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author | Eugene Sandulenko | 2004-11-24 00:14:21 +0000 |
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committer | Eugene Sandulenko | 2004-11-24 00:14:21 +0000 |
commit | 31e434dcf1e46510606efa3025c24c17ace379c6 (patch) | |
tree | addc1c7b6b9b2489eb9aca49e21ee0c729671adb /backends | |
parent | 6414ec92a2a3509946ae4ec35a3a77e76ad152df (diff) | |
download | scummvm-rg350-31e434dcf1e46510606efa3025c24c17ace379c6.tar.gz scummvm-rg350-31e434dcf1e46510606efa3025c24c17ace379c6.tar.bz2 scummvm-rg350-31e434dcf1e46510606efa3025c24c17ace379c6.zip |
Fix a`ll engines. They work, though current fix is just temporary.
There are plans to add some brains to GameDetector class, which will let us
avoid passing detector to init() method.
svn-id: r15873
Diffstat (limited to 'backends')
-rw-r--r-- | backends/sdl/graphics.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/backends/sdl/graphics.cpp b/backends/sdl/graphics.cpp index ea16da6694..81bd672c9a 100644 --- a/backends/sdl/graphics.cpp +++ b/backends/sdl/graphics.cpp @@ -1062,8 +1062,6 @@ void OSystem_SDL::toggleMouseGrab() { } void OSystem_SDL::draw_mouse() { - assert (_transactionMode == kTransactionNone); - if (_mouseDrawn || !_mouseVisible) return; |