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authorAlejandro Marzini2010-07-10 22:47:29 +0000
committerAlejandro Marzini2010-07-10 22:47:29 +0000
commit85034dc730148dab3eb85b47be3f3984337e9484 (patch)
treeb2877f92e3738fcf79956a91d17f1beabca6dcad /backends
parent386785e2b85b066398122d747117f97dbbb4896a (diff)
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Added BaseSdlGraphicsManager. Added GLTexture.
svn-id: r50795
Diffstat (limited to 'backends')
-rw-r--r--backends/graphics/opengl/glerrorcheck.cpp4
-rw-r--r--backends/graphics/opengl/glerrorcheck.h2
-rw-r--r--backends/graphics/opengl/gltexture.cpp173
-rw-r--r--backends/graphics/opengl/gltexture.h112
-rw-r--r--backends/graphics/opengl/opengl-graphics.cpp32
-rw-r--r--backends/graphics/opengl/opengl-graphics.h15
-rw-r--r--backends/graphics/openglsdl/openglsdl-graphics.cpp29
-rw-r--r--backends/graphics/openglsdl/openglsdl-graphics.h16
-rw-r--r--backends/graphics/sdl/basesdl-graphics.h79
-rw-r--r--backends/graphics/sdl/sdl-graphics.h37
-rw-r--r--backends/platform/sdl/sdl.cpp15
-rw-r--r--backends/platform/sdl/sdl.h4
12 files changed, 465 insertions, 53 deletions
diff --git a/backends/graphics/opengl/glerrorcheck.cpp b/backends/graphics/opengl/glerrorcheck.cpp
index 76e8de9d8a..b93012b965 100644
--- a/backends/graphics/opengl/glerrorcheck.cpp
+++ b/backends/graphics/opengl/glerrorcheck.cpp
@@ -34,7 +34,7 @@
#include <GL/gl.h>
#endif
-static const char* getGlErrStr(GLenum error) {
+static const char *getGlErrStr(GLenum error) {
switch (error) {
case GL_NO_ERROR: return "GL_NO_ERROR";
case GL_INVALID_ENUM: return "GL_INVALID_ENUM";
@@ -49,7 +49,7 @@ static const char* getGlErrStr(GLenum error) {
return buf;
}
-void checkGlError(const char* file, int line) {
+void checkGlError(const char *file, int line) {
GLenum error = glGetError();
if (error != GL_NO_ERROR)
warning("%s:%d: GL error: %s", file, line, getGlErrStr(error));
diff --git a/backends/graphics/opengl/glerrorcheck.h b/backends/graphics/opengl/glerrorcheck.h
index 7c997eb288..c5cbf5726b 100644
--- a/backends/graphics/opengl/glerrorcheck.h
+++ b/backends/graphics/opengl/glerrorcheck.h
@@ -33,6 +33,6 @@
// If in debug, check for an error after a GL call
#define CHECK_GL_ERROR(call) ((call), checkGlError(__FILE__, __LINE__))
-void checkGlError(const char* file, int line);
+void checkGlError(const char *file, int line);
#endif
diff --git a/backends/graphics/opengl/gltexture.cpp b/backends/graphics/opengl/gltexture.cpp
new file mode 100644
index 0000000000..de9bd13eaf
--- /dev/null
+++ b/backends/graphics/opengl/gltexture.cpp
@@ -0,0 +1,173 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "backends/graphics/opengl/gltexture.h"
+#include "backends/graphics/opengl/glerrorcheck.h"
+
+#include "common/rect.h"
+#include "common/array.h"
+#include "common/util.h"
+#include "common/tokenizer.h"
+
+// Supported GL extensions
