diff options
Diffstat (limited to 'backends')
| -rw-r--r-- | backends/platform/bada/README.TXT | 7 | ||||
| -rw-r--r-- | backends/platform/bada/application.cpp | 14 | ||||
| -rw-r--r-- | backends/platform/bada/audio.cpp | 4 | ||||
| -rw-r--r-- | backends/platform/bada/form.cpp | 108 | ||||
| -rw-r--r-- | backends/platform/bada/form.h | 8 | ||||
| -rw-r--r-- | backends/platform/bada/fs.cpp | 5 | ||||
| -rw-r--r-- | backends/platform/bada/graphics.cpp | 54 | ||||
| -rw-r--r-- | backends/platform/bada/graphics.h | 1 | ||||
| -rw-r--r-- | backends/platform/bada/sscanf.cpp | 49 | ||||
| -rw-r--r-- | backends/platform/bada/system.cpp | 29 | ||||
| -rw-r--r-- | backends/platform/bada/system.h | 5 | 
11 files changed, 138 insertions, 146 deletions
| diff --git a/backends/platform/bada/README.TXT b/backends/platform/bada/README.TXT index ca6f8f245a..c4a04d5450 100644 --- a/backends/platform/bada/README.TXT +++ b/backends/platform/bada/README.TXT @@ -83,3 +83,10 @@ Links:  A short turorial on implementing OpenGL ES 1.1 in BADA:    http://forums.badadev.com/viewtopic.php?f=7&t=208 +HelvB14 font files: + http://www.cl.cam.ac.uk/~mgk25/ucs-fonts.html + http://www.cl.cam.ac.uk/~mgk25/download/ucs-fonts-75dpi100dpi.tar.gz + + Then run the following command: + $ ./ucs2any.pl 100dpi/helvB14.bdf MAPPINGS/8859-1.TXT iso8859-1 \ +   MAPPINGS/8859-2.TXT iso8859-2 MAPPINGS/8859-3.TXT iso8859-3 diff --git a/backends/platform/bada/application.cpp b/backends/platform/bada/application.cpp index a287fa6352..bf585d2782 100644 --- a/backends/platform/bada/application.cpp +++ b/backends/platform/bada/application.cpp @@ -99,11 +99,13 @@ void BadaScummVM::OnLowMemory(void) {  }  void BadaScummVM::pauseGame(bool pause) { -	if (pause && _appForm && g_engine && !g_engine->isPaused()) { -		_appForm->pushKey(Common::KEYCODE_SPACE); -	} - -	if (g_system) { -		((BadaSystem *)g_system)->setMute(pause); +	if (_appForm) { +		if (pause && g_engine && !g_engine->isPaused()) { +			_appForm->pushKey(Common::KEYCODE_SPACE); +		} +		 +		if (g_system) { +			((BadaSystem *)g_system)->setMute(pause); +		}  	}  } diff --git a/backends/platform/bada/audio.cpp b/backends/platform/bada/audio.cpp index cfa6418e08..b868e91357 100644 --- a/backends/platform/bada/audio.cpp +++ b/backends/platform/bada/audio.cpp @@ -74,7 +74,7 @@ bool AudioThread::isSilentMode() {  }  void AudioThread::setMute(bool on) { -	if (_audioOut && !isSilentMode()) { +	if (_audioOut && _timer) {  		_muted = on;  		if (on) {  			_timer->Cancel(); @@ -88,7 +88,7 @@ int AudioThread::setVolume(bool up, bool minMax) {  	int level = -1;  	int numLevels = sizeof(levels) / sizeof(levels[0]); -	if (_audioOut && !isSilentMode()) { +	if (_audioOut) {  		int volume = _audioOut->GetVolume();  		if (minMax) {  			level = up ? numLevels - 1 : 0; diff --git a/backends/platform/bada/form.cpp b/backends/platform/bada/form.cpp index 6163053c96..dfa72bce08 100644 --- a/backends/platform/bada/form.cpp +++ b/backends/platform/bada/form.cpp @@ -49,9 +49,9 @@ using namespace Osp::Ui::Controls;  //  BadaAppForm::BadaAppForm() :  	_gameThread(0), -	_state(InitState), -	_buttonState(LeftButton), -	_shortcut(SetVolume) { +	