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authorEugene Sandulenko2010-08-19 12:43:37 +0000
committerEugene Sandulenko2010-08-19 12:43:37 +0000
commit26dc4c24256472898f4388de73699a5f54f4a2cf (patch)
treeed0c0c28f190b01c3583f2a700354d329186dc8b /backends
parent6682659da059267a806db744ea35638348c872c3 (diff)
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DINGOO: new port. Patch #3039277
svn-id: r52210
Diffstat (limited to 'backends')
-rw-r--r--backends/platform/dingux/dingux-events.cpp191
-rw-r--r--backends/platform/dingux/dingux-graphics.cpp436
-rw-r--r--backends/platform/dingux/dingux.cpp34
-rw-r--r--backends/platform/dingux/dingux.h44
-rw-r--r--backends/platform/dingux/main.cpp29
-rw-r--r--backends/platform/dingux/module.mk13
-rw-r--r--backends/platform/sdl/graphics.cpp2
-rw-r--r--backends/platform/sdl/main.cpp2
-rw-r--r--backends/platform/sdl/sdl.cpp2
9 files changed, 750 insertions, 3 deletions
diff --git a/backends/platform/dingux/dingux-events.cpp b/backends/platform/dingux/dingux-events.cpp
new file mode 100644
index 0000000000..23082e0181
--- /dev/null
+++ b/backends/platform/dingux/dingux-events.cpp
@@ -0,0 +1,191 @@
+
+#include "backends/platform/dingux/dingux.h"
+
+#include "graphics/scaler/aspect.h" // for aspect2Real
+
+#if defined (DINGUX)
+
+#define PAD_UP SDLK_UP
+#define PAD_DOWN SDLK_DOWN
+#define PAD_LEFT SDLK_LEFT
+#define PAD_RIGHT SDLK_RIGHT
+#define BUT_A SDLK_LCTRL
+#define BUT_B SDLK_LALT
+#define BUT_X SDLK_SPACE
+#define BUT_Y SDLK_LSHIFT
+#define BUT_SELECT SDLK_ESCAPE
+#define BUT_START SDLK_RETURN
+#define TRIG_L SDLK_TAB
+#define TRIG_R SDLK_BACKSPACE
+
+static int mapKey(SDLKey key, SDLMod mod, Uint16 unicode) {
+ if (key >= SDLK_F1 && key <= SDLK_F9) {
+ return key - SDLK_F1 + Common::ASCII_F1;
+ } else if (key >= SDLK_KP0 && key <= SDLK_KP9) {
+ return key - SDLK_KP0 + '0';
+ } else if (key >= SDLK_UP && key <= SDLK_PAGEDOWN) {
+ return key;
+ } else if (unicode) {
+ return unicode;
+ } else if (key >= 'a' && key <= 'z' && (mod & KMOD_SHIFT)) {
+ return key & ~0x20;
+ } else if (key >= SDLK_NUMLOCK && key <= SDLK_EURO) {
+ return 0;
+ }
+ return key;
+}
+
+bool OSystem_SDL_Dingux::remapKey(SDL_Event &ev, Common::Event &event) {
+ if (ev.key.keysym.sym == PAD_UP) {
+ if (ev.type == SDL_KEYDOWN) {
+ _km.y_vel = -1;
+ _km.y_down_count = 1;
+ } else {
+ _km.y_vel = 0;
+ _km.y_down_count = 0;
+ }
+
+ event.type = Common::EVENT_MOUSEMOVE;
+ fillMouseEvent(event, _km.x, _km.y);
+
+ return true;
+ } else if (ev.key.keysym.sym == PAD_DOWN) {
+ if (ev.type == SDL_KEYDOWN) {
+ _km.y_vel = 1;
+ _km.y_down_count = 1;
+ } else {
+ _km.y_vel = 0;
+ _km.y_down_count = 0;
+ }
+
+ event.type = Common::EVENT_MOUSEMOVE;
