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author | yinsimei | 2017-03-19 16:06:00 +0100 |
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committer | Thierry Crozat | 2017-04-23 21:52:19 +0100 |
commit | 28ab63136ad2b3b48b50279f9deb4b6c5a659795 (patch) | |
tree | 4d5e295ddb8f5a0c94c41e4aa53c7159494fb977 /base | |
parent | 8da224b8a25dfbd5f5d155433aef9b5e3d9a63a0 (diff) | |
download | scummvm-rg350-28ab63136ad2b3b48b50279f9deb4b6c5a659795.tar.gz scummvm-rg350-28ab63136ad2b3b48b50279f9deb4b6c5a659795.tar.bz2 scummvm-rg350-28ab63136ad2b3b48b50279f9deb4b6c5a659795.zip |
CMD: Detect and add game(s) with commandline
This implements feature request #7885
Diffstat (limited to 'base')
-rw-r--r-- | base/commandLine.cpp | 168 |
1 files changed, 163 insertions, 5 deletions
diff --git a/base/commandLine.cpp b/base/commandLine.cpp index 51fee811d6..e77ab6ce86 100644 --- a/base/commandLine.cpp +++ b/base/commandLine.cpp @@ -35,6 +35,7 @@ #include "common/config-manager.h" #include "common/fs.h" #include "common/rendermode.h" +#include "common/stack.h" #include "common/system.h" #include "common/textconsole.h" @@ -68,6 +69,13 @@ static const char HELP_STRING[] = " -z, --list-games Display list of supported games and exit\n" " -t, --list-targets Display list of configured targets and exit\n" " --list-saves=TARGET Display a list of saved games for the game (TARGET) specified\n" + " -a, --add Add a game from current or specified directory\n" + " Use --path=PATH before -a, --add to specify a directory.\n" + " --massadd Add all games from current or specified directory and all sub directories\n" + " Use --path=PATH before --massadd to specify a directory.\n" + " --detect Display a list of games from current or specified directory\n" + " without adding it to the config. Use --path=PATH before --detect\n" + " to specify a directory.\n" " --auto-detect Display a list of games from current or specified directory\n" " and start the first one. Use --path=PATH before --auto-detect\n" " to specify a directory.\n" @@ -411,6 +419,15 @@ Common::String parseCommandLine(Common::StringMap &settings, int argc, const cha DO_COMMAND('z', "list-games") END_COMMAND + DO_COMMAND('a', "add") + END_COMMAND + + DO_LONG_COMMAND("massadd") + END_COMMAND + + DO_LONG_COMMAND("detect") + END_COMMAND + DO_LONG_COMMAND("auto-detect") END_COMMAND @@ -784,34 +801,166 @@ static void listAudioDevices() { } /** Display all games in the given directory, or current directory if empty */ -static bool autoDetect(Common::String path) { +static GameList getGameList(Common::String path) { if (path.empty()) path = "."; + //Current directory Common::FSNode dir(path); - Common::FSList files; //Collect all files from directory dir.getChildren(files, Common::FSNode::kListAll); + // detect Games GameList candidates(EngineMan.detectGames(files)); if (candidates.empty()) { printf("ScummVM could not find any game in %s\n", path.c_str()); + } else { + Common::String dataPath = dir.getPath(); + // add game data path + for (GameList::iterator v = candidates.begin(); v != candidates.end(); ++v) { + (*v)["path"] = dataPath; + } + } + return candidates; +} + +static bool addGameToConf(const GameDescriptor &gd) { + Common::String domain = gd.preferredtarget(); + + // If game has already been added, don't add + if (ConfMan.hasGameDomain(domain)) return false; + + // Add the name domain + ConfMan.addGameDomain(domain); + + // Copy all non-empty key/value pairs into the new domain + for (GameDescriptor::const_iterator iter = gd.begin(); iter != gd.end(); ++iter) { + if (!iter->_value.empty() && iter->_key != "preferredtarget") + ConfMan.set(iter->_key, iter->_value, domain); } + // Display added game info + printf("Game Added: \n GameID: %s\n Name: %s\n Language: %s\n Platform: %s\n", + gd.gameid().c_str(), + gd.description().c_str(), + Common::getLanguageDescription(gd.language()), + Common::getPlatformDescription(gd.platform())); + + return