_state(kInitState), +	_buttonState(kLeftButton), +	_shortcut(kSetVolume) {  	_eventQueueLock = new Mutex();  	_eventQueueLock->Create();  } @@ -99,11 +99,11 @@ result BadaAppForm::Construct() {  BadaAppForm::~BadaAppForm() {  	logEntered(); -	if (_gameThread && _state != ErrorState) { +	if (_gameThread && _state != kErrorState) {  		terminate();  		_gameThread->Stop(); -		if (_state != ErrorState) { +		if (_state != kErrorState) {  			_gameThread->Join();  		} @@ -123,7 +123,7 @@ BadaAppForm::~BadaAppForm() {  // abort the game thread  //  void BadaAppForm::terminate() { -	if (_state == ActiveState) { +	if (_state == kActiveState) {  		((BadaSystem *)g_system)->setMute(true);  		_eventQueueLock->Acquire(); @@ -131,25 +131,25 @@ void BadaAppForm::terminate() {  		Common::Event e;  		e.type = Common::EVENT_QUIT;  		_eventQueue.push(e); -		_state = ClosingState; +		_state = kClosingState;  		_eventQueueLock->Release();  		// block while thread ends  		AppLog("waiting for shutdown"); -		for (int i = 0; i < EXIT_SLEEP_STEP && _state == ClosingState; i++) { +		for (int i = 0; i < EXIT_SLEEP_STEP && _state == kClosingState; i++) {  			Thread::Sleep(EXIT_SLEEP);  		} -		if (_state == ClosingState) { +		if (_state == kClosingState) {  			// failed to terminate - Join() will freeze -			_state = ErrorState; +			_state = kErrorState;  		}  	}  }  void BadaAppForm::exitSystem() { -	_state = ErrorState; +	_state = kErrorState;  	if (_gameThread) {  		_gameThread->Stop(); @@ -200,8 +200,7 @@ bool BadaAppForm::pollEvent(Common::Event &event) {  	return result;  } -void BadaAppForm::pushEvent(Common::EventType type, -														const Point ¤tPosition) { +void BadaAppForm::pushEvent(Common::EventType type, const Point ¤tPosition) {  	BadaSystem *system = (BadaSystem *)g_system;  	BadaGraphicsManager *graphics = system->getGraphics();  	if (graphics) { @@ -248,8 +247,8 @@ void BadaAppForm::pushKey(Common::KeyCode keycode) {  void BadaAppForm::OnOrientationChanged(const Control &source,  																			 OrientationStatus orientationStatus) {  	logEntered(); -	if (_state == InitState) { -		_state = ActiveState; +	if (_state == kInitState) { +		_state = kActiveState;  		_gameThread->Start();  	}  } @@ -257,30 +256,30 @@ void BadaAppForm::OnOrientationChanged(const Control &source,  Object *BadaAppForm::Run(void) {  	scummvm_main(0, 0); -	if (_state == ActiveState) { +	if (_state == kActiveState) {  		Application::GetInstance()->SendUserEvent(USER_MESSAGE_EXIT, NULL);  	} -	_state = DoneState; +	_state = kDoneState;  	return NULL;  }  void BadaAppForm::setButtonShortcut() {  	switch (_buttonState) { -	case LeftButton: +	case kLeftButton:  		g_system->displayMessageOnOSD(_("Right Click Once")); -		_buttonState = RightButtonOnce; +		_buttonState = kRightButtonOnce;  		break; -	case RightButtonOnce: +	case kRightButtonOnce:  		g_system->displayMessageOnOSD(_("Right Click")); -		_buttonState = RightButton; +		_buttonState = kRightButton;  		break; -	case RightButton: +	case kRightButton:  		g_system->displayMessageOnOSD(_("Move Only")); -		_buttonState = MoveOnly; +		_buttonState = kMoveOnly;  		break; -	case MoveOnly: +	case kMoveOnly:  		