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author | Lars Persson | 2005-07-05 20:22:56 +0000 |
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committer | Lars Persson | 2005-07-05 20:22:56 +0000 |
commit | d4716a1fb525540f3395262d236df51ef70874f1 (patch) | |
tree | 7e5ddbbd1b7cfb28df2c25f041bf07d487bed662 /backends/wince/CEActionsPocket.h | |
parent | 57858a8757a5b3d96958ec856862886184082652 (diff) | |
download | scummvm-rg350-d4716a1fb525540f3395262d236df51ef70874f1.tar.gz scummvm-rg350-d4716a1fb525540f3395262d236df51ef70874f1.tar.bz2 scummvm-rg350-d4716a1fb525540f3395262d236df51ef70874f1.zip |
* Start of generic key configuration support for ScummVM
* Moved KeyConfigDialog, key from WinCE to gui
* Updated wince code to inherit and use new GUI::Keys and launch new dialog
* New definition SMALL_SCREEN_DEVICE when keysdialog should be inittialized from options.cpp
* Added new function to SDL\Events that handles key remapping. LINUPY & QTOPIA remapping moved to that function. SymbianOs.cpp overrides this function to enable key remapping to events
* Compiled VC6++ project. This with warnings and errors, but NOT in the changed code. (SAGA,KYRA)
* Compiled using WCE tools 3 for X86 target and running Scummvm in emulator to test
* Compiled with UIQ target. The rest Symbian platforms might require further configuration to operate properly
* Actor.h in Saga now compiles for default VC6 setting.
* Aspect.cpp does not compile in VC6/WCE due to template problems with the kFastAndNiceAspectMode setting.
* Changed order of creation of gamedetector and mainsystem in Main.cpp
* If anything does not compile, or is totally out of order, please revert changes.
svn-id: r18498
Diffstat (limited to 'backends/wince/CEActionsPocket.h')
-rw-r--r-- | backends/wince/CEActionsPocket.h | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/backends/wince/CEActionsPocket.h b/backends/wince/CEActionsPocket.h index a473371a60..ce5ac1499a 100644 --- a/backends/wince/CEActionsPocket.h +++ b/backends/wince/CEActionsPocket.h @@ -29,9 +29,9 @@ #include "base/gameDetector.h" #include "wince-sdl.h" -#include "Key.h" +#include "gui/Key.h" -#include "CEActions.h" +#include "gui/Actions.h" #define POCKET_ACTION_VERSION 4 @@ -53,15 +53,15 @@ enum pocketActionType { POCKET_ACTION_LAST }; -class CEActionsPocket : public CEActions { +class CEActionsPocket : public GUI::Actions { public: // Actions - bool perform(ActionType action, bool pushed = true); - String actionName(ActionType action); + bool perform(GUI::ActionType action, bool pushed = true); + String actionName(GUI::ActionType action); int size(); static void init(GameDetector &detector); - void initInstanceMain(OSystem_WINCE3 *mainSystem); + void initInstanceMain(OSystem *mainSystem); void initInstanceGame(); // Action domain @@ -79,6 +79,7 @@ class CEActionsPocket : public CEActions { bool _right_click_needed; bool _hide_toolbar_needed; bool _zoom_needed; + OSystem_WINCE3 *_CESystem; }; #endif |