+ fillMouseEvent(event, _km.x, _km.y);
+
+ return true;
+ } else if (ev.key.keysym.sym == PAD_LEFT) {
+ if (ev.type == SDL_KEYDOWN) {
+ _km.x_vel = -1;
+ _km.x_down_count = 1;
+ } else {
+ _km.x_vel = 0;
+ _km.x_down_count = 0;
+ }
+
+ event.type = Common::EVENT_MOUSEMOVE;
+ fillMouseEvent(event, _km.x, _km.y);
+
+ return true;
+ } else if (ev.key.keysym.sym == PAD_RIGHT) {
+ if (ev.type == SDL_KEYDOWN) {
+ _km.x_vel = 1;
+ _km.x_down_count = 1;
+ } else {
+ _km.x_vel = 0;
+ _km.x_down_count = 0;
+ }
+
+ event.type = Common::EVENT_MOUSEMOVE;
+ fillMouseEvent(event, _km.x, _km.y);
+
+ return true;
+ } else if (ev.key.keysym.sym == BUT_Y) { // left mouse button
+ if (ev.type == SDL_KEYDOWN) {
+ event.type = Common::EVENT_LBUTTONDOWN;
+ } else {
+ event.type = Common::EVENT_LBUTTONUP;
+ }
+
+ fillMouseEvent(event, _km.x, _km.y);
+
+ return true;
+ } else if (ev.key.keysym.sym == BUT_B) { // right mouse button
+ if (ev.type == SDL_KEYDOWN) {
+ event.type = Common::EVENT_RBUTTONDOWN;
+ } else {
+ event.type = Common::EVENT_RBUTTONUP;
+ }
+
+ fillMouseEvent(event, _km.x, _km.y);
+
+ return true;
+ } else if (ev.key.keysym.sym == BUT_X) { // '.' skip dialogue
+ ev.key.keysym.sym = SDLK_PERIOD;
+ ev.key.keysym.mod = (SDLMod)0;
+ ev.key.keysym.unicode = '.';
+ } else if (ev.key.keysym.sym == TRIG_L) { // global menu
+ ev.key.keysym.sym = SDLK_F5;
+ event.kbd.keycode = Common::KEYCODE_F5;
+ event.kbd.ascii = Common::ASCII_F5;
+ event.kbd.flags = Common::KBD_CTRL;
+
+ if (ev.type == SDL_KEYDOWN) {
+ event.type = Common::EVENT_KEYDOWN;
+ } else {
+ event.type = Common::EVENT_KEYUP;
+ }
+
+ return true;
+ } else if (ev.key.keysym.sym == BUT_A) { // virtual keyboard
+ ev.key.keysym.sym = SDLK_0;
+
+ event.kbd.keycode = Common::KEYCODE_0;
+ event.kbd.ascii = '0';
+ event.kbd.flags = 0;
+
+ if (ev.type == SDL_KEYDOWN) {
+ event.type = Common::EVENT_KEYDOWN;
+ } else {
+ event.type = Common::EVENT_KEYUP;
+ }
+
+ return true;
+ } else if (ev.key.keysym.sym == BUT_SELECT) { // virtual keyboard
+ ev.key.keysym.sym = SDLK_F7;
+
+ } else if (ev.key.keysym.sym == BUT_START) { // F5, menu in some games
+ ev.key.keysym.sym = SDLK_F5;
+
+ } else if (ev.key.keysym.sym == TRIG_R) { // ESC
+ ev.key.keysym.sym = SDLK_ESCAPE;
+ } else {
+ event.kbd.keycode = (Common::KeyCode)ev.key.keysym.sym;
+ event.kbd.ascii = mapKey(ev.key.keysym.sym, ev.key.keysym.mod, ev.key.keysym.unicode);
+ }
+
+ return false;
+}
+
+void OSystem_SDL_Dingux::fillMouseEvent(Common::Event &event, int x, int y) {
+ if (_videoMode.mode == GFX_HALF && !_overlayVisible) {
+ event.mouse.x = x * 2;
+ event.mouse.y = y * 2;
+ } else {
+ event.mouse.x = x;
+ event.mouse.y = y;
+ }
+
+ // Update the "keyboard mouse" coords
