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authorMax Horn2002-11-13 14:38:49 +0000
committerMax Horn2002-11-13 14:38:49 +0000
commitaae641c6cfcf692c8f66d3f1bb7ca111fc5ef37d (patch)
tree6acf286e5d11016e5ab443cf6c37cf8c57eea0cf /backends
parent248b9d974fdd2a1c14a369711eb9167ad5467f1d (diff)
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properly initialize everything -> works w/o our custom new/delete now!
svn-id: r5531
Diffstat (limited to 'backends')
-rw-r--r--backends/sdl/sdl-common.cpp46
-rw-r--r--backends/sdl/sdl-common.h5
-rw-r--r--backends/sdl/sdl.cpp40
-rw-r--r--backends/sdl/sdl_gl.cpp32
4 files changed, 68 insertions, 55 deletions
diff --git a/backends/sdl/sdl-common.cpp b/backends/sdl/sdl-common.cpp
index 09f235035d..0efa7b4132 100644
--- a/backends/sdl/sdl-common.cpp
+++ b/backends/sdl/sdl-common.cpp
@@ -68,13 +68,19 @@ void OSystem_SDL_Common::set_timer(int timer, int (*callback)(int)) {
OSystem_SDL_Common::OSystem_SDL_Common()
: _screen(0), _screenWidth(0), _screenHeight(0), _cdrom(0),
- _dirty_checksums(0), _currentShakePos(0), _newShakePos(0)
+ _dirty_checksums(0),
+ _mouseVisible(false), _mouseDrawn(false), _mouseData(0),
+ _mouseHotspotX(0), _mouseHotspotY(0),
+ _currentShakePos(0), _newShakePos(0)
{
// allocate palette storage
_currentPalette = (SDL_Color*)calloc(sizeof(SDL_Color), 256);
// allocate the dirty rect storage
_mouseBackup = (byte*)malloc(MAX_MOUSE_W * MAX_MOUSE_H * MAX_SCALING * 2);
+
+ // reset mouse state
+ memset(&km, 0, sizeof(km));
}
OSystem_SDL_Common::~OSystem_SDL_Common()
@@ -382,16 +388,16 @@ bool OSystem_SDL_Common::show_mouse(bool visible) {
}
void OSystem_SDL_Common::set_mouse_pos(int x, int y) {
- if (x != _mouse_cur_state.x || y != _mouse_cur_state.y) {
- _mouse_cur_state.x = x;
- _mouse_cur_state.y = y;
+ if (x != _mouseCurState.x || y != _mouseCurState.y) {
+ _mouseCurState.x = x;
+ _mouseCurState.y = y;
undraw_mouse();
}
}
void OSystem_SDL_Common::set_mouse_cursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y) {
- _mouse_cur_state.w = w;
- _mouse_cur_state.h = h;
+ _mouseCurState.w = w;
+ _mouseCurState.h = h;
_mouseHotspotX = hotspot_x;
_mouseHotspotY = hotspot_y;
@@ -709,10 +715,10 @@ void OSystem_SDL_Common::draw_mouse() {
if (_mouseDrawn || !_mouseVisible)
return;
- int x = _mouse_cur_state.x - _mouseHotspotX;
- int y = _mouse_cur_state.y - _mouseHotspotY;
- int w = _mouse_cur_state.w;
- int h = _mouse_cur_state.h;
+ int x = _mouseCurState.x - _mouseHotspotX;
+ int y = _mouseCurState.y - _mouseHotspotY;
+ int w = _mouseCurState.w;
+ int h = _mouseCurState.h;
byte color;
byte *src = _mouseData; // Image representing the mouse
byte *bak = _mouseBackup; // Surface used to backup the area obscured by the mouse
@@ -726,7 +732,7 @@ void OSystem_SDL_Common::draw_mouse() {
}
if (y < 0) {
h += y;
- src -= y * _mouse_cur_state.w;
+ src -= y * _mouseCurState.w;
y = 0;
}
if (w > _screenWidth - x)
@@ -740,10 +746,10 @@ void OSystem_SDL_Common::draw_mouse() {
// Store the bounding box so that undraw mouse can restore the area the
// mouse currently covers to its original content.
