diff options
author | Eugene Sandulenko | 2011-10-19 05:03:46 -0700 |
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committer | Eugene Sandulenko | 2011-10-19 05:03:46 -0700 |
commit | 19134ecf7e543600fda7e9855ee4b3aa6822548c (patch) | |
tree | ae2f3917075cceb3ce74c34013bd48459f384c9d /backends | |
parent | 84bc5651271f70e470099a19ab197ef038ef4a3b (diff) | |
parent | ed07b99b22c2cf092f207dc15b26801c502534ac (diff) | |
download | scummvm-rg350-19134ecf7e543600fda7e9855ee4b3aa6822548c.tar.gz scummvm-rg350-19134ecf7e543600fda7e9855ee4b3aa6822548c.tar.bz2 scummvm-rg350-19134ecf7e543600fda7e9855ee4b3aa6822548c.zip |
Merge pull request #106 from chrisws/branch-1-4-c
BADA: Misc changes merged from appstore release
Diffstat (limited to 'backends')
-rw-r--r-- | backends/platform/bada/README.TXT | 7 | ||||
-rw-r--r-- | backends/platform/bada/application.cpp | 14 | ||||
-rw-r--r-- | backends/platform/bada/audio.cpp | 4 | ||||
-rw-r--r-- | backends/platform/bada/form.cpp | 108 | ||||
-rw-r--r-- | backends/platform/bada/form.h | 8 | ||||
-rw-r--r-- | backends/platform/bada/fs.cpp | 5 | ||||
-rw-r--r-- | backends/platform/bada/graphics.cpp | 54 | ||||
-rw-r--r-- | backends/platform/bada/graphics.h | 1 | ||||
-rw-r--r-- | backends/platform/bada/sscanf.cpp | 49 | ||||
-rw-r--r-- | backends/platform/bada/system.cpp | 29 | ||||
-rw-r--r-- | backends/platform/bada/system.h | 5 |
11 files changed, 138 insertions, 146 deletions
diff --git a/backends/platform/bada/README.TXT b/backends/platform/bada/README.TXT index ca6f8f245a..c4a04d5450 100644 --- a/backends/platform/bada/README.TXT +++ b/backends/platform/bada/README.TXT @@ -83,3 +83,10 @@ Links: A short turorial on implementing OpenGL ES 1.1 in BADA: http://forums.badadev.com/viewtopic.php?f=7&t=208 +HelvB14 font files: + http://www.cl.cam.ac.uk/~mgk25/ucs-fonts.html + http://www.cl.cam.ac.uk/~mgk25/download/ucs-fonts-75dpi100dpi.tar.gz + + Then run the following command: + $ ./ucs2any.pl 100dpi/helvB14.bdf MAPPINGS/8859-1.TXT iso8859-1 \ + MAPPINGS/8859-2.TXT iso8859-2 MAPPINGS/8859-3.TXT iso8859-3 diff --git a/backends/platform/bada/application.cpp b/backends/platform/bada/application.cpp index a287fa6352..bf585d2782 100644 --- a/backends/platform/bada/application.cpp +++ b/backends/platform/bada/application.cpp @@ -99,11 +99,13 @@ void BadaScummVM::OnLowMemory(void) { } void BadaScummVM::pauseGame(bool pause) { - if (pause && _appForm && g_engine && !g_engine->isPaused()) { - _appForm->pushKey(Common::KEYCODE_SPACE); - } - - if (g_system) { - ((BadaSystem *)g_system)->setMute(pause); + if (_appForm) { + if (pause && g_engine && !g_engine->isPaused()) { + _appForm->pushKey(Common::KEYCODE_SPACE); + } + + if (g_system) { + ((BadaSystem *)g_system)->setMute(pause); + } } } diff --git a/backends/platform/bada/audio.cpp b/backends/platform/bada/audio.cpp index cfa6418e08..b868e91357 100644 --- a/backends/platform/bada/audio.cpp +++ b/backends/platform/bada/audio.cpp @@ -74,7 +74,7 @@ bool AudioThread::isSilentMode() { } void AudioThread::setMute(bool on) { - if (_audioOut && !isSilentMode()) { + if (_audioOut && _timer) { _muted = on; if (on) { _timer->Cancel(); @@ -88,7 +88,7 @@ int AudioThread::setVolume(bool up, bool minMax) { int level = -1; int numLevels = sizeof(levels) / sizeof(levels[0]); - if (_audioOut && !isSilentMode()) { + if (_audioOut) { int volume = _audioOut->GetVolume(); if (minMax) { level = up ? numLevels - 1 : 0; diff --git a/backends/platform/bada/form.cpp b/backends/platform/bada/form.cpp index 6163053c96..dfa72bce08 100644 --- a/backends/platform/bada/form.cpp +++ b/backends/platform/bada/form.cpp @@ -49,9 +49,9 @@ using namespace Osp::Ui::Controls; // BadaAppForm::BadaAppForm() : _gameThread(0), - _state(InitState), - _buttonState(LeftButton), - _shortcut(SetVolume) { + _state(kInitState), + _buttonState(kLeftButton), + _shortcut(kSetVolume) { _eventQueueLock = new Mutex(); _eventQueueLock->Create(); } @@ -99,11 +99,11 @@ result BadaAppForm::Construct() { BadaAppForm::~BadaAppForm() { logEntered(); - if (_gameThread && _state != ErrorState) { + if (_gameThread && _state != kErrorState) { terminate(); _gameThread->Stop(); - if (_state != ErrorState) { + if (_state != kErrorState) { _gameThread->Join(); } @@ -123,7 +123,7 @@ BadaAppForm::~BadaAppForm() { // abort the game thread // void BadaAppForm::terminate() { - if (_state == ActiveState) { + if (_state == kActiveState) { ((BadaSystem *)g_system)->setMute(true); _eventQueueLock->Acquire(); @@ -131,25 +131,25 @@ void BadaAppForm::terminate() { Common::Event e; e.type = Common::EVENT_QUIT; _eventQueue.push(e); - _state = ClosingState; + _state = kClosingState; _eventQueueLock->Release(); // block while thread ends AppLog("waiting for shutdown"); - for (int i = 0; i < EXIT_SLEEP_STEP && _state == ClosingState; i++) { + for (int i = 0; i < EXIT_SLEEP_STEP && _state == kClosingState; i++) { Thread::Sleep(EXIT_SLEEP); } - if (_state == ClosingState) { + if (_state == kClosingState) { // failed to terminate - Join() will freeze - _state = ErrorState; + _state = kErrorState; } } } void BadaAppForm::exitSystem() { - _state = ErrorState; + _state = kErrorState; if (_gameThread) { _gameThread->Stop(); @@ -200,8 +200,7 @@ bool BadaAppForm::pollEvent(Common::Event &event) { return result; } -void BadaAppForm::pushEvent(Common::EventType type, - const Point ¤tPosition) { +void BadaAppForm::pushEvent(Common::EventType type, const Point ¤tPosition) { BadaSystem *system = (BadaSystem *)g_system; BadaGraphicsManager *graphics = system->getGraphics(); if (graphics) { @@ -248,8 +247,8 @@ void BadaAppForm::pushKey(Common::KeyCode keycode) { void BadaAppForm::OnOrientationChanged(const Control &source, OrientationStatus orientationStatus) { logEntered(); - if (_state == InitState) { - _state = ActiveState; + if (_state == kInitState) { + _state = kActiveState; _gameThread->Start(); } } @@ -257,30 +256,30 @@ void BadaAppForm::OnOrientationChanged(const Control &source, Object *BadaAppForm::Run(void) { scummvm_main(0, 0); - if (_state == ActiveState) { + if (_state == kActiveState) { Application::GetInstance()->SendUserEvent(USER_MESSAGE_EXIT, NULL); } - _state = DoneState; + _state = kDoneState; return NULL; } void BadaAppForm::setButtonShortcut() { switch (_buttonState) { - case LeftButton: + case kLeftButton: g_system->displayMessageOnOSD(_("Right Click Once")); - _buttonState = RightButtonOnce; + _buttonState = kRightButtonOnce; break; - case RightButtonOnce: + case kRightButtonOnce: g_system->displayMessageOnOSD(_("Right Click")); - _buttonState = RightButton; + _buttonState = kRightButton; break; - case RightButton: + case kRightButton: g_system->displayMessageOnOSD(_("Move Only")); - _buttonState = MoveOnly; + _buttonState = kMoveOnly; break; - case MoveOnly: + case kMoveOnly: g_system->displayMessageOnOSD(_("Left Click")); - _buttonState = LeftButton; + _buttonState = kLeftButton; break; } } @@ -288,27 +287,27 @@ void BadaAppForm::setButtonShortcut() { void BadaAppForm::setShortcut() { // cycle to the next shortcut switch (_shortcut) { - case ControlMouse: + case kControlMouse: g_system->displayMessageOnOSD(_("Escape Key")); - _shortcut = EscapeKey; + _shortcut = kEscapeKey; break; - case EscapeKey: + case kEscapeKey: g_system->displayMessageOnOSD(_("Game Menu")); - _shortcut = GameMenu; + _shortcut = kGameMenu; break; - case GameMenu: + case kGameMenu: g_system->displayMessageOnOSD(_("Show Keypad")); - _shortcut = ShowKeypad; + _shortcut = kShowKeypad; break; - case SetVolume: + case kSetVolume: // fallthru - case ShowKeypad: + case kShowKeypad: g_system->displayMessageOnOSD(_("Control Mouse")); - _shortcut = ControlMouse; + _shortcut = kControlMouse; break; } } @@ -330,17 +329,17 @@ void BadaAppForm::setVolume(bool up, bool minMax) { void BadaAppForm::showKeypad() { // display the soft keyboard - _buttonState = LeftButton; + _buttonState = kLeftButton; pushKey(Common::KEYCODE_F7); } void BadaAppForm::OnTouchDoublePressed(const Control &source, const Point ¤tPosition, const TouchEventInfo &touchInfo) { - if (_buttonState != MoveOnly) { - pushEvent(_buttonState == LeftButton ? Common::EVENT_LBUTTONDOWN : Common::EVENT_RBUTTONDOWN, + if (_buttonState != kMoveOnly) { + pushEvent(_buttonState == kLeftButton ? Common::EVENT_LBUTTONDOWN : Common::EVENT_RBUTTONDOWN, currentPosition); - pushEvent(_buttonState == LeftButton ? Common::EVENT_LBUTTONDOWN : Common::EVENT_RBUTTONDOWN, + pushEvent(_buttonState == kLeftButton ? Common::EVENT_LBUTTONDOWN : Common::EVENT_RBUTTONDOWN, currentPosition); } } @@ -358,7 +357,7 @@ void BadaAppForm::OnTouchFocusOut(const Control &source, void BadaAppForm::OnTouchLongPressed(const Control &source, const Point ¤tPosition, const TouchEventInfo &touchInfo) { - if (_buttonState != LeftButton) { + if (_buttonState != kLeftButton) { pushKey(Common::KEYCODE_RETURN); } } @@ -372,8 +371,8 @@ void BadaAppForm::OnTouchMoved(const Control &source, void BadaAppForm::OnTouchPressed(const Control &source, const Point ¤tPosition, const TouchEventInfo &touchInfo) { - if (_buttonState != MoveOnly) { - pushEvent(_buttonState == LeftButton ? Common::EVENT_LBUTTONDOWN : Common::EVENT_RBUTTONDOWN, + if (_buttonState != kMoveOnly) { + pushEvent(_buttonState == kLeftButton ? Common::EVENT_LBUTTONDOWN : Common::EVENT_RBUTTONDOWN, currentPosition); } } @@ -381,11 +380,11 @@ void BadaAppForm::OnTouchPressed(const