed_last != 0) {
- SDL_SetColors(sdl_hwscreen, _cur_pal + _palette_changed_first,
- _palette_changed_first,
- _palette_changed_last - _palette_changed_first);
-
- _palette_changed_last = 0;
- }
-
if (num_dirty_rects > 0) {
/* Finally, blit all our changes to the screen */
SDL_UpdateRects(sdl_hwscreen, num_dirty_rects, dirty_rect_list);
@@ -345,13 +425,10 @@ void OSystem_SDL_Normal::hotswap_gfx_mode() {
force_full = true;
- /* reset palette */
- if (_mode_flags & DF_REAL_8BIT)
- SDL_SetColors(sdl_hwscreen, _cur_pal, 0, 256);
- else
- SDL_SetColors(sdl_screen, _cur_pal, 0, 256);
+ // reset palette
+ SDL_SetColors(sdl_screen, _cur_pal, 0, 256);
- /* blit image */
+ // blit image
OSystem_SDL_Normal::copy_rect(bak_mem, SCREEN_WIDTH, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
free(bak_mem);
@@ -372,3 +449,102 @@ uint32 OSystem_SDL_Normal::property(int param, Property *value) {
return OSystem_SDL_Common::property(param, value);
}
+
+
+void OSystem_SDL_Normal::show_overlay()
+{
+ // hide the mouse
+ undraw_mouse();
+
+ _overlay_visible = true;
+ clear_overlay();
+}
+
+void OSystem_SDL_Normal::hide_overlay()
+{
+ _overlay_visible = false;
+ force_full = true;
+}
+
+void OSystem_SDL_Normal::clear_overlay()
+{
+ if (!_overlay_visible)
+ return;
+
+ // hide the mouse
+ undraw_mouse();
+
+ // Clear the overlay by making the game screen "look through" everywhere.
+ SDL_Rect src, dst;
+ src.x = src.y = 0;
+ dst.x = dst.y = 1;
+ src.w = dst.w = SCREEN_WIDTH;
+ src.h = dst.h = SCREEN_HEIGHT;
+ if (SDL_BlitSurface(sdl_screen, &src, sdl_tmpscreen, &dst) != 0)
+ error("SDL_BlitSurface failed: %s", SDL_GetError());
+
+ force_full = true;
+}
+
+void OSystem_SDL_Normal::grab_overlay(int16 *buf, int pitch)
+{
+ if (!_overlay_visible)
+ return;
+
+ if (sdl_tmpscreen == NULL)
+ return;
+
+ // hide the mouse
+ undraw_mouse();
+
+ if (SDL_LockSurface(sdl_tmpscreen) == -1)
+ error("SDL_LockSurface failed: %s.\n", SDL_GetError());
+
+ int16 *src = (int16 *)sdl_tmpscreen->pixels + TMP_SCREEN_WIDTH + 1;
+ int h = SCREEN_HEIGHT;
+ do {
+ memcpy(buf, src, SCREEN_WIDTH*2);
+ src += TMP_SCREEN_WIDTH;
+ buf += pitch;
+ } while (--h);
+
+ SDL_UnlockSurface(sdl_tmpscreen);
+}
+
+void OSystem_SDL_Normal::copy_rect_overlay(const int16 *buf, int pitch, int x, int y, int w, int h)
+{
+ if (!_overlay_visible)
+ return;
+
+ if (sdl_tmpscreen == NULL)
+ return;
+
+ // Clip the coordinates
+ if (x < 0) { w+=x; buf-=x; x = 0; }
+ if (y < 0) { h+=y; buf-=y*pitch; y = 0; }
+ if (w > SCREEN_WIDTH-x) { w = SCREEN_WIDTH - x; }
+ if (h > SCREEN_HEIGHT-y) { h = SCREEN_HEIGHT - y; }
+ if (w <= 0 || h <= 0)
+ return;
+
+ // Mark the modified region as dirty
+ cksum_valid = false;
+ add_dirty_rect(x, y, w, h);
