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authorMax Horn2004-02-29 00:49:40 +0000
committerMax Horn2004-02-29 00:49:40 +0000
commit82fec69482a0de5b1b9dc744dccdc20ec9a93b97 (patch)
treedf53e10669d3aff09b891e155330767af50cf921 /backends
parent680160407b901beacfdc13ea95a99c1646351bbf (diff)
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merged OSystem_SDL and OSystem_SDL_Common; split SDL backend into multiple source files
svn-id: r13092
Diffstat (limited to 'backends')
-rw-r--r--backends/sdl/build.rules5
-rw-r--r--backends/sdl/events.cpp573
-rw-r--r--backends/sdl/graphics.cpp1118
-rw-r--r--backends/sdl/module.mk5
-rw-r--r--backends/sdl/sdl-common.cpp1649
-rw-r--r--backends/sdl/sdl-common.h37
-rw-r--r--backends/sdl/sdl.cpp586
7 files changed, 1992 insertions, 1981 deletions
diff --git a/backends/sdl/build.rules b/backends/sdl/build.rules
index 0a043db918..81cfd25e93 100644
--- a/backends/sdl/build.rules
+++ b/backends/sdl/build.rules
@@ -3,10 +3,7 @@ MODULES += backends/sdl
DEFINES += -DUNIX
INCLUDES += `sdl-config --cflags`
LIBS += `sdl-config --libs`
-OBJS += backends/sdl/sdl-common.o
-
-# The normal (non OpenGL-accelerated) SDL backend
-OBJS += backends/sdl/sdl.o
+OBJS += backends/sdl/events.o backends/sdl/graphics.o backends/sdl/sdl.o
# Uncomment this in addition to the above if you compile on Mac OS X
# DEFINES += -DMACOSX
diff --git a/backends/sdl/events.cpp b/backends/sdl/events.cpp
new file mode 100644
index 0000000000..20506a52ee
--- /dev/null
+++ b/backends/sdl/events.cpp
@@ -0,0 +1,573 @@
+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2001 Ludvig Strigeus
+ * Copyright (C) 2001-2004 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * $Header$
+ *
+ */
+
+#include "backends/sdl/sdl-common.h"
+#include "common/util.h"
+
+// FIXME move joystick defines out and replace with confile file options
+// we should really allow users to map any key to a joystick button
+#define JOY_DEADZONE 3200
+#define JOY_ANALOG
+// #define JOY_INVERT_Y
+#define JOY_XAXIS 0
+#define JOY_YAXIS 1
+// buttons
+#define JOY_BUT_LMOUSE 0
+#define JOY_BUT_RMOUSE 2
+#define JOY_BUT_ESCAPE 3
+#define JOY_BUT_PERIOD 1
+#define JOY_BUT_SPACE 4
+#define JOY_BUT_F5 5
+
+
+static const int s_gfxModeSwitchTable[][4] = {
+ { GFX_NORMAL, GFX_DOUBLESIZE, GFX_TRIPLESIZE, -1 },
+ { GFX_NORMAL, GFX_ADVMAME2X, GFX_ADVMAME3X, -1 },
+ { GFX_NORMAL, GFX_HQ2X, GFX_HQ3X, -1 },
+ { GFX_NORMAL, GFX_2XSAI, -1, -1 },
+ { GFX_NORMAL, GFX_SUPER2XSAI, -1, -1 },
+ { GFX_NORMAL, GFX_SUPEREAGLE, -1, -1 },
+ { GFX_NORMAL, GFX_TV2X, -1, -1 },
+ { GFX_NORMAL, GFX_DOTMATRIX, -1, -1 }
+ };
+
+
+
+static int mapKey(SDLKey key, SDLMod mod, Uint16 unicode)
+{
+ if (key >= SDLK_F1 && key <= SDLK_F9) {
+ return key - SDLK_F1 + 315;
+ } else if (key >= SDLK_KP0 && key <= SDLK_KP9) {
+ return key - SDLK_KP0 + '0';
+ } else if (key >= SDLK_UP && key <= SDLK_PAGEDOWN) {
+ return key;
+ } else if (unicode) {
+ return unicode;
+ } else if (key >= 'a' && key <= 'z' && mod & KMOD_SHIFT) {
+ return key & ~0x20;
+ } else if (key >= SDLK_NUMLOCK && key <= SDLK_EURO) {
+ return 0;
+ }
+ return key;
+}
+
+void OSystem_SDL::fillMouseEvent(Event &event, int x, int y) {
+ event.mouse.x = x;
+ event.mouse.y = y;
+
+ // Update the "keyboard mouse" coords
+ km.x = event.mouse.x;
+ km.y = event.mouse.y;
+
+ // Adjust for the screen scaling
+ event.mouse.x /= _scaleFactor;
+ event.mouse.y /= _scaleFactor;
+
+ // Optionally perform aspect ratio adjusting
+ if (_adjustAspectRatio)
+ event.mouse.y = aspect2Real(event.mouse.y);
+}
+
+void OSystem_SDL::kbd_mouse() {
+ uint32 curTime = get_msecs();
+ if (curTime >= km.last_time + km.delay_time) {
+ km.last_time = curTime;
+ if (km.x_down_count == 1) {
+ km.x_down_time = curTime;
+ km.x_down_count = 2;
+ }
+ if (km.y_down_count == 1) {
+ km.y_down_time = curTime;
+ km.y_down_count = 2;
+ }
+
+ if (km.x_vel || km.y_vel) {
+ if (km.x_down_count) {
+ if (curTime > km.x_down_time + km.delay_time * 12) {
+ if (km.x_vel > 0)
+ km.x_vel++;
+ else
+ km.x_vel--;
+ } else if (curTime > km.x_down_time + km.delay_time * 8) {
+ if (km.x_vel > 0)
+ km.x_vel = 5;
+ else
+ km.x_vel = -5;
+ }
+ }
+ if (km.y_down_count) {
+ if (curTime > km.y_down_time + km.delay_time * 12) {
+ if (km.y_vel > 0)
+ km.y_vel++;
+ else
+ km.y_vel--;
+ } else if (curTime > km.y_down_time + km.delay_time * 8) {
+ if (km.y_vel > 0)
+ km.y_vel = 5;
+ else
+ km.y_vel = -5;
+ }
+ }
+
+ km.x += km.x_vel;
+ km.y += km.y_vel;
+
+ if (km.x < 0) {
+ km.x = 0;
+ km.x_vel = -1;
+ km.x_down_count = 1;
+ } else if (km.x > km.x_max) {
+ km.x = km.x_max;
+ km.x_vel = 1;
+ km.x_down_count = 1;
+ }
+
+ if (km.y < 0) {
+ km.y = 0;
+ km.y_vel = -1;
+ km.y_down_count = 1;
+ } else if (km.y > km.y_max) {
+ km.y = km.y_max;
+ km.y_vel = 1;
+ km.y_down_count = 1;
+ }
+
+ SDL_WarpMouse(km.x, km.y);
+ }
+ }
+}
+
+bool OSystem_SDL::poll_event(Event *event) {
+ SDL_Event ev;
+ int axis;
+ byte b = 0;
+
+ kbd_mouse();
+
+ // If the screen mode changed, send an EVENT_SCREEN_CHANGED
+ if (_modeChanged) {
+ _modeChanged = false;
+ event->event_code = EVENT_SCREEN_CHANGED;
+ return true;
+ }
+
+ while(SDL_PollEvent(&ev)) {
+ switch(ev.type) {
+ case SDL_KEYDOWN:
+#ifdef LINUPY
+ // Yopy has no ALT key, steal the SHIFT key
+ // (which isn't used much anyway)
+ if (ev.key.keysym.mod & KMOD_SHIFT)
+ b |= KBD_ALT;
+ if (ev.key.keysym.mod & KMOD_CTRL)
+ b |= KBD_CTRL;
+#else
+ if (ev.key.keysym.mod & KMOD_SHIFT)
+ b |= KBD_SHIFT;
+ if (ev.key.keysym.mod & KMOD_CTRL)
+ b |= KBD_CTRL;
+ if (ev.key.keysym.mod & KMOD_ALT)
+ b |= KBD_ALT;
+#endif
+ event->kbd.flags = b;
+
+ // Alt-Return toggles full screen mode
+ if (b == KBD_ALT && ev.key.keysym.sym == SDLK_RETURN) {
+ setFeatureState(kFeatureFullscreenMode, !_full_screen);
+ break;
+ }
+
+ // Alt-S: Create a screenshot
+ if (b == KBD_ALT && ev.key.keysym.sym == 's') {
+ char filename[20];
+
+ for (int n = 0;; n++) {
+ SDL_RWops *file;
+
+ sprintf(filename, "scummvm%05d.bmp", n);
+ file = SDL_RWFromFile(filename, "r");
+ if (!file)
+ break;
+ SDL_RWclose(file);
+ }
+ if (save_screenshot(filename))
+ printf("Saved '%s'\n", filename);
+ else
+ printf("Could not save screenshot!\n");
+ break;
+ }
+
+ // Ctrl-m toggles mouse capture
+ if (b == KBD_CTRL && ev.key.keysym.sym == 'm') {
+ toggleMouseGrab();
+ break;
+ }
+
+#ifdef MACOSX
+ // On Macintosh', Cmd-Q quits
+ if ((ev.key.keysym.mod & KMOD_META) && ev.key.keysym.sym == 'q') {
+ event->event_code = EVENT_QUIT;
+ return true;
+ }
+#else
+ // Ctrl-z and Alt-X quit
+ if ((b == KBD_CTRL && ev.key.keysym.sym == 'z') || (b == KBD_ALT && ev.key.keysym.sym == 'x')) {
+ event->event_code = EVENT_QUIT;
+ return true;
+ }
+#endif
+
+ // Ctrl-Alt-<key> will change the GFX mode
+ if ((b & (KBD_CTRL|KBD_ALT)) == (KBD_CTRL|KBD_ALT)) {
+ // FIXME EVIL HACK: This shouldn't be a static int, rather it
+ // should be a member variable. Furthermore, it shouldn't be
+ // set in this code, rather it should be set by load_gfx_mode().
+ // But for now this quick&dirty hack works.
+ static int _scalerType = 0;
+ if (_mode != GFX_NORMAL) {
+ // Try to figure out which gfx mode "group" we are in
+ // This is just a temporary hack until the proper solution
+ // (i.e. code in load_gfx_mode()) is in effect.
+ for (int i = 0; i < ARRAYSIZE(s_gfxModeSwitchTable); i++) {
+ if (s_gfxModeSwitchTable[i][1] == _mode || s_gfxModeSwitchTable[i][2] == _mode) {
+ _scalerType = i;
+ break;
+ }
+ }
+ }
+
+ int factor = _scaleFactor - 1;
+
+ // Ctrl-Alt-a toggles aspect ratio correction
+ if (ev.key.keysym.sym == 'a') {
+ setFeatureState(kFeatureAspectRatioCorrection, !_adjustAspectRatio);
+ break;
+ }
+
+ // Increase/decrease the scale factor
+ // TODO: Shall we 'wrap around' here?
+ if (ev.key.keysym.sym == '=' || ev.key.keysym.sym == '+' || ev.key.keysym.sym == '-') {
+ factor += (ev.key.keysym.sym == '-' ? -1 : +1);
+ if (0 <= factor && factor < 4 && s_gfxModeSwitchTable[_scalerType][factor] >= 0) {
+ setGraphicsMode(s_gfxModeSwitchTable[_scalerType][factor]);
+ }
+ break;
+ }
+
+ if ('1' <= ev.key.keysym.sym && ev.key.keysym.sym <= '9') {
+ _scalerType = ev.key.keysym.sym - '1';
+ if (_scalerType >= ARRAYSIZE(s_gfxModeSwitchTable))
+ break;
+
+ while (s_gfxModeSwitchTable[_scalerType][factor] < 0) {
+ assert(factor > 0);
+ factor--;
+ }
+ setGraphicsMode(s_gfxModeSwitchTable[_scalerType][factor]);
+ break;
+ }
+ }
+
+#ifdef LINUPY
+ // On Yopy map the End button to quit
+ if ((ev.key.keysym.sym==293)) {
+ event->event_code = EVENT_QUIT;
+ return true;
+ }
+ // Map menu key to f5 (scumm menu)
+ if (ev.key.keysym.sym==306) {
+ event->event_code = EVENT_KEYDOWN;
+ event->kbd.keycode = SDLK_F5;
+ event->kbd.ascii = mapKey(SDLK_F5, ev.key.keysym.mod, 0);
+ return true;
+ }
+ // Map action key to action
+ if (ev.key.keysym.sym==291) {
+ event->event_code = EVENT_KEYDOWN;
+ event->kbd.keycode = SDLK_TAB;
+ event->kbd.ascii = mapKey(SDLK_TAB, ev.key.keysym.mod, 0);
+ return true;
+ }
+ // Map OK key to skip cinematic
+ if (ev.key.keysym.sym==292) {
+ event->event_code = EVENT_KEYDOWN;
+ event->kbd.keycode = SDLK_ESCAPE;
+ event->kbd.ascii = mapKey(SDLK_ESCAPE, ev.key.keysym.mod, 0);
+ return true;
+ }
+#endif
+
+#ifdef QTOPIA
+ // quit on fn+backspace on zaurus
+ if (ev.key.keysym.sym == 127) {
+ event->event_code = EVENT_QUIT;
+ return true;
+ }
+
+ // map menu key (f11) to f5 (scumm menu)
+ if (ev.key.keysym.sym == SDLK_F11) {
+ event->event_code = EVENT_KEYDOWN;
+ event->kbd.keycode = SDLK_F5;
+ event->kbd.ascii = mapKey(SDLK_F5, ev.key.keysym.mod, 0);
+ }
+ // map center (space) to tab (default action )
+ // I wanted to map the calendar button but the calendar comes up
+ //
+ else if (ev.key.keysym.sym == SDLK_SPACE) {
+ event->event_code = EVENT_KEYDOWN;
+ event->kbd.keycode = SDLK_TAB;
+ event->kbd.ascii = mapKey(SDLK_TAB, ev.key.keysym.mod, 0);
+ }
+ // since we stole space (pause) above we'll rebind it to the tab key on the keyboard
+ else if (ev.key.keysym.sym == SDLK_TAB) {
+ event->event_code = EVENT_KEYDOWN;
+ event->kbd.keycode = SDLK_SPACE;
+ event->kbd.ascii = mapKey(SDLK_SPACE, ev.key.keysym.mod, 0);
+ } else {
+ // let the events fall through if we didn't change them, this may not be the best way to
+ // set it up, but i'm not sure how sdl would like it if we let if fall through then redid it though.
+ // and yes i have an huge terminal size so i dont wrap soon enough.