Control &source, void BadaAppForm::OnTouchReleased(const Control &source, const Point ¤tPosition, const TouchEventInfo &touchInfo) { - if (_buttonState != MoveOnly) { - pushEvent(_buttonState == LeftButton ? Common::EVENT_LBUTTONUP : Common::EVENT_RBUTTONUP, + if (_buttonState != kMoveOnly) { + pushEvent(_buttonState == kLeftButton ? Common::EVENT_LBUTTONUP : Common::EVENT_RBUTTONUP, currentPosition); - if (_buttonState == RightButtonOnce) { - _buttonState = LeftButton; + if (_buttonState == kRightButtonOnce) { + _buttonState = kLeftButton; } // flick to skip dialog if (touchInfo.IsFlicked()) { @@ -398,17 +397,17 @@ void BadaAppForm::OnKeyLongPressed(const Control &source, KeyCode keyCode) { logEntered(); switch (keyCode) { case KEY_SIDE_UP: - _shortcut = SetVolume; + _shortcut = kSetVolume; setVolume(true, true); return; case KEY_SIDE_DOWN: - _shortcut = SetVolume; + _shortcut = kSetVolume; setVolume(false, true); return; case KEY_CAMERA: - _shortcut = ShowKeypad; + _shortcut = kShowKeypad; showKeypad(); return; @@ -420,8 +419,8 @@ void BadaAppForm::OnKeyLongPressed(const Control &source, KeyCode keyCode) { void BadaAppForm::OnKeyPressed(const Control &source, KeyCode keyCode) { switch (keyCode) { case KEY_SIDE_UP: - if (_shortcut != SetVolume) { - _shortcut = SetVolume; + if (_shortcut != kSetVolume) { + _shortcut = kSetVolume; } else { setVolume(true, false); } @@ -429,19 +428,20 @@ void BadaAppForm::OnKeyPressed(const Control &source, KeyCode keyCode) { case KEY_SIDE_DOWN: switch (_shortcut) { - case ControlMouse: + case kControlMouse: setButtonShortcut(); break; - case EscapeKey: + case kEscapeKey: pushKey(Common::KEYCODE_ESCAPE); break; - case GameMenu: + case kGameMenu: + _buttonState = kLeftButton; pushKey(Common::KEYCODE_F5); break; - case ShowKeypad: + case kShowKeypad: showKeypad(); break; diff --git a/backends/platform/bada/form.h b/backends/platform/bada/form.h index 09ce941a7b..3340e2216b 100644 --- a/backends/platform/bada/form.h +++ b/backends/platform/bada/form.h @@ -50,7 +50,7 @@ public: result Construct(); bool pollEvent(Common::Event &event); - bool isClosing() { return _state == ClosingState; } + bool isClosing() { return _state == kClosingState; } void pushKey(Common::KeyCode keycode); void exitSystem(); @@ -100,9 +100,9 @@ private: Osp::Base::Runtime::Thread *_gameThread; Osp::Base::Runtime::Mutex *_eventQueueLock; Common::Queue<Common::Event> _eventQueue; - enum {InitState, ActiveState, ClosingState, DoneState, ErrorState} _state; - enum {LeftButton, RightButtonOnce, RightButton, MoveOnly} _buttonState; - enum {ControlMouse, EscapeKey, GameMenu, ShowKeypad, SetVolume} _shortcut; + enum { kInitState, kActiveState, kClosingState, kDoneState, kErrorState } _state; + enum { kLeftButton, kRightButtonOnce, kRightButton, kMoveOnly } _buttonState; + enum { kControlMouse, kEscapeKey, kGameMenu, kShowKeypad, kSetVolume } _shortcut; }; #endif diff --git a/backends/platform/bada/fs.cpp b/backends/platform/bada/fs.cpp index 8e3c4f0f7c..0ae0cde43d 100644 --- a/backends/platform/bada/fs.cpp +++ b/backends/platform/bada/fs.cpp @@ -345,7 +345,7 @@ bool BadaFilesystemNode::getChildren(AbstractFSList &myList, // open directory if (IsFailed(pDir->Construct(_unicodePath))) { - AppLog("Failed to open directory"); + AppLog("Failed to open directory: %S", _unicodePath.GetPointer()); } else { // read all directory entries pDirEnum = pDir->ReadN(); @@ -365,8 +365,7 @@ bool BadaFilesystemNode::getChildren(AbstractFSList &myList, } // skip '.' and '..' to avoid cycles - if ((fileName[0] == '.' && fileName[1] == 0) || - (fileName[0] == '.' && fileName[1] == '.')) { + if (fileName == L"." || fileName == L"..") { continue; } diff --git a/backends/platform/bada/graphics.cpp b/backends/platform/bada/graphics.cpp index 4ab90a633f..bd65c597c6 100644 --- a/backends/platform/bada/graphics.cpp +++ b/backends/platform/bada/graphics.cpp @@ -38,7 +38,6 @@ BadaGraphicsManager::BadaGraphicsManager(BadaAppForm *appForm) : _initState(true) { assert(appForm != NULL); _videoMode.fullscreen = true; - _videoMode.antialiasing = true; } const Graphics::Font *BadaGraphicsManager::getFontOSD() { @@ -195,7 +194,6 @@ void BadaGraphicsManager::loadTextures() { // prevent image skew in some games, see: // http://www.opengl.org/resources/features/KilgardTechniques/oglpitfall - // note: this did not solve the pixel border problem in refreshGameScreen() glPixelStorei(GL_UNPACK_ALIGNMENT, 1); } @@ -234,58 +232,6 @@ void BadaGraphicsManager::unloadGFXMode() { logLeaving(); } -void BadaGraphicsManager::refreshGameScreen() { - if (_screenNeedsRedraw) - _screenDirtyRect = Common::Rect(0, 0, _screenData.w, _screenData.h); - - int x = _screenDirtyRect.left; - int y = _screenDirtyRect.top; - int w = _screenDirtyRect.width(); - int h = _screenDirtyRect.height(); - - if (_screenData.format.bytesPerPixel == 1) { - // Create a temporary RGB888 surface - int sw = w; - int sh = h; - - if (_videoMode.screenWidth == w && _videoMode.screenHeight == h) { - // The extra border prevents random pixels from appearing in the right and bottom - // screen column/row. Not sure whether this should be applied to opengl-graphics.cpp - sw = w + 1; - sh = h + 1; - } - - byte *surface = new byte[sw * sh * 3]; - - // Convert the paletted buffer to RGB888 - const byte *src = (byte *)_screenData.pixels + y * _screenData.pitch; - src += x * _screenData.format.bytesPerPixel; - byte *dst = surface; - for (int i = 0; i < h; i++) { - for (int j = 0; j < w; j++) { - dst[0] = _gamePalette[src[j] * 3]; - dst[1] = _gamePalette[src[j] * 3 + 1]; - dst[2] = _gamePalette[src[j] * 3 + 2]; - dst += 3; - } - src += _screenData.pitch; - } - - // Update the texture - _gameTexture->updateBuffer(surface, w * 3, x, y, sw, sh); - - // Free the temp surface - delete[] surface; - } else { - // Update the texture - _gameTexture->updateBuffer((byte *)_screenData.pixels + y * _screenData.pitch + - x * _screenData.format.bytesPerPixel, _screenData.pitch, x, y, w, h); - } - - _screenNeedsRedraw = false; - _screenDirtyRect = Common::Rect(); -} - // display a simple splash screen until launcher is ready void BadaGraphicsManager::showSplash() { Canvas canvas; diff --git a/backends/platform/bada/graphics.h