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authorMax Horn2003-10-18 00:22:46 +0000
committerMax Horn2003-10-18 00:22:46 +0000
commit33f2fbff08573634e868c50d5cff3e4d2482a543 (patch)
tree8f2d54cc54085bd418743b5b2d4fbcbcb7882a63 /base
parent0694eed27393ee7d1cbeccd20e8641fa261f5642 (diff)
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We proudly present the latest installment of our hit series 'Untangle the mess': 'Help! Space Invaders refactored the music detector'... in other news, I obviously need to sleep now
svn-id: r10883
Diffstat (limited to 'base')
-rw-r--r--base/gameDetector.cpp119
-rw-r--r--base/gameDetector.h15
2 files changed, 55 insertions, 79 deletions
diff --git a/base/gameDetector.cpp b/base/gameDetector.cpp
index b855a658cb..1d1fc39cea 100644
--- a/base/gameDetector.cpp
+++ b/base/gameDetector.cpp
@@ -178,7 +178,6 @@ GameDetector::GameDetector() {
ConfMan.registerDefault("confirm_exit", false);
_dumpScripts = false;
- _midi_driver = MD_AUTO;
_game.features = 0;
_plugin = 0;
@@ -492,23 +491,6 @@ int GameDetector::parseGraphicsMode(const String &str) {
return -1;
}
-int GameDetector::parseMusicDriver(const String &str) {
- if (str.isEmpty())
- return -1;
-
- const char *s = str.c_str();
- const MidiDriverDescription *md = getAvailableMidiDrivers();
-
- while (md->name) {
- if (!scumm_stricmp(md->name, s)) {
- return md->id;
- }
- md++;
- }
-
- return -1;
-}
-
bool GameDetector::detectGame() {
String realGame;
@@ -529,6 +511,53 @@ bool GameDetector::detectGame() {
}
}
+int GameDetector::detectMusicDriver(int midiFlags) {
+ int musicDriver = parseMusicDriver(ConfMan.get("music_driver"));
+ /* Use the adlib sound driver if auto mode is selected,
+ * and the game is one of those that want adlib as
+ * default, OR if the game is an older game that doesn't
+ * support anything else anyway. */
+ if (musicDriver == MD_AUTO || musicDriver < 0) {
+ if (midiFlags & MDT_PREFER_NATIVE) {
+ if (musicDriver == MD_AUTO) {
+ #if defined (WIN32) && !defined(_WIN32_WCE)
+ musicDriver = MD_WINDOWS; // MD_WINDOWS is default MidiDriver on windows targets
+ #elif defined(MACOSX)
+ musicDriver = MD_COREAUDIO;
+ #elif defined(__PALM_OS__) // must be before mac
+ musicDriver = MD_YPA1;
+ #elif defined(__MORPHOS__)
+ musicDriver = MD_ETUDE;
+ #elif defined (_WIN32_WCE) || defined(UNIX) || defined(X11_BACKEND)
+ // Always use MIDI emulation via adlib driver on CE and UNIX device
+
+ // TODO: We should, for the Unix targets, attempt to detect
+ // whether a sequencer is available, and use it instead.
