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authorLars Persson2008-09-07 18:28:58 +0000
committerLars Persson2008-09-07 18:28:58 +0000
commit87688f10445e4e8bb6b33404b874f2a4161f5a8d (patch)
tree43095483d96e4c9e6811476874a3f1c37c41483d /backends
parent864c2244f0b5b578eaf8b52d2b63e9dbbbe458b8 (diff)
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Updated with two new variations, scumm and brokensword
svn-id: r34418
Diffstat (limited to 'backends')
-rw-r--r--backends/platform/symbian/BuildPackageUpload_LocalSettings.pl12
1 files changed, 4 insertions, 8 deletions
diff --git a/backends/platform/symbian/BuildPackageUpload_LocalSettings.pl b/backends/platform/symbian/BuildPackageUpload_LocalSettings.pl
index 3e68929526..8ba743674d 100644
--- a/backends/platform/symbian/BuildPackageUpload_LocalSettings.pl
+++ b/backends/platform/symbian/BuildPackageUpload_LocalSettings.pl
@@ -271,15 +271,11 @@
}
# below here you could specify weird & experimental combinations, non-ready engines
- # a small version of the saga engine, because it is so big (no tremor,mad,zlib)
- #$VariationSets{'ALL'}{'saga_mini'} = "saga";
+ # Separate version for the broken sword engines (1&2)
+ $VariationSets{'ALL'}{'brokensword'} = "$DefaultFeatures sword1 sword2";
- # a smaller version of scumm without support for v7, v8 and HE games
- #$VariationSets{'ALL'}{'scumm_no78he'} = "$DefaultFeatures scumm";
-
- # maybe you feel lucky and want to test the sword engines? :P
- #$VariationSets{'S60v2'}{'test_sword'} = "$DefaultFeatures mpeg2 sword1 sword2";
- #$VariationSets{'UIQ2'}{'test_sword'} = "$DefaultFeatures mpeg2 sword1 sword2";
+ # Separate version for Scumm games (COMI) since memory usage might be high
+ $VariationSets{'ALL'}{'scumm'} = "$DefaultFeatures scumm scumm_7_8 he";
# for mega-fast-testing only plz! Warning: contains to engines!
#$VariationSets{'ALL'}{'fast_empty'} = "";