b/backends/platform/bada/graphics.h index 5e49419979..b2aaca43bc 100644 --- a/backends/platform/bada/graphics.h +++ b/backends/platform/bada/graphics.h @@ -57,7 +57,6 @@ private: bool loadGFXMode(); void loadTextures(); void unloadGFXMode(); - void refreshGameScreen(); void setInternalMousePosition(int x, int y) {} void showSplash(); diff --git a/backends/platform/bada/sscanf.cpp b/backends/platform/bada/sscanf.cpp index 4ef964b47e..b5e5b88cb5 100644 --- a/backends/platform/bada/sscanf.cpp +++ b/backends/platform/bada/sscanf.cpp @@ -31,17 +31,32 @@ // bool scanInt(const char **in, va_list *ap, int max) { - while (**in && (**in == ' ' || **in == '0')) { + // skip leading space characters + while (**in && **in == ' ') { + (*in)++; + } + + // number optionally preceeded with a + or - sign. + bool negate = false; + if (**in == '-') { + (*in)++; + negate = true; + } + + if (**in == '+') { (*in)++; } int *arg = va_arg(*ap, int*); char *end; - long n = strtol(*in, &end, 0); + long n = strtol(*in, &end, 10); + if (negate) { + n = -n; + } bool err = false; if (end == *in || (max > 0 && (end - *in) > max)) { - err = true; + err = true; } else { *arg = (int)n; *in = end; @@ -162,21 +177,37 @@ extern "C" int simple_sscanf(const char *input, const char *format, ...) { #if defined(TEST) int main(int argc, char *pArgv[]) { - int x,y,h; + int x,y,xx,yy,h; char buffer[100]; unsigned u; char c; strcpy(buffer, "hello"); char *b = buffer; - // strcpy(buffer, "in the buffer something"); - if (simple_sscanf("CAT 123x-10 0x100 FONT large 1 enough\n 123456.AUD $", - "CAT %dx%d %x FONT %[^\n] %06u.AUD %c", - &x, &y, &h, b, &u, &c) != 6) { + if (simple_sscanf("BBX 00009 -1 +10 000", + "BBX %d %d %d %d", + &x, &y, &xx, &yy) != 4) { + printf("Failed\n"); + } else { + printf("Success %d %d %d %d\n", x, y, xx, yy); + } + + if (simple_sscanf("CAT 123x-10 0x100h 123456.AUD $ ", + "CAT %dx%d %xh %06u.AUD %c", + &x, &y, &h, &u, &c) != 5) { + printf("Failed\n"); + } else { + printf("Success %d %d %d %d '%c' \n", x, y, h, u, c); + } + + if (simple_sscanf("COPYRIGHT \"Copyright (c) 1984, 1987 Foo Systems Incorporated", + "COPYRIGHT \"%[^\"]", + b) != 1) { printf("Failed\n"); } else { - printf("Success %d %d %d %s %d '%c'\n", x, y, h, buffer, u, c); + printf("Success %s\n", buffer); } + return 0; } #endif diff --git a/backends/platform/bada/system.cpp b/backends/platform/bada/system.cpp index 37d7028687..d284688068 100644 --- a/backends/platform/bada/system.cpp +++ b/backends/platform/bada/system.cpp @@ -45,6 +45,7 @@ using namespace Osp::Base::Runtime; using namespace Osp::Ui::Controls; #define DEFAULT_CONFIG_FILE "/Home/scummvm.ini" +#define RESOURCE_PATH "/Res" #define MUTEX_BUFFER_SIZE 5 // @@ -152,17 +153,17 @@ OSystem::MutexRef BadaMutexManager::createMutex() { } void BadaMutexManager::lockMutex(OSystem::MutexRef mutex) { - Mutex *m = (Mutex*)mutex; + Mutex *m = (Mutex *)mutex; m->Acquire(); } void BadaMutexManager::unlockMutex(OSystem::MutexRef mutex) { - Mutex *m = (Mutex*)mutex; + Mutex *m = (Mutex *)mutex; m->Release(); } void BadaMutexManager::deleteMutex(OSystem::MutexRef mutex) { - Mutex *m = (Mutex*)mutex; + Mutex *m = (Mutex *)mutex; for (int i = 0; i < MUTEX_BUFFER_SIZE; i++) { if (buffer[i] == m) { @@ -245,7 +246,7 @@ result BadaSystem::initModules() { return E_OUT_OF_MEMORY; } - _graphicsManager = (GraphicsManager*) new BadaGraphicsManager(_appForm); + _graphicsManager = (GraphicsManager *)new BadaGraphicsManager(_appForm); if (!