+static bool npot_supported = false;
+
+static inline GLint xdiv(int numerator, int denominator) {
+ assert(numerator < (1 << 16));
+ return (numerator << 16) / denominator;
+}
+
+template <class T>
+static T nextHigher2(T k) {
+ if (k == 0)
+ return 1;
+ --k;
+ for (uint i = 1; i < sizeof(T) * CHAR_BIT; i <<= 1)
+ k = k | k >> i;
+ return k + 1;
+}
+
+void GLTexture::initGLExtensions() {
+ const char* ext_string =
+ reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS));
+ Common::StringTokenizer tokenizer(ext_string, " ");
+ while (!tokenizer.empty()) {
+ Common::String token = tokenizer.nextToken();
+ if (token == "GL_ARB_texture_non_power_of_two")
+ npot_supported = true;
+ }
+}
+
+GLTexture::GLTexture() :
+ _textureWidth(0),
+ _textureHeight(0) {
+
+ refresh();
+
+ // This all gets reset later in allocBuffer:
+ _surface.w = 0;
+ _surface.h = 0;
+ _surface.pitch = 0;
+ _surface.pixels = NULL;
+ _surface.bytesPerPixel = 0;
+}
+
+GLTexture::~GLTexture() {
+ debug("Destroying texture %u", _textureName);
+ CHECK_GL_ERROR( glDeleteTextures(1, &_textureName) );
+}
+
+void GLTexture::refresh() {
+ // Generates the texture ID for GL
+ CHECK_GL_ERROR( glGenTextures(1, &_textureName) );
+}
+
+void GLTexture::allocBuffer(GLuint w, GLuint h) {
+ int bpp = bytesPerPixel();
+ _surface.w = w;
+ _surface.h = h;
+ _surface.bytesPerPixel = bpp;
+
+ if (w <= _textureWidth && h <= _textureHeight)
+ // Already allocated a sufficiently large buffer
+ return;
+
+ if (npot_supported) {
+ _textureWidth = _surface.w;
+ _textureHeight = _surface.h;
+ } else {
+ _textureWidth = nextHigher2(_surface.w);
+ _textureHeight = nextHigher2(_surface.h);
+ }
+ _surface.pitch = _textureWidth * bpp;
+
+ _surface.create(w, h, bytesPerPixel());
+
+ // Allocate room for the texture now, but pixel data gets uploaded
+ // later (perhaps with multiple TexSubImage2D operations).
+ CHECK_GL_ERROR( glBindTexture(GL_TEXTURE_2D, _textureName) );
+ CHECK_GL_ERROR( glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST) );
+ CHECK_GL_ERROR( glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST) );
+ CHECK_GL_ERROR( glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE) );
+ CHECK_GL_ERROR( glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE) );
+ CHECK_GL_ERROR( glTexImage2D(GL_TEXTURE_2D, 0, glFormat(),
+ _textureWidth, _textureHeight,
+ 0, glFormat(), glType(), NULL) );
+}
+
+void GLTexture::updateBuffer(GLuint x, GLuint y, GLuint w, GLuint h, const void* buf, int pitch) {
+ CHECK_GL_ERROR( glBindTexture(GL_TEXTURE_2D, _textureName) );
+
+ if (static_cast<int>(w) * bytesPerPixel() == pitch) {
+ CHECK_GL_ERROR( glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, w, h,
+ glFormat(), glType(), buf) );
+ memcpy(_surface.pixels, buf, w * pitch);
+ } else {
+ // GLES removed the ability to specify pitch, so we
+ // have to do this row by row.
