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author | Max Horn | 2006-04-15 17:39:14 +0000 |
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committer | Max Horn | 2006-04-15 17:39:14 +0000 |
commit | ad45318328e23b76e346414c62ef4c22d8ebe059 (patch) | |
tree | 9956847a38797471f73fd26ec3203dbbae6efd78 /backends/wince/wince-sdl.cpp | |
parent | dc5f513bcf7b6177a4d8f7e10fb4ed4dd55d7588 (diff) | |
download | scummvm-rg350-ad45318328e23b76e346414c62ef4c22d8ebe059.tar.gz scummvm-rg350-ad45318328e23b76e346414c62ef4c22d8ebe059.tar.bz2 scummvm-rg350-ad45318328e23b76e346414c62ef4c22d8ebe059.zip |
Removed GameDetector::_gameid in favor of using a config manager entry
svn-id: r21915
Diffstat (limited to 'backends/wince/wince-sdl.cpp')
-rw-r--r-- | backends/wince/wince-sdl.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/backends/wince/wince-sdl.cpp b/backends/wince/wince-sdl.cpp index 885e2ce242..1f877e77ba 100644 --- a/backends/wince/wince-sdl.cpp +++ b/backends/wince/wince-sdl.cpp @@ -522,7 +522,7 @@ bool OSystem_WINCE3::checkOggHighSampleRate() { void OSystem_WINCE3::get_sample_rate() { // Force at least medium quality FM synthesis for FOTAQ - Common::String gameid(GUI::Actions::Instance()->_gameid); + Common::String gameid(ConfMan.get("gameid")); if (gameid == "queen") { if (!((ConfMan.hasKey("FM_high_quality") && ConfMan.getBool("FM_high_quality")) || (ConfMan.hasKey("FM_medium_quality") && ConfMan.getBool("FM_medium_quality")))) { @@ -653,9 +653,9 @@ bool OSystem_WINCE3::setSoundCallback(SoundProc proc, void *param) { void OSystem_WINCE3::check_mappings() { CEActionsPocket *instance; - Common::String gameid(GUI::Actions::Instance()->_gameid); + Common::String gameid(ConfMan.get("gameid")); - if (!gameid.size() || GUI_Actions::Instance()->initialized()) + if (gameid.empty() || GUI_Actions::Instance()->initialized()) return; GUI_Actions::Instance()->initInstanceGame(); @@ -707,10 +707,10 @@ void OSystem_WINCE3::check_mappings() { } void OSystem_WINCE3::update_game_settings() { - Common::String gameid(GUI::Actions::Instance()->_gameid); + Common::String gameid(ConfMan.get("gameid")); // Finish panel initialization - if (!_panelInitialized && gameid.size()) { + if (!_panelInitialized && !gameid.empty()) { Panel *panel; _panelInitialized = true; // Add the main panel |