- _mouse_old_state.x = x;
- _mouse_old_state.y = y;
- _mouse_old_state.w = w;
- _mouse_old_state.h = h;
+ _mouseOldState.x = x;
+ _mouseOldState.y = y;
+ _mouseOldState.w = w;
+ _mouseOldState.h = h;
// Draw the mouse cursor; backup the covered area in "bak"
@@ -764,7 +770,7 @@ void OSystem_SDL_Common::draw_mouse() {
dst++;
width--;
}
- src += _mouse_cur_state.w - w;
+ src += _mouseCurState.w - w;
bak += MAX_MOUSE_W - w;
dst += _screenWidth - w;
h--;
@@ -785,10 +791,10 @@ void OSystem_SDL_Common::undraw_mouse() {
error("SDL_LockSurface failed: %s.\n", SDL_GetError());
byte *dst, *bak = _mouseBackup;
- const int old_mouse_x = _mouse_old_state.x;
- const int old_mouse_y = _mouse_old_state.y;
- const int old_mouse_w = _mouse_old_state.w;
- const int old_mouse_h = _mouse_old_state.h;
+ const int old_mouse_x = _mouseOldState.x;
+ const int old_mouse_y = _mouseOldState.y;
+ const int old_mouse_w = _mouseOldState.w;
+ const int old_mouse_h = _mouseOldState.h;
int x, y;
// No need to do clipping here, since draw_mouse() did that already
diff --git a/backends/sdl/sdl-common.h b/backends/sdl/sdl-common.h
index 86ddf74068..26a058d2ee 100644
--- a/backends/sdl/sdl-common.h
+++ b/backends/sdl/sdl-common.h
@@ -153,14 +153,15 @@ protected:
struct MousePos {
int16 x, y, w, h;
+ MousePos() : x(0), y(0), w(0), h(0) {}
};
bool _mouseVisible;
bool _mouseDrawn;
byte *_mouseData;
byte *_mouseBackup;
- MousePos _mouse_cur_state;
- MousePos _mouse_old_state;
+ MousePos _mouseCurState;
+ MousePos _mouseOldState;
int16 _mouseHotspotX;
int16 _mouseHotspotY;
diff --git a/backends/sdl/sdl.cpp b/backends/sdl/sdl.cpp
index 4226a41ed5..b4483201a0 100644
--- a/backends/sdl/sdl.cpp
+++ b/backends/sdl/sdl.cpp
@@ -27,7 +27,7 @@
class OSystem_SDL_Normal : public OSystem_SDL_Common {
public:
- OSystem_SDL_Normal() : sdl_tmpscreen(0), sdl_hwscreen(0), _overlay_visible(false) {}
+ OSystem_SDL_Normal();
// Set colors of the palette
void set_palette(const byte *colors, uint start, uint num);
@@ -55,20 +55,26 @@ protected:
ScalerProc *_scaler_proc;
+ int TMP_SCREEN_WIDTH;
+
virtual void draw_mouse();
virtual void undraw_mouse();
virtual void load_gfx_mode();
virtual void unload_gfx_mode();
void hotswap_gfx_mode();
-
- int TMP_SCREEN_WIDTH;
};
OSystem_SDL_Common *OSystem_SDL_Common::create() {
return new OSystem_SDL_Normal();
}
+OSystem_SDL_Normal::OSystem_SDL_Normal()
+ : sdl_tmpscreen(0), sdl_hwscreen(0), _overlay_visible(false),
+ _scaler_proc(0), TMP_SCREEN_WIDTH(0)
+{
+}
+
void OSystem_SDL_Normal::set_palette(const byte *colors, uint start, uint num) {
const byte *b = colors;
uint i;
@@ -95,10 +101,10 @@ void OSystem_SDL_Normal::draw_mouse() {
if (_mouseDrawn || !_mouseVisible)
return;
- int x = _mouse_cur_state.x - _mouseHotspotX;
- int y = _mouse_cur_state.y - _mouseHotspotY;
- int w = _mouse_cur_state.w;
- int h = _mouse_cur_state.h;
+ int x = _mouseCurState.x - _mouseHotspotX;
+ int y = _mouseCurState.y - _mouseHotspotY;
+ int w = _mouseCurState.w;
+ int h = _mouseCurState.h;
byte color;
byte *src = _mouseData; // Image representing the mouse
uint16 *bak = (uint16*)_mouseBackup; // Surface used to backup the area obscured by the mouse
@@ -112,7 +118,7 @@ void OSystem_SDL_Normal::draw_mouse() {
}
if (y < 0) {
h += y;
- src -= y * _mouse_cur_state.w;
+ src -= y * _mouseCurState.w;
y = 0;
}
@@ -127,10 +133,10 @@ void OSystem_SDL_Normal::draw_mouse() {
// Store the bounding box so that undraw mouse can restore the area the
// mouse currently covers to its original content.