+ _km.x = x;
+ _km.y = y;
+
+ // Adjust for the screen scaling
+ if (!_overlayVisible) {
+ event.mouse.x /= _videoMode.scaleFactor;
+ event.mouse.y /= _videoMode.scaleFactor;
+ if (_videoMode.aspectRatioCorrection)
+ event.mouse.y = aspect2Real(event.mouse.y);
+ }
+}
+
+void OSystem_SDL_Dingux::warpMouse(int x, int y) {
+ if (_mouseCurState.x != x || _mouseCurState.y != y) {
+ if (_videoMode.mode == GFX_HALF && !_overlayVisible) {
+ x = x / 2;
+ y = y / 2;
+ }
+ }
+ OSystem_SDL::warpMouse(x, y);
+}
+
+#endif
+
diff --git a/backends/platform/dingux/dingux-graphics.cpp b/backends/platform/dingux/dingux-graphics.cpp
new file mode 100644
index 0000000000..e2d37743bf
--- /dev/null
+++ b/backends/platform/dingux/dingux-graphics.cpp
@@ -0,0 +1,436 @@
+
+#include "backends/platform/dingux/dingux.h"
+
+#include "common/mutex.h"
+#include "graphics/scaler.h"
+#include "graphics/scaler/aspect.h"
+#include "graphics/scaler/downscaler.h"
+#include "graphics/surface.h"
+
+#if defined (DINGUX)
+
+static const OSystem::GraphicsMode s_supportedGraphicsModes[] = {
+ {"1x", "Standard", GFX_NORMAL},
+ {0, 0, 0}
+};
+
+int OSystem_SDL_Dingux::getDefaultGraphicsMode() const {
+ return GFX_NORMAL;
+}
+
+const OSystem::GraphicsMode *OSystem_SDL_Dingux::getSupportedGraphicsModes() const {
+ return s_supportedGraphicsModes;
+}
+
+bool OSystem_SDL_Dingux::setGraphicsMode(int mode) {
+ Common::StackLock lock(_graphicsMutex);
+
+ assert(_transactionMode == kTransactionActive);
+
+ if (_oldVideoMode.setup && _oldVideoMode.mode == mode)
+ return true;
+
+ int newScaleFactor = 1;
+
+ switch (mode) {
+ case GFX_NORMAL:
+ newScaleFactor = 1;
+ break;
+ case GFX_HALF:
+ newScaleFactor = 1;
+ break;
+ default:
+ warning("unknown gfx mode %d", mode);
+ return false;
+ }
+
+ _transactionDetails.normal1xScaler = (mode == GFX_NORMAL);
+ if (_oldVideoMode.setup && _oldVideoMode.scaleFactor != newScaleFactor)
+ _transactionDetails.needHotswap = true;
+
+ _transactionDetails.needUpdatescreen = true;
+
+ _videoMode.mode = mode;
+ _videoMode.scaleFactor = newScaleFactor;
+
+ return true;
+}
+
+void OSystem_SDL_Dingux::setGraphicsModeIntern() {
+ Common::StackLock lock(_graphicsMutex);
+ ScalerProc *newScalerProc = 0;
+
+ switch (_videoMode.mode) {
+ case GFX_NORMAL:
+ newScalerProc = Normal1x;
+ break;
+ case GFX_HALF:
+ newScalerProc = DownscaleAllByHalf;
+ break;
+
+ default:
+ error("Unknown gfx mode %d", _videoMode.mode);
+ }
+
+ _scalerProc = newScalerProc;
+
+ if (!_screen || !_hwscreen)
+ return;
+
+ // Blit everything to the screen
+ _forceFull = true;
+
+ // Even if the old and new scale factors are the same, we may have a
+ // different scaler for the cursor now.
