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authorJoost Peters2008-11-03 22:21:34 +0000
committerJoost Peters2008-11-03 22:21:34 +0000
commitf12b76b7fba51a25c363bd59e9918a0605a8774c (patch)
tree2c8215fc7e5073e27d76e4e682f2f8713cbda44a /backends
parent13561a008ef620e1e2ef1a8b0fd7c9aff0cc9351 (diff)
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add PSPSaveFileManager class (subclassed DefaultSaveFileManager)
svn-id: r34891
Diffstat (limited to 'backends')
-rw-r--r--backends/module.mk1
-rw-r--r--backends/platform/psp/osys_psp.cpp16
-rw-r--r--backends/saves/psp/psp-saves.cpp62
-rw-r--r--backends/saves/psp/psp-saves.h51
4 files changed, 116 insertions, 14 deletions
diff --git a/backends/module.mk b/backends/module.mk
index 5f4b681f7b..fb2b149648 100644
--- a/backends/module.mk
+++ b/backends/module.mk
@@ -31,6 +31,7 @@ MODULE_OBJS := \
saves/default/default-saves.o \
saves/compressed/compressed-saves.o \
saves/posix/posix-saves.o \
+ saves/psp/psp-saves.o \
timer/default/default-timer.o
# Include common rules
diff --git a/backends/platform/psp/osys_psp.cpp b/backends/platform/psp/osys_psp.cpp
index 9c2bacfef6..52d0913a4b 100644
--- a/backends/platform/psp/osys_psp.cpp
+++ b/backends/platform/psp/osys_psp.cpp
@@ -30,7 +30,7 @@
#include "osys_psp.h"
-#include "backends/saves/default/default-saves.h"
+#include "backends/saves/psp/psp-saves.h"
#include "backends/timer/default/default-timer.h"
#include "graphics/surface.h"
#include "graphics/scaler.h"
@@ -98,19 +98,7 @@ OSystem_PSP::~OSystem_PSP() {
void OSystem_PSP::initBackend() {
- _savefile = new DefaultSaveFileManager("ms0:/scummvm_savegames");
-
- const char *savePath = _savefile->getSavePath().c_str();
-
- //check if the save directory exists
- SceUID fd = sceIoDopen(savePath);
- if (fd < 0) {
- //No? then let's create it.
- sceIoMkdir(savePath, 0777);
- } else {
- //it exists, so close it again.
- sceIoDclose(fd);
- }
+ _savefile = new PSPSaveFileManager;
_timer = new DefaultTimerManager();
setTimerCallback(&timer_handler, 10);
diff --git a/backends/saves/psp/psp-saves.cpp b/backends/saves/psp/psp-saves.cpp
new file mode 100644
index 0000000000..98384a4ed3
--- /dev/null
+++ b/backends/saves/psp/psp-saves.cpp
@@ -0,0 +1,62 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL: $
+ * $Id: $
+ *
+ */
+
+#ifdef __PSP__
+
+#include "backends/saves/psp/psp-saves.h"
+
+#include "common/config-manager.h"
+#include "common/savefile.h"
+
+
+#define PSP_DEFAULT_SAVE_PATH "ms0:/scummvm_savegames"
+
+
+PSPSaveFileManager::PSPSaveFileManager() {
+ // Register default savepath
+ ConfMan.registerDefault("savepath", PSP_DEFAULT_SAVE_PATH);
+}
+/*
+PSPSaveFileManager::PSPSaveFileManager(const Common::String &defaultSavepath)
+ : DefaultSaveFileManager(defaultSavepath) {
+}
+*/
+
+void PSPSaveFileManager::checkPath(const Common::FSNode &dir) {
+ const char *savePath = dir.getPath().c_str();
+ clearError();
+
+ //check if the save directory exists
+ SceUID fd = sceIoDopen(savePath);
+ if (fd < 0) {
+ //No? then let's create it.
+ sceIoMkdir(savePath, 0777);
+ } else {
+ //it exists, so close it again.
+ sceIoDclose(fd);
+ }
+}
+#endif
+
diff --git a/backends/saves/psp/psp-saves.h b/backends/saves/psp/psp-saves.h
new file mode 100644
index 0000000000..76ecf855e6
--- /dev/null
+++ b/backends/saves/psp/psp-saves.h
@@ -0,0 +1,51 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL: $
+ * $Id: $
+ *
+ */
+
+#ifndef BACKEND_PSP_SAVES_H
+#define BACKEND_PSP_SAVES_H
+
+#include "backends/saves/default/default-saves.h"
+
+/**
+ * Customization of the DefaultSaveFileManager for the PSP platform.
+ * The only two differences are that the default constructor sets
+ * up a default savepath, and that checkPath tries to create the savedir,
+ * if missing, via the sceIoMkdir() call.
+ */
+class PSPSaveFileManager : public DefaultSaveFileManager {
+public:
+ PSPSaveFileManager();
+// PSPSaveFileManager(const Common::String &defaultSavepath);
+
+protected:
+ /**
+ * Checks the given path for read access, existence, etc.
+ * In addition, tries to create a missing savedir, if possible.
+ * Sets the internal error and error message accordingly.
+ */
+ virtual void checkPath(const Common::FSNode &dir);
+};
+
+#endif