diff options
author | Max Horn | 2002-12-13 16:15:58 +0000 |
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committer | Max Horn | 2002-12-13 16:15:58 +0000 |
commit | 4bf96d1c8bd2fbcd371b321a11484677478aee15 (patch) | |
tree | f87fff487f1dd753c30e0d2ea9907e6d78638fc8 /backends | |
parent | 7bcbcde9941f05179ab68175c4e6529dae41927e (diff) | |
download | scummvm-rg350-4bf96d1c8bd2fbcd371b321a11484677478aee15.tar.gz scummvm-rg350-4bf96d1c8bd2fbcd371b321a11484677478aee15.tar.bz2 scummvm-rg350-4bf96d1c8bd2fbcd371b321a11484677478aee15.zip |
changed OSystem to allow RBG<->16bit color conversion to be done in the backend; after all, the backend 'knows' best what format the overlay uses. Default implementations of RBGToColor and colorToRBG assume 565 mode, backends other than SDL may want to provide alternate implementations (SDL backend already does the right thing for non-565 modes)
svn-id: r5931
Diffstat (limited to 'backends')
-rw-r--r-- | backends/sdl/fb2opengl.h | 4 | ||||
-rw-r--r-- | backends/sdl/sdl.cpp | 18 | ||||
-rw-r--r-- | backends/sdl/sdl_gl.cpp | 70 |
3 files changed, 48 insertions, 44 deletions
diff --git a/backends/sdl/fb2opengl.h b/backends/sdl/fb2opengl.h index ab45ef9d2d..705093c976 100644 --- a/backends/sdl/fb2opengl.h +++ b/backends/sdl/fb2opengl.h @@ -22,8 +22,8 @@ // Andre Souza <asouza@olinux.com.br> #include <SDL.h> -//#include <SDL_opengl.h> -#include <GL/gl.h> +#include <SDL_opengl.h> +//#include <GL/gl.h> NOTE! Before anybody comments out SDL_opengl.h and enables this again, talk to Fingolfin first! GL/gl.h is NOT portable! #include <stdlib.h> #include <string.h> diff --git a/backends/sdl/sdl.cpp b/backends/sdl/sdl.cpp index cfb3b9d96b..83bbbca3e4 100644 --- a/backends/sdl/sdl.cpp +++ b/backends/sdl/sdl.cpp @@ -45,6 +45,10 @@ public: virtual void grab_overlay(int16 *buf, int pitch); virtual void copy_rect_overlay(const int16 *buf, int pitch, int x, int y, int w, int h); + // Methods that convert RBG to/from colors suitable for the overlay. + virtual int16 RBGToColor(uint8 r, uint8 g, uint8 b); + virtual void colorToRBG(int16 color, uint8 &r, uint8 &g, uint8 &b); + protected: typedef void ScalerProc(uint8 *srcPtr, uint32 srcPitch, uint8 *deltaPtr, uint8 *dstPtr, uint32 dstPitch, int width, int height); @@ -153,7 +157,7 @@ void OSystem_SDL_Normal::draw_mouse() { *bak++ = *dst; color = *src++; if (color != 0xFF) // 0xFF = transparent, don't draw - *dst = RGB_TO_16(_currentPalette[color].r, _currentPalette[color].g, _currentPalette[color].b); + *dst = RBGToColor(_currentPalette[color].r, _currentPalette[color].g, _currentPalette[color].b); dst++; width--; } @@ -466,14 +470,20 @@ uint32 OSystem_SDL_Normal::property(int param, Property *value) { } #endif return 1; - } else if (param == PROP_OVERLAY_IS_565) { - assert(_tmpscreen != 0); - return (_tmpscreen->format->Rmask != 0x7C00); } return OSystem_SDL_Common::property(param, value); } +int16 OSystem_SDL_Normal::RBGToColor(uint8 r, uint8 g, uint8 b) +{ + return SDL_MapRGB(_tmpscreen->format, r, g, b); +} + +void OSystem_SDL_Normal::colorToRBG(int16 color, uint8 &r, uint8 &g, uint8 &b) +{ + SDL_GetRGB(color, _tmpscreen->format, &r, &g, &b); +} void OSystem_SDL_Normal::show_overlay() { diff --git a/backends/sdl/sdl_gl.cpp b/backends/sdl/sdl_gl.cpp index 007aaf4b77..504810c711 100644 --- a/backends/sdl/sdl_gl.cpp +++ b/backends/sdl/sdl_gl.cpp @@ -34,7 +34,7 @@ int glGetColorTable(int, int, int, void *) { return 0; } class OSystem_SDL_Normal : public OSystem_SDL_Common { public: - OSystem_SDL_Normal() : sdl_tmpscreen(0), sdl_hwscreen(0), _overlay_visible(false) { _glScreenStart = 0; _glBilinearFilter = true; } + OSystem_SDL_Normal() : _tmpscreen(0), _overlay_visible(false) { _glScreenStart = 0; _glBilinearFilter = true; } // Set colors of the palette void set_palette(const byte *colors, uint start, uint num); @@ -63,12 +63,9 @@ protected: typedef void ScalerProc(uint8 *srcPtr, uint32 srcPitch, uint8 *deltaPtr, uint8 *dstPtr, uint32 dstPitch, int width, int height); - SDL_Surface *sdl_tmpscreen; // temporary screen (for scalers/overlay) - SDL_Surface *sdl_hwscreen; // hardware screen + SDL_Surface *_tmpscreen; // temporary screen (for scalers/overlay) bool _overlay_visible; - ScalerProc *_scaler_proc; - virtual void draw_mouse(); virtual void undraw_mouse(); @@ -148,17 +145,20 @@ void OSystem_SDL_Normal::draw_mouse() { // Draw the mouse cursor; backup the covered area in "bak" - if (SDL_LockSurface(sdl_tmpscreen) == -1) + if (SDL_LockSurface(_tmpscreen) == -1) error("SDL_LockSurface failed: %s.\n", SDL_GetError()); - dst = (uint16 *)sdl_tmpscreen->pixels + (y+1) * TMP_SCREEN_WIDTH + (x+1); + // Mark as dirty + add_dirty_rect(x, y, w, h); + + dst = (uint16 *)_tmpscreen->pixels + (y+1) * TMP_SCREEN_WIDTH + (x+1); while (h > 0) { int width = w; while (width > 0) { *bak++ = *dst; color = *src++; if (color != 0xFF) // 0xFF = transparent, don't draw - *dst = RGB_TO_16(_currentPalette[color].r, _currentPalette[color].g, _currentPalette[color].b); + *dst = RBGToColor(_currentPalette[color].r, _currentPalette[color].g, _currentPalette[color].b); dst++; width--; } @@ -168,11 +168,8 @@ void OSystem_SDL_Normal::draw_mouse() { h--; } - SDL_UnlockSurface(sdl_tmpscreen); + SDL_UnlockSurface(_tmpscreen); - // Mark as dirty - add_dirty_rect(x, y, w, h); - // Finally, set the flag to indicate the mouse has been drawn _mouseDrawn = true; } @@ -186,7 +183,7 @@ void OSystem_SDL_Normal::undraw_mouse() { return; _mouseDrawn = false; - if (SDL_LockSurface(sdl_tmpscreen) == -1) + if (SDL_LockSurface(_tmpscreen) == -1) error("SDL_LockSurface failed: %s.\n", SDL_GetError()); uint16 *dst, *bak = (uint16 *)_mouseBackup; @@ -198,7 +195,7 @@ void OSystem_SDL_Normal::undraw_mouse() { // No need to do clipping here, since draw_mouse() did that already - dst = (uint16 *)sdl_tmpscreen->pixels + (old_mouse_y+1) * TMP_SCREEN_WIDTH + (old_mouse_x+1); + dst = (uint16 *)_tmpscreen->pixels + (old_mouse_y+1) * TMP_SCREEN_WIDTH + (old_mouse_x+1); for (y = 0; y < old_mouse_h; ++y, bak += MAX_MOUSE_W, dst += TMP_SCREEN_WIDTH) { for (x = 0; x < old_mouse_w; ++x) { dst[x] = bak[x]; @@ -207,7 +204,7 @@ void OSystem_SDL_Normal::undraw_mouse() { add_dirty_rect(old_mouse_x, old_mouse_y, old_mouse_w, old_mouse_h); - SDL_UnlockSurface(sdl_tmpscreen); + SDL_UnlockSurface(_tmpscreen); } void OSystem_SDL_Normal::load_gfx_mode() { @@ -223,7 +220,7 @@ void OSystem_SDL_Normal::load_gfx_mode() { _mode_flags = DF_WANT_RECT_OPTIM | DF_UPDATE_EXPAND_1_PIXEL; _scaleFactor = 2; - sdl_tmpscreen = NULL; + _tmpscreen = NULL; TMP_SCREEN_WIDTH = (_screenWidth + 3); // @@ -255,7 +252,7 @@ void OSystem_SDL_Normal::load_gfx_mode() { // Need some extra bytes around when using 2xSaI uint16 *tmp_screen = (uint16*)calloc(TMP_SCREEN_WIDTH*(_screenHeight+3),sizeof(uint16)); - sdl_tmpscreen = SDL_CreateRGBSurfaceFrom(tmp_screen, + _tmpscreen = SDL_CreateRGBSurfaceFrom(tmp_screen, TMP_SCREEN_WIDTH, _screenHeight + 3, 16, TMP_SCREEN_WIDTH*2, Rmask, Gmask, @@ -276,8 +273,8 @@ void OSystem_SDL_Normal::load_gfx_mode() { tmpBlackRect.w = _screenWidth; tmpBlackRect.h = 256-_screenHeight-_glScreenStart; - if (sdl_tmpscreen == NULL) - error("sdl_tmpscreen failed"); + if (_tmpscreen == NULL) + error("_tmpscreen failed"); // keyboard cursor control, some other better place for it? km.x_max = _screenWidth * _scaleFactor - 1; @@ -293,10 +290,10 @@ void OSystem_SDL_Normal::unload_gfx_mode() { _screen = NULL; } - if (sdl_tmpscreen) { - free((uint16*)sdl_tmpscreen->pixels); - SDL_FreeSurface(sdl_tmpscreen); - sdl_tmpscreen = NULL; + if (_tmpscreen) { + free((uint16*)_tmpscreen->pixels); + SDL_FreeSurface(_tmpscreen); + _tmpscreen = NULL; } } @@ -352,13 +349,13 @@ void OSystem_SDL_Normal::update_screen() { dst = *r; // dst.x++; // Shift rect by one since 2xSai needs to acces the data around // dst.y++; // any pixel to scale it, and we want to avoid mem access crashes. - if (SDL_BlitSurface(_screen, r, sdl_tmpscreen, &dst) != 0) + if (SDL_BlitSurface(_screen, r, _tmpscreen, &dst) != 0) error("SDL_BlitSurface failed: %s", SDL_GetError()); } } // Almost the same thing as SDL_UpdateRects - fb2gl.blit16(sdl_tmpscreen,_num_dirty_rects,_dirty_rect_list,0, + fb2gl.blit16(_tmpscreen,_num_dirty_rects,_dirty_rect_list,0, _currentShakePos+_glScreenStart); tmpBlackRect.h = 256-_screenHeight-_glScreenStart-_currentShakePos; @@ -403,9 +400,6 @@ uint32 OSystem_SDL_Normal::property(int param, Property *value) { SDL_WM_ToggleFullScreen(fb2gl.screen); return 1; - } else if (param == PROP_OVERLAY_IS_565) { - assert(sdl_tmpscreen != 0); - return (sdl_tmpscreen->format->Rmask != 0x7C00); } else if (param == PROP_SET_GFX_MODE) { SDL_Rect full = {0,0,_screenWidth,_screenHeight}; @@ -455,7 +449,7 @@ uint32 OSystem_SDL_Normal::property(int param, Property *value) { 1.0+(double)(value->gfx_mode-1)/10, 0); }; - fb2gl.blit16(sdl_tmpscreen,1,&full,0,_glScreenStart); + fb2gl.blit16(_tmpscreen,1,&full,0,_glScreenStart); fb2gl.display(); return 1; @@ -499,7 +493,7 @@ void OSystem_SDL_Normal::clear_overlay() dst.x = dst.y = 0; src.w = dst.w = _screenWidth; src.h = dst.h = _screenHeight; - if (SDL_BlitSurface(_screen, &src, sdl_tmpscreen, &dst) != 0) + if (SDL_BlitSurface(_screen, &src, _tmpscreen, &dst) != 0) error("SDL_BlitSurface failed: %s", SDL_GetError()); _forceFull = true; @@ -510,16 +504,16 @@ void OSystem_SDL_Normal::grab_overlay(int16 *buf, int pitch) if (!_overlay_visible) return; - if (sdl_tmpscreen == NULL) + if (_tmpscreen == NULL) return; // hide the mouse undraw_mouse(); - if (SDL_LockSurface(sdl_tmpscreen) == -1) + if (SDL_LockSurface(_tmpscreen) == -1) error("SDL_LockSurface failed: %s.\n", SDL_GetError()); - int16 *src = (int16 *)sdl_tmpscreen->pixels + TMP_SCREEN_WIDTH + 1; + int16 *src = (int16 *)_tmpscreen->pixels + TMP_SCREEN_WIDTH + 1; int h = _screenHeight; do { memcpy(buf, src, _screenWidth*2); @@ -527,7 +521,7 @@ void OSystem_SDL_Normal::grab_overlay(int16 *buf, int pitch) buf += pitch; } while (--h); - SDL_UnlockSurface(sdl_tmpscreen); + SDL_UnlockSurface(_tmpscreen); } void OSystem_SDL_Normal::copy_rect_overlay(const int16 *buf, int pitch, int x, int y, int w, int h) @@ -535,7 +529,7 @@ void OSystem_SDL_Normal::copy_rect_overlay(const int16 *buf, int pitch, int x, i if (!_overlay_visible) return; - if (sdl_tmpscreen == NULL) + if (_tmpscreen == NULL) return; // Clip the coordinates @@ -553,17 +547,17 @@ void OSystem_SDL_Normal::copy_rect_overlay(const int16 *buf, int pitch, int x, i /* FIXME: undraw mouse only if the draw rect intersects with the mouse rect */ undraw_mouse(); - if (SDL_LockSurface(sdl_tmpscreen) == -1) + if (SDL_LockSurface(_tmpscreen) == -1) error("SDL_LockSurface failed: %s.\n", SDL_GetError()); - int16 *dst = (int16 *)sdl_tmpscreen->pixels + (y+1) * TMP_SCREEN_WIDTH + (x+1); + int16 *dst = (int16 *)_tmpscreen->pixels + (y+1) * TMP_SCREEN_WIDTH + (x+1); do { memcpy(dst, buf, w*2); dst += TMP_SCREEN_WIDTH; buf += pitch; } while (--h); - SDL_UnlockSurface(sdl_tmpscreen); + SDL_UnlockSurface(_tmpscreen); } |