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authorMax Horn2003-09-18 02:07:18 +0000
committerMax Horn2003-09-18 02:07:18 +0000
commitbe9d4066e147e1f7eebd5b554f11b876f93f3ae9 (patch)
tree98416196bcb39d49d4effb582a6e0bba165249b1 /base/engine.h
parentec0d41137ca8bf414f674afd6f6103ad6e9bf0ac (diff)
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moved engine.* to base; this fixes some linking issues when building a barebone ScummVM (or maybe I just want to increase our CVS stats? <g>)
svn-id: r10287
Diffstat (limited to 'base/engine.h')
-rw-r--r--base/engine.h88
1 files changed, 88 insertions, 0 deletions
diff --git a/base/engine.h b/base/engine.h
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+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2002-2003 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * $Header$
+ */
+
+#ifndef ENGINE_H
+#define ENGINE_H
+
+#include "common/scummsys.h"
+#include "common/system.h"
+
+extern const char *gScummVMVersion; // e.g. "0.4.1"
+extern const char *gScummVMBuildDate; // e.g. "2003-06-24"
+extern const char *gScummVMFullVersion; // e.g. "ScummVM 0.4.1 (2003-06-24)"
+
+// TODO: Get rid of these enums. Ideally, GIDs should be
+// 100% local to the module they are defined in. Right now
+// we can't make this change since some of the backends
+// and also gui/launcher.cpp contain tests on the GID.
+// Ideally, all those should be converted to something else.
+enum GameId {
+ GID_SCUMM_FIRST = 1,
+ GID_SCUMM_LAST = GID_SCUMM_FIRST + 99,
+
+ // Simon the Sorcerer
+ GID_SIMON_FIRST,
+ GID_SIMON_LAST = GID_SIMON_FIRST + 49,
+
+ // Beneath a Steel Sky
+ GID_SKY_FIRST,
+ GID_SKY_LAST = GID_SKY_FIRST + 49,
+
+ // Broken Sword 2
+ GID_SWORD2_FIRST,
+ GID_SWORD2_LAST = GID_SWORD2_FIRST + 49
+};
+
+
+class SoundMixer;
+class GameDetector;
+class Timer;
+struct TargetSettings;
+
+/* FIXME - BIG HACK for MidiEmu */
+extern OSystem *g_system;
+
+class Engine {
+public:
+ OSystem *_system;
+ SoundMixer *_mixer;
+ Timer * _timer;
+
+protected:
+ char *_gameDataPath;
+
+public:
+ Engine(GameDetector *detector, OSystem *syst);
+ virtual ~Engine();
+
+ // Invoke the main engine loop using this method
+ virtual void go() = 0;
+
+ // Get the save game dir path
+ const char *getSavePath() const;
+
+ // Specific for each engine preparare of erroe string
+ virtual void errorString(const char *buf_input, char *buf_output) = 0;
+};
+
+extern Engine *g_engine;
+
+#endif
+