g_system->displayMessageOnOSD(_("Left Click")); -		_buttonState = LeftButton; +		_buttonState = kLeftButton;  		break;  	}  } @@ -288,27 +287,27 @@ void BadaAppForm::setButtonShortcut() {  void BadaAppForm::setShortcut() {  	// cycle to the next shortcut  	switch (_shortcut) { -	case ControlMouse: +	case kControlMouse:  		g_system->displayMessageOnOSD(_("Escape Key")); -		_shortcut = EscapeKey; +		_shortcut = kEscapeKey;  		break; -	case EscapeKey: +	case kEscapeKey:  		g_system->displayMessageOnOSD(_("Game Menu")); -		_shortcut = GameMenu; +		_shortcut = kGameMenu;  		break; -	case GameMenu: +	case kGameMenu:  		g_system->displayMessageOnOSD(_("Show Keypad")); -		_shortcut = ShowKeypad; +		_shortcut = kShowKeypad;  		break; -	case SetVolume: +	case kSetVolume:  		// fallthru -	case ShowKeypad: +	case kShowKeypad:  		g_system->displayMessageOnOSD(_("Control Mouse")); -		_shortcut = ControlMouse; +		_shortcut = kControlMouse;  		break;  	}  } @@ -330,17 +329,17 @@ void BadaAppForm::setVolume(bool up, bool minMax) {  void BadaAppForm::showKeypad() {  	// display the soft keyboard -	_buttonState = LeftButton; +	_buttonState = kLeftButton;  	pushKey(Common::KEYCODE_F7);  }  void BadaAppForm::OnTouchDoublePressed(const Control &source,  																			 const Point ¤tPosition,  																			 const TouchEventInfo &touchInfo) { -	if (_buttonState != MoveOnly) { -		pushEvent(_buttonState == LeftButton ? Common::EVENT_LBUTTONDOWN : Common::EVENT_RBUTTONDOWN, +	if (_buttonState != kMoveOnly) { +		pushEvent(_buttonState == kLeftButton ? Common::EVENT_LBUTTONDOWN : Common::EVENT_RBUTTONDOWN,  							currentPosition); -		pushEvent(_buttonState == LeftButton ? Common::EVENT_LBUTTONDOWN : Common::EVENT_RBUTTONDOWN, +		pushEvent(_buttonState == kLeftButton ? Common::EVENT_LBUTTONDOWN : Common::EVENT_RBUTTONDOWN,  							currentPosition);  	}  } @@ -358,7 +357,7 @@ void BadaAppForm::OnTouchFocusOut(const Control &source,  void BadaAppForm::OnTouchLongPressed(const Control &source,  																		 const Point ¤tPosition,  																		 const TouchEventInfo &touchInfo) { -	if (_buttonState != LeftButton) { +	if (_buttonState != kLeftButton) {  		pushKey(Common::KEYCODE_RETURN);  	}  } @@ -372,8 +371,8 @@ void BadaAppForm::OnTouchMoved(const Control &source,  void BadaAppForm::OnTouchPressed(const Control &source,  																 const Point ¤tPosition,  																 const TouchEventInfo &touchInfo) { -	if (_buttonState != MoveOnly) { -		pushEvent(_buttonState == LeftButton ? Common::EVENT_LBUTTONDOWN : Common::EVENT_RBUTTONDOWN, +	if (_buttonState != kMoveOnly) { +		pushEvent(_buttonState == kLeftButton ? Common::EVENT_LBUTTONDOWN : Common::EVENT_RBUTTONDOWN,  							currentPosition);  	}  } @@ -381,11 +380,11 @@ void BadaAppForm::OnTouchPressed(const Control &source,  void BadaAppForm::OnTouchReleased(const Control &source,  																	const Point ¤tPosition,  																	const TouchEventInfo &touchInfo) { -	if (_buttonState != MoveOnly) { -		pushEvent(_buttonState == LeftButton ? Common::EVENT_LBUTTONUP : Common::EVENT_RBUTTONUP, +	if (_buttonState != kMoveOnly) { +		pushEvent(_buttonState == kLeftButton ? Common::EVENT_LBUTTONUP : Common::EVENT_RBUTTONUP,  							currentPosition); -		if (_buttonState == RightButtonOnce) { -			_buttonState = LeftButton; +		if (_buttonState == kRightButtonOnce) { +			_buttonState = kLeftButton;  		}  		// flick to skip dialog  		if (touchInfo.IsFlicked()) { @@ -398,17 +397,17 @@ void BadaAppForm::OnKeyLongPressed(const Control &source, KeyCode keyCode) {  	logEntered();  	switch (keyCode) {  	case KEY_SIDE_UP: -		_shortcut = SetVolume; +		_shortcut = kSetVolume;  		setVolume(true, true);  		return;  	case KEY_SIDE_DOWN: -		_shortcut = SetVolume; +		_shortcut = kSetVolume;  		setVolume(false, true);  		return;  	case KEY_CAMERA: -		_shortcut = ShowKeypad; +		_shortcut = kShowKeypad;  		showKeypad();  		return; @@ -420,8 +419,8 @@ void BadaAppForm::OnKeyLongPressed(const Control &source, KeyCode keyCode) {  void BadaAppForm::OnKeyPressed(const Control &source, KeyCode keyCode) {  	switch (keyCode) {  	case KEY_SIDE_UP: -		if (_shortcut != SetVolume) { -			_shortcut = SetVolume; +		if (_shortcut != kSetVolume) { +			_shortcut = kSetVolume;  		} else {  			setVolume(true, false);  		} @@ -429,19 +428,20 @@ void BadaAppForm::OnKeyPressed(const Control &source, KeyCode keyCode) {  	case KEY_SIDE_DOWN:  		switch (_shortcut) { -		case ControlMouse: +		case kControlMouse:  			setButtonShortcut();  			break; -		case EscapeKey: +		case kEscapeKey:  			pushKey(Common::KEYCODE_ESCAPE);  			break; -		case GameMenu: +		case kGameMenu: +			_buttonState = kLeftButton;  			pushKey(Common::KEYCODE_F5);  			break; -		case ShowKeypad: +		case kShowKeypad:  			showKeypad();  			break; diff --git a/backends/platform/bada/form.h b/backends/platform/bada/form.h index 09ce941a7b..3340e2216b 100644 --- a/backends/platform/bada/form.h +++ b/backends/platform/bada/form.h @@ -50,7 +50,7 @@ public:  	result Construct();  	bool pollEvent(Common::Event &event); -	bool isClosing() { return _state == ClosingState; } +	bool isClosing() { return _state == kClosingState; }  	void pushKey(Common::KeyCode keycode);  	void exitSystem(); @@ -100,9 +100,9 @@ private:  	Osp::Base::Runtime::Thread *_gameThread;  	Osp::Base::Runtime::Mutex *_eventQueueLock;  	Common::Queue<Common::Event> _eventQueue; -	enum {InitState, ActiveState, ClosingState, DoneState, ErrorState} _state; -	enum {LeftButton, RightButtonOnce, RightButton, MoveOnly} _buttonState; -	enum {ControlMouse, EscapeKey, GameMenu, ShowKeypad, SetVolume} _shortcut; +	enum { kInitState, kActiveState, kClosingState, kDoneState, kErrorState } _state; +	enum { kLeftButton, kRightButtonOnce, kRightButton, kMoveOnly } _buttonState; +	enum { kControlMouse, kEscapeKey, kGameMenu, kShowKeypad, kSetVolume } _shortcut;  };  #endif diff --git a/backends/platform/bada/fs.cpp b/backends/platform/bada/fs.cpp index 8e3c4f0f7c..0ae0cde43d 100644 --- a/backends/platform/bada/fs.cpp +++ b/backends/platform/bada/fs.cpp @@ -345,7 +345,7 @@ bool BadaFilesystemNode::getChildren(AbstractFSList &myList,  		// open directory  		if (IsFailed(pDir->Construct(_unicodePath))) { -			AppLog("Failed to open directory"); +			AppLog("Failed to open directory: %S", _unicodePath.GetPointer());  		