+ event->event_code = EVENT_KEYDOWN;
+ event->kbd.keycode = ev.key.keysym.sym;
+ event->kbd.ascii = mapKey(ev.key.keysym.sym, ev.key.keysym.mod, ev.key.keysym.unicode);
+ }
+#else
+ event->event_code = EVENT_KEYDOWN;
+ event->kbd.keycode = ev.key.keysym.sym;
+ event->kbd.ascii = mapKey(ev.key.keysym.sym, ev.key.keysym.mod, ev.key.keysym.unicode);
+#endif
+
+ switch(ev.key.keysym.sym) {
+ case SDLK_LEFT:
+ km.x_vel = -1;
+ km.x_down_count = 1;
+ break;
+ case SDLK_RIGHT:
+ km.x_vel = 1;
+ km.x_down_count = 1;
+ break;
+ case SDLK_UP:
+ km.y_vel = -1;
+ km.y_down_count = 1;
+ break;
+ case SDLK_DOWN:
+ km.y_vel = 1;
+ km.y_down_count = 1;
+ break;
+ default:
+ break;
+ }
+
+ return true;
+
+ case SDL_KEYUP:
+ event->event_code = EVENT_KEYUP;
+ event->kbd.keycode = ev.key.keysym.sym;
+ event->kbd.ascii = mapKey(ev.key.keysym.sym, ev.key.keysym.mod, ev.key.keysym.unicode);
+
+ switch(ev.key.keysym.sym) {
+ case SDLK_LEFT:
+ if (km.x_vel < 0) {
+ km.x_vel = 0;
+ km.x_down_count = 0;
+ }
+ break;
+ case SDLK_RIGHT:
+ if (km.x_vel > 0) {
+ km.x_vel = 0;
+ km.x_down_count = 0;
+ }
+ break;
+ case SDLK_UP:
+ if (km.y_vel < 0) {
+ km.y_vel = 0;
+ km.y_down_count = 0;
+ }
+ break;
+ case SDLK_DOWN:
+ if (km.y_vel > 0) {
+ km.y_vel = 0;
+ km.y_down_count = 0;
+ }
+ break;
+ default:
+ break;
+ }
+ return true;
+
+ case SDL_MOUSEMOTION:
+ event->event_code = EVENT_MOUSEMOVE;
+ fillMouseEvent(*event, ev.motion.x, ev.motion.y);
+
+ set_mouse_pos(event->mouse.x, event->mouse.y);
+ return true;
+
+ case SDL_MOUSEBUTTONDOWN:
+ if (ev.button.button == SDL_BUTTON_LEFT)
+ event->event_code = EVENT_LBUTTONDOWN;
+ else if (ev.button.button == SDL_BUTTON_RIGHT)
+ event->event_code = EVENT_RBUTTONDOWN;
+#if defined(SDL_BUTTON_WHEELUP) && defined(SDL_BUTTON_WHEELDOWN)
+ else if (ev.button.button == SDL_BUTTON_WHEELUP)
+ event->event_code = EVENT_WHEELUP;
+ else if (ev.button.button == SDL_BUTTON_WHEELDOWN)
+ event->event_code = EVENT_WHEELDOWN;
+#endif
+ else
+ break;
+
+ fillMouseEvent(*event, ev.button.x, ev.button.y);
+
+ return true;
+
+ case SDL_MOUSEBUTTONUP:
+ if (ev.button.button == SDL_BUTTON_LEFT)
+ event->event_code = EVENT_LBUTTONUP;
+ else if (ev.button.button == SDL_BUTTON_RIGHT)
+ event->event_code = EVENT_RBUTTONUP;
+ else
+ break;
+ fillMouseEvent(*event, ev.button.x, ev.button.y);
+
+ return true;
+
+ case SDL_JOYBUTTONDOWN:
+ if (ev.jbutton.button == JOY_BUT_LMOUSE) {
+ event->event_code = EVENT_LBUTTONDOWN;
+ } else if (ev.jbutton.button == JOY_BUT_RMOUSE) {
+ event->event_code = EVENT_RBUTTONDOWN;
+ } else {
+ event->event_code = EVENT_KEYDOWN;
+ switch (ev.jbutton.button) {
+ case JOY_BUT_ESCAPE:
+ event->kbd.keycode = SDLK_ESCAPE;
+ event->kbd.ascii = mapKey(SDLK_ESCAPE, ev.key.keysym.mod, 0);
+ break;
+ case JOY_BUT_PERIOD:
+ event->kbd.keycode = SDLK_PERIOD;
+ event->kbd.ascii = mapKey(SDLK_PERIOD, ev.key.keysym.mod, 0);
+ break;
+ case JOY_BUT_SPACE:
+ event->kbd.keycode = SDLK_SPACE;
+ event->kbd.ascii = mapKey(SDLK_SPACE, ev.key.keysym.mod, 0);
+ break;
+ case JOY_BUT_F5:
+ event->kbd.keycode = SDLK_F5;
+ event->kbd.ascii = mapKey(SDLK_F5, ev.key.keysym.mod, 0);
+ break;
+ }
+ }
+ return true;
+
+ case SDL_JOYBUTTONUP:
+ if (ev.jbutton.button == JOY_BUT_LMOUSE) {
+ event->event_code = EVENT_LBUTTONUP;
+ } else if (ev.jbutton.button == JOY_BUT_RMOUSE) {
+ event->event_code = EVENT_RBUTTONUP;
+ } else {
+ event->event_code = EVENT_KEYUP;
+ switch (ev.jbutton.button) {
+ case JOY_BUT_ESCAPE:
+ event->kbd.keycode = SDLK_ESCAPE;
+ event->kbd.ascii = mapKey(SDLK_ESCAPE, ev.key.keysym.mod, 0);
+ break;
+ case JOY_BUT_PERIOD:
+ event->kbd.keycode = SDLK_PERIOD;
+ event->kbd.ascii = mapKey(SDLK_PERIOD, ev.key.keysym.mod, 0);
+ break;
+ case JOY_BUT_SPACE:
+ event->kbd.keycode = SDLK_SPACE;
+ event->kbd.ascii = mapKey(SDLK_SPACE, ev.key.keysym.mod, 0);
+ break;
+ case JOY_BUT_F5:
+ event->kbd.keycode = SDLK_F5;
+ event->kbd.ascii = mapKey(SDLK_F5, ev.key.keysym.mod, 0);
+ break;
+ }
+ }
+ return true;
+
+ case SDL_JOYAXISMOTION:
+ axis = ev.jaxis.value;
+ if ( axis > JOY_DEADZONE) {
+ axis -= JOY_DEADZONE;
+ event->event_code = EVENT_MOUSEMOVE;
+ } else if ( axis < -JOY_DEADZONE ) {
+ axis += JOY_DEADZONE;
+ event->event_code = EVENT_MOUSEMOVE;
+ } else
+ axis = 0;
+
+ if ( ev.jaxis.axis == JOY_XAXIS) {
+#ifdef JOY_ANALOG
+ km.x_vel = axis/2000;
+ km.x_down_count = 0;
+#else
+ if (axis != 0) {
+ km.x_vel = (axis > 0) ? 1:-1;
+ km.x_down_count = 1;
+ } else {
+ km.x_vel = 0;
+ km.x_down_count = 0;
+ }
+#endif
+
+ } else if (ev.jaxis.axis == JOY_YAXIS) {
+#ifndef JOY_INVERT_Y
+ axis = -axis;
+#endif
+#ifdef JOY_ANALOG
+ km.y_vel = -axis / 2000;
+ km.y_down_count = 0;
+#else
+ if (axis != 0) {
+ km.y_vel = (-axis > 0) ? 1: -1;
+ km.y_down_count = 1;
+ } else {
+ km.y_vel = 0;
+ km.y_down_count = 0;
+ }
+#endif
+ }
+ event->mouse.x = km.x;
+ event->mouse.y = km.y;
+ event->mouse.x /= _scaleFactor;
+ event->mouse.y /= _scaleFactor;
+
+ if (_adjustAspectRatio)
+ event->mouse.y = aspect2Real(event->mouse.y);
+
+ return true;
+
+ case SDL_VIDEOEXPOSE:
+ _forceFull = true;
+ break;
+
+ case SDL_QUIT:
+ event->event_code = EVENT_QUIT;
+ return true;
+ }
+ }
+ return false;
+}
+
+
diff --git a/backends/sdl/graphics.cpp b/backends/sdl/graphics.cpp
new file mode 100644
index 0000000000..87e80f2f01
--- /dev/null
+++ b/backends/sdl/graphics.cpp
@@ -0,0 +1,1118 @@
+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2001 Ludvig Strigeus
+ * Copyright (C) 2001-2004 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * $Header$
+ *
+ */
+
+#include "backends/sdl/sdl-common.h"
+#include "common/scaler.h"
+#include "common/util.h"
+
+static const OSystem::GraphicsMode s_supportedGraphicsModes[] = {
+ {"1x", "Normal (no scaling)", GFX_NORMAL},
+ {"2x", "2x", GFX_DOUBLESIZE},
+ {"3x", "3x", GFX_TRIPLESIZE},
+ {"2xsai", "2xSAI", GFX_2XSAI},
+ {"super2xsai", "Super2xSAI", GFX_SUPER2XSAI},
+ {"supereagle", "SuperEagle", GFX_SUPEREAGLE},
+ {"advmame2x", "AdvMAME2x", GFX_ADVMAME2X},
+ {"advmame3x", "AdvMAME3x", GFX_ADVMAME3X},
+ {"hq2x", "HQ2x", GFX_HQ2X},
+ {"hq3x", "HQ3x", GFX_HQ3X},
+ {"tv2x", "TV2x", GFX_TV2X},
+ {"dotmatrix", "DotMatrix", GFX_DOTMATRIX},
+ {0, 0, 0}
+};
+
+const OSystem::GraphicsMode *OSystem_SDL::getSupportedGraphicsModes() const {
+ return s_supportedGraphicsModes;
+}
+
+bool OSystem_SDL::setGraphicsMode(int mode) {
+ Common::StackLock lock(_graphicsMutex, this);
+
+ int newScaleFactor = 1;
+ ScalerProc *newScalerProc;
+
+ switch(mode) {
+ case GFX_NORMAL:
+ newScaleFactor = 1;
+ newScalerProc = Normal1x;
+ break;
+ case GFX_DOUBLESIZE:
+ newScaleFactor = 2;
+ newScalerProc = Normal2x;
+ break;
+ case GFX_TRIPLESIZE:
+ newScaleFactor = 3;
+ newScalerProc = Normal3x;
+ break;
+
+ case GFX_2XSAI:
+ newScaleFactor = 2;
+ newScalerProc = _2xSaI;
+ break;
+ case GFX_SUPER2XSAI:
+ newScaleFactor = 2;
+ newScalerProc = Super2xSaI;
+ break;
+ case GFX_SUPEREAGLE:
+ newScaleFactor = 2;
+ newScalerProc = SuperEagle;
+ break;
+ case GFX_ADVMAME2X:
+ newScaleFactor = 2;
+ newScalerProc = AdvMame2x;
+ break;
+ case GFX_ADVMAME3X:
+ newScaleFactor = 3;
+ newScalerProc = AdvMame3x;
+ break;
+ case GFX_HQ2X:
+ newScaleFactor = 2;
+ newScalerProc = HQ2x;
+ break;
+ case GFX_HQ3X:
+ newScaleFactor = 3;
+ newScalerProc = HQ3x;
+ break;
+ case GFX_TV2X:
+ newScaleFactor = 2;
+ newScalerProc = TV2x;
+ break;
+ case GFX_DOTMATRIX:
+ newScaleFactor = 2;
+ newScalerProc = DotMatrix;
+ break;
+
+ default:
+ warning("unknown gfx mode %d", mode);
+ return false;
+ }
+
+ _mode = mode;
+
+ if (newScaleFactor != _scaleFactor) {
+ hotswap_gfx_mode();
+ } else {
+ _scaler_proc = newScalerProc;
+ _forceFull = true;
+
+ // Blit everything to the screen
+ internUpdateScreen();
+
+ // Make sure that an EVENT_SCREEN_CHANGED gets sent later
+ _modeChanged = true;
+ }
+
+ return true;
+}
+
+int OSystem_SDL::getGraphicsMode() const {
+ return _mode;
+}
+
+void OSystem_SDL::initSize(uint w, uint h) {
+ // Avoid redundant res changes
+ if ((int)w == _screenWidth && (int)h == _screenHeight)
+ return;
+
+ _screenWidth = w;
+ _screenHeight = h;
+
+ if (h != 200)
+ _adjustAspectRatio = false;
+
+ CKSUM_NUM = (_screenWidth * _screenHeight / (8 * 8));
+
+ free(_dirty_checksums);
+ _dirty_checksums = (uint32 *)calloc(CKSUM_NUM * 2, sizeof(uint32));
+
+ unload_gfx_mode();
+ load_gfx_mode();
+}
+
+void OSystem_SDL::load_gfx_mode() {
+ _forceFull = true;
+ _mode_flags |= DF_UPDATE_EXPAND_1_PIXEL;
+
+ _tmpscreen = NULL;
+ _tmpScreenWidth = (_screenWidth + 3);
+
+ switch(_mode) {
+ case GFX_NORMAL:
+ _scaleFactor = 1;
+ _scaler_proc = Normal1x;
+ break;
+ case GFX_DOUBLESIZE:
+ _scaleFactor = 2;
+ _scaler_proc = Normal2x;
+ break;
+ case GFX_TRIPLESIZE:
+ _scaleFactor = 3;
+ _scaler_proc = Normal3x;
+ break;
+
+ case GFX_2XSAI:
+ _scaleFactor = 2;
+ _scaler_proc = _2xSaI;
+ break;
+ case GFX_SUPER2XSAI:
+ _scaleFactor = 2;
+ _scaler_proc = Super2xSaI;
+ break;
+ case GFX_SUPEREAGLE:
+ _scaleFactor = 2;
+ _scaler_proc = SuperEagle;
+ break;
+ case GFX_ADVMAME2X:
+ _scaleFactor = 2;
+ _scaler_proc = AdvMame2x;
+ break;
+ case GFX_ADVMAME3X:
+ _scaleFactor = 3;
+ _scaler_proc = AdvMame3x;
+ break;
+ case GFX_HQ2X:
+ _scaleFactor = 2;
+ _scaler_proc = HQ2x;
+ break;
+ case GFX_HQ3X:
+ _scaleFactor = 3;
+ _scaler_proc = HQ3x;
+ break;
+ case GFX_TV2X:
+ _scaleFactor = 2;
+ _scaler_proc = TV2x;
+ break;
+ case GFX_DOTMATRIX:
+ _scaleFactor = 2;
+ _scaler_proc = DotMatrix;
+ break;
+
+ default:
+ error("unknown gfx mode %d", _mode);
+ }
+
+ //
+ // Create the surface that contains the 8 bit game data
+ //
+ _screen = SDL_CreateRGBSurface(SDL_SWSURFACE, _screenWidth, _screenHeight, 8, 0, 0, 0, 0);
+ if (_screen == NULL)
+ error("_screen failed");
+
+ //
+ // Create the surface that contains the scaled graphics in 16 bit mode
+ //
+
+ _hwscreen = SDL_SetVideoMode(_screenWidth * _scaleFactor, (_adjustAspectRatio ? 240 : _screenHeight) * _scaleFactor, 16,
+ _full_screen ? (SDL_FULLSCREEN|SDL_SWSURFACE) : SDL_SWSURFACE
+ );
+ if (_hwscreen == NULL) {
+ // DON'T use error(), as this tries to bring up the debug
+ // console, which WON'T WORK now that _hwscreen is hosed.
+
+ // FIXME: We should be able to continue the game without
+ // shutting down or bringing up the debug console, but at
+ // this point we've already screwed up all our member vars.
+ // We need to find a way to call SDL_SetVideoMode *before*
+ // that happens and revert to all the old settings if we
+ // can't pull off the switch to the new settings.
+ //
+ // Fingolfin says: the "easy" way to do that is not to modify
+ // the member vars before we are sure everything is fine. Think
+ // of "transactions, commit, rollback" style... we use local vars
+ // in place of the member vars, do everything etc. etc.. In case
+ // of a failure, rollback is trivial. Only if everything worked fine
+ // do we "commit" the changed values to the member vars.
+ warning("SDL_SetVideoMode says we can't switch to that mode");
+ quit();
+ }
+
+ //
+ // Create the surface used for the graphics in 16 bit before scaling, and also the overlay
+ //
+
+ // Distinguish 555 and 565 mode
+ if (_hwscreen->format->Rmask == 0x7C00)
+ InitScalers(555);
+ else
+ InitScalers(565);
+
+ // Need some extra bytes around when using 2xSaI
+ uint16 *tmp_screen = (uint16 *)calloc(_tmpScreenWidth * (_screenHeight + 3), sizeof(uint16));
+ _tmpscreen = SDL_CreateRGBSurfaceFrom(tmp_screen,
+ _tmpScreenWidth, _screenHeight + 3, 16, _tmpScreenWidth * 2,
+ _hwscreen->format->Rmask,
+ _hwscreen->format->Gmask,
+ _hwscreen->format->Bmask,
+ _hwscreen->format->Amask);
+
+ if (_tmpscreen == NULL)
+ error("_tmpscreen failed");
+
+ // keyboard cursor control, some other better place for it?
+ km.x_max = _screenWidth * _scaleFactor - 1;
+ km.y_max = (_adjustAspectRatio ? 240 : _screenHeight) * _scaleFactor - 1;
+ km.delay_time = 25;
+ km.last_time = 0;
+}
+
+void OSystem_SDL::unload_gfx_mode() {
+ if (_screen) {
+ SDL_FreeSurface(_screen);
+ _screen = NULL;
+ }
+
+ if (_hwscreen) {
+ SDL_FreeSurface(_hwscreen);
+ _hwscreen = NULL;
+ }
+
+ if (_tmpscreen) {
+ free(_tmpscreen->pixels);
+ SDL_FreeSurface(_tmpscreen);
+ _tmpscreen = NULL;
+ }
+}
+
+void OSystem_SDL::hotswap_gfx_mode() {
+ if (!_screen)
+ return;
+
+ // Keep around the old _screen & _tmpscreen so we can restore the screen data
+ // after the mode switch.
+ SDL_Surface *old_screen = _screen;
+ SDL_Surface *old_tmpscreen = _tmpscreen;
+
+ // Release the HW screen surface
+ SDL_FreeSurface(_hwscreen);
+
+ // Setup the new GFX mode
+ load_gfx_mode();
+
+ // reset palette
+ SDL_SetColors(_screen, _currentPalette, 0, 256);
+
+ // Restore old screen content
+ SDL_BlitSurface(old_screen, NULL, _screen, NULL);
+ SDL_BlitSurface(old_tmpscreen, NULL, _tmpscreen, NULL);
+
+ // Free the old surfaces
+ SDL_FreeSurface(old_screen);
+ free(old_tmpscreen->pixels);
+ SDL_FreeSurface(old_tmpscreen);
+
+ // Blit everything to the screen
+ internUpdateScreen();
+
+ // Make sure that an EVENT_SCREEN_CHANGED gets sent later
+ _modeChanged = true;
+}
+
+void OSystem_SDL::updateScreen() {
+ Common::StackLock lock(_graphicsMutex, this); // Lock the mutex until this function ends
+
+ internUpdateScreen();
+}
+
+void OSystem_SDL::internUpdateScreen() {
+ assert(_hwscreen != NULL);
+
+ // If the shake position changed, fill the dirty area with blackness
+ if (_currentShakePos != _newShakePos) {
+ SDL_Rect blackrect = {0, 0, _screenWidth * _scaleFactor, _newShakePos * _scaleFactor};
+
+ if (_adjustAspectRatio)
+ blackrect.h = real2Aspect(blackrect.h - 1) + 1;
+
+ SDL_FillRect(_hwscreen, &blackrect, 0);
+
+ _currentShakePos = _newShakePos;
+
+ _forceFull = true;
+ }
+
+ // Make sure the mouse is drawn, if it should be drawn.
+ draw_mouse();
+
+ // Check whether the palette was changed in the meantime and update the
+ // screen surface accordingly.
+ if (_paletteDirtyEnd != 0) {
+ SDL_SetColors(_screen, _currentPalette + _paletteDirtyStart,
+ _paletteDirtyStart,
+ _paletteDirtyEnd - _paletteDirtyStart);
+
+ _paletteDirtyEnd = 0;
+
+ _forceFull = true;
+ }
+
+ // Force a full redraw if requested
+ if (_forceFull) {
+ _num_dirty_rects = 1;
+
+ _dirty_rect_list[0].x = 0;
+ _dirty_rect_list[0].y = 0;
+ _dirty_rect_list[0].w = _screenWidth;
+ _dirty_rect_list[0].h = _screenHeight;
+ }
+
+ // Only draw anything if necessary
+ if (_num_dirty_rects > 0) {
+
+ SDL_Rect *r;
+ SDL_Rect dst;
+ uint32 srcPitch, dstPitch;
+ SDL_Rect *last_rect = _dirty_rect_list + _num_dirty_rects;
+
+ if (_scaler_proc == Normal1x && !_adjustAspectRatio) {
+ SDL_Surface *target = _overlayVisible ? _tmpscreen : _screen;
+ for (r = _dirty_rect_list; r != last_rect; ++r) {
+ dst = *r;
+
+ if (_overlayVisible) {
+ // FIXME: I don't understand why this is necessary...
