aboutsummaryrefslogtreecommitdiff
path: root/backends/wince/wince-sdl.cpp
diff options
context:
space:
mode:
authorLars Persson2005-07-05 20:22:56 +0000
committerLars Persson2005-07-05 20:22:56 +0000
commitd4716a1fb525540f3395262d236df51ef70874f1 (patch)
tree7e5ddbbd1b7cfb28df2c25f041bf07d487bed662 /backends/wince/wince-sdl.cpp
parent57858a8757a5b3d96958ec856862886184082652 (diff)
downloadscummvm-rg350-d4716a1fb525540f3395262d236df51ef70874f1.tar.gz
scummvm-rg350-d4716a1fb525540f3395262d236df51ef70874f1.tar.bz2
scummvm-rg350-d4716a1fb525540f3395262d236df51ef70874f1.zip
* Start of generic key configuration support for ScummVM
* Moved KeyConfigDialog, key from WinCE to gui * Updated wince code to inherit and use new GUI::Keys and launch new dialog * New definition SMALL_SCREEN_DEVICE when keysdialog should be inittialized from options.cpp * Added new function to SDL\Events that handles key remapping. LINUPY & QTOPIA remapping moved to that function. SymbianOs.cpp overrides this function to enable key remapping to events * Compiled VC6++ project. This with warnings and errors, but NOT in the changed code. (SAGA,KYRA) * Compiled using WCE tools 3 for X86 target and running Scummvm in emulator to test * Compiled with UIQ target. The rest Symbian platforms might require further configuration to operate properly * Actor.h in Saga now compiles for default VC6 setting. * Aspect.cpp does not compile in VC6/WCE due to template problems with the kFastAndNiceAspectMode setting. * Changed order of creation of gamedetector and mainsystem in Main.cpp * If anything does not compile, or is totally out of order, please revert changes. svn-id: r18498
Diffstat (limited to 'backends/wince/wince-sdl.cpp')
-rw-r--r--backends/wince/wince-sdl.cpp38
1 files changed, 19 insertions, 19 deletions
diff --git a/backends/wince/wince-sdl.cpp b/backends/wince/wince-sdl.cpp
index 1562832847..39aeae10cd 100644
--- a/backends/wince/wince-sdl.cpp
+++ b/backends/wince/wince-sdl.cpp
@@ -34,11 +34,11 @@
#include "resource.h"
-#include "CEActions.h"
+#include "gui/Actions.h"
#include "CEActionsPocket.h"
#include "CEActionsSmartphone.h"
#include "ItemAction.h"
-#include "CEKeysDialog.h"
+#include "gui/KeysDialog.h"
#include "gui/message.h"
@@ -142,7 +142,7 @@ int SDL_main(int argc, char **argv) {
/* Avoid print problems - this file will be put in RAM anyway */
stdout_file = fopen("\\scummvm_stdout.txt", "w");
stderr_file = fopen("\\scummvm_stderr.txt", "w");
- CEActions::init(_gameDetector);
+ GUI::Actions::init(_gameDetector);
__try {
return scummvm_main(_gameDetector, argc, argv);
@@ -222,8 +222,8 @@ OSystem_WINCE3::OSystem_WINCE3() : OSystem_SDL(),
}
create_toolbar();
// Initialize global key mapping for Smartphones
- CEActions::Instance()->initInstanceMain(this);
- CEActions::Instance()->loadMapping();
+ GUI_Actions::Instance()->initInstanceMain(this);
+ GUI_Actions::Instance()->loadMapping();
if (_isSmartphone) {
loadSmartphoneConfiguration();
@@ -641,15 +641,15 @@ bool OSystem_WINCE3::setSoundCallback(SoundProc proc, void *param) {
void OSystem_WINCE3::check_mappings() {
CEActionsPocket *instance;
- if (!_gameDetector._targetName.size() || CEActions::Instance()->initialized())
+ if (!_gameDetector._targetName.size() || GUI_Actions::Instance()->initialized())
return;
- CEActions::Instance()->initInstanceGame();
- instance = (CEActionsPocket*)CEActions::Instance();
+ GUI_Actions::Instance()->initInstanceGame();
+ instance = (CEActionsPocket*)GUI_Actions::Instance();
// Some games need to map the right click button, signal it here if it wasn't done