_graphicsManager) { return E_OUT_OF_MEMORY; } @@ -266,7 +267,7 @@ result BadaSystem::initModules() { return E_OUT_OF_MEMORY; } - _audiocdManager = (AudioCDManager*) new DefaultAudioCDManager(); + _audiocdManager = (AudioCDManager *)new DefaultAudioCDManager(); if (!_audiocdManager) { return E_OUT_OF_MEMORY; } @@ -283,9 +284,6 @@ result BadaSystem::initModules() { void BadaSystem::initBackend() { logEntered(); - // allow translations and game .DAT files to be found - ConfMan.set("extrapath", "/Res"); - // use the mobile device theme ConfMan.set("gui_theme", "/Res/scummmobile"); @@ -304,7 +302,7 @@ void BadaSystem::initBackend() { } ConfMan.registerDefault("fullscreen", true); - ConfMan.registerDefault("aspect_ratio", true); + ConfMan.registerDefault("aspect_ratio", false); ConfMan.setBool("confirm_exit", false); Osp::System::SystemTime::GetTicks(_epoch); @@ -317,7 +315,7 @@ void BadaSystem::initBackend() { // replace kBigGUIFont using the large font from the scummmobile theme Common::File fontFile; - Common::String fileName = "/Res/scummmobile/helvB14-ASCII.fcc"; + Common::String fileName = "/Res/scummmobile/helvB14-iso-8859-1.fcc"; BadaFilesystemNode file(fileName); if (file.exists()) { Common::SeekableReadStream *stream = file.createReadStream(); @@ -335,6 +333,11 @@ void BadaSystem::initBackend() { logLeaving(); } +void BadaSystem::addSysArchivesToSearchSet(Common::SearchSet &s, int priority) { + // allow translations.dat and game .DAT files to be found + s.addDirectory(RESOURCE_PATH, RESOURCE_PATH, priority); +} + void BadaSystem::destroyBackend() { closeAudio(); @@ -446,8 +449,12 @@ void BadaSystem::closeGraphics() { } void BadaSystem::setMute(bool on) { + // only change mute after eventManager init() has completed if (_audioThread) { - _audioThread->setMute(on); + BadaGraphicsManager *graphics = getGraphics(); + if (graphics && graphics->isReady()) { + _audioThread->setMute(on); + } } } diff --git a/backends/platform/bada/system.h b/backends/platform/bada/system.h index a091f952e5..c28686cb3d 100644 --- a/backends/platform/bada/system.h +++ b/backends/platform/bada/system.h @@ -74,7 +74,7 @@ public: bool isClosing() { return _appForm->isClosing(); } BadaGraphicsManager *getGraphics() { - return (BadaGraphicsManager*)_graphicsManager; + return (BadaGraphicsManager *)_graphicsManager; } private: @@ -88,8 +88,9 @@ private: void getTimeAndDate(TimeDate &t) const; void fatalError(); void logMessage(LogMessageType::Type type, const char *message); + void addSysArchivesToSearchSet(Common::SearchSet &s, int priority); - Common::EventSource *getDefaultEventSource() {return this;} + Common::EventSource *getDefaultEventSource() { return this; } Common::SeekableReadStream *createConfigReadStream(); Common::WriteStream *createConfigWriteStream(); |