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author | Max Horn | 2004-08-11 21:49:58 +0000 |
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committer | Max Horn | 2004-08-11 21:49:58 +0000 |
commit | ee70457667b7480226b3af3bf3047e098a0344c5 (patch) | |
tree | e05bab6e875610e014a821826c5a1a66a09ff5fe /backends/wince | |
parent | 39137da10d4c8c18c0c0a6b30351459d1654a6c2 (diff) | |
download | scummvm-rg350-ee70457667b7480226b3af3bf3047e098a0344c5.tar.gz scummvm-rg350-ee70457667b7480226b3af3bf3047e098a0344c5.tar.bz2 scummvm-rg350-ee70457667b7480226b3af3bf3047e098a0344c5.zip |
Fix for bug #1007093 (GUI: removing game configuration from Launcher buggy); moral: either document how things work, or at least provide well named constants for certain return values... using the cheap way out here, i.e. method (b) :-)
svn-id: r14557
Diffstat (limited to 'backends/wince')
-rw-r--r-- | backends/wince/CEActionsPocket.cpp | 2 | ||||
-rw-r--r-- | backends/wince/CELauncherDialog.cpp | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/backends/wince/CEActionsPocket.cpp b/backends/wince/CEActionsPocket.cpp index 8ae9c96509..f382cff80f 100644 --- a/backends/wince/CEActionsPocket.cpp +++ b/backends/wince/CEActionsPocket.cpp @@ -187,7 +187,7 @@ bool CEActionsPocket::perform(ActionType action, bool pushed) { return true; case POCKET_ACTION_QUIT: GUI::MessageDialog alert("Do you want to quit ?", "Yes", "No"); - if (alert.runModal() == 1) + if (alert.runModal() == GUI::kMessageOK) _mainSystem->quit(); return true; } diff --git a/backends/wince/CELauncherDialog.cpp b/backends/wince/CELauncherDialog.cpp index 351847b9b0..79c8d1faa1 100644 --- a/backends/wince/CELauncherDialog.cpp +++ b/backends/wince/CELauncherDialog.cpp @@ -156,7 +156,7 @@ void CELauncherDialog::automaticScanDirectory(const FilesystemNode *node) { void CELauncherDialog::addGame() { MessageDialog alert("Do you want to perform an automatic scan ?", "Yes", "No"); - if (alert.runModal() == 1 && _browser->runModal() > 0) { + if (alert.runModal() == kMessageOK && _browser->runModal() > 0) { // Clear existing domains ConfigManager::DomainMap &domains = (ConfigManager::DomainMap&)ConfMan.getGameDomains(); domains.clear(); |