} else {  			// read all directory entries  			pDirEnum = pDir->ReadN(); @@ -365,8 +365,7 @@ bool BadaFilesystemNode::getChildren(AbstractFSList &myList,  				}  				// skip '.' and '..' to avoid cycles -				if ((fileName[0] == '.' && fileName[1] == 0) || -						(fileName[0] == '.' && fileName[1] == '.')) { +				if (fileName == L"." || fileName == L"..") {  					continue;  				} diff --git a/backends/platform/bada/graphics.cpp b/backends/platform/bada/graphics.cpp index 4ab90a633f..bd65c597c6 100644 --- a/backends/platform/bada/graphics.cpp +++ b/backends/platform/bada/graphics.cpp @@ -38,7 +38,6 @@ BadaGraphicsManager::BadaGraphicsManager(BadaAppForm *appForm) :  	_initState(true) {  	assert(appForm != NULL);  	_videoMode.fullscreen = true; -	_videoMode.antialiasing = true;  }  const Graphics::Font *BadaGraphicsManager::getFontOSD() { @@ -195,7 +194,6 @@ void BadaGraphicsManager::loadTextures() {  	// prevent image skew in some games, see:  	// http://www.opengl.org/resources/features/KilgardTechniques/oglpitfall -	// note: this did not solve the pixel border problem in refreshGameScreen()  	glPixelStorei(GL_UNPACK_ALIGNMENT, 1);  } @@ -234,58 +232,6 @@ void BadaGraphicsManager::unloadGFXMode() {  	logLeaving();  } -void BadaGraphicsManager::refreshGameScreen() { -	if (_screenNeedsRedraw) -		_screenDirtyRect = Common::Rect(0, 0, _screenData.w, _screenData.h); - -	int x = _screenDirtyRect.left; -	int y = _screenDirtyRect.top; -	int w = _screenDirtyRect.width(); -	int h = _screenDirtyRect.height(); - -	if (_screenData.format.bytesPerPixel == 1) { -		// Create a temporary RGB888 surface -		int sw = w; -		int sh = h; - -		if (_videoMode.screenWidth == w && _videoMode.screenHeight == h) { -			// The extra border prevents random pixels from appearing in the right and bottom -			// screen column/row. Not sure whether this should be applied to opengl-graphics.cpp -			sw = w + 1; -			sh = h + 1; -		} - -		byte *surface = new byte[sw * sh * 3]; - -		// Convert the paletted buffer to RGB888 -		const byte *src = (byte *)_screenData.pixels + y * _screenData.pitch; -		src += x * _screenData.format.bytesPerPixel; -		byte *dst = surface; -		for (int i = 0; i < h; i++) { -			for (int j = 0; j < w; j++) { -				dst[0] = _gamePalette[src[j] * 3]; -				dst[1] = _gamePalette[src[j] * 3 + 1]; -				dst[2] = _gamePalette[src[j] * 3 + 2]; -				dst += 3; -			} -			src += _screenData.pitch; -		} - -		// Update the texture -		_gameTexture->updateBuffer(surface, w * 3, x, y, sw, sh); - -		// Free the temp surface -		delete[] surface; -	} else { -		// Update the texture -		_gameTexture->updateBuffer((byte *)_screenData.pixels + y * _screenData.pitch + -			x * _screenData.format.bytesPerPixel, _screenData.pitch, x, y, w, h); -	} - -	_screenNeedsRedraw = false; -	_screenDirtyRect = Common::Rect(); -} -  // display a simple splash screen until launcher is ready  void BadaGraphicsManager::showSplash() {  	Canvas canvas; diff --git a/backends/platform/bada/graphics.h b/backends/platform/bada/graphics.h index 5e49419979..b2aaca43bc 100644 --- a/backends/platform/bada/graphics.h +++ b/backends/platform/bada/graphics.h @@ -57,7 +57,6 @@ private:  	