+ dst.x--;
+ dst.y--;
+ }
+ dst.y += _currentShakePos;
+ if (SDL_BlitSurface(target, r, _hwscreen, &dst) != 0)
+ error("SDL_BlitSurface failed: %s", SDL_GetError());
+ }
+ } else {
+ if (!_overlayVisible) {
+ for (r = _dirty_rect_list; r != last_rect; ++r) {
+ dst = *r;
+ dst.x++; // Shift rect by one since 2xSai needs to acces the data around
+ dst.y++; // any pixel to scale it, and we want to avoid mem access crashes.
+ if (SDL_BlitSurface(_screen, r, _tmpscreen, &dst) != 0)
+ error("SDL_BlitSurface failed: %s", SDL_GetError());
+ }
+ }
+
+ SDL_LockSurface(_tmpscreen);
+ SDL_LockSurface(_hwscreen);
+
+ srcPitch = _tmpscreen->pitch;
+ dstPitch = _hwscreen->pitch;
+
+ for (r = _dirty_rect_list; r != last_rect; ++r) {
+ register int dst_y = r->y + _currentShakePos;
+ register int dst_h = 0;
+ register int orig_dst_y = 0;
+
+ if (dst_y < _screenHeight) {
+ dst_h = r->h;
+ if (dst_h > _screenHeight - dst_y)
+ dst_h = _screenHeight - dst_y;
+
+ dst_y *= _scaleFactor;
+
+ if (_adjustAspectRatio) {
+ orig_dst_y = dst_y;
+ dst_y = real2Aspect(dst_y);
+ }
+
+ _scaler_proc((byte *)_tmpscreen->pixels + (r->x * 2 + 2) + (r->y + 1) * srcPitch, srcPitch,
+ (byte *)_hwscreen->pixels + r->x * 2 * _scaleFactor + dst_y * dstPitch, dstPitch, r->w, dst_h);
+ }
+
+ r->x *= _scaleFactor;
+ r->y = dst_y;
+ r->w *= _scaleFactor;
+ r->h = dst_h * _scaleFactor;
+
+ if (_adjustAspectRatio && orig_dst_y / _scaleFactor < _screenHeight)
+ r->h = stretch200To240((uint8 *) _hwscreen->pixels, dstPitch, r->w, r->h, r->x, r->y, orig_dst_y);
+ }
+ SDL_UnlockSurface(_tmpscreen);
+ SDL_UnlockSurface(_hwscreen);
+ }
+
+ // Readjust the dirty rect list in case we are doing a full update.
+ // This is necessary if shaking is active.
+ if (_forceFull) {
+ _dirty_rect_list[0].y = 0;
+ _dirty_rect_list[0].h = (_adjustAspectRatio ? 240 : _screenHeight) * _scaleFactor;
+ }
+
+ // Finally, blit all our changes to the screen
+ SDL_UpdateRects(_hwscreen, _num_dirty_rects, _dirty_rect_list);
+ }
+
+ _num_dirty_rects = 0;
+ _forceFull = false;
+}
+
+bool OSystem_SDL::save_screenshot(const char *filename) {
+ assert(_hwscreen != NULL);
+
+ Common::StackLock lock(_graphicsMutex, this); // Lock the mutex until this function ends
+ SDL_SaveBMP(_hwscreen, filename);
+ return true;
+}
+
+void OSystem_SDL::setFullscreenMode(bool enable) {
+ if (_full_screen != enable) {
+ assert(_hwscreen != 0);
+ _full_screen ^= true;
+
+ if (_mouseDrawn)
+ undraw_mouse();
+
+#if defined(MACOSX) && !SDL_VERSION_ATLEAST(1, 2, 6)
+ // On OS X, SDL_WM_ToggleFullScreen is currently not implemented. Worse,
+ // before SDL 1.2.6 it always returned -1 (which would indicate a
+ // successful switch). So we simply don't call it at all and use
+ // hotswap_gfx_mode() directly to switch to fullscreen mode.
+ hotswap_gfx_mode();
+#else
+ if (!SDL_WM_ToggleFullScreen(_hwscreen)) {
+ // if ToggleFullScreen fails, achieve the same effect with hotswap gfx mode
+ hotswap_gfx_mode();
+ } else {
+ // Make sure that an EVENT_SCREEN_CHANGED gets sent later
+ _modeChanged = true;
+ }
+#endif
+ }
+}
+
+void OSystem_SDL::copy_rect(const byte *src, int pitch, int x, int y, int w, int h) {
+ if (_screen == NULL)
+ return;
+
+ Common::StackLock lock(_graphicsMutex, this); // Lock the mutex until this function ends
+
+ if (((long)src & 3) == 0 && pitch == _screenWidth && x==0 && y==0 &&
+ w==_screenWidth && h==_screenHeight && _mode_flags&DF_WANT_RECT_OPTIM) {
+ /* Special, optimized case for full screen updates.
+ * It tries to determine what areas were actually changed,
+ * and just updates those, on the actual display. */
+ add_dirty_rgn_auto(src);
+ } else {
+ /* Clip the coordinates */
+ if (x < 0) {
+ w += x;
+ src -= x;
+ x = 0;
+ }
+
+ if (y < 0) {
+ h += y;
+ src -= y * pitch;
+ y = 0;
+ }
+
+ if (w > _screenWidth - x) {
+ w = _screenWidth - x;
+ }
+
+ if (h > _screenHeight - y) {
+ h = _screenHeight - y;
+ }
+
+ if (w <= 0 || h <= 0)
+ return;
+
+ cksum_valid = false;
+ add_dirty_rect(x, y, w, h);
+ }
+
+ /* FIXME: undraw mouse only if the draw rect intersects with the mouse rect */
+ if (_mouseDrawn)
+ undraw_mouse();
+
+ // Try to lock the screen surface
+ if (SDL_LockSurface(_screen) == -1)
+ error("SDL_LockSurface failed: %s", SDL_GetError());
+
+ byte *dst = (byte *)_screen->pixels + y * _screenWidth + x;
+
+ if (_screenWidth==pitch && pitch == w) {
+ memcpy(dst, src, h*w);
+ } else {
+ do {
+ memcpy(dst, src, w);
+ src += pitch;
+ dst += _screenWidth;
+ } while (--h);
+ }
+
+ // Unlock the screen surface
+ SDL_UnlockSurface(_screen);
+}
+
+
+void OSystem_SDL::add_dirty_rect(int x, int y, int w, int h) {
+ if (_forceFull)
+ return;
+
+ if (_num_dirty_rects == NUM_DIRTY_RECT)
+ _forceFull = true;
+ else {
+ SDL_Rect *r = &_dirty_rect_list[_num_dirty_rects++];
+ // Extend the dirty region by 1 pixel for scalers
+ // that "smear" the screen, e.g. 2xSAI
+ if (_mode_flags & DF_UPDATE_EXPAND_1_PIXEL) {
+ x--;
+ y--;
+ w+=2;
+ h+=2;
+ }
+
+ // clip
+ if (x < 0) {
+ w += x; x = 0;
+ }
+
+ if (y < 0) {
+ h += y;
+ y=0;
+ }
+
+ if (w > _screenWidth - x) {
+ w = _screenWidth - x;
+ }
+
+ if (h > _screenHeight - y) {
+ h = _screenHeight - y;
+ }
+
+ if (_adjustAspectRatio)
+ makeRectStretchable(x, y, w, h);
+
+ r->x = x;
+ r->y = y;
+ r->w = w;
+ r->h = h;
+ }
+}
+
+
+void OSystem_SDL::mk_checksums(const byte *buf) {
+ uint32 *sums = _dirty_checksums;
+ uint x,y;
+ const uint last_x = (uint)_screenWidth / 8;
+ const uint last_y = (uint)_screenHeight / 8;
+
+ const uint BASE = 65521; /* largest prime smaller than 65536 */
+
+ /* the 8x8 blocks in buf are enumerated starting in the top left corner and
+ * reading each line at a time from left to right */
+ for(y = 0; y != last_y; y++, buf += _screenWidth * (8 - 1))
+ for(x = 0; x != last_x; x++, buf += 8) {
+ // Adler32 checksum algorithm (from RFC1950, used by gzip and zlib).
+ // This computes the Adler32 checksum of a 8x8 pixel block. Note
+ // that we can do the modulo operation (which is the slowest part)
+ // of the algorithm) at the end, instead of doing each iteration,
+ // since we only have 64 iterations in total - and thus s1 and
+ // s2 can't overflow anyway.
+ uint32 s1 = 1;
+ uint32 s2 = 0;
+ const byte *ptr = buf;
+ for (int subY = 0; subY < 8; subY++) {
+ for (int subX = 0; subX < 8; subX++) {
+ s1 += ptr[subX];
+ s2 += s1;
+ }
+ ptr += _screenWidth;
+ }
+
+ s1 %= BASE;
+ s2 %= BASE;
+
+ /* output the checksum for this block */
+ *sums++ = (s2 << 16) + s1;
+ }
+}
+
+void OSystem_SDL::add_dirty_rgn_auto(const byte *buf) {
+ assert(((long)buf & 3) == 0);
+
+ /* generate a table of the checksums */
+ mk_checksums(buf);
+
+ if (!cksum_valid) {
+ _forceFull = true;
+ cksum_valid = true;
+ }
+
+ /* go through the checksum list, compare it with the previous checksums,
+ and add all dirty rectangles to a list. try to combine small rectangles
+ into bigger ones in a simple way */
+ if (!_forceFull) {
+ int x,y,w;
+ uint32 *ck = _dirty_checksums;
+
+ for(y = 0; y!=_screenHeight / 8; y++) {
+ for(x = 0; x!=_screenWidth / 8; x++, ck++) {
+ if (ck[0] != ck[CKSUM_NUM]) {
+ /* found a dirty 8x8 block, now go as far to the right as possible,
+ and at the same time, unmark the dirty status by setting old to new. */
+ w=0;
+ do {
+ ck[w + CKSUM_NUM] = ck[w];
+ w++;
+ } while (x + w != _screenWidth / 8 && ck[w] != ck[w + CKSUM_NUM]);
+
+ add_dirty_rect(x * 8, y * 8, w * 8, 8);
+
+ if (_forceFull)
+ goto get_out;
+ }
+ }
+ }
+ } else {
+ get_out:;
+ /* Copy old checksums to new */
+ memcpy(_dirty_checksums + CKSUM_NUM, _dirty_checksums, CKSUM_NUM * sizeof(uint32));
+ }
+}
+
+int16 OSystem_SDL::get_height() {
+ return _screenHeight;
+}
+
+int16 OSystem_SDL::get_width() {
+ return _screenWidth;
+}
+
+void OSystem_SDL::setPalette(const byte *colors, uint start, uint num) {
+ const byte *b = colors;
+ uint i;
+ SDL_Color *base = _currentPalette + start;
+ for (i = 0; i < num; i++) {
+ base[i].r = b[0];
+ base[i].g = b[1];
+ base[i].b = b[2];
+ b += 4;
+ }
+
+ if (start < _paletteDirtyStart)
+ _paletteDirtyStart = start;
+
+ if (start + num > _paletteDirtyEnd)
+ _paletteDirtyEnd = start + num;
+}
+
+void OSystem_SDL::move_screen(int dx, int dy, int height) {
+
+ // Short circuit check - do we have to do anything anyway?
+ if ((dx == 0 && dy == 0) || height <= 0)
+ return;
+
+ Common::StackLock lock(_graphicsMutex, this); // Lock the mutex until this function ends
+
+ byte *src, *dst;
+ int x, y;
+
+ // We'll have to do a full screen redraw anyway, so set the flag.
+ _forceFull = true;
+
+ // Hide the mouse
+ if (_mouseDrawn)
+ undraw_mouse();
+
+ // Try to lock the screen surface
+ if (SDL_LockSurface(_screen) == -1)
+ error("SDL_LockSurface failed: %s", SDL_GetError());
+
+ // vertical movement
+ if (dy > 0) {
+ // move down - copy from bottom to top
+ dst = (byte *)_screen->pixels + (height - 1) * _screenWidth;
+ src = dst - dy * _screenWidth;
+ for (y = dy; y < height; y++) {
+ memcpy(dst, src, _screenWidth);
+ src -= _screenWidth;
+ dst -= _screenWidth;
+ }
+ } else if (dy < 0) {
+ // move up - copy from top to bottom
+ dst = (byte *)_screen->pixels;
+ src = dst - dy * _screenWidth;
+ for (y = -dy; y < height; y++) {
+ memcpy(dst, src, _screenWidth);
+ src += _screenWidth;
+ dst += _screenWidth;
+ }
+ }
+
+ // horizontal movement
+ if (dx > 0) {
+ // move right - copy from right to left
+ dst = (byte *)_screen->pixels + (_screenWidth - 1);
+ src = dst - dx;
+ for (y = 0; y < height; y++) {
+ for (x = dx; x < _screenWidth; x++) {
+ *dst-- = *src--;
+ }
+ src += _screenWidth + (_screenWidth - dx);
+ dst += _screenWidth + (_screenWidth - dx);
+ }
+ } else if (dx < 0) {
+ // move left - copy from left to right
+ dst = (byte *)_screen->pixels;
+ src = dst - dx;
+ for (y = 0; y < height; y++) {
+ for (x = -dx; x < _screenWidth; x++) {
+ *dst++ = *src++;
+ }
+ src += _screenWidth - (_screenWidth + dx);
+ dst += _screenWidth - (_screenWidth + dx);
+ }
+ }
+
+ // Unlock the screen surface
+ SDL_UnlockSurface(_screen);
+}
+
+void OSystem_SDL::set_shake_pos(int shake_pos) {
+ _newShakePos = shake_pos;
+}
+
+
+#pragma mark -
+#pragma mark --- Overlays ---
+#pragma mark -
+
+void OSystem_SDL::show_overlay() {
+ // hide the mouse
+ undraw_mouse();
+
+ _overlayVisible = true;
+ clear_overlay();
+}
+
+void OSystem_SDL::hide_overlay() {
+ // hide the mouse
+ undraw_mouse();
+
+ _overlayVisible = false;
+ _forceFull = true;
+}
+
+void OSystem_SDL::clear_overlay() {
+ if (!_overlayVisible)
+ return;
+
+ Common::StackLock lock(_graphicsMutex, this); // Lock the mutex until this function ends
+
+ // hide the mouse
+ undraw_mouse();
+
+ // Clear the overlay by making the game screen "look through" everywhere.
+ SDL_Rect src, dst;
+ src.x = src.y = 0;
+ dst.x = dst.y = 1;
+ src.w = dst.w = _screenWidth;
+ src.h = dst.h = _screenHeight;
+ if (SDL_BlitSurface(_screen, &src, _tmpscreen, &dst) != 0)
+ error("SDL_BlitSurface failed: %s", SDL_GetError());
+
+ _forceFull = true;
+}
+
+void OSystem_SDL::grab_overlay(int16 *buf, int pitch) {
+ if (!_overlayVisible)
+ return;
+
+ if (_tmpscreen == NULL)
+ return;
+
+ // hide the mouse
+ undraw_mouse();
+
+ if (SDL_LockSurface(_tmpscreen) == -1)
+ error("SDL_LockSurface failed: %s", SDL_GetError());
+
+ int16 *src = (int16 *)_tmpscreen->pixels + _tmpScreenWidth + 1;
+ int h = _screenHeight;
+ do {
+ memcpy(buf, src, _screenWidth*2);
+ src += _tmpScreenWidth;
+ buf += pitch;
+ } while (--h);
+
+ SDL_UnlockSurface(_tmpscreen);
+}
+
+void OSystem_SDL::copy_rect_overlay(const int16 *buf, int pitch, int x, int y, int w, int h) {
+ if (!_overlayVisible)
+ return;
+
+ if (_tmpscreen == NULL)
+ return;
+
+ // Clip the coordinates
+ if (x < 0) {
+ w += x;
+ buf -= x;
+ x = 0;
+ }
+
+ if (y < 0) {
+ h += y; buf -= y * pitch;
+ y = 0;
+ }
+
+ if (w > _screenWidth - x) {
+ w = _screenWidth - x;
+ }
+
+ if (h > _screenHeight-y) {
+ h = _screenHeight - y;
+ }
+
+ if (w <= 0 || h <= 0)
+ return;
+
+ // Mark the modified region as dirty
+ cksum_valid = false;
+ add_dirty_rect(x, y, w, h);
+
+ /* FIXME: undraw mouse only if the draw rect intersects with the mouse rect */
+ undraw_mouse();
+
+ if (SDL_LockSurface(_tmpscreen) == -1)
+ error("SDL_LockSurface failed: %s", SDL_GetError());
+
+ int16 *dst = (int16 *)_tmpscreen->pixels + (y + 1) * _tmpScreenWidth + (x + 1);
+ do {
+ memcpy(dst, buf, w * 2);
+ dst += _tmpScreenWidth;
+ buf += pitch;
+ } while (--h);
+
+ SDL_UnlockSurface(_tmpscreen);
+}
+
+int16 OSystem_SDL::RGBToColor(uint8 r, uint8 g, uint8 b) {
+ return SDL_MapRGB(_tmpscreen->format, r, g, b);
+}
+
+void OSystem_SDL::colorToRGB(int16 color, uint8 &r, uint8 &g, uint8 &b) {
+ SDL_GetRGB(color, _tmpscreen->format, &r, &g, &b);
+}
+
+
+#pragma mark -
+#pragma mark --- Mouse ---
+#pragma mark -
+
+bool OSystem_SDL::show_mouse(bool visible) {
+ if (_mouseVisible == visible)
+ return visible;
+
+ bool last = _mouseVisible;
+ _mouseVisible = visible;
+
+ if (visible)
+ draw_mouse();
+ else
+ undraw_mouse();
+
+ return last;
+}
+
+void OSystem_SDL::set_mouse_pos(int x, int y) {
+ if (x != _mouseCurState.x || y != _mouseCurState.y) {
+ _mouseCurState.x = x;
+ _mouseCurState.y = y;
+ undraw_mouse();
+ updateScreen();
+ }
+}
+
+void OSystem_SDL::warp_mouse(int x, int y) {
+ if (_mouseCurState.x != x || _mouseCurState.y != y) {
+ SDL_WarpMouse(x * _scaleFactor, y * _scaleFactor);
+
+ // SDL_WarpMouse() generates a mouse movement event, so
+ // set_mouse_pos() would be called eventually. However, the
+ // cannon script in CoMI calls this function twice each time
+ // the cannon is reloaded. Unless we update the mouse position
+ // immediately the second call is ignored, causing the cannon
+ // to change its aim.