+ const byte* src = static_cast<const byte*>(buf);
+ do {
+ CHECK_GL_ERROR( glTexSubImage2D(GL_TEXTURE_2D, 0, x, y,
+ w, 1, glFormat(), glType(), src) );
+ memcpy(_surface.pixels, src, pitch);
+ ++y;
+ src += pitch;
+ } while (--h);
+ }
+}
+
+void GLTexture::fillBuffer(byte x) {
+ byte* tmpbuf = new byte[_surface.h * _surface.w * bytesPerPixel()];
+ memset(tmpbuf, 0, _surface.h * _surface.w * bytesPerPixel());
+ CHECK_GL_ERROR( glBindTexture(GL_TEXTURE_2D, _textureName) );
+ CHECK_GL_ERROR( glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, _surface.w, _surface.h,
+ glFormat(), glType(), tmpbuf) );
+ delete[] tmpbuf;
+}
+
+void GLTexture::drawTexture(GLshort x, GLshort y, GLshort w, GLshort h) {
+ CHECK_GL_ERROR( glBindTexture(GL_TEXTURE_2D, _textureName) );
+
+ const GLint tex_width = xdiv(_surface.w, _textureWidth);
+ const GLint tex_height = xdiv(_surface.h, _textureHeight);
+ const GLint texcoords[] = {
+ 0, 0,
+ tex_width, 0,
+ 0, tex_height,
+ tex_width, tex_height,
+ };
+ CHECK_GL_ERROR( glTexCoordPointer(2, GL_INT, 0, texcoords) );
+
+ const GLshort vertices[] = {
+ x, y,
+ x + w, y,
+ x, y + h,
+ x + w, y + h,
+ };
+ CHECK_GL_ERROR( glVertexPointer(2, GL_SHORT, 0, vertices) );
+
+ assert(ARRAYSIZE(vertices) == ARRAYSIZE(texcoords));
+ CHECK_GL_ERROR( glDrawArrays(GL_TRIANGLE_STRIP, 0, ARRAYSIZE(vertices) / 2) );
+}
diff --git a/backends/graphics/opengl/gltexture.h b/backends/graphics/opengl/gltexture.h
new file mode 100644
index 0000000000..7a33c88098
--- /dev/null
+++ b/backends/graphics/opengl/gltexture.h
@@ -0,0 +1,112 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifdef WIN32
+#if defined(ARRAYSIZE) && !defined(_WINDOWS_)
+#undef ARRAYSIZE
+#endif
+#define WIN32_LEAN_AND_MEAN
+#include <windows.h>
+#undef ARRAYSIZE
+#endif
+
+#ifdef USE_GLES
+#include <GLES/gl.h>
+#include <GLES/glext.h>
+#else
+#include <GL/gl.h>
+#include <GL/glext.h>
+#endif
+
+#include "graphics/surface.h"
+
+#include "common/rect.h"
+#include "common/array.h"
+
+/**
+ * OpenGL texture manager class
+ */
+class GLTexture {
+public:
+ static void initGLExtensions();
+
+ GLTexture();
+ virtual ~GLTexture();
+
+ virtual void refresh();
+
+ virtual void allocBuffer(GLuint width, GLuint height);
+ virtual void fillBuffer(byte x);
+ virtual void updateBuffer(GLuint x, GLuint y, GLuint width, GLuint height,
+ const void* buf, int pitch);
+
+ virtual void drawTexture() { drawTexture(0, 0, _surface.w, _surface.h); }
+ virtual void drawTexture(GLshort x, GLshort y, GLshort w, GLshort h);
+
+ const Graphics::Surface* getSurface() const { return &_surface; }
+
+ GLuint getWidth() const { return _surface.w; }
+ GLuint getHeight() const { return _surface.h; }
+ GLuint getTextureName() const { return _textureName; }
+
+protected:
+ virtual byte bytesPerPixel() const = 0;
+ virtual GLenum glFormat() const = 0;
+ virtual GLenum glType() const = 0;
+ Graphics::Surface _surface;
+ GLuint _textureName;
+ GLuint _textureWidth;
+ GLuint _textureHeight;
+};
+
+/**
+ * OpenGL RGBA 32 bit texture
+ */
+class GL32Texture : public GLTexture {
+protected:
+ virtual byte bytesPerPixel() const { return 4; }
+ virtual GLenum glFormat() const { return GL_RGBA; }
+ virtual GLenum glType() const { return GL_UNSIGNED_BYTE; }
+};
+
+/**
+ * OpenGL RGBA4444 texture
+ */
+class GL4444Texture : public GLTexture {
+protected:
+ virtual byte bytesPerPixel() const { return 2; }