true; +} + +/** Display all games in the given directory, add it to config according to input */ +static bool detectGames(Common::String path, bool addToConfig) { + GameList candidates = getGameList(path); + if (candidates.empty()) + return false; + // Print all the candidate found printf("ID Description\n"); printf("-------------------- ---------------------------------------------------------\n"); for (GameList::iterator v = candidates.begin(); v != candidates.end(); ++v) { printf("%-20s %s\n", v->gameid().c_str(), v->description().c_str()); } - // Set the active domain to the first one to start it. - ConfMan.setActiveDomain(candidates.begin()->gameid()); + + if (addToConfig) { + Common::String domain = candidates[0].preferredtarget(); + ConfMan.setActiveDomain(domain); + } + return true; +} + +/** Add one of the games in the given directory, or current directory if empty */ +static bool addGame(Common::String path) { + GameList candidates = getGameList(path); + if (candidates.empty()) + return false; + + int idx = 0; + // Pick one if there are several games + if (candidates.size() > 1) { + // Print game list + printf("Several games are detected. Please pick one game to add: \n"); + int i = 1; + for (GameList::iterator v = candidates.begin(); v != candidates.end(); ++i, ++v) { + printf("%2i. %s : %s\n", i, v->gameid().c_str(), v->description().c_str()); + } + + // Get user input + scanf("%i", &idx); + --idx; + if (idx < 0 || idx >= (int)candidates.size()) { + printf("Invalid index. No game added.\n"); + return false; + } + } + + if (!addGameToConf(candidates[idx])) { + printf("This game has already been added.\n"); + return false; + } + + // save to disk + ConfMan.flushToDisk(); return true; } +static bool massAddGame(Common::String path) { + if (path.empty()) + path = "."; + + // Current directory + Common::FSNode startDir(path); + Common::Stack<Common::FSNode> scanStack; + scanStack.push(startDir); + + // Number of games added + int n = 0, ndetect = 0; + while (!scanStack.empty()) { + + Common::FSNode dir = scanStack.pop(); + Common::FSList files; + Common::String dataPath = dir.getPath(); + + //Collect all files from directory + dir.getChildren(files, Common::FSNode::kListAll); + + // Get game list and add games + GameList candidates(EngineMan.detectGames(files)); + if (!candidates.empty()) { + for (GameList::iterator v = candidates.begin(); v != candidates.end(); ++v) { + ++ndetect; + (*v)["path"] = dataPath; + if (addGameToConf(*v)) { + ++n; + } + } + } + + // Recurse into all subdirs + for (Common::FSList::const_iterator file = files.begin(); file != files.end(); ++file) { + if (file->isDirectory()) { + scanStack.push(*file); + } + } + } + + // Return and print info + if (n > 0) { + // save to disk + ConfMan.flushToDisk(); + return true; + } else if (ndetect == 0){ + printf("ScummVM could not find any game in %s and its sub directories\n", path.c_str()); + return false; + } else { + printf("All games in %s and its sub directories have already been added\n", path.c_str()); + return false; + } +} + #ifdef DETECTOR_TESTING_HACK static void runDetectorTest() { // HACK: The following code can be used to test the detection code of our @@ -1039,8 +1188,17 @@ bool processSettings(Common::String &command, Common::StringMap &settings, Commo return true; } else if (command == "auto-detect") { // If auto-detects succeed, we want to return false so that the game is started - return !autoDetect(settings["path"]); + return !detectGames(settings["path"], true); //return true; + } else if (command == "detect") { + detectGames(settings["path"], false); + return true; + } else if (command == "add") { + addGame(settings["path"]); + return true; + } else if (command == "massadd") { + massAddGame(settings["path"]); + return true; } #ifdef DETECTOR_TESTING_HACK else if (command == "test-detector") { |