+
+ set_mouse_pos(x, y);
+ }
+}
+
+void OSystem_SDL::set_mouse_cursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y) {
+ assert(w <= MAX_MOUSE_W);
+ assert(h <= MAX_MOUSE_H);
+ _mouseCurState.w = w;
+ _mouseCurState.h = h;
+
+ _mouseHotspotX = hotspot_x;
+ _mouseHotspotY = hotspot_y;
+
+ _mouseData = buf;
+
+ undraw_mouse();
+}
+
+void OSystem_SDL::toggleMouseGrab() {
+ if (SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_OFF)
+ SDL_WM_GrabInput(SDL_GRAB_ON);
+ else
+ SDL_WM_GrabInput(SDL_GRAB_OFF);
+}
+
+void OSystem_SDL::draw_mouse() {
+ if (_mouseDrawn || !_mouseVisible)
+ return;
+
+ int x = _mouseCurState.x - _mouseHotspotX;
+ int y = _mouseCurState.y - _mouseHotspotY;
+ int w = _mouseCurState.w;
+ int h = _mouseCurState.h;
+ byte color;
+ const byte *src = _mouseData; // Image representing the mouse
+
+ // clip the mouse rect, and addjust the src pointer accordingly
+ if (x < 0) {
+ w += x;
+ src -= x;
+ x = 0;
+ }
+ if (y < 0) {
+ h += y;
+ src -= y * _mouseCurState.w;
+ y = 0;
+ }
+
+ if (w > _screenWidth - x)
+ w = _screenWidth - x;
+ if (h > _screenHeight - y)
+ h = _screenHeight - y;
+
+ // Quick check to see if anything has to be drawn at all
+ if (w <= 0 || h <= 0)
+ return;
+
+ // Store the bounding box so that undraw mouse can restore the area the
+ // mouse currently covers to its original content.
+ _mouseOldState.x = x;
+ _mouseOldState.y = y;
+ _mouseOldState.w = w;
+ _mouseOldState.h = h;
+
+ // Draw the mouse cursor; backup the covered area in "bak"
+ if (SDL_LockSurface(_overlayVisible ? _tmpscreen : _screen) == -1)
+ error("SDL_LockSurface failed: %s", SDL_GetError());
+
+ // Mark as dirty
+ add_dirty_rect(x, y, w, h);
+
+ if (!_overlayVisible) {
+ byte *bak = _mouseBackup; // Surface used to backup the area obscured by the mouse
+ byte *dst; // Surface we are drawing into
+
+ dst = (byte *)_screen->pixels + y * _screenWidth + x;
+ while (h > 0) {
+ int width = w;
+ while (width > 0) {
+ *bak++ = *dst;
+ color = *src++;
+ if (color != 0xFF) // 0xFF = transparent, don't draw
+ *dst = color;
+ dst++;
+ width--;
+ }
+ src += _mouseCurState.w - w;
+ bak += MAX_MOUSE_W - w;
+ dst += _screenWidth - w;
+ h--;
+ }
+
+ } else {
+ uint16 *bak = (uint16 *)_mouseBackup; // Surface used to backup the area obscured by the mouse
+ uint16 *dst; // Surface we are drawing into
+
+ dst = (uint16 *)_tmpscreen->pixels + (y + 1) * _tmpScreenWidth + (x + 1);
+ while (h > 0) {
+ int width = w;
+ while (width > 0) {
+ *bak++ = *dst;
+ color = *src++;
+ if (color != 0xFF) // 0xFF = transparent, don't draw
+ *dst = RGBToColor(_currentPalette[color].r, _currentPalette[color].g, _currentPalette[color].b);
+ dst++;
+ width--;
+ }
+ src += _mouseCurState.w - w;
+ bak += MAX_MOUSE_W - w;
+ dst += _tmpScreenWidth - w;
+ h--;
+ }
+ }
+
+ SDL_UnlockSurface(_overlayVisible ? _tmpscreen : _screen);
+
+ // Finally, set the flag to indicate the mouse has been drawn
+ _mouseDrawn = true;
+}
+
+void OSystem_SDL::undraw_mouse() {
+ if (!_mouseDrawn)
+ return;
+ _mouseDrawn = false;
+
+ if (SDL_LockSurface(_overlayVisible ? _tmpscreen : _screen) == -1)
+ error("SDL_LockSurface failed: %s", SDL_GetError());
+
+ const int old_mouse_x = _mouseOldState.x;
+ const int old_mouse_y = _mouseOldState.y;
+ const int old_mouse_w = _mouseOldState.w;
+ const int old_mouse_h = _mouseOldState.h;
+ int x, y;
+
+ if (!_overlayVisible) {
+ byte *dst, *bak = _mouseBackup;
+
+ // No need to do clipping here, since draw_mouse() did that already
+ dst = (byte *)_screen->pixels + old_mouse_y * _screenWidth + old_mouse_x;
+ for (y = 0; y < old_mouse_h; ++y, bak += MAX_MOUSE_W, dst += _screenWidth) {
+ for (x = 0; x < old_mouse_w; ++x) {
+ dst[x] = bak[x];
+ }
+ }
+
+ } else {
+
+ uint16 *dst, *bak = (uint16 *)_mouseBackup;
+
+ // No need to do clipping here, since draw_mouse() did that already
+ dst = (uint16 *)_tmpscreen->pixels + (old_mouse_y + 1) * _tmpScreenWidth + (old_mouse_x + 1);
+ for (y = 0; y < old_mouse_h; ++y, bak += MAX_MOUSE_W, dst += _tmpScreenWidth) {
+ for (x = 0; x < old_mouse_w; ++x) {
+ dst[x] = bak[x];
+ }
+ }
+ }
+
+ add_dirty_rect(old_mouse_x, old_mouse_y, old_mouse_w, old_mouse_h);
+
+ SDL_UnlockSurface(_overlayVisible ? _tmpscreen : _screen);
+}
+
diff --git a/backends/sdl/module.mk b/backends/sdl/module.mk
index aa92b2035d..c2d84218fe 100644
--- a/backends/sdl/module.mk
+++ b/backends/sdl/module.mk
@@ -1,8 +1,9 @@
MODULE := backends/sdl
MODULE_OBJS := \
- backends/sdl/sdl.o \
- backends/sdl/sdl-common.o
+ backends/sdl/events.o \
+ backends/sdl/graphics.o \
+ backends/sdl/sdl.o
MODULE_DIRS += \
backend/sdl
diff --git a/backends/sdl/sdl-common.cpp b/backends/sdl/sdl-common.cpp
deleted file mode 100644
index 3fc8e7c2ec..0000000000
--- a/backends/sdl/sdl-common.cpp
+++ /dev/null
@@ -1,1649 +0,0 @@
-/* ScummVM - Scumm Interpreter
- * Copyright (C) 2001-2004 The ScummVM project
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- * $Header$
- *
- */
-
-#include "backends/sdl/sdl-common.h"
-#include "sound/mididrv.h"
-#include "common/config-manager.h"
-#include "common/scaler.h"
-#include "common/util.h"
-
-#if defined(HAVE_CONFIG_H)
-#include "config.h"
-#endif
-
-#include "scummvm.xpm"
-
-
-// FIXME move joystick defines out and replace with confile file options
-// we should really allow users to map any key to a joystick button
-#define JOY_DEADZONE 3200
-#define JOY_ANALOG
-// #define JOY_INVERT_Y
-#define JOY_XAXIS 0
-#define JOY_YAXIS 1
-// buttons
-#define JOY_BUT_LMOUSE 0
-#define JOY_BUT_RMOUSE 2
-#define JOY_BUT_ESCAPE 3
-#define JOY_BUT_PERIOD 1
-#define JOY_BUT_SPACE 4
-#define JOY_BUT_F5 5
-
-static const OSystem::GraphicsMode s_supportedGraphicsModes[] = {
- {"1x", "Normal (no scaling)", GFX_NORMAL},
- {"2x", "2x", GFX_DOUBLESIZE},
- {"3x", "3x", GFX_TRIPLESIZE},
- {"2xsai", "2xSAI", GFX_2XSAI},
- {"super2xsai", "Super2xSAI", GFX_SUPER2XSAI},
- {"supereagle", "SuperEagle", GFX_SUPEREAGLE},
- {"advmame2x", "AdvMAME2x", GFX_ADVMAME2X},
- {"advmame3x", "AdvMAME3x", GFX_ADVMAME3X},
- {"hq2x", "HQ2x", GFX_HQ2X},
- {"hq3x", "HQ3x", GFX_HQ3X},
- {"tv2x", "TV2x", GFX_TV2X},
- {"dotmatrix", "DotMatrix", GFX_DOTMATRIX},
- {0, 0, 0}
-};
-
-static const int s_gfxModeSwitchTable[][4] = {
- { GFX_NORMAL, GFX_DOUBLESIZE, GFX_TRIPLESIZE, -1 },
- { GFX_NORMAL, GFX_ADVMAME2X, GFX_ADVMAME3X, -1 },
- { GFX_NORMAL, GFX_HQ2X, GFX_HQ3X, -1 },
- { GFX_NORMAL, GFX_2XSAI, -1, -1 },
- { GFX_NORMAL, GFX_SUPER2XSAI, -1, -1 },
- { GFX_NORMAL, GFX_SUPEREAGLE, -1, -1 },
- { GFX_NORMAL, GFX_TV2X, -1, -1 },
- { GFX_NORMAL, GFX_DOTMATRIX, -1, -1 }
- };
-
-
-OSystem *OSystem_SDL_create() {
- return OSystem_SDL_Common::create();
-}
-
-OSystem *OSystem_SDL_Common::create() {
- OSystem_SDL_Common *syst = OSystem_SDL_Common::create_intern();
-
- syst->init_intern();
-
- return syst;
-}
-
-void OSystem_SDL_Common::init_intern() {
-
- int joystick_num = ConfMan.getInt("joystick_num");
- uint32 sdlFlags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER;
-
- if (joystick_num > -1)
- sdlFlags |= SDL_INIT_JOYSTICK;
-
- if (SDL_Init(sdlFlags) == -1) {
- error("Could not initialize SDL: %s", SDL_GetError());
- }
-
- _graphicsMutex = createMutex();
-
- SDL_ShowCursor(SDL_DISABLE);
-
- // Enable unicode support if possible
- SDL_EnableUNICODE(1);
-
- cksum_valid = false;
- _mode = GFX_DOUBLESIZE;
- _full_screen = ConfMan.getBool("fullscreen");
- _adjustAspectRatio = ConfMan.getBool("aspect_ratio");
- _mode_flags = 0;
-
-
-#ifndef MACOSX // Don't set icon on OS X, as we use a nicer external icon there
- // Setup the icon
- setup_icon();
-#endif
-
- // enable joystick
- if (joystick_num > -1 && SDL_NumJoysticks() > 0) {
- printf("Using joystick: %s\n", SDL_JoystickName(0));
- init_joystick(joystick_num);
- }
-}
-
-void OSystem_SDL_Common::set_timer(TimerProc callback, int timer) {
- SDL_SetTimer(timer, (SDL_TimerCallback) callback);
-}
-
-OSystem_SDL_Common::OSystem_SDL_Common()
- : _screen(0), _screenWidth(0), _screenHeight(0),
- _tmpscreen(0), _tmpScreenWidth(0), _overlayVisible(false),
- _cdrom(0), _scaler_proc(0), _modeChanged(false), _dirty_checksums(0),
- _mouseVisible(false), _mouseDrawn(false), _mouseData(0),
- _mouseHotspotX(0), _mouseHotspotY(0),
- _currentShakePos(0), _newShakePos(0),
- _paletteDirtyStart(0), _paletteDirtyEnd(0),
- _graphicsMutex(0) {
-
- // allocate palette storage
- _currentPalette = (SDL_Color *)calloc(sizeof(SDL_Color), 256);
-
- // allocate the dirty rect storage
- _mouseBackup = (byte *)malloc(MAX_MOUSE_W * MAX_MOUSE_H * MAX_SCALING * 2);
-
- // reset mouse state
- memset(&km, 0, sizeof(km));
-}
-
-OSystem_SDL_Common::~OSystem_SDL_Common() {
-// unload_gfx_mode();
-
- if (_dirty_checksums)
- free(_dirty_checksums);
- free(_currentPalette);
- free(_mouseBackup);
- deleteMutex(_graphicsMutex);
-
- SDL_ShowCursor(SDL_ENABLE);
- SDL_Quit();
-}
-
-void OSystem_SDL_Common::initSize(uint w, uint h) {
- // Avoid redundant res changes
- if ((int)w == _screenWidth && (int)h == _screenHeight)
- return;
-
- _screenWidth = w;
- _screenHeight = h;
-
- if (h != 200)
- _adjustAspectRatio = false;
-
- CKSUM_NUM = (_screenWidth * _screenHeight / (8 * 8));
- if (_dirty_checksums)
- free(_dirty_checksums);
- _dirty_checksums = (uint32 *)calloc(CKSUM_NUM * 2, sizeof(uint32));
-
- unload_gfx_mode();
- load_gfx_mode();
-}
-
-void OSystem_SDL_Common::copy_rect(const byte *src, int pitch, int x, int y, int w, int h) {
- if (_screen == NULL)
- return;
-
- Common::StackLock lock(_graphicsMutex, this); // Lock the mutex until this function ends
-
- if (((long)src & 3) == 0 && pitch == _screenWidth && x==0 && y==0 &&
- w==_screenWidth && h==_screenHeight && _mode_flags&DF_WANT_RECT_OPTIM) {
- /* Special, optimized case for full screen updates.
- * It tries to determine what areas were actually changed,
- * and just updates those, on the actual display. */
- add_dirty_rgn_auto(src);
- } else {
- /* Clip the coordinates */
- if (x < 0) {
- w += x;
- src -= x;
- x = 0;
- }
-
- if (y < 0) {
- h += y;
- src -= y * pitch;
- y = 0;
- }
-
- if (w > _screenWidth - x) {
- w = _screenWidth - x;
- }
-
- if (h > _screenHeight - y) {
- h = _screenHeight - y;
- }
-
- if (w <= 0 || h <= 0)
- return;
-
- cksum_valid = false;
- add_dirty_rect(x, y, w, h);
- }
-
- /* FIXME: undraw mouse only if the draw rect intersects with the mouse rect */
- if (_mouseDrawn)
- undraw_mouse();
-
- // Try to lock the screen surface
- if (SDL_LockSurface(_screen) == -1)
- error("SDL_LockSurface failed: %s", SDL_GetError());
-
- byte *dst = (byte *)_screen->pixels + y * _screenWidth + x;
-
- if (_screenWidth==pitch && pitch == w) {
- memcpy(dst, src, h*w);
- } else {
- do {
- memcpy(dst, src, w);
- src += pitch;
- dst += _screenWidth;
- } while (--h);
- }
-
- // Unlock the screen surface
- SDL_UnlockSurface(_screen);
-}
-
-
-void OSystem_SDL_Common::move_screen(int dx, int dy, int height) {
-
- // Short circuit check - do we have to do anything anyway?
- if ((dx == 0 && dy == 0) || height <= 0)
- return;
-
- Common::StackLock lock(_graphicsMutex, this); // Lock the mutex until this function ends
-
- byte *src, *dst;
- int x, y;
-
- // We'll have to do a full screen redraw anyway, so set the flag.