+ virtual GLenum glFormat() const { return GL_RGBA; }
+ virtual GLenum glType() const { return GL_UNSIGNED_SHORT_4_4_4_4; }
+};
+
+/**
+ * OpenGL RGB565 texture
+ */
+class GL565Texture : public GLTexture {
+protected:
+ virtual byte bytesPerPixel() const { return 2; }
+ virtual GLenum glFormat() const { return GL_RGB; }
+ virtual GLenum glType() const { return GL_UNSIGNED_SHORT_5_6_5; }
+};
diff --git a/backends/graphics/opengl/opengl-graphics.cpp b/backends/graphics/opengl/opengl-graphics.cpp
index bd1d6c22ff..fd3824b394 100644
--- a/backends/graphics/opengl/opengl-graphics.cpp
+++ b/backends/graphics/opengl/opengl-graphics.cpp
@@ -24,15 +24,21 @@
*/
#include "backends/graphics/opengl/opengl-graphics.h"
+#include "common/mutex.h"
-OpenGLGraphicsManager::OpenGLGraphicsManager() {
-
+OpenGLGraphicsManager::OpenGLGraphicsManager()
+ :
+ _gameTexture(0), _overlayTexture(0), _mouseTexture(0) {
}
OpenGLGraphicsManager::~OpenGLGraphicsManager() {
}
+void OpenGLGraphicsManager::init() {
+
+}
+
//
// Feature
//
@@ -63,7 +69,7 @@ const OSystem::GraphicsMode *OpenGLGraphicsManager::getSupportedGraphicsModes()
}
int OpenGLGraphicsManager::getDefaultGraphicsMode() const {
- return 0;
+ return GFX_NORMAL;
}
bool OpenGLGraphicsManager::setGraphicsMode(int mode) {
@@ -226,3 +232,23 @@ void OpenGLGraphicsManager::disableCursorPalette(bool disable) {
void OpenGLGraphicsManager::displayMessageOnOSD(const char *msg) {
}
+
+//
+// Intern
+//
+
+void OpenGLGraphicsManager::internUpdateScreen() {
+
+}
+
+bool OpenGLGraphicsManager::loadGFXMode() {
+ return false;
+}
+
+void OpenGLGraphicsManager::unloadGFXMode() {
+
+}
+
+bool OpenGLGraphicsManager::hotswapGFXMode() {
+ return false;
+}
diff --git a/backends/graphics/opengl/opengl-graphics.h b/backends/graphics/opengl/opengl-graphics.h
index 9da8b16242..664b1c138d 100644
--- a/backends/graphics/opengl/opengl-graphics.h
+++ b/backends/graphics/opengl/opengl-graphics.h
@@ -26,10 +26,9 @@
#ifndef BACKENDS_GRAPHICS_OPENGL_H
#define BACKENDS_GRAPHICS_OPENGL_H
+#include "backends/graphics/opengl/gltexture.h"
#include "backends/graphics/graphics.h"
-#include "graphics/surface.h"
-
enum {
GFX_NORMAL = 0,
};
@@ -42,6 +41,8 @@ public:
OpenGLGraphicsManager();
virtual ~OpenGLGraphicsManager();
+ virtual void init();
+
virtual bool hasFeature(OSystem::Feature f);
virtual void setFeatureState(OSystem::Feature f, bool enable);
virtual bool getFeatureState(OSystem::Feature f);
@@ -91,7 +92,17 @@ public:
virtual void displayMessageOnOSD(const char *msg);
protected:
+ GLTexture* _gameTexture;
+ GLTexture* _overlayTexture;
+ GLTexture* _mouseTexture;
+
+
Graphics::Surface _lockedScreen;
+
+ virtual void internUpdateScreen();
+ virtual bool loadGFXMode();
+ virtual void unloadGFXMode();
+ virtual bool hotswapGFXMode();
};
#endif
diff --git a/backends/graphics/openglsdl/openglsdl-graphics.cpp b/backends/graphics/openglsdl/openglsdl-graphics.cpp
index 711f1facea..ad6952bf21 100644
--- a/backends/graphics/openglsdl/openglsdl-graphics.cpp
+++ b/backends/graphics/openglsdl/openglsdl-graphics.cpp
@@ -25,10 +25,9 @@
#include "backends/graphics/openglsdl/openglsdl-graphics.h"
-#include <SDL.h>
-#include <SDL_opengl.h>
-
-OpenGLSDLGraphicsManager::OpenGLSDLGraphicsManager() {
+OpenGLSDLGraphicsManager::OpenGLSDLGraphicsManager()
+ :
+ _hwscreen(0) {
}
@@ -41,6 +40,8 @@ void OpenGLSDLGraphicsManager::init() {
error("Could not initialize SDL: %s", SDL_GetError());
}
+ SDL_ShowCursor(SDL_DISABLE);
