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authoryinsimei2017-03-19 16:06:00 +0100
committerThierry Crozat2017-04-23 21:52:19 +0100
commit28ab63136ad2b3b48b50279f9deb4b6c5a659795 (patch)
tree4d5e295ddb8f5a0c94c41e4aa53c7159494fb977 /base/commandLine.cpp
parent8da224b8a25dfbd5f5d155433aef9b5e3d9a63a0 (diff)
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CMD: Detect and add game(s) with commandline
This implements feature request #7885
Diffstat (limited to 'base/commandLine.cpp')
-rw-r--r--base/commandLine.cpp168
1 files changed, 163 insertions, 5 deletions
diff --git a/base/commandLine.cpp b/base/commandLine.cpp
index 51fee811d6..e77ab6ce86 100644
--- a/base/commandLine.cpp
+++ b/base/commandLine.cpp
@@ -35,6 +35,7 @@
#include "common/config-manager.h"
#include "common/fs.h"
#include "common/rendermode.h"
+#include "common/stack.h"
#include "common/system.h"
#include "common/textconsole.h"
@@ -68,6 +69,13 @@ static const char HELP_STRING[] =
" -z, --list-games Display list of supported games and exit\n"
" -t, --list-targets Display list of configured targets and exit\n"
" --list-saves=TARGET Display a list of saved games for the game (TARGET) specified\n"
+ " -a, --add Add a game from current or specified directory\n"
+ " Use --path=PATH before -a, --add to specify a directory.\n"
+ " --massadd Add all games from current or specified directory and all sub directories\n"
+ " Use --path=PATH before --massadd to specify a directory.\n"
+ " --detect Display a list of games from current or specified directory\n"
+ " without adding it to the config. Use --path=PATH before --detect\n"
+ " to specify a directory.\n"
" --auto-detect Display a list of games from current or specified directory\n"
" and start the first one. Use --path=PATH before --auto-detect\n"
" to specify a directory.\n"
@@ -411,6 +419,15 @@ Common::String parseCommandLine(Common::StringMap &settings, int argc, const cha
DO_COMMAND('z', "list-games")
END_COMMAND
+ DO_COMMAND('a', "add")
+ END_COMMAND
+
+ DO_LONG_COMMAND("massadd")
+ END_COMMAND
+
+ DO_LONG_COMMAND("detect")
+ END_COMMAND
+
DO_LONG_COMMAND("auto-detect")
END_COMMAND
@@ -784,34 +801,166 @@ static void listAudioDevices() {
}
/** Display all games in the given directory, or current directory if empty */
-static bool autoDetect(Common::String path) {
+static GameList getGameList(Common::String path) {
if (path.empty())
path = ".";
+
//Current directory
Common::FSNode dir(path);
-
Common::FSList files;
//Collect all files from directory
dir.getChildren(files, Common::FSNode::kListAll);
+ // detect Games
GameList candidates(EngineMan.detectGames(files));
if (candidates.empty()) {
printf("ScummVM could not find any game in %s\n", path.c_str());
+ } else {
+ Common::String dataPath = dir.getPath();
+ // add game data path
+ for (GameList::iterator v = candidates.begin(); v != candidates.end(); ++v) {
+ (*v)["path"] = dataPath;
+ }
+ }
+ return candidates;
+}
+
+static bool addGameToConf(const GameDescriptor &gd) {
+ Common::String domain = gd.preferredtarget();
+
+ // If game has already been added, don't add
+ if (ConfMan.hasGameDomain(domain))
return false;
+
+ // Add the name domain
+ ConfMan.addGameDomain(domain);
+
+ // Copy all non-empty key/value pairs into the new domain
+ for (GameDescriptor::const_iterator iter = gd.begin(); iter != gd.end(); ++iter) {
+ if (!iter->_value.empty() && iter->_key != "preferredtarget")
+ ConfMan.set(iter->_key, iter->_value, domain);
}
+ // Display added game info
+ printf("Game Added: \n GameID: %s\n Name: %s\n Language: %s\n Platform: %s\n",
+ gd.gameid().c_str(),
+ gd.description().c_str(),
+ Common::getLanguageDescription(gd.language()),
+ Common::getPlatformDescription(gd.platform()));
+
+ return true;
+}
+
+/** Display all games in the given directory, add it to config according to input */
+static bool detectGames(Common::String path, bool addToConfig) {
+ GameList candidates = getGameList(path);
+ if (candidates.empty())
+ return false;
+
// Print all the candidate found
printf("ID Description\n");
printf("-------------------- ---------------------------------------------------------\n");
for (GameList::iterator v = candidates.begin(); v != candidates.end(); ++v) {
printf("%-20s %s\n", v->gameid().c_str(), v->description().c_str());
}
- // Set the active domain to the first one to start it.