- _forceFull = true;
-
- // Hide the mouse
- if (_mouseDrawn)
- undraw_mouse();
-
- // Try to lock the screen surface
- if (SDL_LockSurface(_screen) == -1)
- error("SDL_LockSurface failed: %s", SDL_GetError());
-
- // vertical movement
- if (dy > 0) {
- // move down - copy from bottom to top
- dst = (byte *)_screen->pixels + (height - 1) * _screenWidth;
- src = dst - dy * _screenWidth;
- for (y = dy; y < height; y++) {
- memcpy(dst, src, _screenWidth);
- src -= _screenWidth;
- dst -= _screenWidth;
- }
- } else if (dy < 0) {
- // move up - copy from top to bottom
- dst = (byte *)_screen->pixels;
- src = dst - dy * _screenWidth;
- for (y = -dy; y < height; y++) {
- memcpy(dst, src, _screenWidth);
- src += _screenWidth;
- dst += _screenWidth;
- }
- }
-
- // horizontal movement
- if (dx > 0) {
- // move right - copy from right to left
- dst = (byte *)_screen->pixels + (_screenWidth - 1);
- src = dst - dx;
- for (y = 0; y < height; y++) {
- for (x = dx; x < _screenWidth; x++) {
- *dst-- = *src--;
- }
- src += _screenWidth + (_screenWidth - dx);
- dst += _screenWidth + (_screenWidth - dx);
- }
- } else if (dx < 0) {
- // move left - copy from left to right
- dst = (byte *)_screen->pixels;
- src = dst - dx;
- for (y = 0; y < height; y++) {
- for (x = -dx; x < _screenWidth; x++) {
- *dst++ = *src++;
- }
- src += _screenWidth - (_screenWidth + dx);
- dst += _screenWidth - (_screenWidth + dx);
- }
- }
-
- // Unlock the screen surface
- SDL_UnlockSurface(_screen);
-}
-
-void OSystem_SDL_Common::add_dirty_rect(int x, int y, int w, int h) {
- if (_forceFull)
- return;
-
- if (_num_dirty_rects == NUM_DIRTY_RECT)
- _forceFull = true;
- else {
- SDL_Rect *r = &_dirty_rect_list[_num_dirty_rects++];
- // Extend the dirty region by 1 pixel for scalers
- // that "smear" the screen, e.g. 2xSAI
- if (_mode_flags & DF_UPDATE_EXPAND_1_PIXEL) {
- x--;
- y--;
- w+=2;
- h+=2;
- }
-
- // clip
- if (x < 0) {
- w += x; x = 0;
- }
-
- if (y < 0) {
- h += y;
- y=0;
- }
-
- if (w > _screenWidth - x) {
- w = _screenWidth - x;
- }
-
- if (h > _screenHeight - y) {
- h = _screenHeight - y;
- }
-
- if (_adjustAspectRatio)
- makeRectStretchable(x, y, w, h);
-
- r->x = x;
- r->y = y;
- r->w = w;
- r->h = h;
- }
-}
-
-
-void OSystem_SDL_Common::mk_checksums(const byte *buf) {
- uint32 *sums = _dirty_checksums;
- uint x,y;
- const uint last_x = (uint)_screenWidth / 8;
- const uint last_y = (uint)_screenHeight / 8;
-
- const uint BASE = 65521; /* largest prime smaller than 65536 */
-
- /* the 8x8 blocks in buf are enumerated starting in the top left corner and
- * reading each line at a time from left to right */
- for(y = 0; y != last_y; y++, buf += _screenWidth * (8 - 1))
- for(x = 0; x != last_x; x++, buf += 8) {
- // Adler32 checksum algorithm (from RFC1950, used by gzip and zlib).
- // This computes the Adler32 checksum of a 8x8 pixel block. Note
- // that we can do the modulo operation (which is the slowest part)
- // of the algorithm) at the end, instead of doing each iteration,
- // since we only have 64 iterations in total - and thus s1 and
- // s2 can't overflow anyway.
- uint32 s1 = 1;
- uint32 s2 = 0;
- const byte *ptr = buf;
- for (int subY = 0; subY < 8; subY++) {
- for (int subX = 0; subX < 8; subX++) {
- s1 += ptr[subX];
- s2 += s1;
- }
- ptr += _screenWidth;
- }
-
- s1 %= BASE;
- s2 %= BASE;
-
- /* output the checksum for this block */
- *sums++ = (s2 << 16) + s1;
- }
-}
-
-void OSystem_SDL_Common::add_dirty_rgn_auto(const byte *buf) {
- assert(((long)buf & 3) == 0);
-
- /* generate a table of the checksums */
- mk_checksums(buf);
-
- if (!cksum_valid) {
- _forceFull = true;
- cksum_valid = true;
- }
-
- /* go through the checksum list, compare it with the previous checksums,
- and add all dirty rectangles to a list. try to combine small rectangles
- into bigger ones in a simple way */
- if (!_forceFull) {
- int x,y,w;
- uint32 *ck = _dirty_checksums;
-
- for(y = 0; y!=_screenHeight / 8; y++) {
- for(x = 0; x!=_screenWidth / 8; x++, ck++) {
- if (ck[0] != ck[CKSUM_NUM]) {
- /* found a dirty 8x8 block, now go as far to the right as possible,
- and at the same time, unmark the dirty status by setting old to new. */
- w=0;
- do {
- ck[w + CKSUM_NUM] = ck[w];
- w++;
- } while (x + w != _screenWidth / 8 && ck[w] != ck[w + CKSUM_NUM]);
-
- add_dirty_rect(x * 8, y * 8, w * 8, 8);
-
- if (_forceFull)
- goto get_out;
- }
- }
- }
- } else {
- get_out:;
- /* Copy old checksums to new */
- memcpy(_dirty_checksums + CKSUM_NUM, _dirty_checksums, CKSUM_NUM * sizeof(uint32));
- }
-}
-
-void OSystem_SDL_Common::kbd_mouse() {
- uint32 curTime = get_msecs();
- if (curTime >= km.last_time + km.delay_time) {
- km.last_time = curTime;
- if (km.x_down_count == 1) {
- km.x_down_time = curTime;
- km.x_down_count = 2;
- }
- if (km.y_down_count == 1) {
- km.y_down_time = curTime;
- km.y_down_count = 2;
- }
-
- if (km.x_vel || km.y_vel) {
- if (km.x_down_count) {
- if (curTime > km.x_down_time + km.delay_time * 12) {
- if (km.x_vel > 0)
- km.x_vel++;
- else
- km.x_vel--;
- } else if (curTime > km.x_down_time + km.delay_time * 8) {
- if (km.x_vel > 0)
- km.x_vel = 5;
- else
- km.x_vel = -5;
- }
- }
- if (km.y_down_count) {
- if (curTime > km.y_down_time + km.delay_time * 12) {
- if (km.y_vel > 0)
- km.y_vel++;
- else
- km.y_vel--;
- } else if (curTime > km.y_down_time + km.delay_time * 8) {
- if (km.y_vel > 0)
- km.y_vel = 5;
- else
- km.y_vel = -5;
- }
- }
-
- km.x += km.x_vel;
- km.y += km.y_vel;
-
- if (km.x < 0) {
- km.x = 0;
- km.x_vel = -1;
- km.x_down_count = 1;
- } else if (km.x > km.x_max) {
- km.x = km.x_max;
- km.x_vel = 1;
- km.x_down_count = 1;
- }
-
- if (km.y < 0) {
- km.y = 0;
- km.y_vel = -1;
- km.y_down_count = 1;
- } else if (km.y > km.y_max) {
- km.y = km.y_max;
- km.y_vel = 1;
- km.y_down_count = 1;
- }
-
- SDL_WarpMouse(km.x, km.y);
- }
- }
-}
-
-bool OSystem_SDL_Common::show_mouse(bool visible) {
- if (_mouseVisible == visible)
- return visible;
-
- bool last = _mouseVisible;
- _mouseVisible = visible;
-
- if (visible)
- draw_mouse();
- else
- undraw_mouse();
-
- return last;
-}
-
-void OSystem_SDL_Common::set_mouse_pos(int x, int y) {
- if (x != _mouseCurState.x || y != _mouseCurState.y) {
- _mouseCurState.x = x;
- _mouseCurState.y = y;
- undraw_mouse();
- updateScreen();
- }
-}
-
-void OSystem_SDL_Common::warp_mouse(int x, int y) {
- if (_mouseCurState.x != x || _mouseCurState.y != y) {
- SDL_WarpMouse(x * _scaleFactor, y * _scaleFactor);
-
- // SDL_WarpMouse() generates a mouse movement event, so
- // set_mouse_pos() would be called eventually. However, the
- // cannon script in CoMI calls this function twice each time
- // the cannon is reloaded. Unless we update the mouse position
- // immediately the second call is ignored, causing the cannon
- // to change its aim.
-
- set_mouse_pos(x, y);
- }
-}
-
-void OSystem_SDL_Common::set_mouse_cursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y) {
- assert(w <= MAX_MOUSE_W);
- assert(h <= MAX_MOUSE_H);
- _mouseCurState.w = w;
- _mouseCurState.h = h;
-
- _mouseHotspotX = hotspot_x;
- _mouseHotspotY = hotspot_y;
-
- _mouseData = buf;
-
- undraw_mouse();
-}
-
-void OSystem_SDL_Common::set_shake_pos(int shake_pos) {
- _newShakePos = shake_pos;
-}
-
-uint32 OSystem_SDL_Common::get_msecs() {
- return SDL_GetTicks();
-}
-
-void OSystem_SDL_Common::delay_msecs(uint msecs) {
- SDL_Delay(msecs);
-}
-
-static int mapKey(SDLKey key, SDLMod mod, Uint16 unicode)
-{
- if (key >= SDLK_F1 && key <= SDLK_F9) {
- return key - SDLK_F1 + 315;
- } else if (key >= SDLK_KP0 && key <= SDLK_KP9) {
- return key - SDLK_KP0 + '0';
- } else if (key >= SDLK_UP && key <= SDLK_PAGEDOWN) {
- return key;
- } else if (unicode) {
- return unicode;
- } else if (key >= 'a' && key <= 'z' && mod & KMOD_SHIFT) {
- return key & ~0x20;
- } else if (key >= SDLK_NUMLOCK && key <= SDLK_EURO) {
- return 0;
- }
- return key;
-}
-
-void OSystem_SDL_Common::fillMouseEvent(Event &event, int x, int y) {
- event.mouse.x = x;
- event.mouse.y = y;
-
- // Update the "keyboard mouse" coords
- km.x = event.mouse.x;
- km.y = event.mouse.y;
-
- // Adjust for the screen scaling
- event.mouse.x /= _scaleFactor;
- event.mouse.y /= _scaleFactor;
-
- // Optionally perform aspect ratio adjusting
- if (_adjustAspectRatio)
- event.mouse.y = aspect2Real(event.mouse.y);
-}
-
-bool OSystem_SDL_Common::poll_event(Event *event) {
- SDL_Event ev;
- int axis;
- byte b = 0;
-
- kbd_mouse();
-
- // If the screen mode changed, send an EVENT_SCREEN_CHANGED
- if (_modeChanged) {
- _modeChanged = false;
- event->event_code = EVENT_SCREEN_CHANGED;
- return true;
- }
-
- while(SDL_PollEvent(&ev)) {
- switch(ev.type) {
- case SDL_KEYDOWN:
-#ifdef LINUPY
- // Yopy has no ALT key, steal the SHIFT key
- // (which isn't used much anyway)
- if (ev.key.keysym.mod & KMOD_SHIFT)
- b |= KBD_ALT;
- if (ev.key.keysym.mod & KMOD_CTRL)
- b |= KBD_CTRL;
-#else
- if (ev.key.keysym.mod & KMOD_SHIFT)
- b |= KBD_SHIFT;
- if (ev.key.keysym.mod & KMOD_CTRL)
- b |= KBD_CTRL;
- if (ev.key.keysym.mod & KMOD_ALT)
- b |= KBD_ALT;
-#endif
- event->kbd.flags = b;
-
- // Alt-Return toggles full screen mode
- if (b == KBD_ALT && ev.key.keysym.sym == SDLK_RETURN) {
- setFeatureState(kFeatureFullscreenMode, !_full_screen);
- break;
- }
-
- if (b == KBD_ALT && ev.key.keysym.sym == 's') {
- char filename[20];
-
- for (int n = 0;; n++) {
- SDL_RWops *file;
-
- sprintf(filename, "scummvm%05d.bmp", n);
- file = SDL_RWFromFile(filename, "r");
- if (!file)
- break;
- SDL_RWclose(file);
- }
- if (save_screenshot(filename))
- printf("Saved '%s'\n", filename);
- else
- printf("Could not save screenshot!\n");
- break;
- }
-
-#ifdef MACOSX
- // On Macintosh', Cmd-Q quits
- if ((ev.key.keysym.mod & KMOD_META) && ev.key.keysym.sym == 'q') {
- event->event_code = EVENT_QUIT;
- return true;
- }
-#else
- // Ctrl-m toggles mouse capture
- if (b == KBD_CTRL && ev.key.keysym.sym == 'm') {
- toggleMouseGrab();
- break;
- }
-
- // Ctrl-z and Alt-X quit
- if ((b == KBD_CTRL && ev.key.keysym.sym == 'z') || (b == KBD_ALT && ev.key.keysym.sym == 'x')) {
- event->event_code = EVENT_QUIT;
- return true;
- }
-#endif
-
- // Ctrl-Alt-<key> will change the GFX mode
- if ((b & (KBD_CTRL|KBD_ALT)) == (KBD_CTRL|KBD_ALT)) {
- // FIXME EVIL HACK: This shouldn't be a static int, rather it
- // should be a member variable. Furthermore, it shouldn't be
- // set in this code, rather it should be set by load_gfx_mode().
- // But for now this quick&dirty hack works.
- static int _scalerType = 0;
- if (_mode != GFX_NORMAL) {
- // Try to figure out which gfx mode "group" we are in
- // This is just a temporary hack until the proper solution
- // (i.e. code in load_gfx_mode()) is in effect.
- for (int i = 0; i < ARRAYSIZE(s_gfxModeSwitchTable); i++) {
- if (s_gfxModeSwitchTable[i][1] == _mode || s_gfxModeSwitchTable[i][2] == _mode) {
- _scalerType = i;
- break;
- }
- }
- }
-
- int factor = _scaleFactor - 1;
-
- // Ctrl-Alt-a toggles aspect ratio correction
- if (ev.key.keysym.sym == 'a') {
- setFeatureState(kFeatureAspectRatioCorrection, !_adjustAspectRatio);
- break;
- }
-
- // Increase/decrease the scale factor
- // TODO: Shall we 'wrap around' here?
- if (ev.key.keysym.sym == '=' || ev.key.keysym.sym == '+' || ev.key.keysym.sym == '-') {
- factor += (ev.key.keysym.sym == '-' ? -1 : +1);
- if (0 <= factor && factor < 4 && s_gfxModeSwitchTable[_scalerType][factor] >= 0) {
- setGraphicsMode(s_gfxModeSwitchTable[_scalerType][factor]);
- }
- break;
- }
-
- if ('1' <= ev.key.keysym.sym && ev.key.keysym.sym <= '9') {
- _scalerType = ev.key.keysym.sym - '1';
- if (_scalerType >= ARRAYSIZE(s_gfxModeSwitchTable))
- break;
-
- while (s_gfxModeSwitchTable[_scalerType][factor] < 0) {
- assert(factor > 0);
- factor--;
- }
- setGraphicsMode(s_gfxModeSwitchTable[_scalerType][factor]);
- break;
- }
- }
-
-#ifdef LINUPY
- // On Yopy map the End button to quit
- if ((ev.key.keysym.sym==293)) {
- event->event_code = EVENT_QUIT;
- return true;
- }
- // Map menu key to f5 (scumm menu)
- if (ev.key.keysym.sym==306) {
- event->event_code = EVENT_KEYDOWN;
- event->kbd.keycode = SDLK_F5;
- event->kbd.ascii = mapKey(SDLK_F5, ev.key.keysym.mod, 0);
- return true;
- }
- // Map action key to action
- if (ev.key.keysym.sym==291) {
- event->event_code = EVENT_KEYDOWN;
- event->kbd.keycode = SDLK_TAB;
- event->kbd.ascii = mapKey(SDLK_TAB, ev.key.keysym.mod, 0);
- return true;
- }
- // Map OK key to skip cinematic
- if (ev.key.keysym.sym==292) {
- event->event_code = EVENT_KEYDOWN;
- event->kbd.keycode = SDLK_ESCAPE;
- event->kbd.ascii = mapKey(SDLK_ESCAPE, ev.key.keysym.mod, 0);
- return true;
- }
-#endif
-
-#ifdef QTOPIA
- // quit on fn+backspace on zaurus
- if (ev.key.keysym.sym == 127) {
- event->event_code = EVENT_QUIT;
- return true;
- }
-
- // map menu key (f11) to f5 (scumm menu)
- if (ev.key.keysym.sym == SDLK_F11) {
- event->event_code = EVENT_KEYDOWN;
- event->kbd.keycode = SDLK_F5;
- event->kbd.ascii = mapKey(SDLK_F5, ev.key.keysym.mod, 0);
- }
- // map center (space) to tab (default action )
- // I wanted to map the calendar button but the calendar comes up
- //
- else if (ev.key.keysym.sym == SDLK_SPACE) {
- event->event_code = EVENT_KEYDOWN;
- event->kbd.keycode = SDLK_TAB;
- event->kbd.ascii = mapKey(SDLK_TAB, ev.key.keysym.mod, 0);
- }
- // since we stole space (pause) above we'll rebind it to the tab key on the keyboard
- else if (ev.key.keysym.sym == SDLK_TAB) {
- event->event_code = EVENT_KEYDOWN;
- event->kbd.keycode = SDLK_SPACE;
- event->kbd.ascii = mapKey(SDLK_SPACE, ev.key.keysym.mod, 0);
- } else {
- // let the events fall through if we didn't change them, this may not be the best way to
- // set it up, but i'm not sure how sdl would like it if we let if fall through then redid it though.
- // and yes i have an huge terminal size so i dont wrap soon enough.