+
+ /* FIXME: undraw mouse only if the draw rect intersects with the mouse rect */
+ undraw_mouse();
+
+ if (SDL_LockSurface(sdl_tmpscreen) == -1)
+ error("SDL_LockSurface failed: %s.\n", SDL_GetError());
+
+ int16 *dst = (int16 *)sdl_tmpscreen->pixels + (y+1) * TMP_SCREEN_WIDTH + (x+1);
+ do {
+ memcpy(dst, buf, w*2);
+ dst += TMP_SCREEN_WIDTH;
+ buf += pitch;
+ } while (--h);
+
+ SDL_UnlockSurface(sdl_tmpscreen);
+}
+
+
diff --git a/backends/sdl/sdl_gl.cpp b/backends/sdl/sdl_gl.cpp
index b62a757d84..00d0947f32 100644
--- a/backends/sdl/sdl_gl.cpp
+++ b/backends/sdl/sdl_gl.cpp
@@ -47,6 +47,13 @@ public:
// Set a parameter
uint32 property(int param, Property *value);
+ // Overlay
+ virtual void show_overlay();
+ virtual void hide_overlay();
+ virtual void clear_overlay();
+ virtual void grab_overlay(int16 *buf, int pitch);
+ virtual void copy_rect_overlay(const int16 *buf, int pitch, int x, int y, int w, int h);
+
protected:
FB2GL fb2gl;
@@ -78,22 +85,14 @@ void OSystem_SDL_GL::set_palette(const byte *colors, uint start, uint num) {
void OSystem_SDL_GL::load_gfx_mode() {
int gl_flags = FB2GL_320 | FB2GL_PITCH;
force_full = true;
- scaling = 1;
+ scaling = 2;
_mode_flags = 0;
-
- _sai_func = NULL;
- sdl_tmpscreen = NULL;
-
- /* It's easier to work with 8 bit (256 colors) */
- _mode_flags |= DF_REAL_8BIT;
sdl_screen = SDL_CreateRGBSurface(SDL_SWSURFACE, SCREEN_WIDTH, SCREEN_HEIGHT, 8, 0, 0, 0, 0);
if (sdl_screen == NULL)
error("sdl_screen failed failed");
- _sai_func = Normal1x;
-
- _mode_flags = DF_WANT_RECT_OPTIM | DF_REAL_8BIT;
+ _mode_flags = DF_WANT_RECT_OPTIM;
if (_full_screen) gl_flags |= (FB2GL_FS);
@@ -109,8 +108,6 @@ void OSystem_SDL_GL::load_gfx_mode() {
}
SDL_SetGamma(1.25,1.25,1.25);
-
- sdl_tmpscreen = sdl_screen;
}
void OSystem_SDL_GL::unload_gfx_mode() {
@@ -118,12 +115,6 @@ void OSystem_SDL_GL::unload_gfx_mode() {
SDL_FreeSurface(sdl_screen);
sdl_screen = NULL;
}
-
- if (_mode_flags & DF_SEPARATE_TEMPSCREEN) {
- free((uint16*)sdl_tmpscreen->pixels);
- SDL_FreeSurface(sdl_tmpscreen);
- }
- sdl_tmpscreen = NULL;
}
void OSystem_SDL_GL::update_screen() {
@@ -150,7 +141,7 @@ void OSystem_SDL_GL::update_screen() {
_palette_changed_last = 0;
}
- fb2gl.update(sdl_tmpscreen->pixels,320,200,320,0,_current_shake_pos);
+ fb2gl.update(sdl_screen->pixels,320,200,320,0,_current_shake_pos);
}
@@ -168,7 +159,7 @@ void OSystem_SDL_GL::hotswap_gfx_mode() {
load_gfx_mode();
fb2gl.setPalette(0,256);
- fb2gl.update(sdl_tmpscreen->pixels,320,200,320,0,_current_shake_pos);
+ fb2gl.update(sdl_screen->pixels,320,200,320,0,_current_shake_pos);
/* blit image */
copy_rect(bak_mem, SCREEN_WIDTH, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);