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author | lubomyr | 2016-10-23 14:00:25 +0300 |
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committer | lubomyr | 2016-10-23 14:00:25 +0300 |
commit | a0c2fca8e4d20480d6cca002240c4cbaccd181ee (patch) | |
tree | 7aab21778a73776c854cd44e70da3dcd4a85c63f /backends | |
parent | 74b3b45c61a41300c2e84201f813817eada27351 (diff) | |
download | scummvm-rg350-a0c2fca8e4d20480d6cca002240c4cbaccd181ee.tar.gz scummvm-rg350-a0c2fca8e4d20480d6cca002240c4cbaccd181ee.tar.bz2 scummvm-rg350-a0c2fca8e4d20480d6cca002240c4cbaccd181ee.zip |
ANDROIDSDL: back button re-mapped to F13 keycode. F13 keycode assigned to call scummvm in-game menu. CONTROL key now can be uses with games
Diffstat (limited to 'backends')
-rw-r--r-- | backends/events/androidsdl/androidsdl-events.cpp | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/backends/events/androidsdl/androidsdl-events.cpp b/backends/events/androidsdl/androidsdl-events.cpp index c8a730aa8e..0adcff817e 100644 --- a/backends/events/androidsdl/androidsdl-events.cpp +++ b/backends/events/androidsdl/androidsdl-events.cpp @@ -66,9 +66,8 @@ bool AndroidSdlEventSource::handleMouseButtonDown(SDL_Event &ev, Common::Event & bool AndroidSdlEventSource::remapKey(SDL_Event &ev, Common::Event &event) { if (false) {} - if (ev.key.keysym.sym == SDLK_LCTRL) { - event.type = Common::EVENT_KEYDOWN; - event.kbd.keycode = Common::KEYCODE_F5; + if (ev.key.keysym.sym == SDLK_F13) { + event.type = Common::EVENT_MAINMENU; return true; } else { // Let the events fall through if we didn't change them, this may not be the best way to |