if (instance->needsRightClickMapping()) {
- CEKeysDialog *keysDialog = new CEKeysDialog("Map right click action");
+ GUI::KeysDialog *keysDialog = new GUI::KeysDialog("Map right click action");
while (!instance->getMapping(POCKET_ACTION_RIGHTCLICK)) {
keysDialog->runModal();
if (!instance->getMapping(POCKET_ACTION_RIGHTCLICK)) {
@@ -662,7 +662,7 @@ void OSystem_WINCE3::check_mappings() {
// Map the "hide toolbar" action if needed
if (instance->needsHideToolbarMapping()) {
- CEKeysDialog *keysDialog = new CEKeysDialog("Map hide toolbar action");
+ GUI::KeysDialog *keysDialog = new GUI::KeysDialog("Map hide toolbar action");
while (!instance->getMapping(POCKET_ACTION_HIDE)) {
keysDialog->runModal();
if (!instance->getMapping(POCKET_ACTION_HIDE)) {
@@ -675,17 +675,17 @@ void OSystem_WINCE3::check_mappings() {
// Map the "zoom" actions if needed
if (instance->needsZoomMapping()) {
- CEKeysDialog *keysDialog = new CEKeysDialog("Map Zoom Up action (optional)");
+ GUI::KeysDialog *keysDialog = new GUI::KeysDialog("Map Zoom Up action (optional)");
keysDialog->runModal();
delete keysDialog;
- keysDialog = new CEKeysDialog("Map Zoom Down action (optional)");
+ keysDialog = new GUI::KeysDialog("Map Zoom Down action (optional)");
keysDialog->runModal();
delete keysDialog;
}
// Extra warning for Zak Mc Kracken
if (strncmp(_gameDetector._targetName.c_str(), "zak", 3) == 0 &&
- !CEActions::Instance()->getMapping(POCKET_ACTION_HIDE)) {
+ !GUI_Actions::Instance()->getMapping(POCKET_ACTION_HIDE)) {
GUI::MessageDialog alert("Don't forget to map a key to 'Hide Toolbar' action to see the whole inventory");
alert.runModal();
}
@@ -1389,7 +1389,7 @@ bool OSystem_WINCE3::saveScreenshot(const char *filename) {
static int mapKeyCE(SDLKey key, SDLMod mod, Uint16 unicode)
{
- if (CEActions::Instance()->mappingActive())
+ if (GUI::Actions::Instance()->mappingActive())
return key;
if (key >= SDLK_F1 && key <= SDLK_F9) {
@@ -1540,7 +1540,7 @@ bool OSystem_WINCE3::pollEvent(Event &event) {
_keyRepeat = 0;
}
- if (!CEActions::Instance()->mappingActive() && CEActions::Instance()->performMapped(ev.key.keysym.sym, true))
+ if (!GUI_Actions::Instance()->mappingActive() && GUI_Actions::Instance()->performMapped(ev.key.keysym.sym, true))
return true;
}
@@ -1548,7 +1548,7 @@ bool OSystem_WINCE3::pollEvent(Event &event) {
event.kbd.keycode = ev.key.keysym.sym;
event.kbd.ascii = mapKeyCE(ev.key.keysym.sym, ev.key.keysym.mod, ev.key.keysym.unicode);
- if (CEActions::Instance()->mappingActive())
+ if (GUI_Actions::Instance()->mappingActive())
event.kbd.flags = 0xFF;
return true;
@@ -1561,7 +1561,7 @@ bool OSystem_WINCE3::pollEvent(Event &event) {
_lastKeyPressed = 0;
}
- if (!CEActions::Instance()->mappingActive() && CEActions::Instance()->performMapped(ev.key.keysym.sym, false))
+ if (!GUI_Actions::Instance()->mappingActive() && GUI_Actions::Instance()->performMapped(ev.key.keysym.sym, false))
return true;
}
@@ -1569,7 +1569,7 @@ bool OSystem_WINCE3::pollEvent(Event &event) {
event.kbd.keycode = ev.key.keysym.sym;
event.kbd.ascii = mapKeyCE(ev.key.keysym.sym, ev.key.keysym.mod, ev.key.keysym.unicode);
- if (CEActions::Instance()->mappingActive())
+ if (GUI_Actions::Instance()->mappingActive())
event.kbd.flags = 0xFF;
return true;
@@ -1648,7 +1648,7 @@ bool OSystem_WINCE3::pollEvent(Event &event) {
if (currentTime > _keyRepeatTime + _keyRepeatTrigger) {
_keyRepeatTime = currentTime;
_keyRepeat++;
- CEActions::Instance()->performMapped(_lastKeyPressed, true);
+ GUI_Actions::Instance()->performMapped(_lastKeyPressed, true);
}
}
}