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authorMax Horn2003-09-18 02:07:18 +0000
committerMax Horn2003-09-18 02:07:18 +0000
commitbe9d4066e147e1f7eebd5b554f11b876f93f3ae9 (patch)
tree98416196bcb39d49d4effb582a6e0bba165249b1 /base
parentec0d41137ca8bf414f674afd6f6103ad6e9bf0ac (diff)
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moved engine.* to base; this fixes some linking issues when building a barebone ScummVM (or maybe I just want to increase our CVS stats? <g>)
svn-id: r10287
Diffstat (limited to 'base')
-rw-r--r--base/engine.cpp199
-rw-r--r--base/engine.h88
-rw-r--r--base/gameDetector.cpp2
-rw-r--r--base/main.cpp2
-rw-r--r--base/module.mk1
-rw-r--r--base/plugins.cpp2
6 files changed, 291 insertions, 3 deletions
diff --git a/base/engine.cpp b/base/engine.cpp
new file mode 100644
index 0000000000..f7536dc769
--- /dev/null
+++ b/base/engine.cpp
@@ -0,0 +1,199 @@
+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2002-2003 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * $Header$
+ */
+
+#include "stdafx.h"
+#if defined(_MSC_VER)
+#include <malloc.h>
+#endif
+#include "base/engine.h"
+#include "base/gameDetector.h"
+#include "common/config-file.h"
+#include "common/timer.h"
+#include "sound/mixer.h"
+
+/* FIXME - BIG HACK for MidiEmu */
+OSystem *g_system = 0;
+Engine *g_engine = 0;
+
+Engine::Engine(GameDetector *detector, OSystem *syst)
+ : _system(syst) {
+ g_engine = this;
+ _mixer = detector->createMixer();
+
+ _gameDataPath = detector->_gameDataPath;
+
+ g_system = _system; // FIXME - BIG HACK for MidiEmu
+
+ _timer = new Timer(_system);
+}
+
+Engine::~Engine() {
+ delete _mixer;
+ delete _timer;
+}
+
+const char *Engine::getSavePath() const {
+ const char *dir = NULL;
+
+#ifdef _WIN32_WCE
+ dir = _gameDataPath;
+#elif defined(__PALM_OS__)
+ dir = SCUMMVM_SAVEPATH;
+#else
+
+#if !defined(MACOS_CARBON)
+ dir = getenv("SCUMMVM_SAVEPATH");
+#endif
+
+ // If SCUMMVM_SAVEPATH was not specified, try to use game specific savepath from config
+ if (!dir || dir[0] == 0)
+ dir = g_config->get("savepath");
+
+ // If SCUMMVM_SAVEPATH was not specified, try to use general path from config
+ if (!dir || dir[0] == 0)
+ dir = g_config->get("savepath", "scummvm");
+
+ // If no save path was specified, use no directory prefix
+ if (dir == NULL)
+ dir = "";
+#endif
+
+ return dir;
+}
+
+void NORETURN CDECL error(const char *s, ...) {
+#ifdef __PALM_OS__
+ char buf_input[256]; // 1024 is too big overflow the stack
+ char buf_output[256];
+#else
+ char buf_input[1024];
+ char buf_output[1024];
+#endif
+ va_list va;
+
+ va_start(va, s);
+ vsprintf(buf_input, s, va);
+ va_end(va);
+
+ if (g_engine) {
+ g_engine->errorString(buf_input, buf_output);
+ } else {
+ strcpy(buf_output, buf_input);
+ }
+
+#ifdef __GP32__ //ph0x FIXME?
+ printf("ERROR: %s\n", buf_output);
+#else
+ fprintf(stderr, "%s!\n", buf_output);
+#endif
+
+#if defined( USE_WINDBG )
+#if defined( _WIN32_WCE )
+ TCHAR buf_output_unicode[1024];
+ MultiByteToWideChar(CP_ACP, 0, buf_output, strlen(buf_output) + 1, buf_output_unicode, sizeof(buf_output_unicode));
+ OutputDebugString(buf_output_unicode);
+#else
+ OutputDebugString(buf_output);
+#endif
+#endif
+
+#if defined ( _WIN32_WCE )
+ drawError(buf_output);
+#endif
+
+#ifdef __PALM_OS__
+ PalmFatalError(buf_output);
+#endif
+
+ // Finally exit. quit() will terminate the program if g_system iss present
+ if (g_system)
+ g_system->quit();
+
+ exit(1);
+}
+
+void CDECL warning(const char *s, ...) {
+#ifdef __PALM_OS__
+ char buf[256]; // 1024 is too big overflow the stack
+#else
+ char buf[1024];
+#endif
+ va_list va;
+
+ va_start(va, s);
+ vsprintf(buf, s, va);
+ va_end(va);
+
+#ifdef __GP32__ //ph0x FIXME: implement fprint?