+ blitCursor();
+}
+
+void OSystem_SDL_Dingux::initSize(uint w, uint h) {
+ assert(_transactionMode == kTransactionActive);
+
+ // Avoid redundant res changes
+ if ((int)w == _videoMode.screenWidth && (int)h == _videoMode.screenHeight)
+ return;
+
+ _videoMode.screenWidth = w;
+ _videoMode.screenHeight = h;
+ if (w > 320 || h > 240) {
+ setGraphicsMode(GFX_HALF);
+ setGraphicsModeIntern();
+ toggleMouseGrab();
+ }
+
+ _transactionDetails.sizeChanged = true;
+}
+
+void OSystem_SDL_Dingux::drawMouse() {
+ if (!_mouseVisible || !_mouseSurface) {
+ _mouseBackup.x = _mouseBackup.y = _mouseBackup.w = _mouseBackup.h = 0;
+ return;
+ }
+
+ SDL_Rect dst;
+ int scale;
+ int hotX, hotY;
+
+ if (_videoMode.mode == GFX_HALF && !_overlayVisible) {
+ dst.x = _mouseCurState.x / 2;
+ dst.y = _mouseCurState.y / 2;
+ } else {
+ dst.x = _mouseCurState.x;
+ dst.y = _mouseCurState.y;
+ }
+
+ if (!_overlayVisible) {
+ scale = _videoMode.scaleFactor;
+ dst.w = _mouseCurState.vW;
+ dst.h = _mouseCurState.vH;
+ hotX = _mouseCurState.vHotX;
+ hotY = _mouseCurState.vHotY;
+ } else {
+ scale = 1;
+ dst.w = _mouseCurState.rW;
+ dst.h = _mouseCurState.rH;
+ hotX = _mouseCurState.rHotX;
+ hotY = _mouseCurState.rHotY;
+ }
+
+ // The mouse is undrawn using virtual coordinates, i.e. they may be
+ // scaled and aspect-ratio corrected.
+
+ _mouseBackup.x = dst.x - hotX;
+ _mouseBackup.y = dst.y - hotY;
+ _mouseBackup.w = dst.w;
+ _mouseBackup.h = dst.h;
+
+ // We draw the pre-scaled cursor image, so now we need to adjust for
+ // scaling, shake position and aspect ratio correction manually.
+
+ if (!_overlayVisible) {
+ dst.y += _currentShakePos;
+ }
+
+ if (_videoMode.aspectRatioCorrection && !_overlayVisible)
+ dst.y = real2Aspect(dst.y);
+
+ dst.x = scale * dst.x - _mouseCurState.rHotX;
+ dst.y = scale * dst.y - _mouseCurState.rHotY;
+ dst.w = _mouseCurState.rW;
+ dst.h = _mouseCurState.rH;
+
+ // Note that SDL_BlitSurface() and addDirtyRect() will both perform any
+ // clipping necessary
+
+ if (SDL_BlitSurface(_mouseSurface, NULL, _hwscreen, &dst) != 0)
+ error("SDL_BlitSurface failed: %s", SDL_GetError());
+
+ // The screen will be updated using real surface coordinates, i.e.
+ // they will not be scaled or aspect-ratio corrected.
+ addDirtyRect(dst.x, dst.y, dst.w, dst.h, true);
+}
+
+void OSystem_SDL_Dingux::undrawMouse() {
+ const int x = _mouseBackup.x;
+ const int y = _mouseBackup.y;
+
+ // When we switch bigger overlay off mouse jumps. Argh!
+ // This is intended to prevent undrawing offscreen mouse
+ if (!_overlayVisible && (x >= _videoMode.screenWidth || y >= _videoMode.screenHeight))
+ return;
+
+ if (_mouseBackup.w != 0 && _mouseBackup.h != 0) {
+ if (_videoMode.mode == GFX_HALF && !_overlayVisible) {
+ addDirtyRect(x*2, y*2, _mouseBackup.w*2, _mouseBackup.h*2);
+ } else {
+ addDirtyRect(x, y, _mouseBackup.w, _mouseBackup.h);
+ }
+ }
+}
+
+void OSystem_SDL_Dingux::internUpdateScreen() {
+ SDL_Surface *srcSurf, *origSurf;
+ int height, width;
+ ScalerProc *scalerProc;
+ int scale1;
+
+#if defined (DEBUG) && ! defined(_WIN32_WCE) // definitions not available for non-DEBUG here. (needed this to compile in SYMBIAN32 & linux?)
