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author | Max Horn | 2003-10-04 23:49:04 +0000 |
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committer | Max Horn | 2003-10-04 23:49:04 +0000 |
commit | 4a84b356f8570fd47ee258c694b7acd722eabe5f (patch) | |
tree | 1479278d69c2cadd9321a50df7efcedf21a7c109 /backends | |
parent | 93f5234e841c9545ba5118290646e8296ce0848f (diff) | |
download | scummvm-rg350-4a84b356f8570fd47ee258c694b7acd722eabe5f.tar.gz scummvm-rg350-4a84b356f8570fd47ee258c694b7acd722eabe5f.tar.bz2 scummvm-rg350-4a84b356f8570fd47ee258c694b7acd722eabe5f.zip |
revert the 'reverse Y axis' hack
svn-id: r10594
Diffstat (limited to 'backends')
-rw-r--r-- | backends/sdl/sdl-common.cpp | 7 | ||||
-rw-r--r-- | backends/sdl/sdl-common.h | 3 | ||||
-rw-r--r-- | backends/sdl/sdl_gl.cpp | 4 |
3 files changed, 1 insertions, 13 deletions
diff --git a/backends/sdl/sdl-common.cpp b/backends/sdl/sdl-common.cpp index ee28922e7e..71ba2d07fc 100644 --- a/backends/sdl/sdl-common.cpp +++ b/backends/sdl/sdl-common.cpp @@ -564,13 +564,6 @@ void OSystem_SDL_Common::fillMouseEvent(Event &event, int x, int y) { event.mouse.x = x; event.mouse.y = y; - // FIXME: HACK HACK HACK. This works around an odd problem in the OpenGL - // variant of the SDL backend, where the mouse y coordinates are reversed. - // Since the OpenGL variants is quite hackish anyway, we have to hard code - // here a screen height of 480). - if (_mode_flags & DF_REVERSE_Y) - event.mouse.y = 480 - event.mouse.y; - // Update the "keyboard mouse" coords km.x = event.mouse.x; km.y = event.mouse.y; diff --git a/backends/sdl/sdl-common.h b/backends/sdl/sdl-common.h index 77d8b0384d..9c60626be7 100644 --- a/backends/sdl/sdl-common.h +++ b/backends/sdl/sdl-common.h @@ -145,8 +145,7 @@ protected: enum { DF_WANT_RECT_OPTIM = 1 << 0, - DF_UPDATE_EXPAND_1_PIXEL = 1 << 1, - DF_REVERSE_Y = 1 << 2 + DF_UPDATE_EXPAND_1_PIXEL = 1 << 1 }; bool _forceFull; // Force full redraw on next update_screen diff --git a/backends/sdl/sdl_gl.cpp b/backends/sdl/sdl_gl.cpp index 7177a9ceeb..7161158d46 100644 --- a/backends/sdl/sdl_gl.cpp +++ b/backends/sdl/sdl_gl.cpp @@ -102,7 +102,6 @@ void OSystem_SDL_OpenGL::load_gfx_mode() { switch(_mode) { case GFX_BILINEAR: _usingOpenGL = true; - _mode_flags |= DF_REVERSE_Y; _mode = GFX_NORMAL; break; @@ -162,7 +161,6 @@ void OSystem_SDL_OpenGL::load_gfx_mode() { if (_mode != GFX_NORMAL) { _usingOpenGL = false; - _mode_flags &= ~DF_REVERSE_Y; } // @@ -642,7 +640,6 @@ uint32 OSystem_SDL_OpenGL::property(int param, Property *value) { if (!_usingOpenGL) { _usingOpenGL = true; _mode = GFX_NORMAL; - _mode_flags |= DF_REVERSE_Y; _scaleFactor = 1; _scaler_proc = Normal1x; hotswap_gfx_mode(); @@ -663,7 +660,6 @@ uint32 OSystem_SDL_OpenGL::property(int param, Property *value) { if (_usingOpenGL) { _glBilinearFilter = false; _usingOpenGL = false; - _mode_flags &= ~DF_REVERSE_Y; } hotswap_gfx_mode(); |