+ printf("WARNING: %s\n", buf);
+#else
+ fprintf(stderr, "WARNING: %s!\n", buf);
+#endif
+#if defined( USE_WINDBG )
+ strcat(buf, "\n");
+#if defined( _WIN32_WCE )
+ TCHAR buf_unicode[1024];
+ MultiByteToWideChar(CP_ACP, 0, buf, strlen(buf) + 1, buf_unicode, sizeof(buf_unicode));
+ OutputDebugString(buf_unicode);
+#else
+ OutputDebugString(buf);
+#endif
+#endif
+}
+
+uint16 _debugLevel = 0;
+
+void CDECL debug(int level, const char *s, ...) {
+#ifdef __PALM_OS__
+ char buf[256]; // 1024 is too big overflow the stack
+#else
+ char buf[1024];
+#endif
+ va_list va;
+
+ if (level > _debugLevel)
+ return;
+
+ va_start(va, s);
+ vsprintf(buf, s, va);
+ va_end(va);
+ printf("%s\n", buf);
+
+#if defined( USE_WINDBG )
+ strcat(buf, "\n");
+#if defined( _WIN32_WCE )
+ TCHAR buf_unicode[1024];
+ MultiByteToWideChar(CP_ACP, 0, buf, strlen(buf) + 1, buf_unicode, sizeof(buf_unicode));
+ OutputDebugString(buf_unicode);
+#else
+ OutputDebugString(buf);
+#endif
+#endif
+
+ fflush(stdout);
+}
+
+void checkHeap() {
+#if defined(_MSC_VER)
+ if (_heapchk() != _HEAPOK) {
+ error("Heap is invalid!");
+ }
+#endif
+}
diff --git a/base/engine.h b/base/engine.h
new file mode 100644
index 0000000000..d62a4de3cd
--- /dev/null
+++ b/base/engine.h
@@ -0,0 +1,88 @@
+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2002-2003 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * $Header$
+ */
+
+#ifndef ENGINE_H
+#define ENGINE_H
+
+#include "common/scummsys.h"
+#include "common/system.h"
+
+extern const char *gScummVMVersion; // e.g. "0.4.1"
+extern const char *gScummVMBuildDate; // e.g. "2003-06-24"
+extern const char *gScummVMFullVersion; // e.g. "ScummVM 0.4.1 (2003-06-24)"
+
+// TODO: Get rid of these enums. Ideally, GIDs should be
+// 100% local to the module they are defined in. Right now
+// we can't make this change since some of the backends
+// and also gui/launcher.cpp contain tests on the GID.
+// Ideally, all those should be converted to something else.
+enum GameId {
+ GID_SCUMM_FIRST = 1,
+ GID_SCUMM_LAST = GID_SCUMM_FIRST + 99,
+
+ // Simon the Sorcerer
+ GID_SIMON_FIRST,
+ GID_SIMON_LAST = GID_SIMON_FIRST + 49,
+
+ // Beneath a Steel Sky
+ GID_SKY_FIRST,
+ GID_SKY_LAST = GID_SKY_FIRST + 49,
+
+ // Broken Sword 2
+ GID_SWORD2_FIRST,
+ GID_SWORD2_LAST = GID_SWORD2_FIRST + 49
+};
+
+
+class SoundMixer;
+class GameDetector;
+class Timer;
+struct TargetSettings;
+
+/* FIXME - BIG HACK for MidiEmu */
+extern OSystem *g_system;
+
+class Engine {
+public:
+ OSystem *_system;
+ SoundMixer *_mixer;
+ Timer * _timer;
+
+protected:
+ char *_gameDataPath;
+
+public:
+ Engine(GameDetector *detector, OSystem *syst);
+ virtual ~Engine();
+
+ // Invoke the main engine loop using this method
+ virtual void go() = 0;
+
+ // Get the save game dir path
+ const char *getSavePath() const;
+
+ // Specific for each engine preparare of erroe string
+ virtual void errorString(const char *buf_input, char *buf_output) = 0;
+};
+
+extern Engine *g_engine;
+
+#endif
+
diff --git a/base/gameDetector.cpp b/base/gameDetector.cpp
index 02183415af..e05b747624 100644
--- a/base/gameDetector.cpp
+++ b/base/gameDetector.cpp
@@ -25,7 +25,7 @@
#include "base/gameDetector.h"
#include "base/plugins.h"
#include "common/config-file.h"
-#include "common/engine.h"
+#include "base/engine.h"
#include "common/scaler.h" // Only for gfx_modes
#include "sound/mididrv.h"
#include "sound/mixer.h"
diff --git a/base/main.cpp b/base/main.cpp
index f549c2b831..8bcbafc97c 100644
--- a/base/main.cpp
+++ b/base/main.cpp
@@ -29,10 +29,10 @@
*/
#include "stdafx.h"
+#include "base/engine.h"
#include "base/gameDetector.h"
#include "base/plugins.h"
#include "common/config-file.h"
-#include "common/engine.h"
#include "common/scaler.h" // For GFX_NORMAL
#include "gui/newgui.h"
#include "gui/launcher.h"
diff --git a/base/module.mk b/base/module.mk
index e3af9b367c..0cf2943e25 100644
--- a/base/module.mk
+++ b/base/module.mk
@@ -1,6 +1,7 @@
MODULE := base
MODULE_OBJS := \
+ base/engine.o \
base/gameDetector.o \
base/main.o \
base/plugins.o
diff --git a/base/plugins.cpp b/base/plugins.cpp
index 0b5b909558..f3c16ac845 100644
--- a/base/plugins.cpp
+++ b/base/plugins.cpp
@@ -22,7 +22,7 @@
#include "base/gameDetector.h"
#include "base/plugins.h"
-#include "common/engine.h"
+#include "base/engine.h"
// Factory functions => no need to include the specific classes