bool loadGFXMode();  	void loadTextures();  	void unloadGFXMode(); -	void refreshGameScreen();  	void setInternalMousePosition(int x, int y) {}  	void showSplash(); diff --git a/backends/platform/bada/sscanf.cpp b/backends/platform/bada/sscanf.cpp index 4ef964b47e..b5e5b88cb5 100644 --- a/backends/platform/bada/sscanf.cpp +++ b/backends/platform/bada/sscanf.cpp @@ -31,17 +31,32 @@  //  bool scanInt(const char **in, va_list *ap, int max) { -	while (**in && (**in == ' ' || **in == '0')) { +	// skip leading space characters +	while (**in && **in == ' ') { +		(*in)++; +	} + +	// number optionally preceeded with a + or - sign. +	bool negate = false; +	if (**in == '-') { +		(*in)++; +		negate = true; +	} + +	if (**in == '+') {  		(*in)++;  	}  	int *arg = va_arg(*ap, int*);  	char *end; -	long n = strtol(*in, &end, 0); +	long n = strtol(*in, &end, 10); +	if (negate) { +		n = -n; +	}  	bool err = false;  	if (end == *in || (max > 0 && (end - *in) > max)) { -		err = true; +		err = true;   	} else {  		*arg = (int)n;  		*in = end; @@ -162,21 +177,37 @@ extern "C" int simple_sscanf(const char *input, const char *format, ...) {  #if defined(TEST)  int main(int argc, char *pArgv[]) { -	int x,y,h; +	int x,y,xx,yy,h;  	char buffer[100];  	unsigned u;  	char c;  	strcpy(buffer, "hello");  	char *b = buffer; -	//	strcpy(buffer, "in the buffer something"); -	if (simple_sscanf("CAT 123x-10 0x100 FONT large 1 enough\n	 123456.AUD $", -										"CAT %dx%d %x FONT %[^\n] %06u.AUD %c", -										&x, &y, &h, b, &u, &c) != 6) { +	if (simple_sscanf("BBX 00009 -1 +10 000", +										"BBX %d %d %d %d", +										&x, &y, &xx, &yy) != 4) { +		printf("Failed\n"); +	} else { +		printf("Success %d %d %d %d\n", x, y, xx, yy); +	} + +	if (simple_sscanf("CAT 123x-10 0x100h 123456.AUD $ ", +										"CAT %dx%d %xh %06u.AUD %c", +										&x, &y, &h, &u, &c) != 5) { +		printf("Failed\n"); +	} else { +		printf("Success %d %d %d %d '%c' \n", x, y, h, u, c); +	} + +	if (simple_sscanf("COPYRIGHT \"Copyright (c) 1984, 1987 Foo Systems Incorporated", +										"COPYRIGHT \"%[^\"]", +										b) != 1) {  		printf("Failed\n");  	} else { -		printf("Success %d %d %d %s %d '%c'\n", x, y, h, buffer, u, c); +		printf("Success %s\n", buffer);  	} +  	return 0;  }  #endif diff --git a/backends/platform/bada/system.cpp b/backends/platform/bada/system.cpp index 37d7028687..d284688068 100644 --- a/backends/platform/bada/system.cpp +++ b/backends/platform/bada/system.cpp @@ -45,6 +45,7 @@ using namespace Osp::Base::Runtime;  using namespace Osp::Ui::Controls;  #define DEFAULT_CONFIG_FILE "/Home/scummvm.ini" +#define RESOURCE_PATH       "/Res"  #define MUTEX_BUFFER_SIZE 5  // @@ -152,17 +153,17 @@ OSystem::MutexRef BadaMutexManager::createMutex() {  }  void BadaMutexManager::lockMutex(OSystem::MutexRef mutex) { -	Mutex *m = (Mutex*)mutex; +	Mutex *m = (Mutex *)mutex;  	m->Acquire();  }  void BadaMutexManager::unlockMutex(OSystem::MutexRef mutex) { -	Mutex *m = (Mutex*)mutex; +	Mutex *m = (Mutex *)mutex;  	m->Release();  }  void BadaMutexManager::deleteMutex(OSystem::MutexRef mutex) { -	Mutex *m = (Mutex*)mutex; +	Mutex *m = (Mutex *)mutex;  	for (int i = 0; i < MUTEX_BUFFER_SIZE; i++) {  		if (buffer[i] == m) { @@ -245,7 +246,7 @@ result BadaSystem::initModules() {  		return E_OUT_OF_MEMORY;  	} -	_graphicsManager = (GraphicsManager*) new BadaGraphicsManager(_appForm); +	_graphicsManager = (GraphicsManager *)new BadaGraphicsManager(_appForm);  	if (!