+
OpenGLGraphicsManager::init();
}
@@ -71,3 +72,23 @@ void OpenGLSDLGraphicsManager::toggleFullScreen() {
bool OpenGLSDLGraphicsManager::saveScreenshot(const char *filename) {
return false;
}
+
+//
+// Protected
+//
+
+bool OpenGLSDLGraphicsManager::loadGFXMode() {
+ return false;
+}
+
+void OpenGLSDLGraphicsManager::unloadGFXMode() {
+
+}
+
+bool OpenGLSDLGraphicsManager::hotswapGFXMode() {
+ return false;
+}
+
+void OpenGLSDLGraphicsManager::internUpdateScreen() {
+
+}
diff --git a/backends/graphics/openglsdl/openglsdl-graphics.h b/backends/graphics/openglsdl/openglsdl-graphics.h
index b1483842aa..e565af24be 100644
--- a/backends/graphics/openglsdl/openglsdl-graphics.h
+++ b/backends/graphics/openglsdl/openglsdl-graphics.h
@@ -26,6 +26,12 @@
#ifndef BACKENDS_GRAPHICS_OPENGLSDL_H
#define BACKENDS_GRAPHICS_OPENGLSDL_H
+#include <SDL.h>
+#if defined(ARRAYSIZE) && !defined(_WINDOWS_)
+#undef ARRAYSIZE
+#endif
+#include <SDL_opengl.h>
+
#include "backends/graphics/opengl/opengl-graphics.h"
/**
@@ -45,6 +51,16 @@ public:
virtual void setMousePos(int x, int y);
virtual void toggleFullScreen();
virtual bool saveScreenshot(const char *filename);
+
+protected:
+ virtual void internUpdateScreen();
+
+ virtual bool loadGFXMode();
+ virtual void unloadGFXMode();
+ virtual bool hotswapGFXMode();
+
+ // Hardware screen
+ SDL_Surface *_hwscreen;
};
#endif
diff --git a/backends/graphics/sdl/basesdl-graphics.h b/backends/graphics/sdl/basesdl-graphics.h
new file mode 100644
index 0000000000..6e25e095f4
--- /dev/null
+++ b/backends/graphics/sdl/basesdl-graphics.h
@@ -0,0 +1,79 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef BACKENDS_GRAPHICS_BASESDL_H
+#define BACKENDS_GRAPHICS_BASESDL_H
+
+#include "backends/graphics/graphics.h"
+
+#if defined(__SYMBIAN32__)
+#include <esdl\SDL.h>
+#else
+#include <SDL.h>
+#endif
+
+/**
+ * Base SDL graphics manager, contains common functions
+ * used by other SDL managers
+ */
+class BaseSdlGraphicsManager : public GraphicsManager {
+public:
+ /**
+ * Marks the screen for a full redraw
+ */
+ virtual void forceFullRedraw() = 0;
+
+ /**
+ * Handles the scalar hotkeys
+ */
+ virtual bool handleScalerHotkeys(const SDL_KeyboardEvent &key) = 0;
+
+ /**
+ * Returns if the event passed is a hotkey for the graphics scalers
+ */
+ virtual bool isScalerHotkey(const Common::Event &event) = 0;
+
+ /**
+ * Adjusts mouse event coords for the current scaler
+ */
+ virtual void adjustMouseEvent(Common::Event &event) = 0;
+
+ /**
+ * Updates the mouse cursor position
+ */
+ virtual void setMousePos(int x, int y) = 0;
+
+ /**
+ * Toggles fullscreen
+ */
+ virtual void toggleFullScreen() = 0;
+
+ /**
+ * Saves a screenshot to a file
+ */
+ virtual bool saveScreenshot(const char *filename) = 0;
+};
+
+#endif
diff --git a/backends/graphics/sdl/sdl-graphics.h b/backends/graphics/sdl/sdl-graphics.h
index 10ed9a7c46..b5bb23d247 100644
--- a/backends/graphics/sdl/sdl-graphics.h
+++ b/backends/graphics/sdl/sdl-graphics.h
@@ -26,16 +26,10 @@
#ifndef BACKENDS_GRAPHICS_SDL_H
#define BACKENDS_GRAPHICS_SDL_H
-#include "backends/graphics/graphics.h"
+#include "backends/graphics/sdl/basesdl-graphics.h"
#include "common/system.h"
#include "graphics/scaler.h"
-#if defined(__SYMBIAN32__)
-#include <esdl\SDL.h>
-#else
-#include <SDL.h>
-#endif
-
#if !defined(_WIN32_WCE) && !defined(__SYMBIAN32__)
// Uncomment this to enable the 'on screen display' code.
