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author | Max Horn | 2003-10-18 00:22:46 +0000 |
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committer | Max Horn | 2003-10-18 00:22:46 +0000 |
commit | 33f2fbff08573634e868c50d5cff3e4d2482a543 (patch) | |
tree | 8f2d54cc54085bd418743b5b2d4fbcbcb7882a63 /base/gameDetector.cpp | |
parent | 0694eed27393ee7d1cbeccd20e8641fa261f5642 (diff) | |
download | scummvm-rg350-33f2fbff08573634e868c50d5cff3e4d2482a543.tar.gz scummvm-rg350-33f2fbff08573634e868c50d5cff3e4d2482a543.tar.bz2 scummvm-rg350-33f2fbff08573634e868c50d5cff3e4d2482a543.zip |
We proudly present the latest installment of our hit series 'Untangle the mess': 'Help! Space Invaders refactored the music detector'... in other news, I obviously need to sleep now
svn-id: r10883
Diffstat (limited to 'base/gameDetector.cpp')
-rw-r--r-- | base/gameDetector.cpp | 119 |
1 files changed, 49 insertions, 70 deletions
diff --git a/base/gameDetector.cpp b/base/gameDetector.cpp index b855a658cb..1d1fc39cea 100644 --- a/base/gameDetector.cpp +++ b/base/gameDetector.cpp @@ -178,7 +178,6 @@ GameDetector::GameDetector() { ConfMan.registerDefault("confirm_exit", false); _dumpScripts = false; - _midi_driver = MD_AUTO; _game.features = 0; _plugin = 0; @@ -492,23 +491,6 @@ int GameDetector::parseGraphicsMode(const String &str) { return -1; } -int GameDetector::parseMusicDriver(const String &str) { - if (str.isEmpty()) - return -1; - - const char *s = str.c_str(); - const MidiDriverDescription *md = getAvailableMidiDrivers(); - - while (md->name) { - if (!scumm_stricmp(md->name, s)) { - return md->id; - } - md++; - } - - return -1; -} - bool GameDetector::detectGame() { String realGame; @@ -529,6 +511,53 @@ bool GameDetector::detectGame() { } } +int GameDetector::detectMusicDriver(int midiFlags) { + int musicDriver = parseMusicDriver(ConfMan.get("music_driver")); + /* Use the adlib sound driver if auto mode is selected, + * and the game is one of those that want adlib as + * default, OR if the game is an older game that doesn't + * support anything else anyway. */ + if (musicDriver == MD_AUTO || musicDriver < 0) { + if (midiFlags & MDT_PREFER_NATIVE) { + if (musicDriver == MD_AUTO) { + #if defined (WIN32) && !defined(_WIN32_WCE) + musicDriver = MD_WINDOWS; // MD_WINDOWS is default MidiDriver on windows targets + #elif defined(MACOSX) + musicDriver = MD_COREAUDIO; + #elif defined(__PALM_OS__) // must be before mac + musicDriver = MD_YPA1; + #elif defined(__MORPHOS__) + musicDriver = MD_ETUDE; + #elif defined (_WIN32_WCE) || defined(UNIX) || defined(X11_BACKEND) + // Always use MIDI emulation via adlib driver on CE and UNIX device + + // TODO: We should, for the Unix targets, attempt to detect + // whether a sequencer is available, and use it instead. + musicDriver = MD_ADLIB; + #else + musicDriver = MD_NULL; + #endif + } + } else + musicDriver = MD_TOWNS; + } + bool nativeMidiDriver = + (musicDriver != MD_NULL && musicDriver != MD_ADLIB && + musicDriver != MD_PCSPK && musicDriver != MD_PCJR && + musicDriver != MD_TOWNS); + + if (nativeMidiDriver && !(midiFlags & MDT_NATIVE)) + musicDriver = MD_TOWNS; + if (musicDriver == MD_TOWNS && !(midiFlags & MDT_TOWNS)) + musicDriver = MD_ADLIB; + if (musicDriver == MD_ADLIB && !(midiFlags & MDT_ADLIB)) + musicDriver = MD_PCJR; + if ((musicDriver == MD_PCSPK || musicDriver == MD_PCJR) && !(midiFlags & MDT_PCSPK)) + musicDriver = MD_NULL; + + return musicDriver; +} + bool GameDetector::detectMain() { if (_targetName.isEmpty()) { warning("No game was specified..."); @@ -540,30 +569,6 @@ bool GameDetector::detectMain() { return false; } - /* Use the adlib sound driver if auto mode is selected, - * and the game is one of those that want adlib as - * default, OR if the game is an older game that doesn't - * support anything else anyway. */ - _midi_driver = parseMusicDriver(ConfMan.get("music_driver")); - if (_midi_driver == MD_AUTO || _midi_driver < 0) { - if (_game.midi & MDT_PREFER_NATIVE) - _midi_driver = getMidiDriverType(); - else - _midi_driver = MD_TOWNS; - } - bool nativeMidiDriver = - (_midi_driver != MD_NULL && _midi_driver != MD_ADLIB && - _midi_driver != MD_PCSPK && _midi_driver != MD_PCJR && - _midi_driver != MD_TOWNS); - if (nativeMidiDriver && !(_game.midi & MDT_NATIVE)) - _midi_driver = MD_TOWNS; - if (_midi_driver == MD_TOWNS && !(_game.midi & MDT_TOWNS)) - _midi_driver = MD_ADLIB; - if (_midi_driver == MD_ADLIB && !(_game.midi & MDT_ADLIB)) - _midi_driver = MD_PCJR; - if ((_midi_driver == MD_PCSPK || _midi_driver == MD_PCJR) && !(_game.midi & MDT_PCSPK)) - _midi_driver = MD_NULL; - String gameDataPath(ConfMan.get("path")); if (gameDataPath.isEmpty()) { warning("No path was provided. Assuming the data files are in the current directory"); @@ -611,38 +616,12 @@ Engine *GameDetector::createEngine(OSystem *sys) { return _plugin->createInstance(this, sys); } -int GameDetector::getMidiDriverType() { - - if (_midi_driver != MD_AUTO) return _midi_driver; - -#if defined (WIN32) && !defined(_WIN32_WCE) - return MD_WINDOWS; // MD_WINDOWS is default MidiDriver on windows targets -#elif defined(MACOSX) - return MD_COREAUDIO; -#elif defined(__PALM_OS__) // must be before mac - return MD_YPA1; -#elif defined(macintosh) - return MD_QTMUSIC; -#elif defined(__MORPHOS__) - return MD_ETUDE; -#elif defined (_WIN32_WCE) || defined(UNIX) || defined(X11_BACKEND) - // Always use MIDI emulation via adlib driver on CE and UNIX device - - // TODO: We should, for the Unix targets, attempt to detect - // whether a sequencer is available, and use it instead. - return MD_ADLIB; -#endif - return MD_NULL; -} - SoundMixer *GameDetector::createMixer() { return new SoundMixer(); } -MidiDriver *GameDetector::createMidi() { - int drv = getMidiDriverType(); - - switch(drv) { +MidiDriver *GameDetector::createMidi(int midiDriver) { + switch(midiDriver) { case MD_NULL: return MidiDriver_NULL_create(); // In the case of Adlib, we won't specify anything. |