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author | Alejandro Marzini | 2010-08-01 22:53:18 +0000 |
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committer | Alejandro Marzini | 2010-08-01 22:53:18 +0000 |
commit | 41204282ecce8b0e2e39d6e869103f736d0690f7 (patch) | |
tree | a427a25bdfbbc7a8c8cfb58285e08d88e3ddd7d5 /backends | |
parent | b816849c7898085e543a672fa9c0a657246afd62 (diff) | |
download | scummvm-rg350-41204282ecce8b0e2e39d6e869103f736d0690f7.tar.gz scummvm-rg350-41204282ecce8b0e2e39d6e869103f736d0690f7.tar.bz2 scummvm-rg350-41204282ecce8b0e2e39d6e869103f736d0690f7.zip |
OPENGL: By default only enable None, Conserve and 4/3 aspect ratio corrections.
svn-id: r51599
Diffstat (limited to 'backends')
-rw-r--r-- | backends/graphics/opengl/opengl-graphics.cpp | 4 | ||||
-rw-r--r-- | backends/graphics/opengl/opengl-graphics.h | 3 |
2 files changed, 7 insertions, 0 deletions
diff --git a/backends/graphics/opengl/opengl-graphics.cpp b/backends/graphics/opengl/opengl-graphics.cpp index 206823adb0..6963c4c1db 100644 --- a/backends/graphics/opengl/opengl-graphics.cpp +++ b/backends/graphics/opengl/opengl-graphics.cpp @@ -1179,7 +1179,11 @@ void OpenGLGraphicsManager::setAspectRatioCorrection(int ratio) { if (_transactionMode == kTransactionActive) { if (ratio == -1) // If -1, switch to next mode +#ifdef USE_ALL_ASR _videoMode.aspectRatioCorrection = (_videoMode.aspectRatioCorrection + 1) % 5; +#else + _videoMode.aspectRatioCorrection = (_videoMode.aspectRatioCorrection + 1) % 3; +#endif else _videoMode.aspectRatioCorrection = ratio; _transactionDetails.needHotswap = true; diff --git a/backends/graphics/opengl/opengl-graphics.h b/backends/graphics/opengl/opengl-graphics.h index 02930a4756..9672252deb 100644 --- a/backends/graphics/opengl/opengl-graphics.h +++ b/backends/graphics/opengl/opengl-graphics.h @@ -33,6 +33,9 @@ // Uncomment this to enable the 'on screen display' code. #define USE_OSD 1 +// Uncomment this to enable all aspect ratio corrections (Will include 16/9 and 16/10) +//#define USE_ALL_ASR 1 + namespace OpenGL { // The OpenGL GFX modes. They have to be inside the OpenGL namespace so they // do not clash with the SDL GFX modes. |