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authorMax Horn2006-04-02 14:31:23 +0000
committerMax Horn2006-04-02 14:31:23 +0000
commite9bc5ba280d4b893feb8b704423a9a757f0141bf (patch)
tree6589f8623fa517f2c9223f29cfa72b61eea2e6d8 /backends/wince
parent9217472f0e4e801659c0a448dcbf57c28fd36ee2 (diff)
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Backends now are also responsile for deiniting properly. In particular, moved the call to quit() from scummvm_main to the various backend main routines (porters may want to replace it by something different)
svn-id: r21559
Diffstat (limited to 'backends/wince')
-rw-r--r--backends/wince/wince-sdl.cpp9
1 files changed, 7 insertions, 2 deletions
diff --git a/backends/wince/wince-sdl.cpp b/backends/wince/wince-sdl.cpp
index e08cc965ff..23821a5ae4 100644
--- a/backends/wince/wince-sdl.cpp
+++ b/backends/wince/wince-sdl.cpp
@@ -146,15 +146,20 @@ int SDL_main(int argc, char **argv) {
stderr_file = fopen("\\scummvm_stderr.txt", "w");
GUI::Actions::init(_gameDetector);
+ int rest = 0;
+
__try {
g_system = OSystem_WINCE3_create();
assert(g_system);
- return scummvm_main(_gameDetector, argc, argv);
+
+ // Invoke the actual ScummVM main entry point:
+ res = scummvm_main(argc, argv);
+ g_system->quit(); // TODO: Consider removing / replacing this!
}
__except (handleException(GetExceptionInformation())) {
}
- return 0;
+ return res;
}
// ********************************************************************************************