- event->event_code = EVENT_KEYDOWN;
- event->kbd.keycode = ev.key.keysym.sym;
- event->kbd.ascii = mapKey(ev.key.keysym.sym, ev.key.keysym.mod, ev.key.keysym.unicode);
- }
-#else
- event->event_code = EVENT_KEYDOWN;
- event->kbd.keycode = ev.key.keysym.sym;
- event->kbd.ascii = mapKey(ev.key.keysym.sym, ev.key.keysym.mod, ev.key.keysym.unicode);
-#endif
-
- switch(ev.key.keysym.sym) {
- case SDLK_LEFT:
- km.x_vel = -1;
- km.x_down_count = 1;
- break;
- case SDLK_RIGHT:
- km.x_vel = 1;
- km.x_down_count = 1;
- break;
- case SDLK_UP:
- km.y_vel = -1;
- km.y_down_count = 1;
- break;
- case SDLK_DOWN:
- km.y_vel = 1;
- km.y_down_count = 1;
- break;
- default:
- break;
- }
-
- return true;
-
- case SDL_KEYUP:
- event->event_code = EVENT_KEYUP;
- event->kbd.keycode = ev.key.keysym.sym;
- event->kbd.ascii = mapKey(ev.key.keysym.sym, ev.key.keysym.mod, ev.key.keysym.unicode);
-
- switch(ev.key.keysym.sym) {
- case SDLK_LEFT:
- if (km.x_vel < 0) {
- km.x_vel = 0;
- km.x_down_count = 0;
- }
- break;
- case SDLK_RIGHT:
- if (km.x_vel > 0) {
- km.x_vel = 0;
- km.x_down_count = 0;
- }
- break;
- case SDLK_UP:
- if (km.y_vel < 0) {
- km.y_vel = 0;
- km.y_down_count = 0;
- }
- break;
- case SDLK_DOWN:
- if (km.y_vel > 0) {
- km.y_vel = 0;
- km.y_down_count = 0;
- }
- break;
- default:
- break;
- }
- return true;
-
- case SDL_MOUSEMOTION:
- event->event_code = EVENT_MOUSEMOVE;
- fillMouseEvent(*event, ev.motion.x, ev.motion.y);
-
- set_mouse_pos(event->mouse.x, event->mouse.y);
- return true;
-
- case SDL_MOUSEBUTTONDOWN:
- if (ev.button.button == SDL_BUTTON_LEFT)
- event->event_code = EVENT_LBUTTONDOWN;
- else if (ev.button.button == SDL_BUTTON_RIGHT)
- event->event_code = EVENT_RBUTTONDOWN;
-#if defined(SDL_BUTTON_WHEELUP) && defined(SDL_BUTTON_WHEELDOWN)
- else if (ev.button.button == SDL_BUTTON_WHEELUP)
- event->event_code = EVENT_WHEELUP;
- else if (ev.button.button == SDL_BUTTON_WHEELDOWN)
- event->event_code = EVENT_WHEELDOWN;
-#endif
- else
- break;
-
- fillMouseEvent(*event, ev.button.x, ev.button.y);
-
- return true;
-
- case SDL_MOUSEBUTTONUP:
- if (ev.button.button == SDL_BUTTON_LEFT)
- event->event_code = EVENT_LBUTTONUP;
- else if (ev.button.button == SDL_BUTTON_RIGHT)
- event->event_code = EVENT_RBUTTONUP;
- else
- break;
- fillMouseEvent(*event, ev.button.x, ev.button.y);
-
- return true;
-
- case SDL_JOYBUTTONDOWN:
- if (ev.jbutton.button == JOY_BUT_LMOUSE) {
- event->event_code = EVENT_LBUTTONDOWN;
- } else if (ev.jbutton.button == JOY_BUT_RMOUSE) {
- event->event_code = EVENT_RBUTTONDOWN;
- } else {
- event->event_code = EVENT_KEYDOWN;
- switch (ev.jbutton.button) {
- case JOY_BUT_ESCAPE:
- event->kbd.keycode = SDLK_ESCAPE;
- event->kbd.ascii = mapKey(SDLK_ESCAPE, ev.key.keysym.mod, 0);
- break;
- case JOY_BUT_PERIOD:
- event->kbd.keycode = SDLK_PERIOD;
- event->kbd.ascii = mapKey(SDLK_PERIOD, ev.key.keysym.mod, 0);
- break;
- case JOY_BUT_SPACE:
- event->kbd.keycode = SDLK_SPACE;
- event->kbd.ascii = mapKey(SDLK_SPACE, ev.key.keysym.mod, 0);
- break;
- case JOY_BUT_F5:
- event->kbd.keycode = SDLK_F5;
- event->kbd.ascii = mapKey(SDLK_F5, ev.key.keysym.mod, 0);
- break;
- }
- }
- return true;
-
- case SDL_JOYBUTTONUP:
- if (ev.jbutton.button == JOY_BUT_LMOUSE) {
- event->event_code = EVENT_LBUTTONUP;
- } else if (ev.jbutton.button == JOY_BUT_RMOUSE) {
- event->event_code = EVENT_RBUTTONUP;
- } else {
- event->event_code = EVENT_KEYUP;
- switch (ev.jbutton.button) {
- case JOY_BUT_ESCAPE:
- event->kbd.keycode = SDLK_ESCAPE;
- event->kbd.ascii = mapKey(SDLK_ESCAPE, ev.key.keysym.mod, 0);
- break;
- case JOY_BUT_PERIOD:
- event->kbd.keycode = SDLK_PERIOD;
- event->kbd.ascii = mapKey(SDLK_PERIOD, ev.key.keysym.mod, 0);
- break;
- case JOY_BUT_SPACE:
- event->kbd.keycode = SDLK_SPACE;
- event->kbd.ascii = mapKey(SDLK_SPACE, ev.key.keysym.mod, 0);
- break;
- case JOY_BUT_F5:
- event->kbd.keycode = SDLK_F5;
- event->kbd.ascii = mapKey(SDLK_F5, ev.key.keysym.mod, 0);
- break;
- }
- }
- return true;
-
- case SDL_JOYAXISMOTION:
- axis = ev.jaxis.value;
- if ( axis > JOY_DEADZONE) {
- axis -= JOY_DEADZONE;
- event->event_code = EVENT_MOUSEMOVE;
- } else if ( axis < -JOY_DEADZONE ) {
- axis += JOY_DEADZONE;
- event->event_code = EVENT_MOUSEMOVE;
- } else
- axis = 0;
-
- if ( ev.jaxis.axis == JOY_XAXIS) {
-#ifdef JOY_ANALOG
- km.x_vel = axis/2000;
- km.x_down_count = 0;
-#else
- if (axis != 0) {
- km.x_vel = (axis > 0) ? 1:-1;
- km.x_down_count = 1;
- } else {
- km.x_vel = 0;
- km.x_down_count = 0;
- }
-#endif
-
- } else if (ev.jaxis.axis == JOY_YAXIS) {
-#ifndef JOY_INVERT_Y
- axis = -axis;
-#endif
-#ifdef JOY_ANALOG
- km.y_vel = -axis / 2000;
- km.y_down_count = 0;
-#else
- if (axis != 0) {
- km.y_vel = (-axis > 0) ? 1: -1;
- km.y_down_count = 1;
- } else {
- km.y_vel = 0;
- km.y_down_count = 0;
- }
-#endif
- }
- event->mouse.x = km.x;
- event->mouse.y = km.y;
- event->mouse.x /= _scaleFactor;
- event->mouse.y /= _scaleFactor;
-
- if (_adjustAspectRatio)
- event->mouse.y = aspect2Real(event->mouse.y);
-
- return true;
-
- case SDL_VIDEOEXPOSE:
- _forceFull = true;
- break;
-
- case SDL_QUIT:
- event->event_code = EVENT_QUIT;
- return true;
- }
- }
- return false;
-}
-
-bool OSystem_SDL_Common::setSoundCallback(SoundProc proc, void *param) {
- SDL_AudioSpec desired;
-
- memset(&desired, 0, sizeof(desired));
-
- desired.freq = SAMPLES_PER_SEC;
- desired.format = AUDIO_S16SYS;
- desired.channels = 2;
- desired.samples = 2048;
- desired.callback = proc;
- desired.userdata = param;
- if (SDL_OpenAudio(&desired, NULL) != 0) {
- return false;
- }
- SDL_PauseAudio(0);
- return true;
-}
-
-void OSystem_SDL_Common::clearSoundCallback() {
- SDL_CloseAudio();
-}
-
-int OSystem_SDL_Common::getOutputSampleRate() const {
- return SAMPLES_PER_SEC;
-}
-
-const OSystem::GraphicsMode *OSystem_SDL_Common::getSupportedGraphicsModes() const {
- return s_supportedGraphicsModes;
-}
-
-void OSystem_SDL_Common::updateScreen() {
- Common::StackLock lock(_graphicsMutex, this); // Lock the mutex until this function ends
-
- internUpdateScreen();
-}
-
-bool OSystem_SDL_Common::setGraphicsMode(int mode) {
- Common::StackLock lock(_graphicsMutex, this);
-
- int newScaleFactor = 1;
- ScalerProc *newScalerProc;
-
- switch(mode) {
- case GFX_NORMAL:
- newScaleFactor = 1;
- newScalerProc = Normal1x;
- break;
- case GFX_DOUBLESIZE:
- newScaleFactor = 2;
- newScalerProc = Normal2x;
- break;
- case GFX_TRIPLESIZE:
- newScaleFactor = 3;
- newScalerProc = Normal3x;
- break;
-
- case GFX_2XSAI:
- newScaleFactor = 2;
- newScalerProc = _2xSaI;
- break;
- case GFX_SUPER2XSAI:
- newScaleFactor = 2;
- newScalerProc = Super2xSaI;
- break;
- case GFX_SUPEREAGLE:
- newScaleFactor = 2;
- newScalerProc = SuperEagle;
- break;
- case GFX_ADVMAME2X:
- newScaleFactor = 2;
- newScalerProc = AdvMame2x;
- break;
- case GFX_ADVMAME3X:
- newScaleFactor = 3;
- newScalerProc = AdvMame3x;
- break;
- case GFX_HQ2X:
- newScaleFactor = 2;
- newScalerProc = HQ2x;
- break;
- case GFX_HQ3X:
- newScaleFactor = 3;
- newScalerProc = HQ3x;
- break;
- case GFX_TV2X:
- newScaleFactor = 2;
- newScalerProc = TV2x;
- break;
- case GFX_DOTMATRIX:
- newScaleFactor = 2;
- newScalerProc = DotMatrix;
- break;
-
- default:
- warning("unknown gfx mode %d", mode);
- return false;
- }
-
- _mode = mode;
-
- if (newScaleFactor != _scaleFactor) {
- hotswap_gfx_mode();
- } else {
- _scaler_proc = newScalerProc;
- _forceFull = true;
-
- // Blit everything to the screen
- internUpdateScreen();
-
- // Make sure that an EVENT_SCREEN_CHANGED gets sent later
- _modeChanged = true;
- }
-
- return true;
-}
-
-int OSystem_SDL_Common::getGraphicsMode() const {
- return _mode;
-}
-
-
-void OSystem_SDL_Common::setWindowCaption(const char *caption) {
- SDL_WM_SetCaption(caption, caption);
-}
-
-bool OSystem_SDL_Common::hasFeature(Feature f) {
- return
- (f == kFeatureFullscreenMode) ||
- (f == kFeatureAspectRatioCorrection) ||
- (f == kFeatureAutoComputeDirtyRects);
-}
-
-void OSystem_SDL_Common::setFeatureState(Feature f, bool enable) {
- Common::StackLock lock(_graphicsMutex, this);
-
- switch (f) {
- case kFeatureFullscreenMode:
- setFullscreenMode(enable);
- break;
- case kFeatureAspectRatioCorrection:
- if (_screenHeight == 200 && _adjustAspectRatio != enable) {
- //assert(_hwscreen != 0);
- _adjustAspectRatio ^= true;
- hotswap_gfx_mode();
- }
- break;
- case kFeatureAutoComputeDirtyRects:
- if (enable)
- _mode_flags |= DF_WANT_RECT_OPTIM;
- else
- _mode_flags &= ~DF_WANT_RECT_OPTIM;
- break;
- default:
- break;
- }
-}
-
-bool OSystem_SDL_Common::getFeatureState(Feature f) {
- switch (f) {
- case kFeatureFullscreenMode:
- return _full_screen;
- case kFeatureAspectRatioCorrection:
- return _adjustAspectRatio;
- case kFeatureAutoComputeDirtyRects:
- return _mode_flags & DF_WANT_RECT_OPTIM;
- default:
- return false;
- }
-}
-
-void OSystem_SDL_Common::toggleMouseGrab() {
- if (SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_OFF)
- SDL_WM_GrabInput(SDL_GRAB_ON);
- else
- SDL_WM_GrabInput(SDL_GRAB_OFF);
-}
-
-void OSystem_SDL_Common::quit() {
- if(_cdrom) {
- SDL_CDStop(_cdrom);
- SDL_CDClose(_cdrom);
- }
- unload_gfx_mode();
-
- SDL_ShowCursor(SDL_ENABLE);
- SDL_Quit();
-
- exit(0);
-}
-
-void OSystem_SDL_Common::draw_mouse() {
- if (_mouseDrawn || !_mouseVisible)
- return;
-
- int x = _mouseCurState.x - _mouseHotspotX;
- int y = _mouseCurState.y - _mouseHotspotY;
- int w = _mouseCurState.w;
- int h = _mouseCurState.h;
- byte color;
- const byte *src = _mouseData; // Image representing the mouse
-
- // clip the mouse rect, and addjust the src pointer accordingly
- if (x < 0) {
- w += x;
- src -= x;
- x = 0;
- }
- if (y < 0) {
- h += y;
- src -= y * _mouseCurState.w;
- y = 0;
- }
-
- if (w > _screenWidth - x)
- w = _screenWidth - x;
- if (h > _screenHeight - y)
- h = _screenHeight - y;
-
- // Quick check to see if anything has to be drawn at all
- if (w <= 0 || h <= 0)
- return;
-
- // Store the bounding box so that undraw mouse can restore the area the
- // mouse currently covers to its original content.
