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author | James Brown | 2003-01-09 18:02:17 +0000 |
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committer | James Brown | 2003-01-09 18:02:17 +0000 |
commit | f3f237e647f3491be26764ac1e15d10b1f4399e7 (patch) | |
tree | 5a2362060f9f6d4f3f5ac3f930f74bfd798324a4 /backends | |
parent | 253ddbcfc65194ded8a5b7a1a8982c31c12e28b2 (diff) | |
download | scummvm-rg350-f3f237e647f3491be26764ac1e15d10b1f4399e7.tar.gz scummvm-rg350-f3f237e647f3491be26764ac1e15d10b1f4399e7.tar.bz2 scummvm-rg350-f3f237e647f3491be26764ac1e15d10b1f4399e7.zip |
Remove hack - now the cannon scene works in fullscreen linux. Someone tell me how it goes for Windows
svn-id: r6372
Diffstat (limited to 'backends')
-rw-r--r-- | backends/sdl/sdl-common.cpp | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/backends/sdl/sdl-common.cpp b/backends/sdl/sdl-common.cpp index 5f0b58e561..c83bba117b 100644 --- a/backends/sdl/sdl-common.cpp +++ b/backends/sdl/sdl-common.cpp @@ -400,12 +400,7 @@ void OSystem_SDL_Common::set_mouse_pos(int x, int y) { } void OSystem_SDL_Common::warp_mouse(int x, int y) { - // FIXME: For whatever reason, I can't get CMI's cannon scene to work - // properly in fullscreen mode unless I temporarily show the mouse - // cursor here. - if (_full_screen) SDL_ShowCursor(SDL_ENABLE); SDL_WarpMouse(x * _scaleFactor, y * _scaleFactor); - if (_full_screen) SDL_ShowCursor(SDL_DISABLE); // set_mouse_pos(x, y); } |