- ConfMan.setActiveDomain(candidates.begin()->gameid());
+
+ if (addToConfig) {
+ Common::String domain = candidates[0].preferredtarget();
+ ConfMan.setActiveDomain(domain);
+ }
+ return true;
+}
+
+/** Add one of the games in the given directory, or current directory if empty */
+static bool addGame(Common::String path) {
+ GameList candidates = getGameList(path);
+ if (candidates.empty())
+ return false;
+
+ int idx = 0;
+ // Pick one if there are several games
+ if (candidates.size() > 1) {
+ // Print game list
+ printf("Several games are detected. Please pick one game to add: \n");
+ int i = 1;
+ for (GameList::iterator v = candidates.begin(); v != candidates.end(); ++i, ++v) {
+ printf("%2i. %s : %s\n", i, v->gameid().c_str(), v->description().c_str());
+ }
+
+ // Get user input
+ scanf("%i", &idx);
+ --idx;
+ if (idx < 0 || idx >= (int)candidates.size()) {
+ printf("Invalid index. No game added.\n");
+ return false;
+ }
+ }
+
+ if (!addGameToConf(candidates[idx])) {
+ printf("This game has already been added.\n");
+ return false;
+ }
+
+ // save to disk
+ ConfMan.flushToDisk();
return true;
}
+static bool massAddGame(Common::String path) {
+ if (path.empty())
+ path = ".";
+
+ // Current directory
+ Common::FSNode startDir(path);
+ Common::Stack<Common::FSNode> scanStack;
+ scanStack.push(startDir);
+
+ // Number of games added
+ int n = 0, ndetect = 0;
+ while (!scanStack.empty()) {
+
+ Common::FSNode dir = scanStack.pop();
+ Common::FSList files;
+ Common::String dataPath = dir.getPath();
+
+ //Collect all files from directory
+ dir.getChildren(files, Common::FSNode::kListAll);
+
+ // Get game list and add games
+ GameList candidates(EngineMan.detectGames(files));
+ if (!candidates.empty()) {
+ for (GameList::iterator v = candidates.begin(); v != candidates.end(); ++v) {
+ ++ndetect;
+ (*v)["path"] = dataPath;
+ if (addGameToConf(*v)) {
+ ++n;
+ }
+ }
+ }
+
+ // Recurse into all subdirs
+ for (Common::FSList::const_iterator file = files.begin(); file != files.end(); ++file) {
+ if (file->isDirectory()) {
+ scanStack.push(*file);
+ }
+ }
+ }
+
+ // Return and print info
+ if (n > 0) {
+ // save to disk
+ ConfMan.flushToDisk();
+ return true;
+ } else if (ndetect == 0){
+ printf("ScummVM could not find any game in %s and its sub directories\n", path.c_str());
+ return false;
+ } else {
+ printf("All games in %s and its sub directories have already been added\n", path.c_str());
+ return false;
+ }
+}
+
#ifdef DETECTOR_TESTING_HACK
static void runDetectorTest() {
// HACK: The following code can be used to test the detection code of our
@@ -1039,8 +1188,17 @@ bool processSettings(Common::String &command, Common::StringMap &settings, Commo
return true;
} else if (command == "auto-detect") {
// If auto-detects succeed, we want to return false so that the game is started
- return !autoDetect(settings["path"]);
+ return !detectGames(settings["path"], true);
//return true;
+ } else if (command == "detect") {
+ detectGames(settings["path"], false);
+ return true;
+ } else if (command == "add") {
+ addGame(settings["path"]);
+ return true;
+ } else if (command == "massadd") {
+ massAddGame(settings["path"]);
+ return true;
}
#ifdef DETECTOR_TESTING_HACK
else if (command == "test-detector") {