+ assert(_hwscreen != NULL);
+ assert(_hwscreen->map->sw_data != NULL);
+#endif
+
+ // If the shake position changed, fill the dirty area with blackness
+ if (_currentShakePos != _newShakePos) {
+ SDL_Rect blackrect = {0, 0, _videoMode.screenWidth * _videoMode.scaleFactor, _newShakePos * _videoMode.scaleFactor};
+
+ if (_videoMode.aspectRatioCorrection && !_overlayVisible)
+ blackrect.h = real2Aspect(blackrect.h - 1) + 1;
+
+ SDL_FillRect(_hwscreen, &blackrect, 0);
+
+ _currentShakePos = _newShakePos;
+
+ _forceFull = true;
+ }
+
+ // Check whether the palette was changed in the meantime and update the
+ // screen surface accordingly.
+ if (_screen && _paletteDirtyEnd != 0) {
+ SDL_SetColors(_screen, _currentPalette + _paletteDirtyStart,
+ _paletteDirtyStart,
+ _paletteDirtyEnd - _paletteDirtyStart);
+
+ _paletteDirtyEnd = 0;
+
+ _forceFull = true;
+ }
+
+#ifdef USE_OSD
+ // OSD visible (i.e. non-transparent)?
+ if (_osdAlpha != SDL_ALPHA_TRANSPARENT) {
+ // Updated alpha value
+ const int diff = SDL_GetTicks() - _osdFadeStartTime;
+ if (diff > 0) {
+ if (diff >= kOSDFadeOutDuration) {
+ // Back to full transparency
+ _osdAlpha = SDL_ALPHA_TRANSPARENT;
+ } else {
+ // Do a linear fade out...
+ const int startAlpha = SDL_ALPHA_TRANSPARENT + kOSDInitialAlpha * (SDL_ALPHA_OPAQUE - SDL_ALPHA_TRANSPARENT) / 100;
+ _osdAlpha = startAlpha + diff * (SDL_ALPHA_TRANSPARENT - startAlpha) / kOSDFadeOutDuration;
+ }
+ SDL_SetAlpha(_osdSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, _osdAlpha);
+ _forceFull = true;
+ }
+ }
+#endif
+
+ if (!_overlayVisible) {
+ origSurf = _screen;
+ srcSurf = _tmpscreen;
+ width = _videoMode.screenWidth;
+ height = _videoMode.screenHeight;
+ scalerProc = _scalerProc;
+ scale1 = _videoMode.scaleFactor;
+ } else {
+ origSurf = _overlayscreen;
+ srcSurf = _tmpscreen2;
+ width = _videoMode.overlayWidth;
+ height = _videoMode.overlayHeight;
+ scalerProc = Normal1x;
+ scale1 = 1;
+ }
+
+ // Add the area covered by the mouse cursor to the list of dirty rects if
+ // we have to redraw the mouse.
+ if (_mouseNeedsRedraw)
+ undrawMouse();
+
+ // Force a full redraw if requested
+ if (_forceFull) {
+ _numDirtyRects = 1;
+ _dirtyRectList[0].x = 0;
+ _dirtyRectList[0].y = 0;
+ _dirtyRectList[0].w = width;
+ _dirtyRectList[0].h = height;
+ }
+
+ // Only draw anything if necessary
+ if (_numDirtyRects > 0 || _mouseNeedsRedraw) {
+ SDL_Rect *r;
+ SDL_Rect dst;
+ uint32 srcPitch, dstPitch;
+ SDL_Rect *lastRect = _dirtyRectList + _numDirtyRects;
+
+ for (r = _dirtyRectList; r != lastRect; ++r) {
+ dst = *r;
+ dst.x++; // Shift rect by one since 2xSai needs to access the data around
+ dst.y++; // any pixel to scale it, and we want to avoid mem access crashes.
