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author | Max Horn | 2003-09-18 02:07:18 +0000 |
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committer | Max Horn | 2003-09-18 02:07:18 +0000 |
commit | be9d4066e147e1f7eebd5b554f11b876f93f3ae9 (patch) | |
tree | 98416196bcb39d49d4effb582a6e0bba165249b1 /base | |
parent | ec0d41137ca8bf414f674afd6f6103ad6e9bf0ac (diff) | |
download | scummvm-rg350-be9d4066e147e1f7eebd5b554f11b876f93f3ae9.tar.gz scummvm-rg350-be9d4066e147e1f7eebd5b554f11b876f93f3ae9.tar.bz2 scummvm-rg350-be9d4066e147e1f7eebd5b554f11b876f93f3ae9.zip |
moved engine.* to base; this fixes some linking issues when building a barebone ScummVM (or maybe I just want to increase our CVS stats? <g>)
svn-id: r10287
Diffstat (limited to 'base')
-rw-r--r-- | base/engine.cpp | 199 | ||||
-rw-r--r-- | base/engine.h | 88 | ||||
-rw-r--r-- | base/gameDetector.cpp | 2 | ||||
-rw-r--r-- | base/main.cpp | 2 | ||||
-rw-r--r-- | base/module.mk | 1 | ||||
-rw-r--r-- | base/plugins.cpp | 2 |
6 files changed, 291 insertions, 3 deletions
diff --git a/base/engine.cpp b/base/engine.cpp new file mode 100644 index 0000000000..f7536dc769 --- /dev/null +++ b/base/engine.cpp @@ -0,0 +1,199 @@ +/* ScummVM - Scumm Interpreter + * Copyright (C) 2002-2003 The ScummVM project + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * $Header$ + */ + +#include "stdafx.h" +#if defined(_MSC_VER) +#include <malloc.h> +#endif +#include "base/engine.h" +#include "base/gameDetector.h" +#include "common/config-file.h" +#include "common/timer.h" +#include "sound/mixer.h" + +/* FIXME - BIG HACK for MidiEmu */ +OSystem *g_system = 0; +Engine *g_engine = 0; + +Engine::Engine(GameDetector *detector, OSystem *syst) + : _system(syst) { + g_engine = this; + _mixer = detector->createMixer(); + + _gameDataPath = detector->_gameDataPath; + + g_system = _system; // FIXME - BIG HACK for MidiEmu + + _timer = new Timer(_system); +} + +Engine::~Engine() { + delete _mixer; + delete _timer; +} + +const char *Engine::getSavePath() const { + const char *dir = NULL; + +#ifdef _WIN32_WCE + dir = _gameDataPath; +#elif defined(__PALM_OS__) + dir = SCUMMVM_SAVEPATH; +#else + +#if !defined(MACOS_CARBON) + dir = getenv("SCUMMVM_SAVEPATH"); +#endif + + // If SCUMMVM_SAVEPATH was not specified, try to use game specific savepath from config + if (!dir || dir[0] == 0) + dir = g_config->get("savepath"); + + // If SCUMMVM_SAVEPATH was not specified, try to use general path from config + if (!dir || dir[0] == 0) + dir = g_config->get("savepath", "scummvm"); + + // If no save path was specified, use no directory prefix + if (dir == NULL) + dir = ""; +#endif + + return dir; +} + +void NORETURN CDECL error(const char *s, ...) { +#ifdef __PALM_OS__ + char buf_input[256]; // 1024 is too big overflow the stack + char buf_output[256]; +#else + char buf_input[1024]; + char buf_output[1024]; +#endif + va_list va; + + va_start(va, s); + vsprintf(buf_input, s, va); + va_end(va); + + if (g_engine) { + g_engine->errorString(buf_input, buf_output); + } else { + strcpy(buf_output, buf_input); + } + +#ifdef __GP32__ //ph0x FIXME? + printf("ERROR: %s\n", buf_output); +#else + fprintf(stderr, "%s!\n", buf_output); +#endif + +#if defined( USE_WINDBG ) +#if defined( _WIN32_WCE ) + TCHAR buf_output_unicode[1024]; + MultiByteToWideChar(CP_ACP, 0, buf_output, strlen(buf_output) + 1, buf_output_unicode, sizeof(buf_output_unicode)); + OutputDebugString(buf_output_unicode); +#else + OutputDebugString(buf_output); +#endif +#endif + +#if defined ( _WIN32_WCE ) + drawError(buf_output); +#endif + +#ifdef __PALM_OS__ + PalmFatalError(buf_output); +#endif + + // Finally exit. quit() will terminate the program if g_system iss present + if (g_system) + g_system->quit(); + + exit(1); +} + +void CDECL warning(const char *s, ...) { +#ifdef __PALM_OS__ + char buf[256]; // 1024 is too big overflow the stack +#else + char buf[1024]; +#endif + va_list va; + + va_start(va, s); + vsprintf(buf, s, va); + va_end(va); + +#ifdef __GP32__ //ph0x FIXME: implement fprint? + printf("WARNING: %s\n", buf); +#else + fprintf(stderr, "WARNING: %s!