blob: 711f1facea3091f1483abe2b7319353166593348 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "backends/graphics/openglsdl/openglsdl-graphics.h"
#include <SDL.h>
#include <SDL_opengl.h>
OpenGLSDLGraphicsManager::OpenGLSDLGraphicsManager() {
}
OpenGLSDLGraphicsManager::~OpenGLSDLGraphicsManager() {
}
void OpenGLSDLGraphicsManager::init() {
if (SDL_InitSubSystem(SDL_INIT_VIDEO) == -1) {
error("Could not initialize SDL: %s", SDL_GetError());
}
OpenGLGraphicsManager::init();
}
void OpenGLSDLGraphicsManager::forceFullRedraw() {
}
bool OpenGLSDLGraphicsManager::handleScalerHotkeys(const SDL_KeyboardEvent &key) {
return false;
}
bool OpenGLSDLGraphicsManager::isScalerHotkey(const Common::Event &event) {
return false;
}
void OpenGLSDLGraphicsManager::adjustMouseEvent(Common::Event &event) {
}
void OpenGLSDLGraphicsManager::setMousePos(int x, int y) {
}
void OpenGLSDLGraphicsManager::toggleFullScreen() {
}
bool OpenGLSDLGraphicsManager::saveScreenshot(const char *filename) {
return false;
}
|