+
+ if (SDL_BlitSurface(origSurf, r, srcSurf, &dst) != 0)
+ error("SDL_BlitSurface failed: %s", SDL_GetError());
+ }
+
+ SDL_LockSurface(srcSurf);
+ SDL_LockSurface(_hwscreen);
+
+ srcPitch = srcSurf->pitch;
+ dstPitch = _hwscreen->pitch;
+
+ for (r = _dirtyRectList; r != lastRect; ++r) {
+ register int dst_y = r->y + _currentShakePos;
+ register int dst_h = 0;
+ register int dst_w = r->w;
+ register int orig_dst_y = 0;
+ register int dst_x = r->x;
+ register int src_y;
+ register int src_x;
+
+ if (dst_y < height) {
+ dst_h = r->h;
+ if (dst_h > height - dst_y)
+ dst_h = height - dst_y;
+
+ orig_dst_y = dst_y;
+ src_x = dst_x;
+ src_y = dst_y;
+
+ if (_videoMode.aspectRatioCorrection && !_overlayVisible)
+ dst_y = real2Aspect(dst_y);
+
+ assert(scalerProc != NULL);
+
+ if ((_videoMode.mode == GFX_HALF) && (scalerProc == DownscaleAllByHalf)) {
+ if (dst_x % 2 == 1) {
+ dst_x--;
+ dst_w++;
+ }
+ if (dst_y % 2 == 1) {
+ dst_y--;
+ dst_h++;
+ }
+ src_x = dst_x;
+ src_y = dst_y;
+ dst_x = dst_x / 2;
+ dst_y = dst_y / 2;
+
+ scalerProc((byte *)srcSurf->pixels + (src_x * 2 + 2) + (src_y + 1) * srcPitch, srcPitch,
+ (byte *)_hwscreen->pixels + dst_x * 2 + dst_y * dstPitch, dstPitch, dst_w, dst_h);
+
+ } else {
+ scalerProc((byte *)srcSurf->pixels + (r->x * 2 + 2) + (r->y + 1) * srcPitch, srcPitch,
+ (byte *)_hwscreen->pixels + r->x * 2 + dst_y * dstPitch, dstPitch, r->w, dst_h);
+ }
+ }
+
+ if (_videoMode.mode == GFX_HALF && scalerProc == DownscaleAllByHalf) {
+ r->w = r->w / 2;
+ r->h = dst_h / 2;
+ } else {
+ r->w = r->w;
+ r->h = dst_h;
+ }
+
+ r->x = dst_x;
+ r->y = dst_y;
+
+
+#ifdef USE_SCALERS
+ if (_videoMode.aspectRatioCorrection && orig_dst_y < height && !_overlayVisible)
+ r->h = stretch200To240((uint8 *) _hwscreen->pixels, dstPitch, r->w, r->h, r->x, r->y, orig_dst_y * scale1);
+#endif
+ }
+ SDL_UnlockSurface(srcSurf);
+ SDL_UnlockSurface(_hwscreen);
+
+ // Readjust the dirty rect list in case we are doing a full update.
+ // This is necessary if shaking is active.
+ if (_forceFull) {
+ _dirtyRectList[0].y = 0;
+ _dirtyRectList[0].h = (_videoMode.mode == GFX_HALF) ? effectiveScreenHeight() / 2 : effectiveScreenHeight();
+ }
+
+ drawMouse();
+
+#ifdef USE_OSD
+ if (_osdAlpha != SDL_ALPHA_TRANSPARENT) {
+ SDL_BlitSurface(_osdSurface, 0, _hwscreen, 0);
+ }
+#endif
+ // Finally, blit all our changes to the screen
+ SDL_UpdateRects(_hwscreen, _numDirtyRects, _dirtyRectList);
+ }
+
+ _numDirtyRects = 0;
+ _forceFull = false;
+ _mouseNeedsRedraw = false;
+}
+
+void OSystem_SDL_Dingux::showOverlay() {
+ if (_videoMode.mode == GFX_HALF) {
+ _mouseCurState.x = _mouseCurState.x / 2;
+ _mouseCurState.y = _mouseCurState.y / 2;
+ }
+ OSystem_SDL::showOverlay();
+}
+
+void OSystem_SDL_Dingux::hideOverlay() {
+ if (_videoMode.mode == GFX_HALF) {
+ _mouseCurState.x = _mouseCurState.x * 2;
+ _mouseCurState.y = _mouseCurState.y * 2;
+ }
+ OSystem_SDL::hideOverlay();
+}
+
+bool OSystem_SDL_Dingux::loadGFXMode() {
+ fprintf(stdout, "Game ScreenMode = %d*%d\n", _videoMode.screenWidth, _videoMode.screenHeight);
+ if (_videoMode.screenWidth > 320 || _videoMode.screenHeight > 240) {