_graphicsManager) {  		return E_OUT_OF_MEMORY;  	} @@ -266,7 +267,7 @@ result BadaSystem::initModules() {  		return E_OUT_OF_MEMORY;  	} -	_audiocdManager = (AudioCDManager*) new DefaultAudioCDManager(); +	_audiocdManager = (AudioCDManager *)new DefaultAudioCDManager();  	if (!_audiocdManager) {  		return E_OUT_OF_MEMORY;  	} @@ -283,9 +284,6 @@ result BadaSystem::initModules() {  void BadaSystem::initBackend() {  	logEntered(); -	// allow translations and game .DAT files to be found -	ConfMan.set("extrapath", "/Res"); -  	// use the mobile device theme  	ConfMan.set("gui_theme", "/Res/scummmobile"); @@ -304,7 +302,7 @@ void BadaSystem::initBackend() {  	}  	ConfMan.registerDefault("fullscreen", true); -	ConfMan.registerDefault("aspect_ratio", true); +	ConfMan.registerDefault("aspect_ratio", false);  	ConfMan.setBool("confirm_exit", false);  	Osp::System::SystemTime::GetTicks(_epoch); @@ -317,7 +315,7 @@ void BadaSystem::initBackend() {  	// replace kBigGUIFont using the large font from the scummmobile theme  	Common::File fontFile; -	Common::String fileName = "/Res/scummmobile/helvB14-ASCII.fcc"; +	Common::String fileName = "/Res/scummmobile/helvB14-iso-8859-1.fcc";  	BadaFilesystemNode file(fileName);  	if (file.exists()) {  		Common::SeekableReadStream *stream = file.createReadStream(); @@ -335,6 +333,11 @@ void BadaSystem::initBackend() {  	logLeaving();  } +void BadaSystem::addSysArchivesToSearchSet(Common::SearchSet &s, int priority) { +	// allow translations.dat and game .DAT files to be found +	s.addDirectory(RESOURCE_PATH, RESOURCE_PATH, priority); +} +  void BadaSystem::destroyBackend() {  	closeAudio(); @@ -446,8 +449,12 @@ void BadaSystem::closeGraphics() {  }  void BadaSystem::setMute(bool on) { +	// only change mute after eventManager init() has completed  	if (_audioThread) { -		_audioThread->setMute(on); +		BadaGraphicsManager *graphics = getGraphics(); +		if (graphics && graphics->isReady()) { +			_audioThread->setMute(on); +		}  	}  } diff --git a/backends/platform/bada/system.h b/backends/platform/bada/system.h index a091f952e5..c28686cb3d 100644 --- a/backends/platform/bada/system.h +++ b/backends/platform/bada/system.h @@ -74,7 +74,7 @@ public:  	bool isClosing() { return _appForm->isClosing(); }  	BadaGraphicsManager *getGraphics() { -		return (BadaGraphicsManager*)_graphicsManager; +		return (BadaGraphicsManager *)_graphicsManager;  	}  private: @@ -88,8 +88,9 @@ private:  	void getTimeAndDate(TimeDate &t) const;  	void fatalError();  	void logMessage(LogMessageType::Type type, const char *message); +	void addSysArchivesToSearchSet(Common::SearchSet &s, int priority); -	Common::EventSource *getDefaultEventSource() {return this;} +	Common::EventSource *getDefaultEventSource() { return this; }  	Common::SeekableReadStream *createConfigReadStream();  	Common::WriteStream *createConfigWriteStream(); | 