#define USE_OSD 1
@@ -72,7 +66,7 @@ public:
/**
* SDL graphics manager
*/
-class SdlGraphicsManager : public GraphicsManager {
+class SdlGraphicsManager : public BaseSdlGraphicsManager {
public:
SdlGraphicsManager();
virtual ~SdlGraphicsManager();
@@ -127,39 +121,12 @@ public:
virtual void displayMessageOnOSD(const char *msg);
#endif
- /**
- * Marks the screen for a full redraw
- */
virtual void forceFullRedraw();
-
- /**
- * Handles the scalar hotkeys
- */
virtual bool handleScalerHotkeys(const SDL_KeyboardEvent &key);
-
- /**
- * Returns if the event passed is a hotkey for the graphics scalers
- */
virtual bool isScalerHotkey(const Common::Event &event);
-
- /**
- * Adjusts mouse event coords for the current scaler
- */
virtual void adjustMouseEvent(Common::Event &event);
-
- /**
- * Updates the mouse cursor position
- */
virtual void setMousePos(int x, int y);
-
- /**
- * Toggles fullscreen
- */
virtual void toggleFullScreen();
-
- /**
- * Saves a screenshot to a file
- */
virtual bool saveScreenshot(const char *filename);
protected:
diff --git a/backends/platform/sdl/sdl.cpp b/backends/platform/sdl/sdl.cpp
index 742f40511a..52a2b335aa 100644
--- a/backends/platform/sdl/sdl.cpp
+++ b/backends/platform/sdl/sdl.cpp
@@ -32,6 +32,8 @@
#include "backends/events/sdl/sdl-events.h"
#include "backends/mutex/sdl/sdl-mutex.h"
#include "backends/timer/sdl/sdl-timer.h"
+//#include "backends/graphics/sdl/sdl-graphics.h"
+#include "backends/graphics/openglsdl/openglsdl-graphics.h"
#include "icons/scummvm.xpm"
@@ -81,8 +83,13 @@ void OSystem_SDL::initBackend() {
_mixerManager->init();
}
- if (_graphicsManager == 0)
- _graphicsManager = new SdlGraphicsManager();
+ if (_graphicsManager == 0) {
+ // Changed to OpenGL for testing
+ //_graphicsManager = new SdlGraphicsManager();
+ _graphicsManager = new OpenGLSDLGraphicsManager();
+
+ ((OpenGLSDLGraphicsManager *)_graphicsManager)->init();
+ }
if (_audiocdManager == 0)
_audiocdManager = new SdlAudioCDManager();
@@ -234,9 +241,9 @@ void OSystem_SDL::setupIcon() {
free(icon);
}
-SdlGraphicsManager *OSystem_SDL::getGraphicsManager() {
+BaseSdlGraphicsManager *OSystem_SDL::getGraphicsManager() {
assert(_graphicsManager);
- return (SdlGraphicsManager *)_graphicsManager;
+ return (BaseSdlGraphicsManager *)_graphicsManager;
}
bool OSystem_SDL::pollEvent(Common::Event &event) {
diff --git a/backends/platform/sdl/sdl.h b/backends/platform/sdl/sdl.h
index eb3d22d524..97c91966c1 100644
--- a/backends/platform/sdl/sdl.h
+++ b/backends/platform/sdl/sdl.h
@@ -33,7 +33,7 @@
#endif
#include "backends/modular-backend.h"
-#include "backends/graphics/sdl/sdl-graphics.h"
+#include "backends/graphics/sdl/basesdl-graphics.h"
#include "backends/mixer/sdl/sdl-mixer.h"
/**
@@ -54,7 +54,7 @@ public:
/**
* Get the Graphics Manager instance. Used by other managers.
*/
- virtual SdlGraphicsManager *getGraphicsManager();
+ virtual BaseSdlGraphicsManager *getGraphicsManager();
/**
* Get the Mixer Manager instance. Not to confuse with getMixer(),