- _mouse_old_state.x = x;
- _mouse_old_state.y = y;
- _mouse_old_state.w = w;
- _mouse_old_state.h = h;
+ _mouseOldState.x = x;
+ _mouseOldState.y = y;
+ _mouseOldState.w = w;
+ _mouseOldState.h = h;
// Draw the mouse cursor; backup the covered area in "bak"
@@ -151,7 +157,7 @@ void OSystem_SDL_Normal::draw_mouse() {
dst++;
width--;
}
- src += _mouse_cur_state.w - w;
+ src += _mouseCurState.w - w;
bak += MAX_MOUSE_W - w;
dst += TMP_SCREEN_WIDTH - w;
h--;
@@ -176,10 +182,10 @@ void OSystem_SDL_Normal::undraw_mouse() {
error("SDL_LockSurface failed: %s.\n", SDL_GetError());
uint16 *dst, *bak = (uint16 *)_mouseBackup;
- const int old_mouse_x = _mouse_old_state.x;
- const int old_mouse_y = _mouse_old_state.y;
- const int old_mouse_w = _mouse_old_state.w;
- const int old_mouse_h = _mouse_old_state.h;
+ const int old_mouse_x = _mouseOldState.x;
+ const int old_mouse_y = _mouseOldState.y;
+ const int old_mouse_w = _mouseOldState.w;
+ const int old_mouse_h = _mouseOldState.h;
int x, y;
// No need to do clipping here, since draw_mouse() did that already
diff --git a/backends/sdl/sdl_gl.cpp b/backends/sdl/sdl_gl.cpp
index c26db0095b..007aaf4b77 100644
--- a/backends/sdl/sdl_gl.cpp
+++ b/backends/sdl/sdl_gl.cpp
@@ -109,10 +109,10 @@ void OSystem_SDL_Normal::draw_mouse() {
if (_mouseDrawn || !_mouseVisible)
return;
- int x = _mouse_cur_state.x - _mouseHotspotX;
- int y = _mouse_cur_state.y - _mouseHotspotY;
- int w = _mouse_cur_state.w;
- int h = _mouse_cur_state.h;
+ int x = _mouseCurState.x - _mouseHotspotX;
+ int y = _mouseCurState.y - _mouseHotspotY;
+ int w = _mouseCurState.w;
+ int h = _mouseCurState.h;
byte color;
byte *src = _mouseData; // Image representing the mouse
uint16 *bak = (uint16*)_mouseBackup; // Surface used to backup the area obscured by the mouse
@@ -126,7 +126,7 @@ void OSystem_SDL_Normal::draw_mouse() {
}
if (y < 0) {
h += y;
- src -= y * _mouse_cur_state.w;
+ src -= y * _mouseCurState.w;
y = 0;
}
@@ -141,10 +141,10 @@ void OSystem_SDL_Normal::draw_mouse() {
// Store the bounding box so that undraw mouse can restore the area the
// mouse currently covers to its original content.
- _mouse_old_state.x = x;
- _mouse_old_state.y = y;
- _mouse_old_state.w = w;
- _mouse_old_state.h = h;
+ _mouseOldState.x = x;
+ _mouseOldState.y = y;
+ _mouseOldState.w = w;
+ _mouseOldState.h = h;
// Draw the mouse cursor; backup the covered area in "bak"
@@ -162,7 +162,7 @@ void OSystem_SDL_Normal::draw_mouse() {
dst++;
width--;
}
- src += _mouse_cur_state.w - w;
+ src += _mouseCurState.w - w;
bak += MAX_MOUSE_W - w;
dst += TMP_SCREEN_WIDTH - w;
h--;
@@ -190,10 +190,10 @@ void OSystem_SDL_Normal::undraw_mouse() {
error("SDL_LockSurface failed: %s.\n", SDL_GetError());
uint16 *dst, *bak = (uint16 *)_mouseBackup;
- const int old_mouse_x = _mouse_old_state.x;
- const int old_mouse_y = _mouse_old_state.y;
- const int old_mouse_w = _mouse_old_state.w;
- const int old_mouse_h = _mouse_old_state.h;
+ const int old_mouse_x = _mouseOldState.x;
+ const int old_mouse_y = _mouseOldState.y;
+ const int old_mouse_w = _mouseOldState.w;
+ const int old_mouse_h = _mouseOldState.h;
int x, y;
// No need to do clipping here, since draw_mouse() did that already
@@ -445,9 +445,9 @@ uint32 OSystem_SDL_Normal::property(int param, Property *value) {
/* SDL_FillRect(tmpSurface, &full, 0);
fb2gl.blit16(tmpSurface,1,&full,0,_glScreenStart);
fb2gl.display();
- double x = (double)((_mouse_cur_state.x)
+ double x = (double)((_mouseCurState.x)
- (_screenWidth/2)) / (_screenWidth/2);
- double y = (double)((_mouse_cur_state.y)
+ double y = (double)((_mouseCurState.y)
- (_screenHeight/2)) / (_screenHeight/2);
glTranslatef(-x,y,0);
*/