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authorMax Horn2006-04-02 20:11:50 +0000
committerMax Horn2006-04-02 20:11:50 +0000
commit004ca16de43638df1a807212bcda0ed62c435c3e (patch)
treea9565a4d08d854edb6cf5807c85a2c7e075f39de /base/gameDetector.h
parent80b3f9217dcb853220e972f83ea210ede8623fe3 (diff)
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Split GameDetector::parseCommandLine into a static parseCommandLine method which returns a StringMap with all settings, and a non-static parseCommandLine method which interprets the StringMap returned by parseCommandLine.
svn-id: r21563
Diffstat (limited to 'base/gameDetector.h')
-rw-r--r--base/gameDetector.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/base/gameDetector.h b/base/gameDetector.h
index 6eb9c5c231..ab891b325a 100644
--- a/base/gameDetector.h
+++ b/base/gameDetector.h
@@ -25,6 +25,7 @@
#define GAMEDETECTOR_H
#include "common/str.h"
+#include "common/config-manager.h"
class Engine;
class GameDetector;
@@ -68,7 +69,8 @@ class GameDetector {
public:
GameDetector();
- void parseCommandLine(int argc, char **argv);
+ static void parseCommandLine(Common::StringMap &settings, int argc, char **argv);
+ void processSettings(Common::StringMap &settings);
bool detectMain();
String _targetName;