+ musicDriver = MD_ADLIB;
+ #else
+ musicDriver = MD_NULL;
+ #endif
+ }
+ } else
+ musicDriver = MD_TOWNS;
+ }
+ bool nativeMidiDriver =
+ (musicDriver != MD_NULL && musicDriver != MD_ADLIB &&
+ musicDriver != MD_PCSPK && musicDriver != MD_PCJR &&
+ musicDriver != MD_TOWNS);
+
+ if (nativeMidiDriver && !(midiFlags & MDT_NATIVE))
+ musicDriver = MD_TOWNS;
+ if (musicDriver == MD_TOWNS && !(midiFlags & MDT_TOWNS))
+ musicDriver = MD_ADLIB;
+ if (musicDriver == MD_ADLIB && !(midiFlags & MDT_ADLIB))
+ musicDriver = MD_PCJR;
+ if ((musicDriver == MD_PCSPK || musicDriver == MD_PCJR) && !(midiFlags & MDT_PCSPK))
+ musicDriver = MD_NULL;
+
+ return musicDriver;
+}
+
bool GameDetector::detectMain() {
if (_targetName.isEmpty()) {
warning("No game was specified...");
@@ -540,30 +569,6 @@ bool GameDetector::detectMain() {
return false;
}
- /* Use the adlib sound driver if auto mode is selected,
- * and the game is one of those that want adlib as
- * default, OR if the game is an older game that doesn't
- * support anything else anyway. */
- _midi_driver = parseMusicDriver(ConfMan.get("music_driver"));
- if (_midi_driver == MD_AUTO || _midi_driver < 0) {
- if (_game.midi & MDT_PREFER_NATIVE)
- _midi_driver = getMidiDriverType();
- else
- _midi_driver = MD_TOWNS;
- }
- bool nativeMidiDriver =
- (_midi_driver != MD_NULL && _midi_driver != MD_ADLIB &&
- _midi_driver != MD_PCSPK && _midi_driver != MD_PCJR &&
- _midi_driver != MD_TOWNS);
- if (nativeMidiDriver && !(_game.midi & MDT_NATIVE))
- _midi_driver = MD_TOWNS;
- if (_midi_driver == MD_TOWNS && !(_game.midi & MDT_TOWNS))
- _midi_driver = MD_ADLIB;
- if (_midi_driver == MD_ADLIB && !(_game.midi & MDT_ADLIB))
- _midi_driver = MD_PCJR;
- if ((_midi_driver == MD_PCSPK || _midi_driver == MD_PCJR) && !(_game.midi & MDT_PCSPK))
- _midi_driver = MD_NULL;
-
String gameDataPath(ConfMan.get("path"));
if (gameDataPath.isEmpty()) {
warning("No path was provided. Assuming the data files are in the current directory");
@@ -611,38 +616,12 @@ Engine *GameDetector::createEngine(OSystem *sys) {
return _plugin->createInstance(this, sys);
}
-int GameDetector::getMidiDriverType() {
-
- if (_midi_driver != MD_AUTO) return _midi_driver;
-
-#if defined (WIN32) && !defined(_WIN32_WCE)
- return MD_WINDOWS; // MD_WINDOWS is default MidiDriver on windows targets
-#elif defined(MACOSX)
- return MD_COREAUDIO;
-#elif defined(__PALM_OS__) // must be before mac
- return MD_YPA1;
-#elif defined(macintosh)
- return MD_QTMUSIC;
-#elif defined(__MORPHOS__)
- return MD_ETUDE;
-#elif defined (_WIN32_WCE) || defined(UNIX) || defined(X11_BACKEND)
- // Always use MIDI emulation via adlib driver on CE and UNIX device
-
- // TODO: We should, for the Unix targets, attempt to detect
- // whether a sequencer is available, and use it instead.
- return MD_ADLIB;
-#endif
- return MD_NULL;
-}
-
SoundMixer *GameDetector::createMixer() {
return new SoundMixer();
}
-MidiDriver *GameDetector::createMidi() {
- int drv = getMidiDriverType();
-
- switch(drv) {
+MidiDriver *GameDetector::createMidi(int midiDriver) {
+ switch(midiDriver) {
case MD_NULL: return MidiDriver_NULL_create();
// In the case of Adlib, we won't specify anything.
diff --git a/base/gameDetector.h b/base/gameDetector.h
index d105e1d20a..f82237eaf9 100644
--- a/base/gameDetector.h
+++ b/base/gameDetector.h
@@ -71,20 +71,17 @@ public:
bool _dumpScripts;
- int _midi_driver;
-
public:
- OSystem *createSystem();
- Engine *createEngine(OSystem *system);
+ void setTarget(const String &name);
- SoundMixer *createMixer();
- MidiDriver *createMidi();
- int getMidiDriverType(); // FIXME: Try to get rid of this, only Sky frontend uses it
+ Engine *createEngine(OSystem *system);
- void setTarget(const String &name);
+ static OSystem *createSystem();
+ static SoundMixer *createMixer();
+ static MidiDriver *createMidi(int midiDriver);
static int parseGraphicsMode(const String &s); // Used in main()
- static int parseMusicDriver(const String &s);
+ static int detectMusicDriver(int midiFlags);
static GameSettings findGame(const String &gameName, const Plugin **plugin = NULL);