+ _videoMode.aspectRatioCorrection = false;
+ setGraphicsMode(GFX_HALF);
+ fprintf(stdout, "GraphicsMode set to HALF\n");
+ } else {
+ setGraphicsMode(GFX_NORMAL);
+ fprintf(stdout, "GraphicsMode set to NORMAL\n");
+ }
+
+ if ((_videoMode.mode == GFX_HALF) && !_overlayVisible) {
+ _videoMode.overlayWidth = _videoMode.screenWidth / 2;
+ _videoMode.overlayHeight = _videoMode.screenHeight / 2;
+ _videoMode.fullscreen = true;
+ } else {
+
+ _videoMode.overlayWidth = _videoMode.screenWidth * _videoMode.scaleFactor;
+ _videoMode.overlayHeight = _videoMode.screenHeight * _videoMode.scaleFactor;
+
+ if (_videoMode.aspectRatioCorrection)
+ _videoMode.overlayHeight = real2Aspect(_videoMode.overlayHeight);
+
+ _videoMode.hardwareWidth = _videoMode.screenWidth * _videoMode.scaleFactor;
+ _videoMode.hardwareHeight = effectiveScreenHeight();
+ }
+
+
+ return OSystem_SDL::loadGFXMode();
+}
+
+#endif
+
diff --git a/backends/platform/dingux/dingux.cpp b/backends/platform/dingux/dingux.cpp
new file mode 100644
index 0000000000..a253e8bce1
--- /dev/null
+++ b/backends/platform/dingux/dingux.cpp
@@ -0,0 +1,34 @@
+
+#include "backends/platform/dingux/dingux.h"
+
+#if defined(DINGUX)
+
+bool OSystem_SDL_Dingux::hasFeature(Feature f) {
+ return
+ (f == kFeatureAspectRatioCorrection) ||
+ (f == kFeatureCursorHasPalette);
+}
+
+void OSystem_SDL_Dingux::setFeatureState(Feature f, bool enable) {
+ switch (f) {
+ case kFeatureAspectRatioCorrection:
+ setAspectRatioCorrection(enable);
+ break;
+ default:
+ break;
+ }
+}
+
+bool OSystem_SDL_Dingux::getFeatureState(Feature f) {
+ assert(_transactionMode == kTransactionNone);
+
+ switch (f) {
+ case kFeatureAspectRatioCorrection:
+ return _videoMode.aspectRatioCorrection;
+ default:
+ return false;
+ }
+}
+
+#endif
+
diff --git a/backends/platform/dingux/dingux.h b/backends/platform/dingux/dingux.h
new file mode 100644
index 0000000000..929abc0587
--- /dev/null
+++ b/backends/platform/dingux/dingux.h
@@ -0,0 +1,44 @@
+
+#ifndef SDL_DINGUX_COMMON_H
+#define SDL_DINGUX_COMMON_H
+
+#include <SDL.h>
+
+#include "backends/base-backend.h"
+#include "backends/platform/sdl/sdl.h"
+
+#if defined(DINGUX)
+
+enum {
+ GFX_HALF = 12
+};
+
+class OSystem_SDL_Dingux : public OSystem_SDL {
+public:
+ virtual bool hasFeature(Feature f);
+ virtual void setFeatureState(Feature f, bool enable);
+ virtual bool getFeatureState(Feature f);
+ virtual int getDefaultGraphicsMode() const;
+ void initSize(uint w, uint h);
+ const OSystem::GraphicsMode *getSupportedGraphicsModes() const;
+ bool setGraphicsMode(const char *name);
+ bool setGraphicsMode(int mode);
+ void setGraphicsModeIntern();
+ void internUpdateScreen();
+ void showOverlay();
+ void hideOverlay();
+ bool loadGFXMode();
+ void drawMouse();
+ void undrawMouse();
+ void warpMouse(int, int);
+ void fillMouseEvent(Common::Event&, int, int);
+
+protected:
+ virtual bool remapKey(SDL_Event &ev, Common::Event &event);
+};
+
+
+#endif
+
+#endif
+
diff --git a/backends/platform/dingux/main.cpp b/backends/platform/dingux/main.cpp
new file mode 100644
index 0000000000..410dee9afe