- _mouseOldState.x = x;
- _mouseOldState.y = y;
- _mouseOldState.w = w;
- _mouseOldState.h = h;
-
- // Draw the mouse cursor; backup the covered area in "bak"
- if (SDL_LockSurface(_overlayVisible ? _tmpscreen : _screen) == -1)
- error("SDL_LockSurface failed: %s", SDL_GetError());
-
- // Mark as dirty
- add_dirty_rect(x, y, w, h);
-
- if (!_overlayVisible) {
- byte *bak = _mouseBackup; // Surface used to backup the area obscured by the mouse
- byte *dst; // Surface we are drawing into
-
- dst = (byte *)_screen->pixels + y * _screenWidth + x;
- while (h > 0) {
- int width = w;
- while (width > 0) {
- *bak++ = *dst;
- color = *src++;
- if (color != 0xFF) // 0xFF = transparent, don't draw
- *dst = color;
- dst++;
- width--;
- }
- src += _mouseCurState.w - w;
- bak += MAX_MOUSE_W - w;
- dst += _screenWidth - w;
- h--;
- }
-
- } else {
- uint16 *bak = (uint16 *)_mouseBackup; // Surface used to backup the area obscured by the mouse
- uint16 *dst; // Surface we are drawing into
-
- dst = (uint16 *)_tmpscreen->pixels + (y + 1) * _tmpScreenWidth + (x + 1);
- while (h > 0) {
- int width = w;
- while (width > 0) {
- *bak++ = *dst;
- color = *src++;
- if (color != 0xFF) // 0xFF = transparent, don't draw
- *dst = RGBToColor(_currentPalette[color].r, _currentPalette[color].g, _currentPalette[color].b);
- dst++;
- width--;
- }
- src += _mouseCurState.w - w;
- bak += MAX_MOUSE_W - w;
- dst += _tmpScreenWidth - w;
- h--;
- }
- }
-
- SDL_UnlockSurface(_overlayVisible ? _tmpscreen : _screen);
-
- // Finally, set the flag to indicate the mouse has been drawn
- _mouseDrawn = true;
-}
-
-void OSystem_SDL_Common::undraw_mouse() {
- if (!_mouseDrawn)
- return;
- _mouseDrawn = false;
-
- if (SDL_LockSurface(_overlayVisible ? _tmpscreen : _screen) == -1)
- error("SDL_LockSurface failed: %s", SDL_GetError());
-
- const int old_mouse_x = _mouseOldState.x;
- const int old_mouse_y = _mouseOldState.y;
- const int old_mouse_w = _mouseOldState.w;
- const int old_mouse_h = _mouseOldState.h;
- int x, y;
-
- if (!_overlayVisible) {
- byte *dst, *bak = _mouseBackup;
-
- // No need to do clipping here, since draw_mouse() did that already
- dst = (byte *)_screen->pixels + old_mouse_y * _screenWidth + old_mouse_x;
- for (y = 0; y < old_mouse_h; ++y, bak += MAX_MOUSE_W, dst += _screenWidth) {
- for (x = 0; x < old_mouse_w; ++x) {
- dst[x] = bak[x];
- }
- }
-
- } else {
-
- uint16 *dst, *bak = (uint16 *)_mouseBackup;
-
- // No need to do clipping here, since draw_mouse() did that already
- dst = (uint16 *)_tmpscreen->pixels + (old_mouse_y + 1) * _tmpScreenWidth + (old_mouse_x + 1);
- for (y = 0; y < old_mouse_h; ++y, bak += MAX_MOUSE_W, dst += _tmpScreenWidth) {
- for (x = 0; x < old_mouse_w; ++x) {
- dst[x] = bak[x];
- }
- }
- }
-
- add_dirty_rect(old_mouse_x, old_mouse_y, old_mouse_w, old_mouse_h);
-
- SDL_UnlockSurface(_overlayVisible ? _tmpscreen : _screen);
-}
-
-bool OSystem_SDL_Common::openCD(int drive) {
- if (SDL_InitSubSystem(SDL_INIT_CDROM) == -1)
- _cdrom = NULL;
- else {
- _cdrom = SDL_CDOpen(drive);
- // Did it open? Check if _cdrom is NULL
- if (!_cdrom) {
- warning("Couldn't open drive: %s", SDL_GetError());
- } else {
- cd_num_loops = 0;
- cd_stop_time = 0;
- cd_end_time = 0;
- }
- }
-
- return (_cdrom != NULL);
-}
-
-void OSystem_SDL_Common::stop_cdrom() { /* Stop CD Audio in 1/10th of a second */
- cd_stop_time = SDL_GetTicks() + 100;
- cd_num_loops = 0;
-}
-
-void OSystem_SDL_Common::play_cdrom(int track, int num_loops, int start_frame, int duration) {
- if (!num_loops && !start_frame)
- return;
-
- if (!_cdrom)
- return;
-
- if (duration > 0)
- duration += 5;
-
- cd_track = track;
- cd_num_loops = num_loops;
- cd_start_frame = start_frame;
-
- SDL_CDStatus(_cdrom);
- if (start_frame == 0 && duration == 0)
- SDL_CDPlayTracks(_cdrom, track, 0, 1, 0);
- else
- SDL_CDPlayTracks(_cdrom, track, start_frame, 0, duration);
- cd_duration = duration;
- cd_stop_time = 0;
- cd_end_time = SDL_GetTicks() + _cdrom->track[track].length * 1000 / CD_FPS;
-}
-
-bool OSystem_SDL_Common::poll_cdrom() {
- if (!_cdrom)
- return false;
-
- return (cd_num_loops != 0 && (SDL_GetTicks() < cd_end_time || SDL_CDStatus(_cdrom) != CD_STOPPED));
-}
-
-void OSystem_SDL_Common::update_cdrom() {
- if (!_cdrom)
- return;
-
- if (cd_stop_time != 0 && SDL_GetTicks() >= cd_stop_time) {
- SDL_CDStop(_cdrom);
- cd_num_loops = 0;
- cd_stop_time = 0;
- return;
- }
-
- if (cd_num_loops == 0 || SDL_GetTicks() < cd_end_time)
- return;
-
- if (cd_num_loops != 1 && SDL_CDStatus(_cdrom) != CD_STOPPED) {
- // Wait another second for it to be done
- cd_end_time += 1000;
- return;
- }
-
- if (cd_num_loops > 0)
- cd_num_loops--;
-
- if (cd_num_loops != 0) {
- if (cd_start_frame == 0 && cd_duration == 0)
- SDL_CDPlayTracks(_cdrom, cd_track, 0, 1, 0);
- else
- SDL_CDPlayTracks(_cdrom, cd_track, cd_start_frame, 0, cd_duration);
- cd_end_time = SDL_GetTicks() + _cdrom->track[cd_track].length * 1000 / CD_FPS;
- }
-}
-
-void OSystem_SDL_Common::setup_icon() {
- int w, h, ncols, nbytes, i;
- unsigned int rgba[256], icon[32 * 32];
- unsigned char mask[32][4];
-
- sscanf(scummvm_icon[0], "%d %d %d %d", &w, &h, &ncols, &nbytes);
- if ((w != 32) || (h != 32) || (ncols > 255) || (nbytes > 1)) {
- warning("Could not load the icon (%d %d %d %d)", w, h, ncols, nbytes);
- return;
- }
- for (i = 0; i < ncols; i++) {
- unsigned char code;
- char color[32];
- unsigned int col;
- sscanf(scummvm_icon[1 + i], "%c c %s", &code, color);
- if (!strcmp(color, "None"))
- col = 0x00000000;
- else if (!strcmp(color, "black"))
- col = 0xFF000000;
- else if (color[0] == '#') {
- sscanf(color + 1, "%06x", &col);
- col |= 0xFF000000;
- } else {
- warning("Could not load the icon (%d %s - %s) ", code, color, scummvm_icon[1 + i]);
- return;
- }
-
- rgba[code] = col;
- }
- memset(mask, 0, sizeof(mask));
- for (h = 0; h < 32; h++) {
- const char *line = scummvm_icon[1 + ncols + h];
- for (w = 0; w < 32; w++) {
- icon[w + 32 * h] = rgba[(int)line[w]];
- if (rgba[(int)line[w]] & 0xFF000000) {
- mask[h][w >> 3] |= 1 << (7 - (w & 0x07));
- }
- }
- }
-
- SDL_Surface *sdl_surf = SDL_CreateRGBSurfaceFrom(icon, 32, 32, 32, 32 * 4, 0xFF0000, 0x00FF00, 0x0000FF, 0xFF000000);
- SDL_WM_SetIcon(sdl_surf, (unsigned char *) mask);
- SDL_FreeSurface(sdl_surf);
-}
-
-OSystem::MutexRef OSystem_SDL_Common::createMutex(void) {
- return (MutexRef) SDL_CreateMutex();
-}
-
-void OSystem_SDL_Common::lockMutex(MutexRef mutex) {
- SDL_mutexP((SDL_mutex *) mutex);
-}
-
-void OSystem_SDL_Common::unlockMutex(MutexRef mutex) {
- SDL_mutexV((SDL_mutex *) mutex);
-}
-
-void OSystem_SDL_Common::deleteMutex(MutexRef mutex) {
- SDL_DestroyMutex((SDL_mutex *) mutex);
-}
-
-void OSystem_SDL_Common::show_overlay() {
- // hide the mouse
- undraw_mouse();
-
- _overlayVisible = true;
- clear_overlay();
-}
-
-void OSystem_SDL_Common::hide_overlay() {
- // hide the mouse
- undraw_mouse();
-
- _overlayVisible = false;
- _forceFull = true;
-}
-
-void OSystem_SDL_Common::clear_overlay() {
- if (!_overlayVisible)
- return;
-
- Common::StackLock lock(_graphicsMutex, this); // Lock the mutex until this function ends
-
- // hide the mouse
- undraw_mouse();
-
- // Clear the overlay by making the game screen "look through" everywhere.
- SDL_Rect src, dst;
- src.x = src.y = 0;
- dst.x = dst.y = 1;
- src.w = dst.w = _screenWidth;
- src.h = dst.h = _screenHeight;
- if (SDL_BlitSurface(_screen, &src, _tmpscreen, &dst) != 0)
- error("SDL_BlitSurface failed: %s", SDL_GetError());
-
- _forceFull = true;
-}
-
-int16 OSystem_SDL_Common::get_height() {
- return _screenHeight;
-}
-
-int16 OSystem_SDL_Common::get_width() {
- return _screenWidth;
-}
-
-void OSystem_SDL_Common::grab_overlay(int16 *buf, int pitch) {
- if (!_overlayVisible)
- return;
-
- if (_tmpscreen == NULL)
- return;
-
- // hide the mouse
- undraw_mouse();
-
- if (SDL_LockSurface(_tmpscreen) == -1)
- error("SDL_LockSurface failed: %s", SDL_GetError());
-
- int16 *src = (int16 *)_tmpscreen->pixels + _tmpScreenWidth + 1;
- int h = _screenHeight;
- do {
- memcpy(buf, src, _screenWidth*2);
- src += _tmpScreenWidth;
- buf += pitch;
- } while (--h);
-
- SDL_UnlockSurface(_tmpscreen);
-}
-
-void OSystem_SDL_Common::copy_rect_overlay(const int16 *buf, int pitch, int x, int y, int w, int h) {
- if (!_overlayVisible)
- return;
-
- if (_tmpscreen == NULL)
- return;
-
- // Clip the coordinates
- if (x < 0) {
- w += x;
- buf -= x;
- x = 0;
- }
-
- if (y < 0) {
- h += y; buf -= y * pitch;
- y = 0;
- }
-
- if (w > _screenWidth - x) {
- w = _screenWidth - x;
- }
-
- if (h > _screenHeight-y) {
- h = _screenHeight - y;
- }
-
- if (w <= 0 || h <= 0)
- return;
-
- // Mark the modified region as dirty
- cksum_valid = false;
- add_dirty_rect(x, y, w, h);
-
- /* FIXME: undraw mouse only if the draw rect intersects with the mouse rect */
- undraw_mouse();
-
- if (SDL_LockSurface(_tmpscreen) == -1)
- error("SDL_LockSurface failed: %s", SDL_GetError());
-
- int16 *dst = (int16 *)_tmpscreen->pixels + (y + 1) * _tmpScreenWidth + (x + 1);
- do {
- memcpy(dst, buf, w * 2);
- dst += _tmpScreenWidth;
- buf += pitch;
- } while (--h);
-
- SDL_UnlockSurface(_tmpscreen);
-}
-
-void OSystem_SDL_Common::setPalette(const byte *colors, uint start, uint num) {
- const byte *b = colors;
- uint i;
- SDL_Color *base = _currentPalette + start;
- for (i = 0; i < num; i++) {
- base[i].r = b[0];
- base[i].g = b[1];
- base[i].b = b[2];
- b += 4;
- }
-
- if (start < _paletteDirtyStart)
- _paletteDirtyStart = start;
-
- if (start + num > _paletteDirtyEnd)
- _paletteDirtyEnd = start + num;
-}
-
-int16 OSystem_SDL_Common::RGBToColor(uint8 r, uint8 g, uint8 b) {
- return SDL_MapRGB(_tmpscreen->format, r, g, b);
-}
-
-void OSystem_SDL_Common::colorToRGB(int16 color, uint8 &r, uint8 &g, uint8 &b) {
- SDL_GetRGB(color, _tmpscreen->format, &r, &g, &b);
-}
diff --git a/backends/sdl/sdl-common.h b/backends/sdl/sdl-common.h
index d007bf91ce..f84b701148 100644
--- a/backends/sdl/sdl-common.h
+++ b/backends/sdl/sdl-common.h
@@ -1,4 +1,5 @@
/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001-2004 The ScummVM project
*
* This program is free software; you can redistribute it and/or
@@ -30,8 +31,11 @@
#include <SDL.h>
-class OSystem_SDL_Common : public OSystem {
+class OSystem_SDL : public OSystem {
public:
+ OSystem_SDL();
+ virtual ~OSystem_SDL();
+
// Set the size of the video bitmap.
// Typically, 320x200
void initSize(uint w, uint h);
@@ -129,17 +133,12 @@ public:
virtual void setFeatureState(Feature f, bool enable);
virtual bool getFeatureState(Feature f);
-
- static OSystem *create();
-
protected:
- OSystem_SDL_Common();
- virtual ~OSystem_SDL_Common();
-
- static OSystem_SDL_Common *create_intern();
-
void init_intern();
+ // hardware screen
+ SDL_Surface *_hwscreen;
+
// unseen game screen
SDL_Surface *_screen;
int _screenWidth, _screenHeight;
@@ -227,27 +226,27 @@ protected:
void add_dirty_rgn_auto(const byte *buf);
void mk_checksums(const byte *buf);
- virtual void add_dirty_rect(int x, int y, int w, int h);
+ void add_dirty_rect(int x, int y, int w, int h);
- virtual void draw_mouse();
- virtual void undraw_mouse();
+ void draw_mouse();
+ void undraw_mouse();
/** Set the position of the virtual mouse cursor. */
void set_mouse_pos(int x, int y);
void fillMouseEvent(Event &event, int x, int y);
void toggleMouseGrab();
- virtual void internUpdateScreen() = 0;
+ void internUpdateScreen();
- virtual void load_gfx_mode() = 0;
- virtual void unload_gfx_mode() = 0;
- virtual void hotswap_gfx_mode() = 0;
+ void load_gfx_mode();
+ void unload_gfx_mode();
+ void hotswap_gfx_mode();
- virtual void setFullscreenMode(bool enable) = 0;
+ void setFullscreenMode(bool enable);
- virtual bool save_screenshot(const char *filename) = 0;
+ bool save_screenshot(const char *filename);
- virtual int effectiveScreenHeight() { return (_adjustAspectRatio ? 240 : _screenHeight) * _scaleFactor; }
+ int effectiveScreenHeight() { return (_adjustAspectRatio ? 240 : _screenHeight) * _scaleFactor; }
void setup_icon();
void kbd_mouse();
diff --git a/backends/sdl/sdl.cpp b/backends/sdl/sdl.cpp
index 1afba41d50..2560388ed3 100644
--- a/backends/sdl/sdl.cpp
+++ b/backends/sdl/sdl.cpp
@@ -20,373 +20,345 @@
*
*/
-#include "sdl-common.h"
+#include "backends/sdl/sdl-common.h"
+#include "common/config-manager.h"
#include "common/util.h"
-class OSystem_SDL : public OSystem_SDL_Common {
-public:
- OSystem_SDL();
-
- // Update the dirty areas of the screen
- void internUpdateScreen();
+#if defined(HAVE_CONFIG_H)
+#include "config.h"
+#endif
-protected:
- SDL_Surface *_hwscreen; // hardware screen
+#include "scummvm.xpm"
- virtual void load_gfx_mode();
- virtual void unload_gfx_mode();
- virtual bool save_screenshot(const char *filename);
- virtual void hotswap_gfx_mode();
-
- virtual void setFullscreenMode(bool enable);
-};
-OSystem_SDL_Common *OSystem_SDL_Common::create_intern() {
+OSystem *OSystem_SDL_create() {
return new OSystem_SDL();
}
-OSystem_SDL::OSystem_SDL()
- : _hwscreen(0)
-{
-}
+void OSystem_SDL::init_intern() {
-void OSystem_SDL::load_gfx_mode() {
- _forceFull = true;
- _mode_flags |= DF_UPDATE_EXPAND_1_PIXEL;
+ int joystick_num = ConfMan.getInt("joystick_num");
+ uint32 sdlFlags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER;
- _tmpscreen = NULL;
- _tmpScreenWidth = (_screenWidth + 3);
-
- switch(_mode) {
- case GFX_NORMAL:
- _scaleFactor = 1;
- _scaler_proc = Normal1x;
- break;
- case GFX_DOUBLESIZE:
- _scaleFactor = 2;
- _scaler_proc = Normal2x;
- break;
- case GFX_TRIPLESIZE:
- _scaleFactor = 3;
- _scaler_proc = Normal3x;
- break;
+ if (joystick_num > -1)
+ sdlFlags |= SDL_INIT_JOYSTICK;
- case GFX_2XSAI:
- _scaleFactor = 2;
- _scaler_proc = _2xSaI;
- break;
- case GFX_SUPER2XSAI:
- _scaleFactor = 2;
- _scaler_proc = Super2xSaI;
- break;
- case GFX_SUPEREAGLE:
- _scaleFactor = 2;
- _scaler_proc = SuperEagle;
- break;
- case GFX_ADVMAME2X:
- _scaleFactor = 2;
- _scaler_proc = AdvMame2x;
- break;
- case GFX_ADVMAME3X:
- _scaleFactor = 3;
- _scaler_proc = AdvMame3x;
- break;
- case GFX_HQ2X:
- _scaleFactor = 2;
- _scaler_proc = HQ2x;
- break;
- case GFX_HQ3X:
- _scaleFactor = 3;
- _scaler_proc = HQ3x;
- break;
- case GFX_TV2X:
- _scaleFactor = 2;
- _scaler_proc = TV2x;
- break;
- case GFX_DOTMATRIX:
- _scaleFactor = 2;
- _scaler_proc = DotMatrix;
- break;
-
- default:
- error("unknown gfx mode %d", _mode);
+ if (SDL_Init(sdlFlags) == -1) {
+ error("Could not initialize SDL: %s", SDL_GetError());
}
- //
- // Create the surface that contains the 8 bit game data
- //
- _screen = SDL_CreateRGBSurface(SDL_SWSURFACE, _screenWidth, _screenHeight, 8, 0, 0, 0, 0);
- if (_screen == NULL)
- error("_screen failed");
-
- //
- // Create the surface that contains the scaled graphics in 16 bit mode
- //
-
- _hwscreen = SDL_SetVideoMode(_screenWidth * _scaleFactor, (_adjustAspectRatio ? 240 : _screenHeight) * _scaleFactor, 16,
- _full_screen ? (SDL_FULLSCREEN|SDL_SWSURFACE) : SDL_SWSURFACE
- );
- if (_hwscreen == NULL) {
- // DON'T use error(), as this tries to bring up the debug
- // console, which WON'T WORK now that _hwscreen is hosed.
-
- // FIXME: We should be able to continue the game without
- // shutting down or bringing up the debug console, but at
- // this point we've already screwed up all our member vars.
- // We need to find a way to call SDL_SetVideoMode *before*
- // that happens and revert to all the old settings if we
- // can't pull off the switch to the new settings.
- //
- // Fingolfin says: the "easy" way to do that is not to modify
- // the member vars before we are sure everything is fine. Think
- // of "transactions, commit, rollback" style... we use local vars
- // in place of the member vars, do everything etc. etc.. In case
- // of a failure, rollback is trivial. Only if everything worked fine
- // do we "commit" the changed values to the member vars.
- warning("SDL_SetVideoMode says we can't switch to that mode");
- quit();
- }
+ _graphicsMutex = createMutex();
- //
- // Create the surface used for the graphics in 16 bit before scaling, and also the overlay
- //
-
- // Distinguish 555 and 565 mode
- if (_hwscreen->format->Rmask == 0x7C00)
- InitScalers(555);
- else
- InitScalers(565);
+ SDL_ShowCursor(SDL_DISABLE);
- // Need some extra bytes around when using 2xSaI
- uint16 *tmp_screen = (uint16 *)calloc(_tmpScreenWidth * (_screenHeight + 3), sizeof(uint16));
- _tmpscreen = SDL_CreateRGBSurfaceFrom(tmp_screen,
- _tmpScreenWidth, _screenHeight + 3, 16, _tmpScreenWidth * 2,
- _hwscreen->format->Rmask,
- _hwscreen->format->Gmask,
- _hwscreen->format->Bmask,
- _hwscreen->format->Amask);
-
- if (_tmpscreen == NULL)
- error("_tmpscreen failed");
-
- // keyboard cursor control, some other better place for it?