\n", buf); +#endif +#if defined( USE_WINDBG ) + strcat(buf, "\n"); +#if defined( _WIN32_WCE ) + TCHAR buf_unicode[1024]; + MultiByteToWideChar(CP_ACP, 0, buf, strlen(buf) + 1, buf_unicode, sizeof(buf_unicode)); + OutputDebugString(buf_unicode); +#else + OutputDebugString(buf); +#endif +#endif +} + +uint16 _debugLevel = 0; + +void CDECL debug(int level, const char *s, ...) { +#ifdef __PALM_OS__ + char buf[256]; // 1024 is too big overflow the stack +#else + char buf[1024]; +#endif + va_list va; + + if (level > _debugLevel) + return; + + va_start(va, s); + vsprintf(buf, s, va); + va_end(va); + printf("%s\n", buf); + +#if defined( USE_WINDBG ) + strcat(buf, "\n"); +#if defined( _WIN32_WCE ) + TCHAR buf_unicode[1024]; + MultiByteToWideChar(CP_ACP, 0, buf, strlen(buf) + 1, buf_unicode, sizeof(buf_unicode)); + OutputDebugString(buf_unicode); +#else + OutputDebugString(buf); +#endif +#endif + + fflush(stdout); +} + +void checkHeap() { +#if defined(_MSC_VER) + if (_heapchk() != _HEAPOK) { + error("Heap is invalid!"); + } +#endif +} diff --git a/base/engine.h b/base/engine.h new file mode 100644 index 0000000000..d62a4de3cd --- /dev/null +++ b/base/engine.h @@ -0,0 +1,88 @@ +/* ScummVM - Scumm Interpreter + * Copyright (C) 2002-2003 The ScummVM project + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * $Header$ + */ + +#ifndef ENGINE_H +#define ENGINE_H + +#include "common/scummsys.h" +#include "common/system.h" + +extern const char *gScummVMVersion; // e.g. "0.4.1" +extern const char *gScummVMBuildDate; // e.g. "2003-06-24" +extern const char *gScummVMFullVersion; // e.g. "ScummVM 0.4.1 (2003-06-24)" + +// TODO: Get rid of these enums. Ideally, GIDs should be +// 100% local to the module they are defined in. Right now +// we can't make this change since some of the backends +// and also gui/launcher.cpp contain tests on the GID. +// Ideally, all those should be converted to something else. +enum GameId { + GID_SCUMM_FIRST = 1, + GID_SCUMM_LAST = GID_SCUMM_FIRST + 99, + + // Simon the Sorcerer + GID_SIMON_FIRST, + GID_SIMON_LAST = GID_SIMON_FIRST + 49, + + // Beneath a Steel Sky + GID_SKY_FIRST, + GID_SKY_LAST = GID_SKY_FIRST + 49, + + // Broken Sword 2 + GID_SWORD2_FIRST, + GID_SWORD2_LAST = GID_SWORD2_FIRST + 49 +}; + + +class SoundMixer; +class GameDetector; +class Timer; +struct TargetSettings; + +/* FIXME - BIG HACK for MidiEmu */ +extern OSystem *g_system; + +class Engine { +public: + OSystem *_system; + SoundMixer *_mixer; + Timer * _timer; + +protected: + char *_gameDataPath; + +public: + Engine(GameDetector *detector, OSystem *syst); + virtual ~Engine(); + + // Invoke the main engine loop using this method + virtual void go() = 0; + + // Get the save game dir path + const char *getSavePath() const; + + // Specific for each engine preparare of erroe string + virtual void errorString(const char *buf_input, char *buf_output) = 0; +}; + +extern Engine *g_engine; + +#endif + diff --git a/base/gameDetector.cpp b/base/gameDetector.cpp index 02183415af..e05b747624 100644 --- a/base/gameDetector.cpp +++ b/base/gameDetector.cpp @@ -25,7 +25,7 @@ #include "base/gameDetector.h" #include "base/plugins.h" #include "common/config-file.h" -#include "common/engine.h" +#include "base/engine.h" #include "common/scaler.h" // Only for gfx_modes #include "sound/mididrv.h" #include "sound/mixer.h" diff --git a/base/main.cpp b/base/main.cpp index f549c2b831..8bcbafc97c 100644 --- a/base/main.cpp +++ b/base/main.cpp @@ -29,10 +29,10 @@ */ #include "stdafx.h" +#include "base/engine.h" #include "base/gameDetector.h" #include "base/plugins.h" #include "common/config-file.h" -#include "common/engine.h" #include "common/scaler.h" // For GFX_NORMAL #include "gui/newgui.h" #include "gui/launcher.h" diff --git a/base/module.mk b/base/module.mk index e3af9b367c..0cf2943e25 100644 --- a/base/module.mk +++ b/base/module.mk @@ -1,6 +1,7 @@ MODULE := base MODULE_OBJS := \ + base/engine.o \ base/gameDetector.o \ base/main.o \ base/plugins.o diff --git a/base/plugins.cpp b/base/plugins.cpp index 0b5b909558..f3c16ac845 100644 --- a/base/plugins.cpp +++ b/base/plugins.cpp @@ -22,7 +22,7 @@ #include "base/gameDetector.h" #include "base/plugins.h" -#include "common/engine.h" +#include "base/engine.h" // Factory functions => no need to include the specific classes |