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author | Torbjörn Andersson | 2009-02-27 05:58:08 +0000 |
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committer | Torbjörn Andersson | 2009-02-27 05:58:08 +0000 |
commit | ce4d9bc06651418f3d254c3d5d2b1f4711b255ee (patch) | |
tree | cdcae4466570ed304ef46c26eace7125daa73bbc /backends | |
parent | 53572f6c0782109c66559bcab9d99e6dc4eb7cf4 (diff) | |
download | scummvm-rg350-ce4d9bc06651418f3d254c3d5d2b1f4711b255ee.tar.gz scummvm-rg350-ce4d9bc06651418f3d254c3d5d2b1f4711b255ee.tar.bz2 scummvm-rg350-ce4d9bc06651418f3d254c3d5d2b1f4711b255ee.zip |
Changing the visibility of the mouse means it has to be redrawn. At least, this
fixes a regression in Broken Sword 1 when using one inventory object on another
(if the cursor is partly beneath the inventory bar) for me.
svn-id: r38926
Diffstat (limited to 'backends')
-rw-r--r-- | backends/platform/sdl/graphics.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/backends/platform/sdl/graphics.cpp b/backends/platform/sdl/graphics.cpp index 1419ea171c..b4bf48d808 100644 --- a/backends/platform/sdl/graphics.cpp +++ b/backends/platform/sdl/graphics.cpp @@ -1275,6 +1275,7 @@ bool OSystem_SDL::showMouse(bool visible) { bool last = _mouseVisible; _mouseVisible = visible; + _mouseNeedsRedraw = true; return last; } |