- km.x_max = _screenWidth * _scaleFactor - 1;
- km.y_max = (_adjustAspectRatio ? 240 : _screenHeight) * _scaleFactor - 1;
- km.delay_time = 25;
- km.last_time = 0;
-}
+ // Enable unicode support if possible
+ SDL_EnableUNICODE(1);
-void OSystem_SDL::unload_gfx_mode() {
- if (_screen) {
- SDL_FreeSurface(_screen);
- _screen = NULL;
- }
+ cksum_valid = false;
+ _mode = GFX_DOUBLESIZE;
+ _full_screen = ConfMan.getBool("fullscreen");
+ _adjustAspectRatio = ConfMan.getBool("aspect_ratio");
+ _mode_flags = 0;
- if (_hwscreen) {
- SDL_FreeSurface(_hwscreen);
- _hwscreen = NULL;
- }
- if (_tmpscreen) {
- free(_tmpscreen->pixels);
- SDL_FreeSurface(_tmpscreen);
- _tmpscreen = NULL;
+#ifndef MACOSX // Don't set icon on OS X, as we use a nicer external icon there
+ // Setup the icon
+ setup_icon();
+#endif
+
+ // enable joystick
+ if (joystick_num > -1 && SDL_NumJoysticks() > 0) {
+ printf("Using joystick: %s\n", SDL_JoystickName(0));
+ init_joystick(joystick_num);
}
}
-void OSystem_SDL::hotswap_gfx_mode() {
- if (!_screen)
- return;
+OSystem_SDL::OSystem_SDL()
+ : _hwscreen(0), _screen(0), _screenWidth(0), _screenHeight(0),
+ _tmpscreen(0), _tmpScreenWidth(0), _overlayVisible(false),
+ _cdrom(0), _scaler_proc(0), _modeChanged(false), _dirty_checksums(0),
+ _mouseVisible(false), _mouseDrawn(false), _mouseData(0),
+ _mouseHotspotX(0), _mouseHotspotY(0),
+ _currentShakePos(0), _newShakePos(0),
+ _paletteDirtyStart(0), _paletteDirtyEnd(0),
+ _graphicsMutex(0) {
+
+ // allocate palette storage
+ _currentPalette = (SDL_Color *)calloc(sizeof(SDL_Color), 256);
+
+ // allocate the dirty rect storage
+ _mouseBackup = (byte *)malloc(MAX_MOUSE_W * MAX_MOUSE_H * MAX_SCALING * 2);
+
+ // reset mouse state
+ memset(&km, 0, sizeof(km));
+
+ init_intern();
+}
- // Keep around the old _screen & _tmpscreen so we can restore the screen data
- // after the mode switch.
- SDL_Surface *old_screen = _screen;
- SDL_Surface *old_tmpscreen = _tmpscreen;
+OSystem_SDL::~OSystem_SDL() {
+// unload_gfx_mode();
- // Release the HW screen surface
- SDL_FreeSurface(_hwscreen);
+ if (_dirty_checksums)
+ free(_dirty_checksums);
+ free(_currentPalette);
+ free(_mouseBackup);
+ deleteMutex(_graphicsMutex);
- // Setup the new GFX mode
- load_gfx_mode();
+ SDL_ShowCursor(SDL_ENABLE);
+ SDL_Quit();
+}
- // reset palette
- SDL_SetColors(_screen, _currentPalette, 0, 256);
+uint32 OSystem_SDL::get_msecs() {
+ return SDL_GetTicks();
+}
- // Restore old screen content
- SDL_BlitSurface(old_screen, NULL, _screen, NULL);
- SDL_BlitSurface(old_tmpscreen, NULL, _tmpscreen, NULL);
-
- // Free the old surfaces
- SDL_FreeSurface(old_screen);
- free(old_tmpscreen->pixels);
- SDL_FreeSurface(old_tmpscreen);
+void OSystem_SDL::delay_msecs(uint msecs) {
+ SDL_Delay(msecs);
+}
- // Blit everything to the screen
- internUpdateScreen();
-
- // Make sure that an EVENT_SCREEN_CHANGED gets sent later
- _modeChanged = true;
+void OSystem_SDL::set_timer(TimerProc callback, int timer) {
+ SDL_SetTimer(timer, (SDL_TimerCallback) callback);
}
-void OSystem_SDL::internUpdateScreen() {
- assert(_hwscreen != NULL);
+void OSystem_SDL::setWindowCaption(const char *caption) {
+ SDL_WM_SetCaption(caption, caption);
+}
- // If the shake position changed, fill the dirty area with blackness
- if (_currentShakePos != _newShakePos) {
- SDL_Rect blackrect = {0, 0, _screenWidth * _scaleFactor, _newShakePos * _scaleFactor};
+bool OSystem_SDL::hasFeature(Feature f) {
+ return
+ (f == kFeatureFullscreenMode) ||
+ (f == kFeatureAspectRatioCorrection) ||
+ (f == kFeatureAutoComputeDirtyRects);
+}
- if (_adjustAspectRatio)
- blackrect.h = real2Aspect(blackrect.h - 1) + 1;
+void OSystem_SDL::setFeatureState(Feature f, bool enable) {
+ Common::StackLock lock(_graphicsMutex, this);
- SDL_FillRect(_hwscreen, &blackrect, 0);
+ switch (f) {
+ case kFeatureFullscreenMode:
+ setFullscreenMode(enable);
+ break;
+ case kFeatureAspectRatioCorrection:
+ if (_screenHeight == 200 && _adjustAspectRatio != enable) {
+ //assert(_hwscreen != 0);
+ _adjustAspectRatio ^= true;
+ hotswap_gfx_mode();
+ }
+ break;
+ case kFeatureAutoComputeDirtyRects:
+ if (enable)
+ _mode_flags |= DF_WANT_RECT_OPTIM;
+ else
+ _mode_flags &= ~DF_WANT_RECT_OPTIM;
+ break;
+ default:
+ break;
+ }
+}
- _currentShakePos = _newShakePos;
+bool OSystem_SDL::getFeatureState(Feature f) {
+ switch (f) {
+ case kFeatureFullscreenMode:
+ return _full_screen;
+ case kFeatureAspectRatioCorrection:
+ return _adjustAspectRatio;
+ case kFeatureAutoComputeDirtyRects:
+ return _mode_flags & DF_WANT_RECT_OPTIM;
+ default:
+ return false;
+ }
+}
- _forceFull = true;
+void OSystem_SDL::quit() {
+ if(_cdrom) {
+ SDL_CDStop(_cdrom);
+ SDL_CDClose(_cdrom);
}
+ unload_gfx_mode();
- // Make sure the mouse is drawn, if it should be drawn.
- draw_mouse();
-
- // Check whether the palette was changed in the meantime and update the
- // screen surface accordingly.
- if (_paletteDirtyEnd != 0) {
- SDL_SetColors(_screen, _currentPalette + _paletteDirtyStart,
- _paletteDirtyStart,
- _paletteDirtyEnd - _paletteDirtyStart);
-
- _paletteDirtyEnd = 0;
+ SDL_ShowCursor(SDL_ENABLE);
+ SDL_Quit();
- _forceFull = true;
- }
+ exit(0);
+}
- // Force a full redraw if requested
- if (_forceFull) {
- _num_dirty_rects = 1;
+void OSystem_SDL::setup_icon() {
+ int w, h, ncols, nbytes, i;
+ unsigned int rgba[256], icon[32 * 32];
+ unsigned char mask[32][4];
- _dirty_rect_list[0].x = 0;
- _dirty_rect_list[0].y = 0;
- _dirty_rect_list[0].w = _screenWidth;
- _dirty_rect_list[0].h = _screenHeight;
+ sscanf(scummvm_icon[0], "%d %d %d %d", &w, &h, &ncols, &nbytes);
+ if ((w != 32) || (h != 32) || (ncols > 255) || (nbytes > 1)) {
+ warning("Could not load the icon (%d %d %d %d)", w, h, ncols, nbytes);
+ return;
}
-
- // Only draw anything if necessary
- if (_num_dirty_rects > 0) {
-
- SDL_Rect *r;
- SDL_Rect dst;
- uint32 srcPitch, dstPitch;
- SDL_Rect *last_rect = _dirty_rect_list + _num_dirty_rects;
-
- if (_scaler_proc == Normal1x && !_adjustAspectRatio) {
- SDL_Surface *target = _overlayVisible ? _tmpscreen : _screen;
- for (r = _dirty_rect_list; r != last_rect; ++r) {
- dst = *r;
-
- if (_overlayVisible) {
- // FIXME: I don't understand why this is necessary...
- dst.x--;
- dst.y--;
- }
- dst.y += _currentShakePos;
- if (SDL_BlitSurface(target, r, _hwscreen, &dst) != 0)
- error("SDL_BlitSurface failed: %s", SDL_GetError());
- }
+ for (i = 0; i < ncols; i++) {
+ unsigned char code;
+ char color[32];
+ unsigned int col;
+ sscanf(scummvm_icon[1 + i], "%c c %s", &code, color);
+ if (!strcmp(color, "None"))
+ col = 0x00000000;
+ else if (!strcmp(color, "black"))
+ col = 0xFF000000;
+ else if (color[0] == '#') {
+ sscanf(color + 1, "%06x", &col);
+ col |= 0xFF000000;
} else {
- if (!_overlayVisible) {
- for (r = _dirty_rect_list; r != last_rect; ++r) {
- dst = *r;
- dst.x++; // Shift rect by one since 2xSai needs to acces the data around
- dst.y++; // any pixel to scale it, and we want to avoid mem access crashes.
- if (SDL_BlitSurface(_screen, r, _tmpscreen, &dst) != 0)
- error("SDL_BlitSurface failed: %s", SDL_GetError());
- }
+ warning("Could not load the icon (%d %s - %s) ", code, color, scummvm_icon[1 + i]);
+ return;
+ }
+
+ rgba[code] = col;
+ }
+ memset(mask, 0, sizeof(mask));
+ for (h = 0; h < 32; h++) {
+ const char *line = scummvm_icon[1 + ncols + h];
+ for (w = 0; w < 32; w++) {
+ icon[w + 32 * h] = rgba[(int)line[w]];
+ if (rgba[(int)line[w]] & 0xFF000000) {
+ mask[h][w >> 3] |= 1 << (7 - (w & 0x07));
}
+ }
+ }
- SDL_LockSurface(_tmpscreen);
- SDL_LockSurface(_hwscreen);
+ SDL_Surface *sdl_surf = SDL_CreateRGBSurfaceFrom(icon, 32, 32, 32, 32 * 4, 0xFF0000, 0x00FF00, 0x0000FF, 0xFF000000);
+ SDL_WM_SetIcon(sdl_surf, (unsigned char *) mask);
+ SDL_FreeSurface(sdl_surf);
+}
- srcPitch = _tmpscreen->pitch;
- dstPitch = _hwscreen->pitch;
+OSystem::MutexRef OSystem_SDL::createMutex(void) {
+ return (MutexRef) SDL_CreateMutex();
+}
- for (r = _dirty_rect_list; r != last_rect; ++r) {
- register int dst_y = r->y + _currentShakePos;
- register int dst_h = 0;
- register int orig_dst_y = 0;
+void OSystem_SDL::lockMutex(MutexRef mutex) {
+ SDL_mutexP((SDL_mutex *) mutex);
+}
- if (dst_y < _screenHeight) {
- dst_h = r->h;
- if (dst_h > _screenHeight - dst_y)
- dst_h = _screenHeight - dst_y;
+void OSystem_SDL::unlockMutex(MutexRef mutex) {
+ SDL_mutexV((SDL_mutex *) mutex);
+}
- dst_y *= _scaleFactor;
+void OSystem_SDL::deleteMutex(MutexRef mutex) {
+ SDL_DestroyMutex((SDL_mutex *) mutex);
+}
- if (_adjustAspectRatio) {
- orig_dst_y = dst_y;
- dst_y = real2Aspect(dst_y);
- }
+#pragma mark -
+#pragma mark --- Audio ---
+#pragma mark -
- _scaler_proc((byte *)_tmpscreen->pixels + (r->x * 2 + 2) + (r->y + 1) * srcPitch, srcPitch,
- (byte *)_hwscreen->pixels + r->x * 2 * _scaleFactor + dst_y * dstPitch, dstPitch, r->w, dst_h);
- }
+bool OSystem_SDL::setSoundCallback(SoundProc proc, void *param) {
+ SDL_AudioSpec desired;
- r->x *= _scaleFactor;
- r->y = dst_y;
- r->w *= _scaleFactor;
- r->h = dst_h * _scaleFactor;
+ memset(&desired, 0, sizeof(desired));
- if (_adjustAspectRatio && orig_dst_y / _scaleFactor < _screenHeight)
- r->h = stretch200To240((uint8 *) _hwscreen->pixels, dstPitch, r->w, r->h, r->x, r->y, orig_dst_y);
- }
- SDL_UnlockSurface(_tmpscreen);
- SDL_UnlockSurface(_hwscreen);
- }
+ desired.freq = SAMPLES_PER_SEC;
+ desired.format = AUDIO_S16SYS;
+ desired.channels = 2;
+ desired.samples = 2048;
+ desired.callback = proc;
+ desired.userdata = param;
+ if (SDL_OpenAudio(&desired, NULL) != 0) {
+ return false;
+ }
+ SDL_PauseAudio(0);
+ return true;
+}
- // Readjust the dirty rect list in case we are doing a full update.
- // This is necessary if shaking is active.
- if (_forceFull) {
- _dirty_rect_list[0].y = 0;
- _dirty_rect_list[0].h = (_adjustAspectRatio ? 240 : _screenHeight) * _scaleFactor;
- }
+void OSystem_SDL::clearSoundCallback() {
+ SDL_CloseAudio();
+}
+
+int OSystem_SDL::getOutputSampleRate() const {
+ return SAMPLES_PER_SEC;
+}
- // Finally, blit all our changes to the screen
- SDL_UpdateRects(_hwscreen, _num_dirty_rects, _dirty_rect_list);
+#pragma mark -
+#pragma mark --- CD Audio ---
+#pragma mark -
+
+bool OSystem_SDL::openCD(int drive) {
+ if (SDL_InitSubSystem(SDL_INIT_CDROM) == -1)
+ _cdrom = NULL;
+ else {
+ _cdrom = SDL_CDOpen(drive);
+ // Did it open? Check if _cdrom is NULL
+ if (!_cdrom) {
+ warning("Couldn't open drive: %s", SDL_GetError());
+ } else {
+ cd_num_loops = 0;
+ cd_stop_time = 0;
+ cd_end_time = 0;
+ }
}
+
+ return (_cdrom != NULL);
+}
- _num_dirty_rects = 0;
- _forceFull = false;
+void OSystem_SDL::stop_cdrom() { /* Stop CD Audio in 1/10th of a second */
+ cd_stop_time = SDL_GetTicks() + 100;
+ cd_num_loops = 0;
}
-bool OSystem_SDL::save_screenshot(const char *filename) {
- assert(_hwscreen != NULL);
+void OSystem_SDL::play_cdrom(int track, int num_loops, int start_frame, int duration) {
+ if (!num_loops && !start_frame)
+ return;
- Common::StackLock lock(_graphicsMutex, this); // Lock the mutex until this function ends
- SDL_SaveBMP(_hwscreen, filename);
- return true;
+ if (!_cdrom)
+ return;
+
+ if (duration > 0)
+ duration += 5;
+
+ cd_track = track;
+ cd_num_loops = num_loops;
+ cd_start_frame = start_frame;
+
+ SDL_CDStatus(_cdrom);
+ if (start_frame == 0 && duration == 0)
+ SDL_CDPlayTracks(_cdrom, track, 0, 1, 0);
+ else
+ SDL_CDPlayTracks(_cdrom, track, start_frame, 0, duration);
+ cd_duration = duration;
+ cd_stop_time = 0;
+ cd_end_time = SDL_GetTicks() + _cdrom->track[track].length * 1000 / CD_FPS;
}
-void OSystem_SDL::setFullscreenMode(bool enable) {
- if (_full_screen != enable) {
- assert(_hwscreen != 0);
- _full_screen ^= true;
+bool OSystem_SDL::poll_cdrom() {
+ if (!_cdrom)
+ return false;
- if (_mouseDrawn)
- undraw_mouse();
-
-#if defined(MACOSX) && !SDL_VERSION_ATLEAST(1, 2, 6)
- // On OS X, SDL_WM_ToggleFullScreen is currently not implemented. Worse,
- // before SDL 1.2.6 it always returned -1 (which would indicate a
- // successful switch). So we simply don't call it at all and use
- // hotswap_gfx_mode() directly to switch to fullscreen mode.
- hotswap_gfx_mode();
-#else
- if (!SDL_WM_ToggleFullScreen(_hwscreen)) {
- // if ToggleFullScreen fails, achieve the same effect with hotswap gfx mode
- hotswap_gfx_mode();
- } else {
- // Make sure that an EVENT_SCREEN_CHANGED gets sent later
- _modeChanged = true;
- }
-#endif
+ return (cd_num_loops != 0 && (SDL_GetTicks() < cd_end_time || SDL_CDStatus(_cdrom) != CD_STOPPED));
+}
+
+void OSystem_SDL::update_cdrom() {
+ if (!_cdrom)
+ return;
+
+ if (cd_stop_time != 0 && SDL_GetTicks() >= cd_stop_time) {
+ SDL_CDStop(_cdrom);
+ cd_num_loops = 0;
+ cd_stop_time = 0;
+ return;
+ }
+
+ if (cd_num_loops == 0 || SDL_GetTicks() < cd_end_time)
+ return;
+
+ if (cd_num_loops != 1 && SDL_CDStatus(_cdrom) != CD_STOPPED) {
+ // Wait another second for it to be done
+ cd_end_time += 1000;
+ return;
+ }
+
+ if (cd_num_loops > 0)
+ cd_num_loops--;
+
+ if (cd_num_loops != 0) {
+ if (cd_start_frame == 0 && cd_duration == 0)
+ SDL_CDPlayTracks(_cdrom, cd_track, 0, 1, 0);
+ else
+ SDL_CDPlayTracks(_cdrom, cd_track, cd_start_frame, 0, cd_duration);
+ cd_end_time = SDL_GetTicks() + _cdrom->track[cd_track].length * 1000 / CD_FPS;
}
}