--- /dev/null
+++ b/backends/platform/dingux/main.cpp
@@ -0,0 +1,29 @@
+
+#include "backends/platform/dingux/dingux.h"
+#include "backends/plugins/sdl/sdl-provider.h"
+//#include "backends/plugins/posix/posix-provider.h"
+#include "base/main.h"
+
+#if defined(DINGUX)
+
+#include <unistd.h>
+
+int main(int argc, char* argv[]) {
+
+ g_system = new OSystem_SDL_Dingux();
+ assert(g_system);
+
+#ifdef DYNAMIC_MODULES
+ PluginManager::instance().addPluginProvider(new SDLPluginProvider());
+// PluginManager::instance().addPluginProvider(new POSIXPluginProvider());
+#endif
+
+ // Invoke the actual ScummVM main entry point:
+ int res = scummvm_main(argc, argv);
+ ((OSystem_SDL *)g_system)->deinit();
+ return res;
+
+}
+
+#endif
+
diff --git a/backends/platform/dingux/module.mk b/backends/platform/dingux/module.mk
new file mode 100644
index 0000000000..309fb94442
--- /dev/null
+++ b/backends/platform/dingux/module.mk
@@ -0,0 +1,13 @@
+MODULE := backends/platform/dingux
+
+MODULE_OBJS := \
+ main.o \
+ dingux.o \
+ dingux-events.o \
+ dingux-graphics.o \
+
+MODULE_DIRS += \
+ backends/platform/dingux/
+
+# We don't use the rules.mk here on purpose
+OBJS := $(addprefix $(MODULE)/, $(MODULE_OBJS)) $(OBJS)
diff --git a/backends/platform/sdl/graphics.cpp b/backends/platform/sdl/graphics.cpp
index a97a153f3c..80bfca4514 100644
--- a/backends/platform/sdl/graphics.cpp
+++ b/backends/platform/sdl/graphics.cpp
@@ -537,7 +537,7 @@ bool OSystem_SDL::loadGFXMode() {
assert(_inited);
_forceFull = true;
-#if !defined(__MAEMO__) && !defined(GP2XWIZ) && !defined(LINUXMOTO)
+#if !defined(__MAEMO__) && !defined(GP2XWIZ) && !defined(LINUXMOTO) && !defined(DINGUX)
_videoMode.overlayWidth = _videoMode.screenWidth * _videoMode.scaleFactor;
_videoMode.overlayHeight = _videoMode.screenHeight * _videoMode.scaleFactor;
diff --git a/backends/platform/sdl/main.cpp b/backends/platform/sdl/main.cpp
index 52bbb59165..9d116d325a 100644
--- a/backends/platform/sdl/main.cpp
+++ b/backends/platform/sdl/main.cpp
@@ -38,7 +38,7 @@
// Several SDL based ports use a custom main, and hence do not want to compile
// of this file. The following "#if" ensures that.
-#if !defined(__MAEMO__) && !defined(_WIN32_WCE) && !defined(GP2XWIZ)&& !defined(LINUXMOTO) && !defined(__SYMBIAN32__)
+#if !defined(__MAEMO__) && !defined(_WIN32_WCE) && !defined(GP2XWIZ)&& !defined(LINUXMOTO) && !defined(__SYMBIAN32__) && !defined(DINGUX)
#include "backends/platform/sdl/sdl.h"
diff --git a/backends/platform/sdl/sdl.cpp b/backends/platform/sdl/sdl.cpp
index 6686249416..22fc561b0f 100644
--- a/backends/platform/sdl/sdl.cpp
+++ b/backends/platform/sdl/sdl.cpp
@@ -150,7 +150,7 @@ void OSystem_SDL::initBackend() {
memset(&_videoMode, 0, sizeof(_videoMode));
memset(&_transactionDetails, 0, sizeof(_transactionDetails));
-#if !defined(_WIN32_WCE) && !defined(__SYMBIAN32__) && defined(USE_SCALERS)
+#if !defined(_WIN32_WCE) && !defined(DINGUX) && !defined(__SYMBIAN32__) && defined(USE_SCALERS)
_videoMode.mode = GFX_DOUBLESIZE;
_videoMode.scaleFactor = 2;
_videoMode.aspectRatioCorrection = ConfMan.getBool("aspect_ratio");